Abbor-Alz
The Abbor-Alz hills ring the Bright Desert. They are rough and rugged, composed primarily of granite. In the west, they become a small mountain range reaching the Cairn Hills, its northern spur.
Ecology
The flora here are similar to those in the Cairn Hills, although cacti and other desert plants become more prevalent near the Bright Desert, alpine plants more common in the mountains, and there are hardly any trees or bushes in places. There are llamalike animals and hardy mountain goats. Manticores, leucrottas, wyverns, a few dragons, and many other monsters infest the area.
Inhabitants
dwarves and gnomes have several settlements in the west. The gnomes have only a handful of gem mines, while the dwarves are more prevalent. Orcs and goblins compete with the dwarves for living space. Bordering the Bright Desert, tribes of nomads quarrel with tribes of giants, ogres, bandits, trolls, and other threats.
The Mountaineer Militia of Greyhawk patrols this area, or at least spies on it.
Features & settlements
- Greysmere
- Karakast
- Dumadan
- Vale of the Lamia
- Lyzandred (in a coexistent plane)
- Hardby
- Tarth Moorda
- Ghost Tower of Inverness
- Echo Crypt
- Felnarix
- Karistyne's Castle
- Marstefel
- Ogremeet
- The Star Cairns
- Carashast's Caves of Sleep
- The Eternal Storm of the Wind Dukes
- The Honeycombed Halls of the Diirinken
- The Lake of Ebon
- The Spinning Helix of the Archmages
Bibliography
- Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
- World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.