Dragon

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This article is about the creature. For Dragon magazine, see [[Dragon (magazine).

Template:Infobox Greyhawk creature Dragons are very powerful, magical creatures, usually resembling great, winged reptiles. There are several types of dragons, the most common being chromatic and metallic dragons, which tend to be evil and good, respectively. Dragons are an ancient race. Few species that still exist can claim longer lineage.

The third edition of Dungeons & Dragons (as well as 3.5) classified dragon as a type of creature, simply defined as, "a reptilelike creature, usually winged, with magical or unusual abilities." The dragon type is broken down into two broad classifications:

  • True dragons: Dragons which increase in power by age categories (wyrmling to great wyrm). All chromatic, metallic, and gem dragons are considered true dragons, as are the "lung" dragons of Oriental Adventures.
  • Lesser dragons: These dragons do not advance via age categories and may lack all of the abilities of true dragons. Examples of lesser dragons include dragon turtles, wyverns, drakes, felldrakes, elemental drakes, landwyrms, linnorms, pseudodragons, faerie dragons, and wurms.

Ecology

Environment

Dragons can be found in nearly any environment, but most species limit themselves to a select number of climates and terrains. Black dragons, for instance, are seldom found outside of swamps and other wetlands, which white dragons prefer artic environments.

Typical physical characteristics

True dragons are usually winged, reptilian, four-legged beasts, which often grow to great size, their abilities improving with age. Most also exhibit some sort of breath weapon, such as fire, frost, or acid.

Most lesser dragons are also of reptilian appearance, though other features vary.

Alignment

Dragon alignment varies with species. Metallic dragons tend to be good, gem dragons tend to be neutral, and chromatic dragons are usually evil.

Society

This section should describe the creature's society and culture.

Religion

This section should contain details on deities worshipped by the creature, as well as any notable religios practices.

Language

Details on languages used by the creature should appear in this section.

History

In game historical information, such as origins, or earliest records of the creature, should appear here.

Creative origins

See general Writing Guidelines for usage.

Publishing history

See general Writing Guidelines for usage.

See also

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Bibliography

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See general Writing Guidelines for usage.