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Added a LOT of background stuff, including a weblink. that citation probably needs work.
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| realm        = [[Duchy of Urnst]]
| realm        = [[Duchy of Urnst]]
| size          = Village
| size          = Village
| established  =   
| established  =579  
| government    =Council of Three  
| government    =Council of Three  
| alignment    =  
| alignment    =  
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| races        =  
| races        =  
| languages    =  
| languages    =  
| religions    =  
| religions    =[[Saint Cuthbert]]
| authority    =Lord [[Urvar Okken]]   
| authority    =Lord [[Urvar Okken]]   
| organizations =House [[Maunvin]]
| organizations =  
| allies        =  
| allies        =  
| enemies      =   
| enemies      =   
}}
}}
==Description==
==Description==
'''Regensdorf''' is a village in the [[Duchy of Urnst]] comprised of about 450 immigrants and their children from the Shield Lands that traveled south with the Provaines, Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. <ref name=":0">''Feudal Dispositions'' (2004) ([[RPGA]]), p.18</ref>
'''Regensdorf''' is a village in the [[Duchy of Urnst]] comprised of about 450 immigrants/refugees and their children from the [[Shield Lands]] that traveled south with the Provaines in [[579 CY]]<ref>''Feudal Disposition'' (2004)([[RPGA]]), p.16 weblink[https://www.kermanenterprises.com/cavenerds/provaine.html]</ref>, Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. <ref name=":FD18">''Feudal Dispositions'' (2004) ([[RPGA]]), p.18</ref>


==History==
==History==
The immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House [[Maunvin]].<ref name=":1">''Feudal Dispositions'' (2004) ([[RPGA]]), p.16</ref>
The refugees/immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House [[Maunvin]].<ref name=":FD16">''Feudal Dispositions'' (2004) ([[RPGA]]), p.16</ref>


==Geography==
==Geography==
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=== Government ===
=== Government ===
Law and order in maintained by the Council of Three consisting of [[Vorsk Provaine]], [[Wells Scorth]], and [[Ales Mangalen]].  The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.<ref name=":0" />
Law and order in maintained by the Council of Three consisting of '''Vorsk Provaine'''(male half-orc Com5), '''Shield Lands''' (male human Com10), and '''Ales Mangalen'''(female human Com4).  The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.<ref name=":FD18" />


While Lord [[Urvar Okken]], a distant relative of House [[Kaste]] and husband to Lady [[Adriamo Maunvin]], is lord of the Village, he does not interfere too much with the going-ons in Regensdorf when he saw that the village council had firm control and that the residents all worked together quietly and peacefully.  He does holds some authority over the local Ducal Navy forces.<ref name=":1" />
While Lord '''Urvar Okken''', a distant relative of House [[Kaste]] and husband to Lady '''Adriamo Maunvin''' of House Maunvin, is lord of the Village, he does not interfere too much with the going-ons in Regensdorf when he saw that the village council had firm control and that the residents all worked together quietly and peacefully.  He does holds some authority over the local Ducal Navy forces.<ref name=":FD16" />
 
=== Breaking the Law in Regensdorf ===
The law in Regensdorf is enforced rigidly. The village militia handles petty crimes. One or two of Lord Urvar's soldiers are usually about as well; if a serious offense is committed, they will take charge of the situation and work to apprehend the offender(s).<ref name=":FD17">''Feudal Dispositions'' (2004) ([[RPGA]]), p.17</ref>
 
==== Petty Crimes ====
Those who cause trouble or attempt a petty crime (the total value of theft or property damages less than 50 gp) in the village will be confronted by a patrol of 5 guards (1<sup>st</sup>-level warriors armed with shortsword, longbow, and leather armor) within 30 minutes; the guards will not hesitate to kill offenders who resist violently, although they prefer for offenders to come along peacefully. Non-resident offenders are banished from the town without any of the proceeds from their crime and having paid a fine of at least 10gp. If the fine cannot be paid, the offender is put to work under guard until the fine is judged to have been paid off.
 
Residents who commit petty crimes (which hasn't happened yet) are fined for their crime and are given a sentence of labor providing improvements to the town (i.e., work on whichever farm needs the most help at present). The first incident is then forgotten. A second incident results in banishment from the town for a period of one year.
 
==== Minor Crimes ====
Those who commit a major theft or act causing major damage (total value of 50 or more gp) are forced to repay the proceeds of their crime (or the damages, as the case were). In addition, the victim is entitled to a repayment (for the trouble encountered) of half again the amount stolen or required to repair damages.
 
If the offender is unable to pay the costs and fine, the victim is entitled by law to have the offender work for him in any capacity until said debt is paid off (typically considered to be three months of time per 50gp of theft or damage). If the victim does not want the offender present, the offender is jailed for three months and then banished from the town for a period of two years.
 
==== Major (Violent) Crimes ====
Violent crimes in Regensdorf are almost unheard of, but the laws for dealing with them are quite strict. There are two types of violent crimes, those resulting in injury and those resulting in death. In all cases, Lord Urvar has the final judgment, but traditionally these types of punishments are handed down.
 
For crimes resulting in injury, the offender is typically fined at least 100gp and must also pay for the cost of having the village priest treat the injured party. In addition, the offender is jailed for one full year. After that amount of time is up, the offender is banished from the village for life.
 
For crimes resulting in death, all the offender's personal property is seized immediately and awarded to the victim's family. In addition, the offender is taken into custody and executed at the earliest possible opportunity.
 
Unless the situation is dire, the Village Council prefers for Lord Urvar's soldiers to deal with any violence in the village. But, if the Village Council deems it necessary quickly, the full village patrol (some 20 1<sup>st</sup> and 2<sup>nd</sup> level warriors) will attempt to apprehend the offenders. If the offender(s) fight and defeats the patrol and Lord Urvar's forces still have not arrived, the full militia (over 100 men and women armed with spear and longbow) will be mustered and the village council will send another request to Lord Urvar requesting help.
 
If the offender(s) flees the village, the Lord Urvar and his troops will hunt him down unless he magically transports himself away by more than 50 miles or flees across the river into the County of Urnst. If an offender escapes and later returns to the village, the process repeats itself.
 
Resisting arrest by the village guard or by Lord Urvar's troops is in itself considered a violent crime.
 
=== The Town Militia ===
A squad of five 1<sup>st</sup> level warriors patrols the village at any given time of the day; they can summon an additional five 2<sup>nd</sup> level warriors and 10 1<sup>st</sup> level commoners in less than three hours time. Within a day, the village can muster a force of some 100 able combatants (1<sup>st</sup>-4<sup>th</sup> level commoners, with four 3<sup>rd</sup>-6<sup>th</sup> level warriors who served in the wars in the Shield Lands) armed with spear and bow.<ref name=":FD17" />
 
To encourage a martial mentality, contests of sport and combat are held on the last day of each month in the village. Winners often receive a prize of a few gold coins and are treated as heroes for the day. Professional soldiers are excluded from these contests. Each villager of age 10 or older is required to practice archery or spears at least two hours each week by decree of the Village Council.
 
Once per year, on the anniversary of the founding of the village, the village council holds a grand tournament at which all residents of the village, including adventurers, are entitled to participate, at which contests of archery and spears are held. Winners of these contest might receive quality weapons crafted by the Spargus, the village bowmaker, and Angus, the town smith.


=== Languages ===
=== Languages ===


=== Religion ===
=== Religion ===
[[Saint Cuthbert]]
[[Saint Cuthbert]]-Rorran Telmor (male human Clr3)


=== Races ===
=== Races ===


== Economy ==
== Economy ==
The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. [[Spargus]] the bowmaker and [[Angus]] the smith produce weapons for Lord [[Ulvar Okken|Ulvar's]] forces. Some villagers work directly for House [[Maunvin]] which is a client to House [[Baercol]].<ref name=":1" />
The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. '''Spargus''' the bowmaker (Exp10) and '''Angus''' the smith (Exp7) produce weapons for Lord Ulvar's forces. Some villagers work directly for House Maunvin which is a client to House [[Baercol]].<ref name=":FD16" />  


Additionally, there is a shop and a small boatyard serving a nearby Ducal Navy outpost on the Nesser River.  
Additionally, there is a shop and a small boatyard serving a nearby [[Ducal Navy]] outpost on the [[Nesser River]].  


=== Currency ===
=== Currency ===
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* '''House''' [[Burlondin]]
* '''House''' [[Burlondin]]
* '''House''' [[Meissel]] - Heinrich Meissel
* '''House''' [[Meissel]] - Heinrich Meissel
* '''House Mauvin''' - Client house of House [[Baercol]]
* '''House''' [[Szabo]] -  Gravin Varzig,
* '''House''' [[Szabo]] -  Gravin Varzig,


=== Places of Note ===
=== Places of Note ===


* The Council Hall - An open-air pavilion that can sit 100 villagers.<ref name=":0" />
* '''The Council Hall''' - An open-air pavilion that can sit 100 villagers.<ref name=":FD18" />
* The Inn of the Silver Arrow - Local inn that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. Run by Shel Morrl.<ref name=":0" />  They server Lof'rhiane lager from [[Lof'rhiane]] in [[Salt Harbor]].<ref>''Feudal Dispositions'' (2004) ([[RPGA]]), p.3</ref>
* '''The Inn of the Silver Arrow''' - Local inn that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. Run by Shel Morrl.<ref name=":FD18" />  They serve Lof'rhiane lager from [[Lof'rhiane]] in [[Salt Harbor]].<ref>''Feudal Dispositions'' (2004) ([[RPGA]]), p.3</ref>
* The Militia Grounds - The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice<ref name=":0" />
* '''The Militia Grounds''' - The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice<ref name=":FD18" />


== Gallery ==
== Gallery ==

Revision as of 05:03, 21 March 2025

Greyhawk Settlement
Regensdorf
General information
Realm:Duchy of Urnst
Size:Village
Government
Authority:Lord Urvar Okken
Government:Council of Three
Established:579 CY
Demographics
Population:450
Groups
Religions:Saint Cuthbert

Description

Regensdorf is a village in the Duchy of Urnst comprised of about 450 immigrants/refugees and their children from the Shield Lands that traveled south with the Provaines in 579 CY[1], Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. [2]

History

The refugees/immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House Maunvin.[3]

Geography

Regensdorf lies on a trade route about 20 miles east of Leukish on the way towards Thallin, in Leukish County. Regensdorf is an area of mostly fertile farmland near a vast marsh and small woods along the near the mouth of the Nesser River.

People

Government

Law and order in maintained by the Council of Three consisting of Vorsk Provaine(male half-orc Com5), Shield Lands (male human Com10), and Ales Mangalen(female human Com4). The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.[2]

While Lord Urvar Okken, a distant relative of House Kaste and husband to Lady Adriamo Maunvin of House Maunvin, is lord of the Village, he does not interfere too much with the going-ons in Regensdorf when he saw that the village council had firm control and that the residents all worked together quietly and peacefully. He does holds some authority over the local Ducal Navy forces.[3]

Breaking the Law in Regensdorf

The law in Regensdorf is enforced rigidly. The village militia handles petty crimes. One or two of Lord Urvar's soldiers are usually about as well; if a serious offense is committed, they will take charge of the situation and work to apprehend the offender(s).[4]

Petty Crimes

Those who cause trouble or attempt a petty crime (the total value of theft or property damages less than 50 gp) in the village will be confronted by a patrol of 5 guards (1st-level warriors armed with shortsword, longbow, and leather armor) within 30 minutes; the guards will not hesitate to kill offenders who resist violently, although they prefer for offenders to come along peacefully. Non-resident offenders are banished from the town without any of the proceeds from their crime and having paid a fine of at least 10gp. If the fine cannot be paid, the offender is put to work under guard until the fine is judged to have been paid off.

Residents who commit petty crimes (which hasn't happened yet) are fined for their crime and are given a sentence of labor providing improvements to the town (i.e., work on whichever farm needs the most help at present). The first incident is then forgotten. A second incident results in banishment from the town for a period of one year.

Minor Crimes

Those who commit a major theft or act causing major damage (total value of 50 or more gp) are forced to repay the proceeds of their crime (or the damages, as the case were). In addition, the victim is entitled to a repayment (for the trouble encountered) of half again the amount stolen or required to repair damages.

If the offender is unable to pay the costs and fine, the victim is entitled by law to have the offender work for him in any capacity until said debt is paid off (typically considered to be three months of time per 50gp of theft or damage). If the victim does not want the offender present, the offender is jailed for three months and then banished from the town for a period of two years.

Major (Violent) Crimes

Violent crimes in Regensdorf are almost unheard of, but the laws for dealing with them are quite strict. There are two types of violent crimes, those resulting in injury and those resulting in death. In all cases, Lord Urvar has the final judgment, but traditionally these types of punishments are handed down.

For crimes resulting in injury, the offender is typically fined at least 100gp and must also pay for the cost of having the village priest treat the injured party. In addition, the offender is jailed for one full year. After that amount of time is up, the offender is banished from the village for life.

For crimes resulting in death, all the offender's personal property is seized immediately and awarded to the victim's family. In addition, the offender is taken into custody and executed at the earliest possible opportunity.

Unless the situation is dire, the Village Council prefers for Lord Urvar's soldiers to deal with any violence in the village. But, if the Village Council deems it necessary quickly, the full village patrol (some 20 1st and 2nd level warriors) will attempt to apprehend the offenders. If the offender(s) fight and defeats the patrol and Lord Urvar's forces still have not arrived, the full militia (over 100 men and women armed with spear and longbow) will be mustered and the village council will send another request to Lord Urvar requesting help.

If the offender(s) flees the village, the Lord Urvar and his troops will hunt him down unless he magically transports himself away by more than 50 miles or flees across the river into the County of Urnst. If an offender escapes and later returns to the village, the process repeats itself.

Resisting arrest by the village guard or by Lord Urvar's troops is in itself considered a violent crime.

The Town Militia

A squad of five 1st level warriors patrols the village at any given time of the day; they can summon an additional five 2nd level warriors and 10 1st level commoners in less than three hours time. Within a day, the village can muster a force of some 100 able combatants (1st-4th level commoners, with four 3rd-6th level warriors who served in the wars in the Shield Lands) armed with spear and bow.[4]

To encourage a martial mentality, contests of sport and combat are held on the last day of each month in the village. Winners often receive a prize of a few gold coins and are treated as heroes for the day. Professional soldiers are excluded from these contests. Each villager of age 10 or older is required to practice archery or spears at least two hours each week by decree of the Village Council.

Once per year, on the anniversary of the founding of the village, the village council holds a grand tournament at which all residents of the village, including adventurers, are entitled to participate, at which contests of archery and spears are held. Winners of these contest might receive quality weapons crafted by the Spargus, the village bowmaker, and Angus, the town smith.

Languages

Religion

Saint Cuthbert-Rorran Telmor (male human Clr3)

Races

Economy

The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. Spargus the bowmaker (Exp10) and Angus the smith (Exp7) produce weapons for Lord Ulvar's forces. Some villagers work directly for House Maunvin which is a client to House Baercol.[3]

Additionally, there is a shop and a small boatyard serving a nearby Ducal Navy outpost on the Nesser River.

Currency

Uses the Duchy coinage—platinum sterling duke (pp), gold duke (gp), electrum bright (ep), silver shield (sp), and copper common (cp).[5]

Merchant Houses

Places of Note

  • The Council Hall - An open-air pavilion that can sit 100 villagers.[2]
  • The Inn of the Silver Arrow - Local inn that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. Run by Shel Morrl.[2] They serve Lof'rhiane lager from Lof'rhiane in Salt Harbor.[6]
  • The Militia Grounds - The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice[2]

References

Notes

Citations

  1. Feudal Disposition (2004)(RPGA), p.16 weblink[1]
  2. a b c d e Feudal Dispositions (2004) (RPGA), p.18
  3. a b c Feudal Dispositions (2004) (RPGA), p.16
  4. a b Feudal Dispositions (2004) (RPGA), p.17
  5. Living Greyhawk Gazetteer (2000), p.124.
  6. Feudal Dispositions (2004) (RPGA), p.3

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image