Quaggoth
Template:Infobox Greyhawk creature The quaggoth is a monstrous humanoid creature covered in hair. The most notable quaggoth in the Flanaess is Shag Solomon, a "civilized" quaggoth who plays a minor role in the Age of Worms adventure path.
Ecology
Quaggoths are sometimes enslaved by other races, notably drow.
Environment
Quaggoths usually live in underground lairs, or in cold regions above ground. They are most commonly found in the Forlorn Forest, but have also been encountered in Blackmoor, the Burneal Forest, the Cold Marshes, the Hraak Forest, and the lands of the Tiger and Wolf Nomads. In ancient times, the quaggoths were far more numerous, but thousands were slain by elves in the War of Extermination.
Typical physical characteristics
Quaggoths are about seven feet tall and covered in shaggy white hair, though brown-haired quaggoths are sometimes seen.
Alignment
The 2nd edition Monstrous Manual gives the quaggoths' alignment as "neutral," while Races of Faerun gives it as usually neutral evil. Drow of the Underdark (2007) states that they are "always neutral evil. They are self-interested beings, with little understanding of or concern for the consequences of their actions, motivated purely to fulfi ll their every desire."
Society
Quaggoths are generally savage, bestial hunters who live in nomadic tribes.
Religion
Monsters of Faerun says that quaggoths are divided between those who "follow the beast" and "those who follow magic." Dragon #265 says that quaggoths are led by thonots, psionicists who fill a role similar to shamans, interpreting omens, performing rituals, and tending to the sick. 3rd edition's Drow of the Underdark says that those who "follow the beast" are "virtually indistinguishable in nature and outlook from wild animals." Those who "follow magic," on the other hand, "improve on their innate strengths, which they see as a gift from their gods (though still primitive and elemental)." It also says "Quaggoth clerics are extremely rare and worship a primitive aspect of Nerull. The god of death's trickery aspect fits in well with the quaggoths' battle tactics."
Language
Quaggoths lack their own language, so Undercommon, Duergar, Drow, or Common might be considered their native tongue, depending on the tribe. Independent quaggoth tribes may have dialects of one of these languages different enough to be considered a separate language. Slaps and pushes are common punctuation marks in quaggoth body languge.
Bibliography
- Brown, Lloyd III. "Primitive PCs." Dragon #265. Renton, WA: Wizards of the Coast, 1999.
- Gygax, Gary. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Marmell, Ari, Anthony Pryor, Robert J. Schwalb, and Greg A. Vaughan. Drow of the Underdark. Renton, WA: Wizards of the Coast, 2007.
- Mona, Erik. "Ancient History: The Great Embarkation." Renton, WA: Wizards of the Coast, unpublished. Available online:[1]
- Stewart, Doug, ed. Monstrous Manual. Lake Geneva, WI: TSR, 1994.
- Turnbull, Don, ed. Fiend Folio. Lake Geneva, WI: TSR, 1981.
- Weining, Frederick. "The Archbarony of Blackmoor." Oerth Journal #5. Council of Greyhawk, 1997.
- Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix. Lake Geneva, WI: TSR, 1992.
- Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun. Renton, WA: Wizards of the Coast, 2001.