Narwell: Difference between revisions

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History: FACT CHECK, tAB doesn't, in fact, say that. It says both. 🙄 you can have a well dug into a spring; not a contradiction.; better summary of Night of Terror. also wikilinks, citations,
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| ended        =   
| ended        =   
| ruler        = Baron [[Janstin]]
| ruler        = Baron [[Janstin]]
| authority    =
| authority    = Captain Ruberis Nenshen
| government    = Barony subordinate to the [[Free City of Greyhawk]]
| government    = Barony subordinate to the [[City of Greyhawk]]
| alignment    = Chaotic good
| alignment    = Chaotic good
| population    = 4,775
| population    = 4,775
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| religions    = [[Saint Cuthbert]], [[Ehlonna]], [[Kord]]
| religions    = [[Saint Cuthbert]], [[Ehlonna]], [[Kord]]
| organizations =  
| organizations =  
| allies        = Free City of Greyhawk
| allies        = [[Free City of Greyhawk]]
| enemies      = [[Pomarj]]
| enemies      = [[Pomarj]]
| footnotes    =  
| footnotes    =  
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== History ==
== History ==
Narwell is the oldest city in the [[Domain of Greyhawk]]. It began in about 260 [[Oeridian Record|OR]] ({{date|260|OR|CY}}). A group of [[Suloise]] wizards were divining for a supply of fresh water around which to found a city, discovering a water-filled cavern about 100 feet below the surface. ''[[The Adventure Begins]]'' said the settlement was founded around an artesian spring, but ''[[Dungeon]]'' #85 claims the wizards built a well, using magic to dig it in a single night.  
Narwell is the oldest city in the [[Domain of Greyhawk]]. It began in about 260 [[Oeridian Record|OR]] ({{date|260|OR|CY}}), and was originally called '''Naer's Well''' because it began as a cluster of homesteads surrounding an artesian well{{csb|TAB|46}} established by a group of [[Suloise]] "[[wizard]]s who were searching for ... a supply of fresh water to found the fortified city. The wells were dug with magic over the course of a night and remain the oldest structures in the city."{{cite dungeon|85|38|Lord of the Scarlet Tide}} The "water-filled reservoir",{{cite dungeon|85|38|Lord of the Scarlet Tide}} or aquifer, is about 100 feet below the surface.{{cite dungeon|85|38|Lord of the Scarlet Tide}}  The settlement gained a nasty reputation for sponsoring local bandits. These bandits served as scouts and guerrilla warriors in wars against evil humanoids, [[elf|elves]], and Suloise neighbors.  


In either case, the settlement, originally called '''Naer's Well''', began as a cluster of homesteads surrounding the water source. The settlement gained a nasty reputation for sponsoring local bandits. These bandits served as scouts and guerrilla warriors in wars against evil humanoids, [[elf|elves]], and Suloise neighbors.  
"It has suffered many attacks from ... the Pomarj, and the city’s defenders haven’t won all of these battles. Narwell has been razed many times in the past several decades; each time, the city has been rebuilt over its own ruins,"{{cite dungeon|85|36|Lord of the Scarlet Tide}} "but the wells have withstood the [ravages] of war quite well."{{cite dungeon|85|38|Lord of the Scarlet Tide}}


Narwell has suffered many attacks from the monsters of the Pomarj, and it has not won every battle. It has, in fact, been razed to the ground several times over the last few decades, each time rebuilding over its own ashes.


=== Night of Terror ===
=== Night of Terror ===
"Early in 584 CY, every [[orc]], half-orc, and [[hobgoblin]] in Narwell and Safeton was knifed, lynched, or burned alive by the humans of the towns for fear they might be Pomarj spies."{{csb|FtA|50|Campaign Book}}
An enormously tragic act of fear and racism occurred in the towns along the new southern border of the [[Domain of Greyhawk]], where the [[Pomarj|Orcish Empire]] had invaded northward and decimated the [[Wild Coast]] during the [[Greyhawk Wars]].
"Early in [[584 CY]], every [[orc]], [[half-orc]], and [[hobgoblin]] in Narwell and [[Safeton]] was knifed, lynched, or burned alive by the [[human]]s of the towns for fear they might be [[Pomarj]] spies."{{csb|FtA|50|Campaign Book}}


=== Lord of the Scarlet Tide ===
=== Lord of the Scarlet Tide ===
In 591 CY, the kuo-toan town of J'bhulgolboth was destroyed by a plague which spread into the water supply of Narwell, transforming many of its citizens into corrupted beings known as [[scarlet children]].
In [[591 CY]], the [[kuo-toa]]n town of [[J'bhulgolboth]] was destroyed by a plague which spread into the water supply of Narwell, transforming many of its citizens into corrupted beings known as [[scarlet children]].{{cite dungeon|85|35|Lord of the Scarlet Tide}}
 
== People ==
=== Population ===
Amongst the population of 4,775 (in [[591 CY]], there are 3,901 [[human]]s , 366 [[elf|elves]] (or of elvish decent), 243 [[gnome]]s, 137 [[halfling]]s, 121 [[dwarf|dwarves]], and 7 [[orc]]s (or of  orcish decent).{{cite dungeon|85|35|Lord of the Scarlet Tide}}  However, this was after at least eighty people had died from the attacks surrounding the Scarlet Tide.{{cite dungeon|85|36|Lord of the Scarlet Tide}}
 
=== Demographics ===
 
=== Notable individuals ===
 
=== Religion ===
 
=== Organizations ===
; Graycloaks
: The Graycloaks are a small group of half-orcs disguised as humans. They infiltrated Narwell after the Night of Terror; their leader, [[Drugia Brakus]], desires vengeance against the town for slaughtering her family.{{cite dungeon|85|36}}
   
   
== Government ==
== Government ==
Narwell is ruled in name by the self-proclaimed Baron [[Janstin]], but jointly administered by Captain [[Ruberis Nenshen]] of Greyhawk. Baron Janstin would prefer to have his town be as independent of Greyhawk as possible, though he appreciates their military support, while Captain Nenshen would turn Narwell into a fortified base for incursions into the Pomarj. The Baron is the cleverer of the two, redirecting the Captain's militia to prevent them from arresting the bandits that operate at least partly with his blessing.  
Narwell is ruled in name by the self-proclaimed Baron [[Janstin]] (male human Rogg), but jointly administered by Captain [[Ruberis Nenshen]] (male human Ftr11/Rog3), who is [[Directing Oligarchy|Director]] [[Org Nenshen]]'s brother. Baron Janstin would prefer to have his town be as independent of Greyhawk as possible, though he appreciates their military support, while Captain Nenshen would turn Narwell into a fortified base for incursions into the Pomarj. The Baron is the more clever of the two, redirecting the Captain's militia to prevent them from arresting the bandits that operate at least partly with his blessing.{{cite dungeon|85|38|Lord of the Scarlet Tide}}


== Military ==
== Military ==
{{quoted text|the militia here are tough and honorable, and they patrol western and central areas of the plains and the upper eastern fringe of the Welkwood as far as Castle Mastryne. They train local militias in outlying farm communities and give help in constructing defenses, also acquiring  information and liasing with local landholders. The total garrison size is 350 men, excluding the
Headhunters.|{{csb|FtZ|53|Campaign Book}} }}


=== Narwell Headhunters ===
=== Narwell Headhunters ===
A special division of the [[Greyhawk Militia]], the Headhunters include thieves and rangers among their number. They are led by Captain [[Romerian Timane]],{{cite dungeon|85|35|Lord of the Scarlet Tide}} and include the independent [[Bladestorm]]. They are mostly good-aligned, and their mission is to bring to justice the bandits who pillage the towns of the Wild Coast.
A special division of the [[Greyhawk Militia]], the Headhunters include thieves and rangers among their number. They are led by Captain [[Romerian Timane]],{{cite dungeon|85|35|Lord of the Scarlet Tide}} and include the independent [[Bladestorm]]. They are mostly good-aligned, and their mission is to bring to justice the bandits who pillage the towns of the Wild Coast.


== Graycloaks ==
== Economy ==
The Graycloaks are a small group of half-orcs disguised as humans. They infiltrated Narwell after the Night of Terror; their leader, [[Drugia Brakus]], desires vengeance against the town for slaughtering her family.{{cite dungeon|85|36}}
=== Resources ===
 
=== Trade ===
 
=== Currency ===
 
== Rumors and legends ==
 
== In ''Living Greyhawk'' ==
 
== Creative origins ==
 
==Publication history==
 
== See also ==


== Gallery ==
== Gallery ==

Revision as of 10:47, 30 June 2025

Greyhawk Settlement
Narwell
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The arms of Narwell, as depicted by Anna Meyer (2022).
General information
Realm:Wild Coast, Domain of Greyhawk
Size:Large town
Government
Ruler:Baron Janstin
Authority:Captain Ruberis Nenshen
Government:Barony subordinate to the City of Greyhawk
Alignment:Chaotic good
Established:-385 CY
Demographics
Population:4,775
Groups
Religions:Saint Cuthbert, Ehlonna, Kord
Allies:Free City of Greyhawk
Enemies:Pomarj

Narwell is a city on the Wild Coast, currently allied to the Free City of Greyhawk and part of the Domain of Greyhawk. It is one of the few Wild Coast towns that remain independent of the Orcish Empire of the Pomarj.

Description

Narwell is more open and spacious than neighboring Safeton. It is surrounded by a wooden stockade. It has its share of evil folk, but they tend to be wilier and more subtle than the brutish Safeton thugs.

Beneath the city are the ruins of the kuo-toan town J'bhulgolboth.

Climate

Narwell often suffers from "dirty rain" when the dust of the Bright Desert blends with the winds from the east.

History

Narwell is the oldest city in the Domain of Greyhawk. It began in about 260 OR (-385 CY), and was originally called Naer's Well because it began as a cluster of homesteads surrounding an artesian well[1] established by a group of Suloise "wizards who were searching for ... a supply of fresh water to found the fortified city. The wells were dug with magic over the course of a night and remain the oldest structures in the city."[2] The "water-filled reservoir",[2] or aquifer, is about 100 feet below the surface.[2] The settlement gained a nasty reputation for sponsoring local bandits. These bandits served as scouts and guerrilla warriors in wars against evil humanoids, elves, and Suloise neighbors.

"It has suffered many attacks from ... the Pomarj, and the city’s defenders haven’t won all of these battles. Narwell has been razed many times in the past several decades; each time, the city has been rebuilt over its own ruins,"[3] "but the wells have withstood the [ravages] of war quite well."[2]


Night of Terror

An enormously tragic act of fear and racism occurred in the towns along the new southern border of the Domain of Greyhawk, where the Orcish Empire had invaded northward and decimated the Wild Coast during the Greyhawk Wars. "Early in 584 CY, every orc, half-orc, and hobgoblin in Narwell and Safeton was knifed, lynched, or burned alive by the humans of the towns for fear they might be Pomarj spies."[4]

Lord of the Scarlet Tide

In 591 CY, the kuo-toan town of J'bhulgolboth was destroyed by a plague which spread into the water supply of Narwell, transforming many of its citizens into corrupted beings known as scarlet children.[5]

People

Population

Amongst the population of 4,775 (in 591 CY, there are 3,901 humans , 366 elves (or of elvish decent), 243 gnomes, 137 halflings, 121 dwarves, and 7 orcs (or of orcish decent).[5] However, this was after at least eighty people had died from the attacks surrounding the Scarlet Tide.[3]

Demographics

Notable individuals

Religion

Organizations

Graycloaks
The Graycloaks are a small group of half-orcs disguised as humans. They infiltrated Narwell after the Night of Terror; their leader, Drugia Brakus, desires vengeance against the town for slaughtering her family.[6]

Government

Narwell is ruled in name by the self-proclaimed Baron Janstin (male human Rogg), but jointly administered by Captain Ruberis Nenshen (male human Ftr11/Rog3), who is Director Org Nenshen's brother. Baron Janstin would prefer to have his town be as independent of Greyhawk as possible, though he appreciates their military support, while Captain Nenshen would turn Narwell into a fortified base for incursions into the Pomarj. The Baron is the more clever of the two, redirecting the Captain's militia to prevent them from arresting the bandits that operate at least partly with his blessing.[2]

Military

"the militia here are tough and honorable, and they patrol western and central areas of the plains and the upper eastern fringe of the Welkwood as far as Castle Mastryne. They train local militias in outlying farm communities and give help in constructing defenses, also acquiring information and liasing with local landholders. The total garrison size is 350 men, excluding the Headhunters."[7]

Narwell Headhunters

A special division of the Greyhawk Militia, the Headhunters include thieves and rangers among their number. They are led by Captain Romerian Timane,[5] and include the independent Bladestorm. They are mostly good-aligned, and their mission is to bring to justice the bandits who pillage the towns of the Wild Coast.

Economy

Resources

Trade

Currency

Rumors and legends

In Living Greyhawk

Creative origins

Publication history

See also

References

Notes

Citations

  1. The Adventure Begins (1998), p.46.
  2. a b c d e "Lord of the Scarlet Tide". Dungeon #85 (Mar/Apr 2001), p.38
  3. a b "Lord of the Scarlet Tide". Dungeon #85 (Mar/Apr 2001), p.36
  4. From the Ashes (1992), p.50, Campaign Book.
  5. a b c "Lord of the Scarlet Tide". Dungeon #85 (Mar/Apr 2001), p.35
  6. Dungeon #85 (Mar/Apr 2001), p.36
  7. FtZ, p.53, Campaign Book.

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Barons Keep (Narwell) Place Defensive Structure, Castle, From the Ashes: Campaign Book 52
Barons Keep (Narwell) Place Defensive Structure, Castle, The Adventure Begins: Adventure Maps 6
Barons Way (Narwell) Infrastructure Street or road, The Adventure Begins: Adventure Maps 6
Janstin of Narwell (Baron) Non-player character [Rog 9], Dungeon magazine #085 35
Janstin of Narwell (Baron) Non-player character [Rog 9], From the Ashes: Campaign Book 52
Market Street (Narwell) Infrastructure Street or road, The Adventure Begins: Adventure Maps 6
Midsummer Day (Holy Day of Pelor, Foundation Day Narwell) Calendar Dragon magazine #068 44
Midsummer Day (Holy Day of Pelor, Foundation Day Narwell) Calendar Player's Guide to Greyhawk 14
Midsummer Day (Holy Day of Pelor, Foundation Day Narwell) Calendar Reference SEE ALSO Pelor, Holy Day of
Midsummer Day (Holy Day of Pelor, Foundation Day Narwell) Calendar The Adventure Begins 44-46
Narwell Headhunters People Group Dungeon magazine #085 35, 36, 37, 38, 40, 42, 44, 45, 46
Narwell Headhunters People Group From the Ashes: Campaign Book 45, 52, 53, 78
Narwell Headhunters People Group The Adventure Begins 6, 66
Narwell Headhunters People Group The Adventure Begins: Adventure Maps 6
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The City of Greyhawk: Folks, Feuds and Factions 71
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The City of Greyhawk: Gem of the Flanaess 18, 32
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The City of Greyhawk: Gem of the Flanaess 18, 32
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Dragon magazine #195 95
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Dragon magazine #AN4 21
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Dungeon magazine #085 33, 34, 35, 36, 37, 38, 40, 42, 45, 46, 64
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), From the Ashes: Atlas of the Flanaess 47, 73
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), From the Ashes: Campaign Book 7, 13, 16, 17, 41, 44, 45, 47, 50, 52-54, 59, 79, 81
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), From the Ashes: References Card #3
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Greyhawk Adventures 92
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Living Greyhawk Gazetteer 140
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Player's Guide to Greyhawk 16, 59, 61
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), Slavers, AD&D 2e 13, 33, 122, 123
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The Adventure Begins 5, 35, 42, 44, 47, 48, 50, 51, 54, 56, 64, 68, 69, 71, 86, 103, 103, 106, 115
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The Adventure Begins: Adventure Maps 1, 2, 5, 6
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), WG11 Puppets IC, 3, 5
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), WGA4 Vecna Lives! 49
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), The World of Greyhawk Fantasy World Setting (Folio) IC, 19
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), World of Greyhawk boxed set (1983) IC, 41
Narwell {Naer's Well} Settlement Greyhawk, Settlement, (576 pop: 2900), (591 pop: 4400), World of Greyhawk boxed set (1983) IBC