The Shackled City: Difference between revisions

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| colspan="7"  style="border-bottom:2px solid gray;"style="border-bottom:2px solid gray;" | The [[Cagewright]]s begin their plans in earnest now, awakening the volcano on which [[Cauldron]] is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, [[demodand]]s begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
| colspan="7"  style="border-bottom:2px solid gray;"style="border-bottom:2px solid gray;" | The [[Cagewrights]] begin their plans in earnest now, awakening the volcano on which [[Cauldron]] is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, [[demodand]]s begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
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Revision as of 09:27, 25 September 2024

Greyhawk Source
The Shackled City
Front cover of the collected edition, illustrated by Matt Cavotta (2003)
Type: Adventure
Code/Abbreviation: SCAP
Edition: D&D 3e
Author(s): Jesse Decker, James Jacobs, Tito Leati, David Noonan, Christopher Perkins, Chris Thomasson
Editor(s): James Jacobs, Erik Mona, James Sutter, Chris Thomasson
Cover Artist(s): Matt Cavotta
Publisher: Paizo
First Published: Mar 2003-Nov2004, Compilation July 2005
Pages: 410
ISBN: 978-0977007103
Class: Officially published material
Setting date: 593 CY

The Shackled City Adventure Path (or simply Shackled City) is a roleplaying game adventure, originally published as individual adventures in Dungeon magazine (2003-2004), and later reprinted as a hardcover book (ISBN 0-9770071-0-3), collecting all eleven adventures plus one additional adventure that was not published earlier (2007). Various parts of the game were revised for the collection. Notably, the city of Cauldron was enlarged to better suit the needs of a typical high-level game.

The adventures are designed to begin with first level characters and to end with characters at or near twentieth level, taking them through twelve distinct adventures that span basic dungeon crawls, urban adventures, political intrigue, and even extra-planar excursions.

Location

The adventure begins, and is primarily set, in the city of Cauldron (to which the title refers). The city is nominally located in the World of Greyhawk, though it is designed to be easily adapted to other campaign settings. Located in the caldera of a dormant volcano, Cauldron is a medium-sized city.

In the World of Greyhawk, the Shackled City adventure path is set in the Amedio Jungle, east of the Sea of Dust, and southwest from the Azure Sea.

Cover text

"Evil schemes are afoot in Cauldron, a metropolis of merchants built into the caldera of a long-dormant volcano.

To foil the agenda of evil cultists, your band of adventurers must brave haunted jungle ruins, slay mighty dragons, and bind themselves to a layer of the infinite Abyss. Will their swords and spells be enough to save the Shackled City?

Originally published as 11 linked adventures in the award-winning Dungeon magazine, the Shackled City Adventure Path is the most ambitious official Dungeons & Dragons campaign ever created. Now, for the first time ever, everything you need to play the campaign has been compiled into a deluxe 416-page full-color hardcover that also includes an 8-panel fully detailed map of the City of Cauldron, a 16-page full-color map and illustration booklet, and a brand new Shackled City adventure written by fan favorite author Christopher Perkins."[1]

Summary

The Shackled City adventure path consists of the following adventures:

Chapter Title Authors Illustrators Levels Issue Date
1 "Life's Bazaar" Christopher Perkins Chuck Lukacs, Val Mayerik, Christopher West (cartography for entire series) 1–3 97 March 2003
The player characters investigate recent kidnappings. The trail leads to a slaver operating from Underdark passages below the city.
2 "Drakthar's Way" Christopher Perkins Omar Dogan 3–4 NA August 2007
Small bands of goblins raid and vandalize the city. The player characters track the goblins to a hideout in a series of caves below the city that lead out the side of the mountain. The goblins are led by a vampiric bugbear, the eponymous Drakthar.
3 "Flood Season" James Jacobs Peter Bergting, Stephen Daniele, Scott Fischer 4–6 98 May 2003
In this adventure the city of Cauldron is threatened by flooding during the rainy season. Magical wands of control water normally used to control the flooding are stolen and taken to a lair below the city. The player characters presumably track down and recover the stolen wands.
4 "Zenith Trajectory" David Noonan Thomas M. Baxa, Jeff Carlisle, Mark Jackson, Mark Nelson 6–8 102 September 2003
The player characters are asked to rescue Zenith Splintershield, a dwarf who has been missing since heading into the Underdark to fight evil. Zenith has gone insane and is treated as prophet by the kuo-toa who captured him.
5 "The Demonskar Legacy" Tito Leati Jeff Carlisle, Matt Cavotta 8–10 104 November 2003
In this chapter, the heroes must find a missing paladin to stop an incursion by Cauldron to nearby Redgorge. After retracing his steps through a jungle, a giant-controlled cavern, and an otherworldly maze, they must face the demonic architect of the area's strife.
6 "Test of the Smoking Eye" David Noonan Mark Nelson, UDON 10–12 107 February 2004
Following their warning from a dying paladin to "seek the sign of the smoking eye", a mysterious plane-wanderer asks for their help in completing a series of tests to redeem an abandoned layer of the Abyss.
7 "Secrets of the Soul Pillars" Jesse Decker Jeff Carlisle, Andrew Hou, Arnold Tsang 12–13 109 April 2004
After several assassins attempt to kill the heroes, they are traced back to the temple of Wee Jas. After assaulting the temple and fighting its undead inhabitants, they are led to an ancient frozen spell weaver complex, where a powerful oracle is guarded by a horrific undying dragon.
8 "Lords of Oblivion" Christopher Perkins Peter Bergting 13–15 111 June 2004
An ally of the heroes is kidnapped and taken to a safe house of the Last Laugh, Cauldron's thieves guild. Once they break in and rescue him from the den of thieves, they learn of a secret meeting among some of the realm's most horrific criminals at a noble's mansion. In addition, their beholder overlord is practicing unholy rituals in the complex below.
9 "Foundation of Flame" Chris Thomasson Christine Choi, Benjamin Huen, Chris Stevens, UDON, Jim Zubkavich 15–16 113 August 2004
The Cagewrights begin their plans in earnest now, awakening the volcano on which Cauldron is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, demodands begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
10 "Thirteen Cages" Chris Thomasson Ramón K. Pérez 16–18 114 September 2004
The heroes must march on the Cagewrights' headquarters, in the heart of a volcano, before their ritual is complete and a permanent gate to Carceri is opened above Cauldron.
11 "Strike on Shatterhorn" Christopher Perkins Tim Fowler, Eric Kim 18–19 115 October 2004
What few Cagewrights remain must be hunted down and exterminated in their jungle retreat.
12 "Asylum" Christopher Perkins Attila Adorjany, Jeff Carlisle, Eric Kim 19–20 116 November 2004
When the twisted mind of Adimarchus, imprisoned Demon Prince of Madness, leaks into Occipitus and begins resurrecting his followers, the heroes realize they must go to the otherworldly asylum of Skullrot where Adimarchus is imprisoned and destroy him utterly.

Aftermath

During the course of the adventure, the city is nearly destroyed by an eruption of the volcano under it, which is triggered by magical forces. Shattered, but still inhabited, the city of Cauldron still exists at the end of the adventure.

The Adventure Paths

The adventure paths were an ongoing element of Dungeon, of which the Shackled City was the first. Shackled City was followed by the Age of Worms adventure path, and it contains a few elements that carry over (such as the Ebon Triad, who are minor characters in Shackled City), and the NPC Celeste, but each adventure path stands on its own as a campaign. The third Adventure Path, Savage Tide, begins just north of Cauldron, in the city of Sasserine, and includes at least one character from the Shackled City storyline and another named Tyralandi, which ties into a storyline in Scuttlecove involving the Porphyry House from Dungeon #95.

Reception

The adventure paths were widely lauded throughout the gaming industry, and the collected issues of Shackled City, including extensive background and location notes on Cauldron and its residents, were nominated for and received multiple ENnies in 2006.[2]

The reviewer from Pyramid0 noted that: "Traditionally, the roleplaying scenario comes in just a few parts, typically a trilogy or quartet. Rarely do they come longer, although The Shackled City Adventure Path is a rare exception, consisting of 12 parts."[3]

The expanded hardcover edition of the Shackled City Adventure Path won three ENnie awards at the 2006 Gen Con game fair, taking home the gold award for "Best Adventure" and "Best Campaign Setting/Supplement", as well as the silver award for "Best Cartography".[4]

Reviews

  • Alarums & Excursions] (Issue 405 - Jun 2009)[5]

References

Citations

Bibliography

This page uses Creative Commons Licensed content from Wikipedia (view authors).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image