Giant
Template:Infobox Greyhawk creature Giants are humanoid-shaped creatures, usually of great strength and size. "Giant" is also a creature type in the third and 3.5 edition of Dungeons & Dragons. Though all true giants are considered to be of the Giant type, not all Giant type creatures are considered true giants. To avoid confusion in this article, the word "giant" will be capitalized when discussing the Giant type.
Ecology
Environment
Giants are found throughout the Flanaess. A Giant's environment generally depends on which race or subrace it belongs to.
Typical physical characteristics
Giants come in all shapes, though most are of at least size Large. All Giants have low-light vision.
Alignment
The alignment of a Giant generally depends on its race or subrace.
Society
Religion
Most giants pay homage to at least one member of the giant pantheon, consisting of the following deities:
- Annam, the creator god.
- Diancastra, goddess of trickery.
- Stronmaus, patron of storm giants and good cloud giants.
- Grolantor, patron of hill giants and ettins.
- Hiatea, goddess of nature.
- Iallanis, goddess of love.
- Karontor, patron of fomorians and verbeeg.
- Memnor, patron of evil cloud giants.
- Skoraeus Stonebones, patron of stone giants.
- Surtr, patron of fire giants.
- Thrym, patron of frost giants.
Other deities worshipped by Giants include Baphomet, [[[Cegilune]], [Erythnul]], Kostchtchie, and Vaprak.
Giant races and subraces
True giants
A number of giant races dwell in the Flanaess:
- Cloud giants: A giant race that believes itself superior to all other giants (save for storm giants). Cloud giants dwell in temperate mountain environments, sometimes in cloud-castles, and are usually neutral good or neutral evil.
- Firbolgs:
- Fire giants: Militaristic giants that look somewhat like a huge dwarves with black skin and red hair. Fire giants tend to dwell in warm mountainous environments, such as the Hellfurnaces, and are usually lawful evil.
- Fog giants:
- Fomorians:
- Frost giants: These giants typically live in cold mountainous environments, such as the Crystalmists. Frost giants often take part in raids, and are usually chaotic evil.
- Hill giants: Selfish giants inhabiting temperate hills or low mountains, such as the Jotens. Hill giants are usually chaotic evil.
- Mountain giants: These brutes are among the largest species of giant, and love to squash people under boulders.
- Ocean giants: These aquatic, merfolk-like giants can assume a more humanoid form to walk on land.
- Stone giants: These giants are shy and usually neutral, but nevertheless dangerous when aroused to anger. Stone giants love rock-throwing contests and typically dwell in temperate mountain environments.
- Storm giants: These gentle giants live in warm mountains environments, sometimes on cloud islands. They are sually chaotic good.
- Verbeeg:
- Wood giants: Also known as voadkyn, these short giants usually inhabit temerate and warm forests, such as the Gnarley.
Other creatures of the Giant type
- Ogre:
Bibliography
- Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II. Renton, WA: Wizards of the Coast, 2002.
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
- Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species. Renton, WA: Wizards of the Coast, 2003.
- Sargent, Carl. Monster Mythology. Lake Geneva, WI: TSR, 1992.
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Renton, WA: Wizards of the Coast, 2000.
- Winninger, Ray. Giantcraft. Lake Geneva, WI: TSR, 1995.