User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions
Abra Saghast (talk | contribs) Example Sandbox page. |
add another display of the data of birthplaces of humans |
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=== Human === | === Human - Region by percentage === | ||
Humans have a certain percentage of beeing born in the following Areas | Humans have a certain percentage of beeing born in the following Areas | ||
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* 2% Zeif | * 2% Zeif | ||
* 2% Elsewhere | * 2% Elsewhere | ||
=== Human - by rough Frequency === | |||
===== High Frequency (10%) <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> ===== | |||
Humans tend to settle in regions that are populous and politically active and are born there. | |||
'''Those regions are:''' | |||
Furyondy, Nyrond, Veluna | |||
==== Moderate Frequency (5% - 8%) <ref name=":0" /> ==== | |||
'''Those Regions are:''' ''(in declining percentage order)'' | |||
Great Kingdom, Wild Coast, County or Duchy of Urnst | |||
==== Low Frequency (3%) <ref name=":0" /> ==== | |||
'''Those Regions are:''' | |||
Prelacy of Almor, Greyhawk, Keoland, Perrenland | |||
==== Rare Origins (2%) <ref name=":0" /> ==== | |||
'''Those Regions are:''' | |||
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif | |||
===== Other (1%) <ref name=":0" /> ===== | |||
Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated. | |||
'''Those regions are:''' | |||
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull | |||
Revision as of 12:05, 1 September 2025
Human - Region by percentage
Humans have a certain percentage of beeing born in the following Areas
- 3% Prelacy of Almor
- 2% Bissel
- 2% Ekbir
- 1% Frost, Ice or Snow Barbarians
- 10% Furyondy
- 2% Geoff
- 1% Gran March
- 8% Great Kingdom
- 3% Greyhawk
- 1% Idee
- 1% Irongate
- 3% Keoland
- 1% Ket
- 2% Lordship of the Isles
- 10% Nyrond
- 2% Onnwal
- 2% Theocracy of the Pale
- 3% Perrenland
- 2% Plains of the Paynims
- 1% Ratik
- 1% Rovers of the Barrens
- 1% Sea Barons
- 2% Shield Lands
- 2% Sterich
- 2% Sunndi
- 1% Duchy of Tenh
- 1% Tiger and Wolf Nomads
- 1% Tusmit
- 1% Tri-States of Ulek
- 1% Ull
- 5% County or Duchy of Urnst
- 10% Veluna
- 6% Wild Coast
- 2% Yeomanry
- 2% Zeif
- 2% Elsewhere
Human - by rough Frequency
High Frequency (10%) [1]
Humans tend to settle in regions that are populous and politically active and are born there.
Those regions are:
Furyondy, Nyrond, Veluna
Moderate Frequency (5% - 8%) [1]
Those Regions are: (in declining percentage order)
Great Kingdom, Wild Coast, County or Duchy of Urnst
Low Frequency (3%) [1]
Those Regions are:
Prelacy of Almor, Greyhawk, Keoland, Perrenland
Rare Origins (2%) [1]
Those Regions are:
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
Other (1%) [1]
Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
Those regions are:
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull