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{{Location
{{Greyhawk Realm
| type          = Nation
|image = [[Image:Sunndi01.JPG]]
| name          = Kingdom of Sunndi
|caption = The arms of Sunndi, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
| image        =
|name = Kingdom of Sunndi
| caption      = Kingdom of Sunndi
|motto =  
| aliases      =
|region = [[Old Aerdy East]]
| demonym      =
|ruler = [[Hazendel]] I
| capital      = Pitchfield
|government = Feudal hereditary monarchy
| area          = [[Flanaess]]
|established =  
| size          =  
|capital = [[Pitchfield]]
| rulertable    =
|major towns =  
| ruler1        = His Brilliant Majesty, Olvenking [[Hazendel I]] the Defender of Sunndi, Protector of the South
|provinces =  
| ruleryear1    =
|resources =  
| ruler2        =
|coinage =  
| ruleryear2    =
|population =
| ruler3        =
|races =  
| ruleryear3    =
|languages =  
| ruler4        =
|alignments =  
| ruleryear4    =
|religions =  
| ruler5        =
|allies =  
| ruleryear5    =
|enemies =  
| rulertype    =
}}
| government   = Independent feudal monarchy with a gray-elf royal family governing numerous noble houses of humans and nonhumans; member of the Iron League
'''Sunndi''' is a nation of the southeastern [[Flanaess]], lying to the south of the former [[Great Kingdom]].
| languages    = Common, Old Oeridian, Elven, Dwarven, Gnome, Halfling
| races        = Human 79% (OS), Elf 9% (gray), Dwarf 5% (mountain 50%, hill 50%), Gnome 3%, Halfling 2%, Half-elf 1%, Other 1%
| religion      = Pelor, Trithereon, elf pantheon, Lydia, Oeridian agricultural gods, Ulaa, Fortubo, Jascar, Norebo, dwarf pantheon, gnome pantheon, Boccob
| currency      =
| reckoning    =
| population1  = 125,000
| popyear1      =
| population2  =  
| popyear2      =  
| population3  =
| popyear3      =
| imports      =
| exports      =
| alignment    = NG*, CG, N
| allegiance    =
| usethe        =
| useon        =
| inhabitants  =  
| locations    =  
| organizations =  
| settlements  =  
| roads        =  
}}'''Sunndi''' or The Kingdom of Sunndi


== '''Geography''' ==
==History==
Sunndi is nestled in a natural basin
A thousand years ago, [[Suloise]] refugees fleeing from the ruin of the [[Twin Cataclysms]] entered the fertile lands south of the [[Rieuwood]] and befriended the indigenous grey [[elves]]. Later invasions by [[Oeridian]] raiders conquered the Suloise/elven alliance, but time was on Sunndi's side and gradually the Oeridians were integrated.
between the Hestmark Highlands to the east, the
Glorioles to the north, and the Hollow Highlands to
the west. The climate is very warm but temperate,
with much rainfall throughout the year, especially in
the winter; snow is unknown, and freezing temperatures
are a sure sign that foul magic is afoot. The
western and southern ends of the country lie within
the meandering Pawluck River valley, and the aptly
named Vast Swamp forms the southern border of the
kingdom. The Rieuwood is considered part of the
realm, and the northern border is the Grayflood
River, from the Ahlissan city of Hexpools to that
nation's new capital of Kalstrand. The Menowood is
not part of Sunndi, but its nonhuman clans are
loosely allied with it.


== '''History''' ==
===An oppressed county of South Province===
The great migrations during the Baklunish-
After [[Aerdy]] conquered all Oeridian lands following the [[Battle of a Fortnight's Length]] in CY -110, Sunndi was made a part of the [[South Province]] of the [[Great Kingdom]]. However, one of the [[overking]]s made Sunndi a separate fief within the South Province, the count of Sunndi owing fealty to the herzog (prince) of South Province. The count of Sunndi was also appointed by the herzog, and the post was usually granted to the noble who promised to deliver the most tribute from Sunndi. This resulted in oppressive taxation and overfarming, as well as suppression of non-human races.
Suel wars and following the Twin Cataclysms saw
most Suloise pushed to the far extremes of the
Flanaess. Several houses, led by the charismatic Zellif
Ad-Zol, scion of the Suloise Throne, passed through
the fertile Pawluck River Valley, hunting out a land
promised to them in dreams and castings. Most of
the Suel followed their leader into the Vast Swamp,
eventually finding salvation on the Tilvanot Peninsula.
Other, perhaps wiser, Suel saw in the valley
great prosperity, and elected to remain. These men
and women made the place their home, easily
befriending the indigenous gray elven lords, who
claimed to have lived in the land since the first tree
had broken ground. Later years brought powerful
Oeridian raiders, who conquered the Suel and elven
alliance with little difficulty.


After Aerdy had solidified its hold on the entirety
===Independence and membership in the Iron League===
of Oeridian lands following the Battle of a Fortnight's
When the [[Iron League]] was formed by the Free City of [[Irongate]], [[Idee]], and [[Onnwal]] in 447 CY in opposition to the [[Great Kingdom]], Sunndi rebelled against its masters, driving the herzog's soldiers out of Sunndi and joining the League in 455 CY. The grey elf Count [[Turentel Esparithen]] formed a government based on mutual respect for all peoples of Sunndi.
Length, a canny king made Sunndi a fief within
South Province, granting rulership to whatever noble
might fall within the good graces of the sitting
herzog in Zelradton. This form of repressive rule
brought oppressive taxation, overfarming, and acts of
violence against Sunndi's nonhuman population.
While the ever-present Glorioles Army of South
Province kept the land free of banditry and protected
from the nonhumans of the nearby mountains and
swamps, the safety came at the price of freedom.
Within a decade of the formation of the Iron
League, human, dwarf, elf, and other nobles of the
Pawluck Valley, Hestmark Highlands, Rieuwood,
and Glorioles Mountains rose up against the occupiers,
liberating Sunndi in a short but brutal uprising
still remembered with bitterness in Ahlissa. In 455
CY, Sunndi officially joined the Iron League.
With the Aerdy nobility dead, fled, or in revolt
against the overking, the people of Sunndi turned to
the gray elves of the forests for guidance. Turentel
Esparithen, a count under the occupied government
and a hero in the fighting against the Aerdi, established
a government based upon mutual respect for
all peoples


The nation existed in this state for more than a century.
===South Province invades===
From time to time, border skirmishes with
The herzogs of South Province attempted to retake Sunndi several times over the next century without success. However in 577 CY, South Province received the backing it needed from the mad overking [[Ivid V|Ivid the Undying]], and successfully invaded.
South Province escalated into what could be termed
war, though without financial backing from Rauxes,
the herzogs of Ahlissa could do little more than cast
angry stares across the Grayflood.
In 577 CY, however, Herzog Chelor's forces
crossed the Thelly, seizing Sunndi's northeast frontiers
in a series of bitter charges. The following year,
Chelor himself took the field, gaining the territory
between the Grayflood and Rieuwood. The amassed
army, under the command of General Reynard,
crossed the northern Hollow Highlands, hoping to
cut off all of Sunndi from her allies in Irongate,
Onnwal, Almor, and Nyrond. The invasion achieved
only modest gains, however, thanks to an allied force
of nearly twenty thousand men, dwarves, and
gnomes. Though fighting continued in the region,
with guerilla raids staged from the Rieuwood and the
hills, Ahlissa held on to its gains.


By 583 CY, the heavily bulwarked Ahlissan presence
At the same time, [[bullywug]]s attacked from the [[Vast Swamp]], pulling needed troops from the northern defenses. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of [[Pitchfield]] in CY 583. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero [[Osson]] of [[Almor]] met the South Province army at the [[Battle of Rieuwood]] and was triumphant, although an attempt by Osson to follow the herzog's troops across the [[Thelly River]] into South Province failed and the Sunnd army was forced to retreat back to Sunndi.
in the area coupled with extreme attrition
among the elf and dwarf protectors of northern
Sunndi made for a disastrous combination. With the
full might of the Glorioles Army, Herzog Chelor
pushed south all the way to Pitchfield, burning the
count's estates and ravaging the central countryside.
Thousands of Sunnd perished in battle against one of
Ivid's most skilled armies. For a time, it seemed as if
the entire nation would be lost. Within two months
of invasion, however, Sunndi gained hope with the
arrival in late 583 of Almor's Commandant Osson,
who had led most of Ivid's army on a distracting
chase throughout much of the southlands, away from
Chathold. Osson's host met the Glorioles army at the
Battle of Rieuwood. Aided by native sylvan elves,
Chelor's army was decimated and shamed.
Osson claimed Pitchfield in the autumn of that
year. As light snows blanketed much of Ahlissa,
Osson and his men took a month to recuperate in the
relative warmth of the Pawluck Valley. A failed
attempt at taking Nulbish eroded at his army's
already fragile morale, and word that the Aerdi Army
had cut off any hope of return to Almor painted a
landscape of desperation. Finally, the Almorian army
surged north to the See of Medegia, which fell
quickly without support from Rauxes. Ultimately,
Osson's army was put to the sword, its few survivors
returning to the villages of Sunndi that supported
them. Some say that Osson himself lives on here,
though this has never been confirmed.
The fall of Idee to South Province in 586 CY and
the emergence of the United Kingdom of Ahlissa in
the following year panicked many in Sunndi, who
already felt threatened enough by the Scarlet Brotherhood's
attempts to overthrow the realm from
within. A few heavy-handed overtures by Ahlissa
for the county to join their nascent empire did not
help matters.


After long consideration and consultation, Count
===A new kingdom===
Hazendel (himself of a major noble house of the
Although Sunndi had regained its independence, the fall of Iron League members Idee and Onnwal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count [[Hazendel]] declared Sunndi to be a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few [[Aerdi]]-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.
gray elves) declared in Growfest 589 CY that Sunndi
had forevermore severed all ties with the Great
Kingdom and its successor states and noble houses.
Sunndi was made a kingdom of standing equal to
Nyrond and Furyondy, a political act of no small
importance. The few Aerdy-descended noble houses
of Sunndi were ordered to rename themselves, and a
Congress of Lords was appointed to advise Olvenking
Hazendel the Defender. The lords were the
rulers of the many human and nonhuman noble
houses of the realm, and they met for the first time
in Pitchfield in Growfest 590 CY. Each lord was
made a count, master of one of the many small counties
that now dot the realm.


Hazendel also has reaffirmed Sunndi's allegiance
In 590 CY, a Congress of Lords, composed of eighteen scions from both human and nonhuman noble houses, was appointed to advise the olvenking. Sunndi was subdivided into eighteen counties, and each lord of the Congress was appointed count of one of these new regions.
to and support of the Iron League, though only Irongate
and the rebels in Onnwal remain as members.
Despite the Iron League's anti-Aerdy stance, cautious
trade began with Ahlissa through Hexpools,
Kalstrand, and Nulbish in 590 CY. Attempts to get
the independent port town of Dullstrand to join the
kingdom have not yet worked out; infiltration of the
town by the Scarlet Brotherhood is rumored but
unproved, and the town continues to support
Sunndi. Glorioles dwarves, long reluctant to cooperate
with elves, have remained subject to the king by
old treaties, though they have asserted their separation
from other peoples at the same time they fight
alongside them.


Amphibious monsters from the Vast Swamp, aided
Increased raids by monsters from the Vast Swamp reminded the Sunnd government of the historic cycle of bullwug invasions, and Hazendel ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may have been behind the new round of attacks.
by clerics of the toad-god Wastri, have raided the
realm in increasing numbers since 590 CY. Interrogation
of the clerics hinted that Wastri might be
preparing for an invasion of southern Sunndi, an
event that has occurred every fifteen to twenty years
for centuries. Olvenking Hazendel has ordered more
castles built on the southeastern frontier, and all
existing castles and fortifications there and along the
Pawluck River upgraded.
Sunndi is a very young kingdom at only two years
of age. Its isolation and internal cooperation are its
greatest strengths, but it is almost completely surrounded
by potential enemies.
Conflicts and Intrigues: Southern villages lately
suffer from nocturnal attacks by vampires, leading
to a climate of distrust throughout the area. The
Scarlet Brotherhood is feared to be infiltrating the
government and armed forces, assassinating or kidnapping
officials, and sabotaging public works.
Attempts to get Dullstrand to join the kingdom as
its only seaport have met with failure, since the
town's rulers make certain demands that Sunndi
will not consider.


== '''Population''' ==
==Geography==
Sunndi is a warm and fertile land in the southeast corner of the [[Flanaess]], lying between the [[Rieuwood]] Forest and [[Glorioles Mountains]] to the north, the [[Hestmark Highlands]] to the east, the [[Pawluck River]] to the west and the Vast Swamp to the south.


== '''Religion''' ==
Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum, and gems. And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters, and warlike bullywugs that emerge from the fens every fifteen to twenty years.


== '''Languages''' ==
Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the autumn and winter, and humid heat during the spring and summer. Snow is a sure sign of magical evil afoot.


== '''Government''' ==
==People==


== '''Law and Justice''' ==
===Population===
Sunndi's population numbers about 125,000, of which 79% are human of [[Oeridian]] and [[Suloise]] extraction, 9% are grey elves, 5% are mountain and hill [[dwarf|dwarves]], 3% are [[gnome]]s, 2% are [[halfling]]s, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defense.


== '''Culture''' ==
===Religion===
No single religion dominates this region, but significant deities worshiped include [[Pelor]], [[Trithereon]], [[Lydia]], the [[Oeridian agricultural gods]], the [[Seldarine]], the [[:Category:Dwarven deities|dwarvish]] pantheon, the [[:Category:Gnome deities|gnomish]] pantheon, [[Ulaa]], [[Fortubo]], [[Jascar]], [[Norebo]], and [[Boccob]].


== '''Military''' ==
===Languages===
Sunnd army units are posted along the southern
banks of the Grayflood River and for a short distance
along the Thelly across from Kalstrand. The lands
south of the Thelly, down to the Glorioles and Hestmark
Highlands, are currently claimed by Ahlissa
but not held in force; some Sunndi units pass
through here in pursuit of bandits, but it is unlikely
Sunndi could take and hold this area against Ahlissa's
might, if push came to shove.


== '''Resources''' ==
==Government==
Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.


== '''Foreign Relations''' ==
===Administrative divisions===


== '''Other Locations''' ==
===Executive branch===
* [[Glorioles]]
 
* [[Hestmark Highlands]]
===Legislative branch===
*
 
===References===
===Judicial branch===
 
===Heraldry===
 
==Economy==
 
===Resources===
 
===Currency===
 
==Transportation==
 
==Military==
 
==Sunndi in Living Greyhawk==
In the ''[[Living Greyhawk]]'' campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, the Netherlands, and Luxembourg, and placed within the [[Splintered Suns]] metaregion.
 
As outlined above, the previously published history of Sunndi was complete up to 590 CY, but there was very little material about the social, geographical, political and religious fabric of Sunndi.
 
In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshiped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutiae of life in Sunndi.
 
===Timeline of Sunndi during the Living Greyhawk Campaign===
This is the history of Sunndi during the ''Living Greyhawk'' campaign.
 
===CY 592===
Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to make a break their ties with the Great Kingdom.
 
===CY 593===
The threat of a generational attack on Sunndi from bullywugs of the Vast Swamp seemed to be strengthening before the forts being built along the southern border could be completed. This threat seemed to be driven by followers of [[Wastri]].
 
===CY 594===
A priest of [[Nerull]] has evil designs on the [[Silent Valley]].
 
The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.
 
===CY 595===
Although the evil priest of Nerull had been killed, his ghost continued to haunt Silent Valley until it was destroyed.
 
The war against the Wastrian bullywugs continued.
 
==See also==
*[[:Category:Characters of Sunndi]]
 
==Bibliography==
*[[Gygax, Gary]]. ''The [[World of Greyhawk]]''. Lake Geneva, WI: TSR, 1980.
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
 
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
 
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
 
==External links==
*[[Wikipedia:Sunndi|Sunndi on Wikipedia]]
 
 
[[Category:Greyhawk realms]]

Revision as of 04:47, 7 December 2018

Greyhawk Realm
Kingdom of Sunndi
File:Sunndi01.JPG
The arms of Sunndi, as depicted in the Living Greyhawk Gazetteer (2000).
General information
Region:Old Aerdy East
Government
Ruler:Hazendel I
Government:Feudal hereditary monarchy
Demographics
Capital:Pitchfield

Sunndi is a nation of the southeastern Flanaess, lying to the south of the former Great Kingdom.

History

A thousand years ago, Suloise refugees fleeing from the ruin of the Twin Cataclysms entered the fertile lands south of the Rieuwood and befriended the indigenous grey elves. Later invasions by Oeridian raiders conquered the Suloise/elven alliance, but time was on Sunndi's side and gradually the Oeridians were integrated.

An oppressed county of South Province

After Aerdy conquered all Oeridian lands following the Battle of a Fortnight's Length in CY -110, Sunndi was made a part of the South Province of the Great Kingdom. However, one of the overkings made Sunndi a separate fief within the South Province, the count of Sunndi owing fealty to the herzog (prince) of South Province. The count of Sunndi was also appointed by the herzog, and the post was usually granted to the noble who promised to deliver the most tribute from Sunndi. This resulted in oppressive taxation and overfarming, as well as suppression of non-human races.

Independence and membership in the Iron League

When the Iron League was formed by the Free City of Irongate, Idee, and Onnwal in 447 CY in opposition to the Great Kingdom, Sunndi rebelled against its masters, driving the herzog's soldiers out of Sunndi and joining the League in 455 CY. The grey elf Count Turentel Esparithen formed a government based on mutual respect for all peoples of Sunndi.

South Province invades

The herzogs of South Province attempted to retake Sunndi several times over the next century without success. However in 577 CY, South Province received the backing it needed from the mad overking Ivid the Undying, and successfully invaded.

At the same time, bullywugs attacked from the Vast Swamp, pulling needed troops from the northern defenses. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of Pitchfield in CY 583. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero Osson of Almor met the South Province army at the Battle of Rieuwood and was triumphant, although an attempt by Osson to follow the herzog's troops across the Thelly River into South Province failed and the Sunnd army was forced to retreat back to Sunndi.

A new kingdom

Although Sunndi had regained its independence, the fall of Iron League members Idee and Onnwal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count Hazendel declared Sunndi to be a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few Aerdi-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.

In 590 CY, a Congress of Lords, composed of eighteen scions from both human and nonhuman noble houses, was appointed to advise the olvenking. Sunndi was subdivided into eighteen counties, and each lord of the Congress was appointed count of one of these new regions.

Increased raids by monsters from the Vast Swamp reminded the Sunnd government of the historic cycle of bullwug invasions, and Hazendel ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may have been behind the new round of attacks.

Geography

Sunndi is a warm and fertile land in the southeast corner of the Flanaess, lying between the Rieuwood Forest and Glorioles Mountains to the north, the Hestmark Highlands to the east, the Pawluck River to the west and the Vast Swamp to the south.

Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum, and gems. And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters, and warlike bullywugs that emerge from the fens every fifteen to twenty years.

Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the autumn and winter, and humid heat during the spring and summer. Snow is a sure sign of magical evil afoot.

People

Population

Sunndi's population numbers about 125,000, of which 79% are human of Oeridian and Suloise extraction, 9% are grey elves, 5% are mountain and hill dwarves, 3% are gnomes, 2% are halflings, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defense.

Religion

No single religion dominates this region, but significant deities worshiped include Pelor, Trithereon, Lydia, the Oeridian agricultural gods, the Seldarine, the dwarvish pantheon, the gnomish pantheon, Ulaa, Fortubo, Jascar, Norebo, and Boccob.

Languages

Government

Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.

Administrative divisions

Executive branch

Legislative branch

Judicial branch

Heraldry

Economy

Resources

Currency

Transportation

Military

Sunndi in Living Greyhawk

In the Living Greyhawk campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, the Netherlands, and Luxembourg, and placed within the Splintered Suns metaregion.

As outlined above, the previously published history of Sunndi was complete up to 590 CY, but there was very little material about the social, geographical, political and religious fabric of Sunndi.

In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshiped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutiae of life in Sunndi.

Timeline of Sunndi during the Living Greyhawk Campaign

This is the history of Sunndi during the Living Greyhawk campaign.

CY 592

Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to make a break their ties with the Great Kingdom.

CY 593

The threat of a generational attack on Sunndi from bullywugs of the Vast Swamp seemed to be strengthening before the forts being built along the southern border could be completed. This threat seemed to be driven by followers of Wastri.

CY 594

A priest of Nerull has evil designs on the Silent Valley.

The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.

CY 595

Although the evil priest of Nerull had been killed, his ghost continued to haunt Silent Valley until it was destroyed.

The war against the Wastrian bullywugs continued.

See also

Bibliography