Exag
Exag, also known as the Pearl of Yattenheid, is a semi-autonomous city in the nation of Perrenland. It is the provincial capital of the Canton of Yattenhied. The city has a population of around 8500. The current Hetmann of Exag is Vorrudden, who is also the leader of Yattenhied.
Exag was settled Oeridian refugees who had crossed the Yatil Mountains, as part of the Great Migration. It was here that the Oeridians established their oldest city in the entire Flanaess, Exag, meaning "Refuge" in Old Oeridian.
This once majestic city previously ruled the western Quaglands for the Great Kingdom of Aerdi. At its peak (101- 130 CY) Exag had 17,000 residents. Since then, Exag has been attacked, raided (and even sacked) a number of times, with the walls repaired and rebuilt each time they were breached. The architecture of Exag is very ancient in design, with domes and white washed walls. Once a place of knowledge and enlightenment, known for higher learning and an ancient culture, Exag is now considered a cultural backwater. Because the current population of Exag is half that of the city at its peak, many of the buildings within the walls are deserted, and entire suburbs lie in ruins.
Exag is still a major trading settlement. Quag Road starts here all the way to Schwartzenbruin.
Exag is located on a plateau backing onto the first slopes of the Yatils.The proximity of the Mounds of Dawn is a constant threat to the city and the city has been cut off by wandering monsters in the past. The inhabitants are well used to this situation occurring from time to time.
Clan Môrgenrood are mostly descendents of the Oerdian settlers who built Exag after ousting the Vuurzward clan from the location.
City Districts
Market Place
The Market Place is a large, open area with permanent stores set up only around the edges. Most shops here are simple tents and cart fronts that can be easily moved in, set up and dismantled. Heavily populated during the day, the area becomes almost deserted at night, except for the occasional guard.
Merchant Quarter
Mostly populated by workers of the large Merchant Houses. The workers here are typically serious and hard-working. The lodging establishments are pleasant and comfortable, but not as affordable as the Artisans Quarter.
Poor Quarter
Taking up almost a quarter of the entire city, this district is a tough place to live and, unsurprisingly, the location of the most ambushes and criminal activity. The Poor Quarter is rightfully avoided at night, although the city watch occasionally patrols the area. Cheap and flea-infested taverns are common but few other businesses survive. The Sewer Sweepers Guild, Grave Diggers and Collectors Guild are the largest of such establishments.
Charred buildings from a previous siege are reguarly cleaered in this quarter to make way for new hovels.
Religious Quarter
An extremely small quarter of the city, the Religious Quarter is home to religious workers and the rich. Smaller shrines far outnumber the larger (but few in numbers) temples and these are surrounded by the homes of the wealthy. The Hetman's Keep is situated here, and it serves as both the Headquarters of the city guard and as a new prison (the old one being too small and run down). Thus far, no prisoner has managed to escape the Hetman's Keep dungeon.