User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions

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add another display of the data of birthplaces of humans
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=== Human - Region by percentage ===
Humans have a certain percentage of beeing born in the following Areas


* 3% Prelacy of Almor
=== Human ===
* 2% Bissel
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
* 2% Ekbir
* 1% Frost, Ice or Snow Barbarians
* 10% Furyondy
* 2% Geoff
* 1% Gran March
* 8% Great Kingdom
* 3% Greyhawk
* 1% Idee
* 1% Irongate
* 3% Keoland
* 1% Ket
* 2% Lordship of the Isles
* 10% Nyrond
* 2% Onnwal
* 2% Theocracy of the Pale
* 3% Perrenland
* 2% Plains of the Paynims
* 1% Ratik
* 1% Rovers of the Barrens
* 1% Sea Barons
* 2% Shield Lands
* 2% Sterich
* 2% Sunndi
* 1% Duchy of Tenh
* 1% Tiger and Wolf Nomads
* 1% Tusmit
* 1% Tri-States of Ulek
* 1% Ull
* 5% County or Duchy of Urnst
* 10% Veluna
* 6% Wild Coast
* 2% Yeomanry
* 2% Zeif
* 2% Elsewhere
 
=== Human - by rough Frequency ===
 
===== High Frequency (10%) <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> =====
Humans tend to settle in regions that are populous and politically active and are born there.
 
'''Those regions are:'''


==== High Frequency (10%) <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> ====
Furyondy, Nyrond, Veluna
Furyondy, Nyrond, Veluna


==== Moderate Frequency (5% - 8%) <ref name=":0" /> ====
==== Moderate Frequency (5% - 8%) <ref name=":0" /> ====


 
''(in declining percentage order)''
'''Those Regions are:''' ''(in declining percentage order)''


Great Kingdom, Wild Coast, County or Duchy of Urnst
Great Kingdom, Wild Coast, County or Duchy of Urnst


==== Low Frequency (3%) <ref name=":0" /> ====
==== Low Frequency (3%) <ref name=":0" /> ====
'''Those Regions are:''' 
Prelacy of Almor, Greyhawk, Keoland, Perrenland
Prelacy of Almor, Greyhawk, Keoland, Perrenland


==== Rare Origins (2%) <ref name=":0" /> ====
==== Rare Origins (2%) <ref name=":0" /> ====
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif


==== Other (1%) <ref name=":0" /> ====
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull


'''Those Regions are:'''
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
===== Other (1%) <ref name=":0" /> =====
Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.


'''Those regions are:'''
---


Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull
=== References ===

Revision as of 12:14, 1 September 2025

Human

Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.

High Frequency (10%) [1]

Furyondy, Nyrond, Veluna

Moderate Frequency (5% - 8%) [1]

(in declining percentage order)

Great Kingdom, Wild Coast, County or Duchy of Urnst

Low Frequency (3%) [1]

Prelacy of Almor, Greyhawk, Keoland, Perrenland

Rare Origins (2%) [1]

Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif

Other (1%) [1]

Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull


---

References

  1. a b c d e World of Greyhawk Fantasy Game Setting (1983), Glossography, p. 31