Procan
| Procan | |
|---|---|
| General information | |
| Portfolio: | Seas, Sea Life, Salt, Sea Weather, Navigation |
| Home: | Ever-Changing Chaos of Limbo |
| Alignment: | Chaotic Neutral |
| Superior: | none |
| Rules items | |
| Domains: | Animal, Chaos, Storm, Travel, Water |
Procan is the god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above a cresting wave. Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He's an elder god, almost like a titan, though he roams the cosmos freely.
Procan's realm, Seasedge, is located on the plane of Limbo.
Relationships
Procan is the father of the Velaeri: (Velnius, Telchur, Atroa, Sotillion, and Wenta). Procan is said to have aided in the banishment of Panzuriel.
Dogma
Worshippers
Clergy
Temples and rituals
References
- Baker, Richard, Joseph D. Carriker, and Jennifer Clarke Wilkes. Stormwrack. Renton, WA: Wizards of the Coast, 2005.
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
- Gygax, Gary. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- McComb, Colin. On Hallowed Ground. Lake Geneva, WI: TSR, 1996.
- Moore, Roger E. Greyhawk: The Adventure Begins. Renton, WA: Wizards of the Coast, 1998.
- Noonan, David. Complete Divine. Renton, WA: Wizards of the Coast, 2004.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.