Procan
| Procan | |
|---|---|
| General information | |
| Portfolio: | Seas, Sea Life, Salt, Sea Weather, Navigation |
| Home: | Ever-Changing Chaos of Limbo |
| Alignment: | Chaotic Neutral |
| Superior: | none |
| Rules items | |
| Domains: | Animal, Chaos, Storm, Travel, Water |
Procan is the god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above a cresting wave.
Procan's realm, Seasedge, is located on the plane of Limbo.
Description
Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He's an elder god, almost like a titan, though he roams the cosmos freely.
Relationships
Procan is the father of the Velaeri: (Velnius, Telchur, Atroa, Sotillion, and Wenta). Procan usually ignores other gods, save for fellow sea-deities such as Osprem and Xerbo. He is said to have aided in the banishment of Panzuriel.
Dogma
Worshippers
Procan is most often revered in his aquatic aspect, though some inland peoples do worship him as a weather god.
Clergy
Temples and rituals
References
- Baker, Richard, Joseph D. Carriker, and Jennifer Clarke Wilkes. Stormwrack. Renton, WA: Wizards of the Coast, 2005.
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
- Gygax, Gary. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- McComb, Colin. On Hallowed Ground. Lake Geneva, WI: TSR, 1996.
- Moore, Roger E. Greyhawk: The Adventure Begins. Renton, WA: Wizards of the Coast, 1998.
- Noonan, David. Complete Divine. Renton, WA: Wizards of the Coast, 2004.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.