Beyond the Crystal Cave

From Greyhawk Wiki
Revision as of 11:59, 5 January 2023 by Abra Saghast (talk | contribs) (Text replacement - "<references group="Note" />" to "<references group="note" />")
Jump to navigation Jump to search
Greyhawk Source
Beyond the Crystal Cave
Type: Module
Code/Abbreviation: UK1
Edition: AD&D First edition
Author(s): Dave J. Brown, Tom Kirby, and Graeme Morris
First Published: 1983
Class: canon

Beyond the Crystal Cave is a Dungeons & Dragons adventure module. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach (mainly parleying and true role-playing tactics) to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes. First published by TSR UK division in 1983, this module was written by Dave J. Browne, Tom Kirby and Graeme Morris.

Plot summary

Beyond the Crystal Cave, is in adventure in which the PCs are hired to save a recently eloped couple from the Cave of Echoes after they fled there.[1] The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long. Experience points are gained by resolving with encounters intelligently without unneeded violence.[2]

Publication history

Beyond the Crystal Cave was written by British designers Dave J. Browne, Tom Kirby, and Graeme Morris, and published by TSR in 1983 as a 32-page booklet with an outer folder.[1]

In 2011, Wizards of the Coast updated the module for 4th Edition and added combat situations for their Encounters line of pre-made adventures.[citation needed]

Publishing History

Updates

Greyhawk Source
Beyond the Crystal Cave
The cover of the D&D Encounters 4e version of Beyond the Crystal Cave (2011), art by Alexey Aparin.
Type: Module
Edition: D&D 4e
Author(s): Steven Townshend
Editor(s): Kim Mohan
Cover Artist(s): Alexey Aparin
Interior Artist(s): Jeremy Jarvis, De Leuw, Warren Mahy, Ben Wooten, and Jason A. Engle (cartography)
Publisher: WotC
First Published: 2011
Class: Officially published content

In 2011 Beyond the Crystal Cave was adapted to the "D&D Encounters" program for fourth edition by Steve Townshend.[3] That adaptation was later reprinted in Dungeon #211 (February 2013).[3]

Other versions

In 2005, Kenzer and Company published a HackMaster module based on the adventure named Porpher's Enchanted Garden. It was originally solicited as Yonder Crystal Caverns, but was changed due to substantial lateness in gaining authorization from Wizards of the Coast. The new version required less talking and more action, making it more typical of the game system. The module was hacked by James Butler, a freelance writer from the United Kingdom.

Reception

Doug Cowie reviewed Beyond the Crystal Cave favorably for Imagine magazine.[4] He liked the clear layout, lucid descriptions and good maps and found it a module that tries to emphasize diplomacy and intelligence over force and is "more successful than most in achieving this aim".[4] Cowie thought that it is possible to go through the adventure "without drawing a sword" and that the main setting, Porpherio's Garden, is "highly original and well thought out".[4] His only criticism was that some of the denizens of the garden are too prone to random attack, but he felt that was a minor point, easily altered by the DM. Overall, according to Cowie, UK1 is a "refreshing change" which "gives the talkative sort of character a place in the limelight all too often filled by the brutish fighter or the powerful MU".[4] He concluded the review by calling it "a good package" and suggested readers should "try it for a relaxing change".[4]

Receiving 9 out of 10 overall, the module was positively reviewed in issue No. 48 of White Dwarf magazine. The reviewer, Jim Bambra, noted that Beyond the Crystal Cave was "an interesting and thought-provoking adventure" more appropriate for characters level 3–6.[2] Bambra mentioned that players would be "treated to a lot of interesting encounters and puzzles" after reaching Porpherio's Garden, and felt that the authors have sought to reward thoughtful solutions to dilemmas rather than hack-and-slash ones. He noted how the authors set out to discourage players from attacking everything they encounter, concluding that this module "makes a refreshing change from the more normal combat orientated adventure for its emphasis is very much on role-playing and problem solving".[2]

Lawrence Schick, in his 1991 book Heroic Worlds felt that the UK series of modules "are typically heavier on atmosphere than their American-designed counterparts, though they do like to use those ridiculous monsters from the Fiend Folio."[1]

Reviews

Fantasy Gamer #1 (1983)

References

Notes

Citations

  1. a b c Schick, Lawrence (1991) Heroic Worlds: A History and Guide to Role-Playing Games, Prometheus Books, p. 116 ISBN: 0-87975-653-5.
  2. a b c Bambra, Jim (December 1983). "Open Box: Dungeon Modules". White Dwarf (48): 10. Games Workshop. ISSN 0265-8712.
  3. a b Dragon #211 (Nov 1994), p.63.
  4. a b c d e Cowie, Doug (August 1983). "Game Reviews". Imagine (5): 18. TSR Hobbies (UK), Ltd..

Bibliography

  • Browne, Dave J., Tom Kirby, and Graeme Morris. Beyond the Crystal Cave. Lake Geneva, WI: TSR, 1983. TSR9066
  • Townshend, Stephen. "Beyond the Crystal Cave". Dungeon #211. Renton, WA: Wizards of the Coast, Feb 2013.
This page uses Creative Commons Licensed content from Wikipedia (view authors).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

UK1 Beyond the Crystal cave Adventure Located in: Sea Princes, UK1 Beyond the Crystal Cave All