User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions

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Example Sandbox page.
 
add another display of the data of birthplaces of humans
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=== Human ===
=== Human - Region by percentage ===
Humans have a certain percentage of beeing born in the following Areas
Humans have a certain percentage of beeing born in the following Areas


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* 2% Zeif
* 2% Zeif
* 2% Elsewhere
* 2% Elsewhere
=== Human - by rough Frequency ===
===== High Frequency (10%) <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> =====
Humans tend to settle in regions that are populous and politically active and are born there.
'''Those regions are:'''
Furyondy, Nyrond, Veluna
==== Moderate Frequency (5% - 8%) <ref name=":0" /> ====
'''Those Regions are:''' ''(in declining percentage order)''
Great Kingdom, Wild Coast, County or Duchy of Urnst
==== Low Frequency (3%) <ref name=":0" /> ====
'''Those Regions are:''' 
Prelacy of Almor, Greyhawk, Keoland, Perrenland
==== Rare Origins (2%) <ref name=":0" /> ====
'''Those Regions are:'''
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
===== Other (1%) <ref name=":0" /> =====
Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
'''Those regions are:'''
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull

Revision as of 12:05, 1 September 2025

Human - Region by percentage

Humans have a certain percentage of beeing born in the following Areas

  • 3% Prelacy of Almor
  • 2% Bissel
  • 2% Ekbir
  • 1% Frost, Ice or Snow Barbarians
  • 10% Furyondy
  • 2% Geoff
  • 1% Gran March
  • 8% Great Kingdom
  • 3% Greyhawk
  • 1% Idee
  • 1% Irongate
  • 3% Keoland
  • 1% Ket
  • 2% Lordship of the Isles
  • 10% Nyrond
  • 2% Onnwal
  • 2% Theocracy of the Pale
  • 3% Perrenland
  • 2% Plains of the Paynims
  • 1% Ratik
  • 1% Rovers of the Barrens
  • 1% Sea Barons
  • 2% Shield Lands
  • 2% Sterich
  • 2% Sunndi
  • 1% Duchy of Tenh
  • 1% Tiger and Wolf Nomads
  • 1% Tusmit
  • 1% Tri-States of Ulek
  • 1% Ull
  • 5% County or Duchy of Urnst
  • 10% Veluna
  • 6% Wild Coast
  • 2% Yeomanry
  • 2% Zeif
  • 2% Elsewhere

Human - by rough Frequency

High Frequency (10%) [1]

Humans tend to settle in regions that are populous and politically active and are born there.

Those regions are:

Furyondy, Nyrond, Veluna

Moderate Frequency (5% - 8%) [1]

Those Regions are: (in declining percentage order)

Great Kingdom, Wild Coast, County or Duchy of Urnst

Low Frequency (3%) [1]

Those Regions are:

Prelacy of Almor, Greyhawk, Keoland, Perrenland

Rare Origins (2%) [1]

Those Regions are:

Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif

Other (1%) [1]

Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.

Those regions are:

Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull

  1. a b c d e World of Greyhawk Fantasy Game Setting (1983), Glossography, p. 31