Return of the Eight

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Return of the Eight
Cover of Rot8. Art by Tony Szczudlo.
Type: Module
Code/Abbreviation: Rot8 or TSR9576
Edition: second edition
Author(s): Roger E. Moore
Editor(s): Kij Johnson
Cover Artist(s): Tony Szczudlo
Interior Artist(s): Sam Wood, Ted Naifeh, M.E. Kedzierski
Publisher: TSR
First Published: 1998
Pages: 64
ISBN: 0-7869-1247-2
Class: Officially published material
Setting date: 585 CY, second week of Goodmonth[1]

Return of the Eight is a World of Greyhawk adventure module, published by Wizards of the Coast in 1998 under its recently acquired TSR imprint for second edition Advanced Dungeons & Dragons.

The 64-page module was written by Roger E. Moore and involves several iconic Greyhawk figures and legends, such as Tenser the Archmage.

Plot summary

An enemy of the Circle of Eight, "a group of powerful magicians dedicated to preserving the balance between good and evil", has captured one of the Circle's members, Jallarzi Sallavarian. The player characters become embroiled in the Circle's machinations as they try to rescue her. The characters move from the shantytowns of Greyhawk City, to the fortress-tower of the archmage Tenser, a member of the Circle of Eight who was slain some years ago. The characters will ultimately uncover a conspiracy which threatens the world.

Unlike most Greyhawk books published in 1998, Return of the Eight takes place just before autumn of the Year of Peace (585 CY). Specifically, it takes place between the 9th and 11th days of Goodmonth [as recounted on page 3 of the module].[note 1]

Cover text

"It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst, either.
 
The bad news? Some old enemies of civilization in the Flanaess have returned, and they've discovered a mutual interest in world domination. They have a plan to bring it about. And their plan is already underway when the little dragon appears.
 
Worse, on this particular night, there's no one who can stop them-no one but any heroes who start this adventure and survive through its out-of-this-world climax. And they have no choice. If they fail, the City of Greyhawk and all the civilized lands of the Flanaess will get to meet some remarkable legendary figures.
 
Then Civilization will die. Screaming.
"

Publication history

Return of the Eight was the first installment of a series of new material, after TSR restarted the Greyhawk line.

Reception

James MacDuff reviewed Return of the Eight in 1998, in Shadis #50. MacDuff was critical of the book's approach, in that the writing assumes that the players are already familiar with the Greyhawk setting, and that it does little to integrate those unfamiliar with the material. He did appreciate the adventure's difficulty, calling it "wickedly dangerous, designed only for high level characters who can think on their feet." MacDuff also noted that the author, Roger Moore - a long-time writer for TSR - took steps to foil the "Monty Haul" tactics of some players. He felt that the adventure can be overwhelming at times: "The dungeons here are truly lethal, and require both power and an old-school tunnel-crawling mentality to succeed. The module lists optimum character levels at 6-12, but I can't imagine any PC lower than 10th level taking it on." MacDuff complained that the book contained little information for fans unfamiliar with the Greyhawk setting, and that Moore "always assumes that his readers are familiar with the characters and situations he describes," and therefore players new to the setting "should look elsewhere to get a proper introduction, and leave Return of the Eight to long-time players already familiar with ..Greyhawk.". MacDuff did find a lot to like about the adventure, however, particularly its epic scope, well developed characters, and challenging dungeons, concluding the review by saying "As a fast and dirty way to ramrod players back into the setting, it's both effective and enjoyable. Just make sure your characters can roll with the punches."

References

Notes

  1. Though the "Introduction" text gives very specific dates of 9-11 Goodmonth 585 CY (p.3), later in the book (p.47), in the description of the Endless Well and oerthblood, the text reads "eight years ago, in 578 CY" and "the next eight years, ending in 593 CY." It's not possible for all three dates to be accurate. It is likely simply an editing error and the 578 CY date should read 577 CY.

Citations

  1. Return of the Eight (1998), p.3.

Bibliography

  • MacDuff, James. "Greyhawk Line Review". Shadis #50. Alderac Entertainment Group, 1998.
  • Roger E. Moore. Return of the Eight. Renton, WA: Wizards of the Coast, 1998. 0-78691-247-2

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Dragon magazine #249 93
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Dragon magazine #262 43
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 5
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Living Greyhawk Journal #0 7
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Player's Guide to Greyhawk 11
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), Slavers, AD&D 2e 31, 75
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), The Adventure Begins 37
Return of the Eight Adventure Located in: Greyhawk (Greyhawk city), LT3 The Doomgrinder 7