The Lost Island of Castanamir

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Template:BookC3: The Lost Island of Castanamir is an adventure module for 1st Edition AD&D, for 5 to 8 players of levels 1 to 4.

C3 was not originally set in the Greyhawk Campaign Setting but was a generic module. It was later added into the Greyhawk setting by a a few references:

The lost island of Castanamir was brought into Greyhawk properly in 2000, Living Greyhawk Journal #05, under Beit Castan: "Once considered part of the Bakhoury Coast, this town came fully under Zeifan administration following the self-exile of its famed Last Amir two centuries ago (...) At least one visiting sage believed the inscriptions that he read foretold the reappearance of the Last Amir's island lair[1](p.17-18)". The last Amir of Castan, or the 'Castan Amir'.

However, Castanamir was first referenced in a Greyhawk sourcebook in 1990, Greyhawk Ruins, in connection to summoning Gingwatzim and the 'Lost spells of Castanamir that achieved this are probably at least 7th level"[2](p.91). This was later confirmed to be be the same 'Castan Amir' as the 'Last Amir', in Dragon Magazine #295 "That said, they say the gingwatzim were first bound by the legendary Last Amir of Beit Castan[3](p.94)"

Blurb

"It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain about the lack of dinner, when one of your companions calls, and you rush to his side, hoping he's found a way to turn grass into a sandwich. Instead, he points to the ground in front of him. "Look there."

Set in a shallow depression in the ground is a stone door. Your friend reaches down and gives a tug, and the door swings slowly open on creaking hinges, revealing a descending stair. The first thought that crosses your mind is whether it would be better to freeze to death up here in the wind or fall into the hands of Castanamir the Mad, the unpredictable."

Index

Art

  • Jeff Easley: Adventurers finding the way down(p3), The Game Room(p.7), The Fantasy Room(p.8), Gingwatzim Room(p.10), The Library(p.12), Eight Character Portraits(p.13-20), The Trophy Room(p.24), Feral Slasher(p.30), Fremlin(p.30), Iron Man(p.30)

Characters

Creatures

Events

Items

Locations

Appendix

External Links:

Drivethrurpg, RPGGeek, RPG.net, Acaeum.

See Also:

Canonfire discussion on Competition modules in Greyhawk

  1. Living Greyhawk Journal #05, Zeif: Rock of the West, Fred Weining, July 2001, 3e
  2. Greyhawk Ruins, Blake Mobley and Timothy B. Brown, 1990, ISBN 0-88038-860-9 , 2e
  3. Dragon Magazine #295, Living Greyhawk Journal: Enchiridion of the Fiend-Sage (Seventh Report) Monstrous Denizens of Oerth, Sean K. Reynolds, May 2002, 3e