Isle of the Ape (adventure): Difference between revisions

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m Text replacement - "*Sargent, Carl. ''From the Ashes''. Lake Geneva, WI: TSR, 1992." to "* Sargent, Carl. ''Ivid the Undying''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1666270071 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx"
m Text replacement - "* Sargent, Carl. ''Ivid the Undying''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1666270071 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx" to "* Sargent, Carl. ''Ivid the Undying''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawk...
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*Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2004. Available online:[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]
*Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2004. Available online:[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]


* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1666270071 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx


[[Category:Adventures]]
[[Category:Adventures]]
[[Category:Canonical sources]]
[[Category:Canonical sources]]

Revision as of 17:39, 25 September 2024

Greyhawk Source
Isle of the Ape
Type: Adventure
Code/Abbreviation: WG6
Edition: 1st Ed AD&D
Author(s): Gary Gygax
Series: WG4 WG5 WG6 WG7
First Published: 1985
Class: Canon

Isle of the Ape, also referred to by its module code WG6, is a first edition Advanced Dungeons & Dragons module written by Gary Gygax. The Isle of the Ape is also the name of the demiplane where the module takes place.

Publishing history

Because Isle of the Ape is part of the WG series of modules, it is an adventure intended for the World of Greyhawk campaign setting. Isle of the Ape was published by TSR in 1985 under product code TSR 9153. It is a challenging adventure intended for 18+ level characters and requires Unearthed Arcana for play.

The adventure is loosely based on Skull Island in the story of King Kong.[1] The module is used as an example of how to switch between vastly different magic levels within a campaign.[2]

The Crook of Rao, a significant artifact found on the Isle, is rediscovered in From the Ashes, written by Carl Sargent and published by TSR in 1992 (Atlas of the Flanaess, page 72). Prerolled characters from the module reappear in Return of the Eight, written by Roger E. Moore and published by Wizards of the Coast in 1998.

Further history of the Isle of the Ape was revealed in Dungeon #143. There, the tribe currently residing in the demiplane was said to have originated on the Isle of Dread.

A portal to the Isle of the Ape was added to Expedition to the Ruins of Greyhawk, written by Jason Buhlman, James Jacobs, and Erik Mona and published by Wizards of the Coast in 2007.

Bibliography

  • Gygax, Gary. Isle of the Ape. Lake Geneva, WI: TSR, 1985.
  • Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." Wizards of the Coast. Renton, WA: Wizards of the Coast, 2004. Available online:[3]