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=== Palace complex ===
=== Palace complex ===
As the capital, Rauxes obviously is in large part the specific desmesne of the [[Overking]] and contains the Palace of the Overking.  The palace itself is within a considerable walled compound with its own guardhouse and gate, separating it from the rest of the city.  Also within the compound are various religious and military centers, with additional spaces for the Court Mage and royal crypts.{{csb|Fate of Istus|70-71|map}}
As the capital, Rauxes obviously is in large part the specific desmesne of the [[Overking]] and contains the Palace of the Overking.   


Inside the walls of the palace compound, only a few dozen yards away from the Palace of the Overking, stands a Temple of [[Baalzy]].{{csb|Fate of Istus|70-71|map}} The building, which was commissioned by [[Ivid V]], is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."{{csb|Ivid|29}}
==== Palace of the Overking ====
The palace itself is inside a considerable walled compound with its own guardhouse and gate, separating it from the rest of the city.


The worship of [[Hextor]] was already prevalent in the [[Great Kingdom]] in [[576 CY]]{{csb|WoG|69|Catalogue}} and at some point before [[585 CY]], a temple to [[Hextor]] was built within the palace compound.  It contains the rooms of Patriarch-General [[Pyrannden]] and an artifact which he closely guards—the ''unholy bloodshield''. However, the relic disappeared during the fall of Rauxes and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."{{cite dragon|356|48|[[Core Beliefs]]: Hextor}}
The walls and stonework of the palace were enchanted during their contruction, making them impervious to "all forms of magical ''scrying'', ''teleporting'', ''dimension dooring'', ''plane shifting'', etc. into the building from outside.
Likewise, it is virtually immune to fire- or electricallybased attacks, and acid damage."{{csb|Ivid|31}}  There are magically-controlled doors in the eight towers which can release all manner of monsters to defend the palace, which can be triggered remotely. (e.g. "charmed monsters with special magical attacks, including [[basilisk]]s, [[medusa]]e, [[catoblepas]]es, and [[chimera]]s.")
 
Within the palace, the royal [[Court of Essence]] is a majestic magical courtroom, created by [[Schandor]] a previous Court Mage, where it is impossible for someone to lie or tell anything less than the whole truth,{{csb|Ivid|16}}{{csb|Dragon #290|101}}  So significant is this court, that the convocation of the investiture of a new Kinght Commander of the [[Knight Protectors]], [[Saint Benedor]], was held there in late [[202 CY]].{{cite lgj|6|101|The Death Knights of Oerth}}
 
==== Palace compound ====
Also within the palacen's walled compound are various religious and military centers, with additional spaces for the Court Mage and royal crypts.{{csb|Fate of Istus|70-71|map}}
 
Only a few dozen yards away from the Palace of the Overking, stands a Temple of [[Baalzy]].{{csb|Fate of Istus|70-71|map}} The building, which was commissioned by [[Ivid V]], is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."{{csb|Ivid|29}}
 
The worship of [[Hextor]] was already prevalent in the [[Great Kingdom]] in [[576 CY]]{{csb|WoG|69|Catalogue}} and at some point before [[585 CY]], a temple to [[Hextor]] was built within the palace compound.  It contains the rooms of Patriarch-General [[Pyrannden]] and an artifact which he closely guards—the ''unholy bloodshield''. However, the relic disappeared during the fall of Rauxes ([[#Fall of Rauxes|see above]]) and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."{{cite dragon|356|48|[[Core Beliefs]]: Hextor}}
Notable features of this temple are the four temple guardian statues made coagulated blood (they are [[flesh golem]]s which do not have the standard chance of losing control).{{csb|Ivid|30}}{{csb|MM2e|167}}
Notable features of this temple are the four temple guardian statues made coagulated blood (they are [[flesh golem]]s which do not have the standard chance of losing control).{{csb|Ivid|30}}{{csb|MM2e|167}}


Also within the palace compound is the tower of the [[Knights of Doom]], which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).{{csb|Fate of Istus|70-71|map}} The royal crypts are protected by an  ''antipathy'' spell which prevents those of non-evil alignments from entering.{{csb|Ivid|30}} It contained the bodies of princes of House [[Nealax]], along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold{{csb|Ivid|30}} The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.{{csb|Ivid|31}}
Also inside the compound is the tower of the [[Knights of Doom]], which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).{{csb|Fate of Istus|70-71|map}} The royal crypts are protected by an  ''antipathy'' spell which prevents those of non-evil alignments from entering.{{csb|Ivid|30}} It contained the bodies of princes of House [[Nealax]], along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold{{csb|Ivid|30}} The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.{{csb|Ivid|31}}


Another tower belongs to the court wizard [[Karoolck]],{{csb|Ivid|31}} though his is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an [[iron golem]] each guarding his bed chamber and laboratory, and magic-resistant [[stirges]], as well as [[ghoul]]s and a [[vampiric mist]] in the dungeon.
Another tower belongs to the court wizard [[Karoolck]],{{csb|Ivid|31}} (also called Archmage of the Court,{{csb|WG8|71}} and Imperial Court Mage){{csb|Ivid|38}} though his tower is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an [[iron golem]] each guarding his bed chamber and laboratory, and magic-resistant [[stirges]], as well as [[ghoul]]s and a [[vampiric mist]] in the dungeon.


===Other sites around the city===
===Other sites around the city===

Revision as of 23:46, 1 July 2025

Greyhawk Settlement
Rauxes
General information
Realm:Great Kingdom
Size:Metropolis
Government
Ruler:Ivid V
Government:Autocracy
Ended:586 CY
Demographics
Population:41,000, falling to 35,000 in late 576 CY
Resources:Foodstuffs, cloth, copper, silver, gold, gems
Groups
Religions:Baalzephon
Organizations:Knights of Doom
Enemies:South Province, Medegia, Sea Barons

"For six hundred years, Rauxes stood as the capital of the Great Kingdom, bearing witness to both the empire’s greatest glories and its most savage depravity."[1]

History

One of the most notable (non-political) historical facts about Rauxes is that it suffered a great deal during the Red Death, c.576 CY—though the plague/disease decimating Rauxes was not the same as the Red Death. There are massively high rates of disease and infection in residents, affecting more than 20% of the population.[2]

Pre-Greyhawk Wars

Because of the wildly erratic rule and draconic, ruthless opression by Ivid V, the Great Kingdom was in decline in 576 CY. By the time the Greyhawk Wars begin, the kingdom is already folding under its own weight.[2] Over a thousand people are executed by Ivid V, and more than that escape the city.[2]

In Rauxes, Ivid holds control of the Royal Demesne and the Grandwood, but just barely. Any part of the kingdom beyond that is only held by threats and intimidation.[3] The previous grandeur of the city had fallen to a state of disrepair and crumbling. Roads and other infrastrcture have no governmental maintenance, and citizens are forced "under penalty of confiscatoin of property" to place flagstones on roads adjacent to any property they owned. Flooding was common throughout the city, because Ivid appointed unqualified sycophants and flunkies into positions of authority and sewers could not control the excess amounts of water. Ivid even ordered a Minister of Engineering beheaded for proposing a costly plan to manage flooding. Bridges collapsed, wall foundations fell, and city walls crumbled. No resources are allocated to fixing any of these problems.[2]

Post-Greyhawk Wars

The empire shattered within weeks of North Province declaring independence from the Great Kingdom in 584 CY, after Ivid had declared war on Nyrond and Almor.[4]

By 585 CY, Rauxes had fallen into a desperate state. Ivid V was only just barely in charge of the Great Kingdom, but in his declining mental state, the amount of practical control he had over most if the Kingdom was slipping even further than before.[5] His control over the city, however, still held fast. This is not a good thing for the citizens of Rauxes, who are brutalized by the Town Guard and Ivid's personal Companion Guard. Partway through the year, the gates are shut, and nobody is allowed to leave without an Imperial Pass[5]. Conditions in the city are so bad due to famine and flooding from the Imeda and Flanmi rivers, which are at record high levels due to high rainfall[5], that many refugees attempt to flee via the undercity, though few make it.

Fall of Rauxes

"In 586 CY, Rauxes’ long reign as imperial capital came to an end when Patriarch-General Pyrannden of Hextor announced to a stunned imperial court that Ivid V was no longer overking. Within minutes, a ferocious magical battle broke out on the streets of the imperial city as rival princes desperately vied for the Malachite Throne. What happened next none can say, but its effects are well known. Rauxes was cut off from the surrounding lands by a shimmering magical field that enveloped the city.

"Since that day, debate has raged among the learned as to Rauxes’ fate. Some say it has become a Fading Land, while others, including Mordenkainen it is whispered, argue that the vast magical energies unleashed in Rauxes’ death throes have torn a rent in the planes into which the city has fallen.

"These scholarly arguments over the fate of the city have not troubled the fortune hunters attempting to plunder the legendary wealth of the overkings. However, of the many who have passed through the Shimmering Wall surrounding the city, none have returned – save perhaps one.

"In Brewfest 593 CY, the bard Finnadrel of Delaric was pulled half-drowned from the Flanmi near Orred. He claimed to have escaped what he called the “War Without End” raging within the ruins of Rauxes. Though the bard painted a dramatic picture, doubt was cast on his account when it was discovered he was wanted in Delaric for defrauding investors in his last theatrical production in 591 CY. Nonetheless, reports that the Ahlissan soldiers warding the margins of the Forsaken City have been assailed by all manner of strange otherworldly creatures emerging from the Shimmering Wall have convinced some of the truth of Finnadrel’s tale."[1]

Geography

Rauxes is at the confluence of the Flanmi and Imeda rivers, well to the west of the Solnor Ocean, roughly in the center of the former Great Kingdom. It is aproximately equidistant northwest of the Grandwood and southeast of the Adri Forest.[6]

Cityscape

The city of Rauxes is walled off, and there are five gates leading through the walls, called North Gate, East Gate, Warrior Gate, Old West and New West Gate. They all have near identical structure and security. Each has a gatehouse and forty guards assigned at any given time, who interrogate anyone coming into the city as to their purpose and outright forbid anyone from leaving without an Imperial Pass. The guards are prone to accepting bribes. They'll usually accept 2-12 GP (2d6) for entering the city, but because Ivid is so very strict about leaving, they'll demand much more, 100 GP bare minimum[7].

The exception to the guards at the gates accepting bribes is if they're being watched by the devils that Ivid employs. Specifically, there are a number of spinagon baatezu who tend to perch on the walls by the gates. About a quarter of the time they'll be 1-3 of them over any given gate, and no town guard will accept any bribes in their presence. Those trying to get in, even with poor excuses, will not be attacked by the creatures unless they attack first, those trying to leave the city without an Imperial pass almost certainly will be. If they attack, the usually start with stinking cloud[7].

Palace complex

As the capital, Rauxes obviously is in large part the specific desmesne of the Overking and contains the Palace of the Overking.

Palace of the Overking

The palace itself is inside a considerable walled compound with its own guardhouse and gate, separating it from the rest of the city.

The walls and stonework of the palace were enchanted during their contruction, making them impervious to "all forms of magical scrying, teleporting, dimension dooring, plane shifting, etc. into the building from outside. Likewise, it is virtually immune to fire- or electricallybased attacks, and acid damage."[8] There are magically-controlled doors in the eight towers which can release all manner of monsters to defend the palace, which can be triggered remotely. (e.g. "charmed monsters with special magical attacks, including basilisks, medusae, catoblepases, and chimeras.")

Within the palace, the royal Court of Essence is a majestic magical courtroom, created by Schandor a previous Court Mage, where it is impossible for someone to lie or tell anything less than the whole truth,[9][10] So significant is this court, that the convocation of the investiture of a new Kinght Commander of the Knight Protectors, Saint Benedor, was held there in late 202 CY.[11]

Palace compound

Also within the palacen's walled compound are various religious and military centers, with additional spaces for the Court Mage and royal crypts.[12]

Only a few dozen yards away from the Palace of the Overking, stands a Temple of Baalzy.[12] The building, which was commissioned by Ivid V, is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."[7]

The worship of Hextor was already prevalent in the Great Kingdom in 576 CY[13] and at some point before 585 CY, a temple to Hextor was built within the palace compound. It contains the rooms of Patriarch-General Pyrannden and an artifact which he closely guards—the unholy bloodshield. However, the relic disappeared during the fall of Rauxes (see above) and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."[14] Notable features of this temple are the four temple guardian statues made coagulated blood (they are flesh golems which do not have the standard chance of losing control).[15][16]

Also inside the compound is the tower of the Knights of Doom, which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).[12] The royal crypts are protected by an antipathy spell which prevents those of non-evil alignments from entering.[15] It contained the bodies of princes of House Nealax, along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold[15] The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.[8]

Another tower belongs to the court wizard Karoolck,[8] (also called Archmage of the Court,[17] and Imperial Court Mage)[18] though his tower is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an iron golem each guarding his bed chamber and laboratory, and magic-resistant stirges, as well as ghouls and a vampiric mist in the dungeon.

Other sites around the city

A large temple to Boccob is situated in the center of the northern end of the city, at the end of "Ivid's Road."[12]

Oltary Park serves as a graveyard for the city. The number of active burials went down significantly when Ivid V declared in 467 CY that anyone one who could not afford the 100gp burial tax must forfeit their body to the state for use as undead slave labor.[19] Most of the burials since were done as cremation urns buried in crypts, which tend to be full of wererats.[19] The park outside the crypts is rather nice with jalzanda tress and wooden benches, though the peaceful mood is broken by the Screaming Column. It is 30' tall and 8' around and contains the severed heads of those who were beheaded for treason. The priests of use a powerful enchantment via a ritual involving the unholy bloodshield that brings the heads into sentience to experience pain, before they are melded into the column so that they are frozen in expressions of agony while suffering indefinitely, unable to move. There is a ritual which can be preformed with the bloodsheild weekly which lets the faces scream, as a deterrence for would-be traitors, hence the name.

People

Population

The population of Rauxes falls from 41,000 to 35,000 by late 576 CY.[3][2] The death rate was skyrocketing around the time of the outbreak of the Red Death (576 CY), exceeding the birth rate by 5%. Aproximately 20% of the population exposed to a carrier contracted disease.[2]

After the end of the Greyhawk Wars, in the Year of Peace, the population of Rauxes is about 22,000.[20]

The population is unknown in 591 CY, as the fall of Rauxes and the permanent magical field surrounding it prevent any real knowledge inside.

Demographics

Notable Individuals

One of the more noteworthy citizens of Rauxes is Emasstus Carcosa. He was popular sage and the Patriarch of Pholtus circa 576-577 CY. He spoke out publicly against Overking Ivid V's tyranny and his trafficking with devils and called for open rebellion. He even went so far as to reach out to the church of Saint Cuthbert with which the Pholtan Church has had a long-standing antipathy. For speaking against the Overking, Carcosa was deposed and ordered arrested for treason. Carcosa's whereabouts afterward are unknown.[21]

Religion

The worship of fiends is a common practice in the city, if hidden or disguised. There is a temple to the archfiend Baalzephon (locally known as "Baalzy") in a barely-concealed guise as a "god of prosperity".[2]

Every religion other than Baalzephon is heavily taxed, to the point that any public worship is made nearly impossible. Even private worship in one's own home is taxed as a "worship tax", and not paying that tax is a punishable crime.[2] The only religion that managed to find a way around this was the church of Hextor, because of the historical significance, being the offical religion of the Great Kingdom since before Ivid V took the throne, and with his high priests acting as administrators in many of the provinces. Another contributing factor was many of the Companion Guard and several of Ivid's advisors are devout followers of Hextor[15].

Somewhat contrary to the impression of Rauxes as a center of depravity and fiendish association, a temple to Boccob is found in the city.[7][22] Several factors contribute to the temple being tolerated. The head priest of Boccob during the reign of Ivid V, Rillikandren, was formidable enough that he could defy Ivid's orders and not be challenged even by Ivid's fiends. He and his acolytes had magical sources of food and fresh water, making them self-subsistent, and the temple is magically resistant to magical scrying, as well as entrance by teleportation and plane shift. Rillikandren and his acolytes remained cloistered within the temple, making them not a direct threat to priests of Hextor and the like.[7]. Additionally, Boccob is a neutral-aligned deity who was not directly opposing the regime.

There was also a temple to Zilchus in the city. But, when the faith of Baalzy was mandated, the temple priests voluntarily shut down services. They quietly shipped most of the temple's assets out of the city and left only a few acolytes to maintain the building itself. The acolytes remained safe by bribing the town guard and because two of them are minor princes of House Darmen[15].

References

Notes

Citations

  1. a b Broadhurst, Creighton. Places of Mystery I. Wizards.com. WotC, 14 January 2004. Archived from the original on 08 June 2013. Retrieved on 10 March 2024.
  2. a b c d e f g h WG8 Fate of Istus (1989), p.69.
  3. a b The World of Greyhawk Fantasy World Setting (1980), p.10.
  4. Living Greyhawk Gazetteer (2000), p.24.
  5. a b c Ivid the Undying (1995), p.28.
  6. Ivid the Undying (1995), map.
  7. a b c d e Ivid the Undying (1995), p.29.
  8. a b c Ivid the Undying (1995), p.31.
  9. Ivid the Undying (1995), p.16.
  10. Dragon #290, p.101.
  11. "The Death Knights of Oerth".  Living Greyhawk Journal #6 (Dragon #290, Dec 2001), p.101.  
  12. a b c d WG8 Fate of Istus (1989), p.70-71, map.
  13. World of Greyhawk Fantasy Game Setting (1983), p.69, Catalogue.
  14. "Core Beliefs: Hextor".  Dragon #356 (Jun 2007), p.48.
  15. a b c d e Ivid the Undying (1995), p.30.
  16. Monstrous Manual (1993), p.167.
  17. WG8 Fate of Istus (1989), p.71.
  18. Ivid the Undying (1995), p.38.
  19. a b Ivid the Undying (1995), p.32.
  20. Ivid}28.
  21. "The Great Kingdom and the Knights of Doom".  Dragon #59 (Mar 1982), p.24.
  22. WG8 Fate of Istus (1989), p.69-70, map.

Bibliography

This page uses Creative Commons Licensed content from the Greyhawk Fanon Wiki— (Rauxes).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Baael, Temple of (Rauxes) Building Temple, WG8 Fate of Istus 71
Baalzy, Temple of (Rauxes) Building Temple, Ivid the Undying 29
Balabab Merchant Company (Rauxes) Building Shop, WG8 Fate of Istus 71
Barrys Gambling House (Rauxes) Building Shop, WG8 Fate of Istus 69
Beechwood Avenue (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Bein' like Rauxes Verbal communication Phrase, Ivid the Undying 101
Bellax Meats (Rauxes) Building Shop, WG8 Fate of Istus 69
Black Stallion (Rauxes) Building Shop, WG8 Fate of Istus 69
Blackfort (Rauxes) Settlement Defensive Structure, WG8 Fate of Istus 71
Blue Dagger (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71, 72
Blue Dog (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Boccob, Temple of (Rauxes) Building Temple, Ivid the Undying 29, 30, 38
Boccob, Temple of (Rauxes) Building Temple, WG8 Fate of Istus 69
Bronzers Metal Goods (Rauxes) Building Shop, WG8 Fate of Istus 69
Cabbals Merchant House (Rauxes) Building Shop, WG8 Fate of Istus 71
Calors Roost (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Court of Essence {Essences} (Rauxes) Place Court, Dragon magazine #206 43
Court of Essence {Essences} (Rauxes) Place Court, Dragon magazine #290 101
Court of Essence {Essences} (Rauxes) Place Court, Dragon magazine #294 96
Court of Essence {Essences} (Rauxes) Place Court, Dragon magazine #299 101
Court of Essence {Essences} (Rauxes) Place Court, Ivid the Undying 7, 15, 16, 31
Court of Essence {Essences} (Rauxes) Place Court, Living Greyhawk Gazetteer 46
Crooked Pyes Money Shop (Rauxes) Building Shop, WG8 Fate of Istus 71
Crossroads Inn (Rauxes) Building Inn, WG8 Fate of Istus 69
Dancing Fool Inn (Rauxes) Building Inn, WG8 Fate of Istus 69
East Gate (Rauxes) Infrastructure Gate, WG8 Fate of Istus 69
Ertharahs Boarding House (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Fennyms Warehouse and Storage (Rauxes) Building Shop, WG8 Fate of Istus 71
Five Torches Inn (Rauxes) Building Inn, WG8 Fate of Istus 69
Flatchs Weapon Shop (Rauxes) Building Shop, WG8 Fate of Istus 71
Gilded Goat (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Gimmees Store (Rauxes) Building Shop, WG8 Fate of Istus 71
Goblin Tooth Inn (Rauxes) Building Inn, WG8 Fate of Istus 71
Golden Girdle (Rauxes) Building Shop, WG8 Fate of Istus 69
Golden Grain Tavern (Rauxes) Building Tavern, Ivid the Undying 34
Golden Grain Tavern (Rauxes) Building Tavern, WG8 Fate of Istus 69
Gray One, Tower of the (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Great Way (Rauxes) Infrastructure Street or road, Ivid the Undying 4, 13, 29
Great Way (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Halfhigh's Mead and Ale (Rauxes) Building Inn, Tavern, Bar, or Restaurant , Ivid the Undying 33
Halfhigh's Mead and Ale (Rauxes) Building Inn, Tavern, Bar, or Restaurant , Ivid the Undying 33
Halfhigh's Mead and Ale (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Harckoans Store (Rauxes) Building Shop, WG8 Fate of Istus 69
Hextor, Church of (Rauxes) Building Temple, Dragon magazine #292 96
Hextor, Temple of (Rauxes) Building Temple, Ivid the Undying 30
Hibbins Store (Rauxes) Building Shop, WG8 Fate of Istus 71
Iron Boot (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Ivids Road (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Jakkurs Anything Shop (Rauxes) Building Shop, WG8 Fate of Istus 69, 81
Karoolck, Tower of (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Karoolck, Tower of (Rauxes) Place Defensive Structure, Tower, Ivid the Undying 31
Kathors Boarding House (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 69
Kendors Jewelry (Rauxes) Building Shop, WG8 Fate of Istus 69, 81
Knights of Doom, Tower of the (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Kyrees Cooler (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 69
Lance Inn (Rauxes) Building Inn, WG8 Fate of Istus 71
Lions Roar (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Lone Wolf (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Marriock, Tower of (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Marryuts Inn of the Helping Hand (Rauxes) Building Inn, WG8 Fate of Istus 71
Mentser the Merchant (Rauxes) Non-player character WG8 Fate of Istus 69
Morabars Leather Goods (Rauxes) Building Shop, WG8 Fate of Istus 71
Naphais Inn of the Empty Room (Rauxes) Building Inn, WG8 Fate of Istus 71
Narlonds Tower (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Nasts Merchant Company (Rauxes) Building Shop, WG8 Fate of Istus 69
Nerull, Temple of (Rauxes) Building Temple, The City of Greyhawk: Folks, Feuds and Factions 58
North Gate (Rauxes) Infrastructure Gate, WG8 Fate of Istus 69
North Gate Road (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Oltary Park (Rauxes) Place Ivid the Undying 32
Oltary Park (Rauxes) Place WG8 Fate of Istus 71
Opans Pawn Shop (Rauxes) Building Shop, WG8 Fate of Istus 69, 81
Ostels House of Viands (Rauxes) Building Shop, WG8 Fate of Istus 71
Palums Perfumes and Soaps (Rauxes) Building Shop, WG8 Fate of Istus 71
Philsters Inn of the Bird Dog (Rauxes) Building Inn, WG8 Fate of Istus 71
Pholtus, Temple of (Rauxes) Building Temple, Ivid the Undying 30
Pit, The (Rauxes) Building Arena, WG8 Fate of Istus 71
Plump Hen (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Prancing Dryad Tavern (Rauxes) Building Tavern, WG8 Fate of Istus 69
Pythers Boarding House (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 69
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), CGR1 The Complete Spacefarer's Handbook 9
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), The City of Greyhawk: Folks, Feuds and Factions 58
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dance of Demons 41
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #001 30
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #002 7
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #003 12
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #059 24
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #065 11
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #069 28
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #167 11
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #206 35, 43
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #208 48, 58
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #230 9, 11, 12, 13
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #241 52, 75
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #243 89
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #253 42
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #290 103
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #291 95, 97
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #292 96
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #294 93, 96
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #299 103
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #302 98
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #356 48
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Dragon magazine #AN4 21
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), From the Ashes: Atlas of the Flanaess 3-5, 26, 27, 42, 63, 71, 84
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), From the Ashes: Campaign Book 48
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), From the Ashes: References Card #1
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), From the Ashes: References Card #2
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), From the Ashes: References Card #3
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Greyhawk Adventures 13, 48, 49, 91, 95
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Greyhawk Wars: Adventurer's Book 4, 14, 21
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Ivid the Undying 1, 3, 4, 5, 6, 7, 10, 11, 12, 13, 15, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28-40, 41, 42, 44, 46, 47, 54, 59, 61, 67, 77, 80, 81, 84, 86, 88, 96, 100, 101, 103, 104, 106, 108, 111, 114, 117, 118, 119, 121, 122, 123, 126, 127, 128, 134, 136, 137, 140, 145, 146, 151, 152, 153, 154, 161, 163
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 10, 87, 89, 112
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Living Greyhawk Gazetteer 16, 23, 24, 31, 46, 56, 57, 62, 71, 72, 73, 74, 77, 82, 92, 93, 99, 104, 111, 145, 148, 151, 152, 158
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Living Greyhawk Journal #1 6
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Living Greyhawk Journal #3 9
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Living Greyhawk Journal #4 17
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #01 16,17,19
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #02 17
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #03 9,25
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #06 29
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #07 11,35,39,40
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #08 19
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #09 24,25
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #11 60
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #16 19,54
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #17 15,17,22
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #18 22
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #20 22
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #21 6
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #22 4,7
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #23 14
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #25 5,6,24,25,31
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #26 35,36,39
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #27 24
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #31 31
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #32 16,18,21,29
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Oerth Journal #33 5,31,40
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Player's Guide to Greyhawk 5, 7, 12, 24, 25
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Sword and Fist 46
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), Saga of Old City 7, 227, 228, 237, 257
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), The Adventure Begins 11, 12, 23-25, 27, 28, 57, 58
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), 1993 TSR Trading Cards - Gold Set 452
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), LT3 The Doomgrinder 7, 45
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), LT1 The Star Cairns 2, 34
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), WG5 Mordenkainen's Fantastic Adventure 16
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), WG8 Fate of Istus 1, 25, 68-70, 72, 79, 81, 82
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), The World of Greyhawk Fantasy World Setting (Folio) 5, 10, 12, 15, 22, 25
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), WGR4 The Marklands 58, 59, 68, 95
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), World of Greyhawk boxed set (1983) 9, 22, 23, 29, 35, 50, 54, 57, 71
Rauxes Settlement Rauxes, Capital, Settlement, (576 pop: 41000), World of Greyhawk boxed set (1983) 29, IBC
Rauxes, Marchland of Province Living Greyhawk Gazetteer 22
Rauxes, Marchland of Province The Adventure Begins 27
Rauxes, University of Building College or School, Greyhawk Wars: Adventurer's Book 4
Rauxes, University of Building College or School, The Adventure Begins 6
Red Unicorn Inn (Rauxes) Building Inn, WG8 Fate of Istus 69
Rillikandren, Tower of (Rauxes) Building Defensive Structure, Tower, Ivid the Undying 39
Sages Guild (Rauxes) People Group Guild, WG8 Fate of Istus 69, 81
Shellbones Inn (Rauxes) Building Inn, WG8 Fate of Istus 69
Silverhawks Tavern (Rauxes) Building Tavern, WG8 Fate of Istus 69
Sonderrako (of Rauxes) Non-player character The Adventure Begins 11
Strikers Lane (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Telvorthins (Rauxes) Building Shop, WG8 Fate of Istus 69
Tinkers Row (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 71
Tinkers Street (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Tower of the Dead (Rauxes) Building Defensive Structure, Tower, WG8 Fate of Istus 71
Traitors Garden (Rauxes) Place Quarter, Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 10
Traitors Garden (Rauxes) Place Quarter, Living Greyhawk Gazetteer 57
Tuns Livery (Rauxes) Building Shop, WG8 Fate of Istus 69
Two-Fister (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Ugurahs Furniture (Rauxes) Building Shop, WG8 Fate of Istus 69
Viper Row (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70, 72
Warrels Weapon Shop (Rauxes) Building Shop, WG8 Fate of Istus 69
Watch Lane (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
West Gate (Rauxes) Infrastructure Gate, WG8 Fate of Istus 69, 71
West Way (Rauxes) Infrastructure Street or road, WG8 Fate of Istus 70
Wizards, Guild of {Mages} (Rauxes) People Group Guild, Dragon magazine #059 24
Xaene's Dungeon (Rauxes) Place El Raja Key Archive (Standard Edition) 20
Xaene's Lab (Rauxes) Place El Raja Key Archive (Standard Edition) 136
Yars House of Games (Rauxes) Building Shop, WG8 Fate of Istus 71
Yer be from Rauxes then? Verbal communication Phrase, Ivid the Undying 101
Zarnaras House of Pleasure (Rauxes) Building Shop, WG8 Fate of Istus 69
Zelizar's House of Ill Repute (Rauxes) Building Inn, Tavern, Bar, or Restaurant , Ivid the Undying 33, 37
Zelizar's House of Ill Repute (Rauxes) Building Inn, Tavern, Bar, or Restaurant , WG8 Fate of Istus 71
Zilchus, Temple of (Rauxes) Building Temple, Ivid the Undying 30