Wind Dukes of Aaqa

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Greyhawk Creature
Wind Dukes of Aaqa
A wind duke, as depicted in the Monstrous Compendium Annual Volume Four (1998)
General information
Alignment:Lawful Neutral
Type:Outsider
Subtype:Air, Lawful
First appearance:Dungeon Master's Guide (1979); stats first appeared in The Rod of Seven Parts (1996).

The Wind Dukes of Aaqa, also known as the vaati, were powerful lords of the Elemental Plane of Air.

Ecology

As outsiders, vaati do not need to eat, subsisting off of the air they breathe. However, the Vale of Aaqa produces a wide variety of foods that they can offer travelers or partake of as they desire.

Vaati do not age. Most are at least 3,000 years old, as they reproduce very slowly. It is unlikely the race will ever recover its losses from the ancient war with the Queen of Chaos.

Environment

Vaati are native to the Elemental Plane of Air. At their height, their empire had conquered all four of the Elemental Planes and much of the Material Plane, though the war against Chaos annihilated most of them. Today, almost the entire race exists within the Vale of Aaqa on the Prime Material.

The Vale of Aaqa is a secluded realm surrounded by protective mountains. It cannot be entered by any means except flight; even teleportation is cut off.

Typical physical characteristics

Vaati are ebon-skinned and androgynous, though well-muscled. They rarely wear clothing, though some wear belts or harnesses to carry tools or weapons. Their eyes are pure white, glowing with the light of Law, and their velvety hair is typically closely cropped.[1][2]

Alignment

Most vaati are always lawful neutral almost by definition, although members of the unofficial wendeam caste are lawful good.

Society

A stone likeness of a wind duke, as depicted in Dungeon #124 (2005).

Vaati society is divided into seven castes. An eighth caste, the wendeam, is considered unofficial by the other Wind Dukes.

  • All vaati are born into the wergadeam, or worker caste. After adolescence, they either remain wergadeam or are reassigned a caste to which they are more suited. Older wergadeam may be temporarily assigned other castes in times of emergency.
  • The houdeam are the military caste.
  • The haikjadeam are teachers, investigators, and keepers of lore. They have powers similar to those of paladins, though they are focused purely on Law and Chaos, caring nothing for Good or Evil.
  • The trygrideam are farmer, animal keepers, and judges. They have powers similar to druids, though they see Nature purely as a result of universal Law. They secretly keep in contact with the exiled wendeam.
  • The kheirdeam are physicians and councilors.
  • The vindeam and bledrudeam are philosophers, guardians, and advisors. They have the ability to cast arcane magic; the vindeam specialize in spells of elemental air, while the bledrudeam are abjurers.
  • The wendeam are descended from the Captains of Law who scattered the pieces of the Rod of Seven Parts after the battle of Pesh. It is their duty to track the pieces of the Rod as they move from world to world. Most other vaati castes treat them as outcasts; only the trygrideam understand their value.

Religion

Nothing of vaati gods has been mentioned. The closest thing to priests that they have are the kheirdeam caste, who have the ability to use divine magic relating to law and air and act as physicians and spiritual councilors.

Language

The Wind Dukes spoke an ancient form of Auran known as Vaati. The Vaati tongue is musical, both rhythmic and melodic and containing complex whistling sounds. Vaati conversation sounds more like distant chanting or the whispering of leaves in the trees than human speech. Some vaati adventurers have taught themselves Common, however.

The Vaati language has two written forms— Runes and Script—the first being pictographic (each symbol representing a word, image, or idea), and the second being letter-based (where symbols put together make words).[3] Runes were used to record unique events or history. Script was used for routine or mundane writing.[1] Each is a separate language for things like casting comprehend languages.[1]

History

In the pre-history of the world, the Age Before Ages, the Wind Dukes' empire spanned all of the elemental planes and many worlds of the Material Plane. Eventually, they became a major player in a great war, representing the forces of Law against a powerful entity known as the Queen of Chaos. Seven of their number, known as the "Wandering Dukes," created a powerful artifact known as the Rod of Law, which was used in the Battle of Pesh to slay the Queen of Chaos's greatest general, Miska the Wolf-Spider. The rod was sundered in the battle, fragmenting to form the Rod of Seven Parts.

Known Wind Dukes

Two wind dukes face off against a spyder-fiend, as depicted in The Rod of Seven Parts (1996).

The following Wind Dukes are known by name:

  • Amophar was one of the seven "Wandering Dukes" who helped create the Rod of Law.
  • Arquestan is a potential ally from the adventure The Rod of Seven Parts.
  • Darbos was another of the seven "Wandering Dukes."
  • Emoniel was one of the "Wandering Dukes."
  • Icosiol, one of the seven "Wandering Dukes." Icosiol was a wind duke general slain by Miska the Wolf Spider at the Battle of Pesh.
  • Nadroc, an architect of Wind Duke tombs.
  • Penader was one of the seven "Wandering Dukes."
  • Qadeej, one of the seven "Wandering Dukes." He defeated Miska the Wolf Spider at the Battle of Pesh.
  • Uriel was one of the seven "Wandering Dukes."
  • Zosiel, a minor Wind Duke warrior slain by sphere of annihilation directed by the demon Kizarvedexus at the Battle of Pesh.

Age of Worms

In the Age of Worms Adventure Path, the Wind Dukes figured heavily as an element of the backstory that brings the characters into the campaign and sets them on the path toward confronting the primary opponents of the storyline.

The Wind Dukes in Oriental Adventures

In the "Mahasarpa Campaign" web-enhancement for the Oriental Adventures sourcebook (2001), the Wind Dukes lived in a valley, Aaqa, which was in the northwestern area of the Adribandha mountains. [4]

See also

References

Citations
  1. a b c Finger of the Wind (2000) , p.3.
  2. Cite error: Invalid <ref> tag; no text was provided for refs named oriental_adventures
  3. Finger of the Wind (2000) , p.2-3.
  4. Wyatt, James. The Mahasarpa Campaign (Web Enhancement). Wizards.com. WotC, 19 October 2001. Archived from the original on 22 February 2014. Retrieved on 5 May 2024.
Bibliography
———. "The Whispering Cairn." Dungeon #124. Bellevue, WA: Paizo Publishing, 2005.
  • Pickens, Jon, ed. Monstrous Compendium Annual Volume Four. Renton, WA: TSR, 1998.
  • Williams, Skip. "A History of the Rod of Seven Parts." Dragon #224. Lake Geneva, WI: TSR, 1995.
———. The Rod of Seven Parts. Lake Geneva, WI: TSR, 1996.
  • Wiese, Robert. Finger of the Wind. Gencon 2000 "D&D Open" tournament adventure. Renton, WA: Wizards of the Coast, 2000.
  • Wyatt, James. The Mahasarpa Campaign (PDF). Wizards.com. WotC, 19 October 2001. Archived from the original on 28 July 2010. Retrieved on 22 January 2023.

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Aaqa {Aqaa} Place Dungeon Masters Guide 1st Edition 160
Aaqa {Aqaa} Place Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition) 126
Aaqa {Aqaa} Place Dragon magazine #224 68
Aaqa {Aqaa} Place Dragon magazine #299 103
Aaqa {Aqaa} Place Dragon magazine #347 29
Aaqa {Aqaa} Place Ivid the Undying 86
Aaqa {Aqaa} Place Living Greyhawk Gazetteer 13
Aaqa {Aqaa} Place WGR5 Iuz the Evil 60
Aaqa, Wind Dukes of People Group Reference SEE Wind Dukes of Aaqa {Vaati}
Bledrudeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Haikjadeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Houdeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69
Kheirdeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Trygrideam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Vaati Verbal communication Language, Dragon magazine #224 68
Vaati Blade (Sword) Item The Rod of Seven Parts: Might and Menace 13, 30
Vaati {Wind Dukes of Aaqa} People Group Reference SEE Wind Dukes of Aaqa {Vaati}
Vindeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Wendeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69, 70
Wergadeam (Vaati) People Group People/Organization/Position, Dragon magazine #224 69
Wind Dukes of Aaqa {Vaati} People Group Organization, Arms and Equipment Guide, D&D 3.0 154
Wind Dukes of Aaqa {Vaati} People Group Organization, Book of Artifacts, AD&D 2e 91
Wind Dukes of Aaqa {Vaati} People Group Organization, Dungeon Masters Guide 1st Edition 160
Wind Dukes of Aaqa {Vaati} People Group Organization, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition) 126
Wind Dukes of Aaqa {Vaati} People Group Organization, Dragon magazine #224 68-70
Wind Dukes of Aaqa {Vaati} People Group Organization, Dragon magazine #224 68
Wind Dukes of Aaqa {Vaati} People Group Organization, Dragon magazine #299 101, 103
Wind Dukes of Aaqa {Vaati} People Group Organization, Dragon magazine #347 29
Wind Dukes of Aaqa {Vaati} People Group Organization, Dragon magazine #347 29, 36
Wind Dukes of Aaqa {Vaati} People Group Organization, Ivid the Undying 86, 137
Wind Dukes of Aaqa {Vaati} People Group Organization, Living Greyhawk Gazetteer 13
Wind Dukes of Aaqa {Vaati} People Group Organization, Oerth Journal #32 41
Wind Dukes of Aaqa {Vaati} People Group Organization, The Rod of Seven Parts: Initiation to Power 3
Wind Dukes of Aaqa {Vaati} People Group Organization, WGR5 Iuz the Evil 60
Wind Dukes, Eternal Storm of the Place From the Ashes: Campaign Book 37