Scuttlecove
| Scuttlecove | |
|---|---|
The Pirate Isles depicted in Dungeon #141. Art by Rob Lazzaretti. (2007) | |
| General information | |
| Realm: | Sekorvia, Pirate Isles |
| Size: | Large City |
| Government | |
| Government: | Nonstandard (anarchy) |
| Alignment: | Chaotic Evil |
| Demographics | |
| Population: | 16,450 (597 CY) |
| Races: | Mixed (77% human, 5% yuan-ti, 4% half-elf, 3% halfling, 2% elf, 2% gnome, 2% half-orc, 2% tiefling, 1% dwarf, 2% other) |
| Groups | |
| Religions: | Incabulos, Vecna, various demon lords and dukes of Hell |
| Organizations: | Crimson Fleet, Dealer's Consortium, Order of Dire Hunger, Porphyry House, Protectorate, Seventh Coil. |
Scuttlecove is a city of pirates and depravity on the island of Sekorvia in the Pirate Isles archipelago.
Description
History
Scuttlecove was founded by the Holy Triad, a group of three ur-priests, blasphemers who steal power from the gods, offering only contempt in return. The Holy Triad were, as if this were not enough, cannibals and they organized a monastic order known as the Monks of the Dire Hunger to serve them. They imposed no rule of law on the new settlement save one: the worship of divine beings was forbidden under penalty of death. The settlement attracted the barbarous pirates of the archipelago, and within a few years it was a thriving, if unspeakably decadent, city.
In 592 CY the Holy Triad was deposed, and since then the city has been on the edge of civil war as various factions seek to fill the vacuum left by their absence.[1]
The worst of the pirate gangs was the infamous Crimson Fleet,[2] who were based in the hidden port of Scuttlecove until their defeat in 597 CY.[3]
Geography
Scuttlecove sits on the southern coast of Sekorvia.[4]
People
Religion
Although religious faith was outlawed for most of the city's history, cults have bloomed in recent years, with temples of such vile gods as Incabulos and Vecna appearing alongside the worship of demons and devils, whose faiths are Scuttlecove's most popular.
Government
After the rule of the Holy Triad was destroyed, six separate factions rose in Scuttlecove to fill the void, though none are "governments", per se. They are typically more like gangs, criminal syndicates, rings, or cartels.
Economy
Scuttlecove's economy is primarily based on the trafficking of narcotics, slaves, and stolen goods.
Publishing History
Scuttlecove was designed for Porphyry House Horror as the setting for that adventure.[5]
It also featured heavily in the Savage Tide adventure path as a setting for a portion of that campaign.
Gallery
Maps
-
Dungeon #146, by Rob Lazzaretti
-
Dungeon #95, by Christopher West
-
Dungeon #146 (2007), by Ben Wooten.
References
Citations
Bibliography
- Jacobs, James. "Porphyry House Horror." Dungeon #95. Bellevue, WA: Paizo Publishing, 2002.
- ———. "Scuttlecove: City of Chaos." Dungeon #146. Bellevue, WA: Paizo Publishing, 2007.
- Jacobs, James and Richard Pett. "Savage Tidings: The Market is Bad." Dragon #355. Bellevue, WA: Paizo Publishing, 2007.
- Pett, Richard. "Serpents of Scuttlecove." Dungeon #146. Bellevue, WA: Paizo Publishing, 2007.
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Backdrop: Scuttlecove - City of Chaos | Adventure | Dungeon magazine #146 | 76-85 | |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Dragon magazine #344 | 94 |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Dragon magazine #350 | 65 |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Dragon magazine #356 | 71 |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Dragon magazine #359 | 97 |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Dungeon magazine #146 | 76-85 |
| Scuttlecove | Settlement | City, (591 pop: 16450), | Oerth Journal #32 | 31,37 |