Tusmit

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Greyhawk Realm
Tusmit
The arms of Tusmit, as depicted in the Living Greyhawk Gazetteer (2000).
General information
Region:Baklunish Basin
Government
Ruler:His Exalted Splendor, the Pasha of Tusmit, Muammar Qharan (LN male human Ftr14)
Government:Independent feudal monarchy having only noble houses; only the chosen monarch is considered royalty
Alignments:LN, N, LG
Demographics
Capital:Sefmur (pop. 21,000)
Major towns:Blashikdur (pop. 9,900), Vilayad (pop. 12,200)
Provinces:One capital emirate (Sefmur), eleven sheikdoms
Population:273,000
Races:Human 79% (Bo), Dwarf 8% (mountain), Halfling 6%, Elf 3%, Gnome 2%, Half-elf 1%, Half-orc 1%
Languages:Common, Ancient Baklunish, Dwarven, Halfling
Groups
Religions:Al'Akbar, Istus, Geshtai, Mouqol, Xan Yae, other Baklunish gods
Allies:Zeif, Ket (sometimes)
Enemies:Ekbir (sometimes), Ket (sometimes), Paynims (sometimes), Knights of the Watch
Miscellaneous
Resources:Foodstuffs, silver, gold
Coinage:Minaret (pp), fountain (gp), fez (ep), hookah (sp), token (cp)

Tusmit is a political state in Baklunish Basin on the continent of Oerik.

History

Tusmit has been an independent nation for almost two and a half centuries. Originally a province of Zeif, Tusmit came to be dominated by the caliphate following the Nomad Intrusion of Ekbir. After the exile of the legendary Daoud Pasha, a ruler loyal to the caliph was instated, and the construction of hospices and schools of the Exalted Faith was begun. Resistance to the high level of taxation was almost immediate among the aristocracy, though the common folk were not unduly troubled. Many of the country nobles soon turned to the fanatical True Faith, while the decadent urban aristocracy of the south tried to find compromise with earnest reformers of Ekbir. While the new pasha was required to remain loyal to Ekbir, the nobles became recalcitrant and no longer accepted the authority of the caliph. A compromise of sorts was reached when the grand mufti of the Yatils, the principal cleric of the True Faith, was imposed upon to grant the status of "orem" to the pasha, meaning "one set apart." Few besides the pasha of Tusmit have ever held the status, though it has been granted to some sages and wizards over the years. The pasha became a servant of both the Exalted and the True Faith, and he thus held the loyalty of his obstinate subjects. Tusmit was able for many years to play off various domineering nations and parties against each other, while giving complete loyalty to none. Jadhim/orem , the last of the "set apart" pashas, was deposed by the charismatic young Faris, Muammar Qharan, nearly ten years ago. Most of the nation supported this action, thinking that Muammar would be more aggressive as pasha than his calculating predecessor had been. Muammar strongly allied Tusmit with Zeif, abandoning all claims to the rich holdings south of the Tuflik in favor of the sultanate. Jadhim/orem fled Sefmur for the court of the caliph, his oldest rival. He resides there now under house arrest, and Tusmit does not wish his return. As pasha, Muammar has been reasonably effective, though there is pressure on him to appear before the grand mufti if he wishes to retain his office. It is increasingly unlikely that he will ever do so, for the great cleric of the True Faith would doubtless judge him very harshly. So far, the alliance with Zeif has prevented any action by Ekbir, and the pasha has not had need of the forces of his northern nobles. The inhabitants of the Tuflik Valley are still quite pleased with his rule, despite earlier concerns about the growing influence of Zeif in the region. The current pasha seeks the return of state treasures stolen (and hidden) by his exiled predecessor. Rumors circulate of debauchery, graft and incompetence in the p previous pasha's court-and the current one as well. Many believe(with good reason) that Tusmit's capital is becoming overrun with criminals.

Geography

Tusmit is situated in the Baklunish Basin region of the Flanaess, to the west of the Yatil Mountains and Tusman Hills. It is adjoined by the Caliphate of Ekbir to the northwest, the Sultanate of Zeif to the west and south west, and Ket to the east and south. The Tuflik River forms the southern border of Tusmit, while the Blashikmund River separates Tusmit from Ekbir to the west and north. The landscape is not as gentle here as in Ekbir, but it is a fertile country.

People

The native folk of Tusmit are Baklunish with mixed Suel and Oeridian characteristics due to significant trade with the interior Flanaess.

Most of the northern interior is given to farming, and its people are generally uneducated.

Population

The population is a mixture of Human 79% (Bso), Dwarf 8% (mountain), Halfling 6%, Elf 3%, Gnome 2%, Half-elf 1%, and Half-orc 1%.

Religion

The worship of Al'Akbar, Istus, Geshtai, Mouqol, Xan Yae, and other Baklunish gods is common in Tusmit. The True Faith is dominant in the north, so lawlessness is not tolerated. Only those wishing to visit the grand mufti of the Yatils are known to travel here, for the arduous journey is begun from Tusmit north of the Tusman Hills. Traditionally, the pasha would make this trek at least once, to receive the blessing of the grand mufti that would assure the loyalty of the northern lords. The current pasha has chosen not to do this, nor has he acknowledged the caliph of Ekbir's spiritual authority, instead pledging his loyalty to the sultan of Zeif. So far, this tactic has been successful, but if new challenges arise that require the pasha to call upon the loyalties of his northern nobles, he will be hard pressed to win them.

Languages

Common, Ancient Baklunish, Dwarven, and Halfling are spoken in Tusmit.

Government

Tusmit is an independent feudal monarchy having only noble houses. Only the chosen monarch is considered royalty.

Turmist is ruled by His Exalted Splendor, the Pasha of Tusmit, Muammar Qharan.

Administrative divisions

The realm is divided into one capital emirate Sefmur, and eleven sheikdoms:

Executive branch

Legislative branch

Judicial branch

Heraldry

Economy

Most of the northern interior is given to farming. Along the Tuflik are the nation's larger cities, where nearly anything is available for the right price. Skilled artisans of all trades work in the cities of the Tuflik valley, and Tusmite weapons and armor are among the finest in all the Baklunish lands.

Resources

Foodstuffs, silver, and gold.

Currency

Minaret (pp), fountain (gp), fez (ep), hookah (sp), token (cp).

Transportation

Military

The nation's military consists mostly of medium cavalry, led by Farises by no means as noble as their counterparts in Ekbir. A force of heavy infantry is maintained by the pasha, augmented by mercenaries from the Tusman hill-tribes in time of war. In fact, mercenaries from all the surrounding nations can be found in southern Tusmit: Uli, Perrender, Paynims, even dwarves from the Yatils and Crystalmists are welcome. Along with warriors, mercenary thieves and assassins sell their services here, and almost as openly.

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.
The previous Living Greyhawk Triad web site for Tusmit can now be found at Greyhawk Online.

Bibliography

———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Collar of Tusmit Item Encyclopedia Magica - Volume I 326
Collar of Tusmit Item Greyhawk Adventures 78
Fez coin - Electrum pieces (Tusmit) Item Coin, Living Greyhawk Gazetteer 115
Flying Scimitar of Tusmit +3 Item Greyhawk Adventures 87
Fountain coin - Gold pieces (Tusmit) Item Coin, Living Greyhawk Gazetteer 115
Hookah - Silver pieces (Tusmit) Item Coin, Living Greyhawk Gazetteer 115
Minaret coin - Platinum pieces (Tusmit) Item Coin, Living Greyhawk Gazetteer 115
Token coin - Copper pieces (Tusmit) Item Coin, Living Greyhawk Gazetteer 115
Turbans of Tusmit Item Greyhawk Adventures 84
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), The City of Greyhawk: Folks, Feuds and Factions 67
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Dragon magazine #052 18, 19, 20
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Dragon magazine #057 13
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Dragon magazine #253 46
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Dragon magazine #306 95
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Dragon magazine #315 53, 54
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), From the Ashes: Atlas of the Flanaess 13, 17, 34, 40, 44, 56, 60
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), From the Ashes: Campaign Book 16, 74, 75
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), From the Ashes: References Card #2
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), From the Ashes: References Card #8
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Greyhawk Adventures 78, 84, 86, 87
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Greyhawk Wars: Adventurer's Book 15, 16, 30
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Ivid the Undying 83
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Living Greyhawk Gazetteer 42, 43, 67, 84, 115, 116, 129, 136, 137, 138, 142, 161, IBC
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Living Greyhawk Journal #0 3, 13
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Living Greyhawk Journal #1 4, 32
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Living Greyhawk Journal #3 10
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Living Greyhawk Journal #5 20, 21
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Night Arrant 307-309
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #03 9,11
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #06 21,28,29,33,36,40
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #15 16
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #18 10
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #19 8,17,26
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #21 11
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Oerth Journal #33 25
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Player's Guide to Greyhawk 6, 8, 15, 36, 46
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Sea of Death 6, 33, 38, 45, 48, 52
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), Saga of Old City 141
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), The Adventure Begins 6, 101, 103, 105
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), WG8 Fate of Istus 25
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), The World of Greyhawk Fantasy World Setting (Folio) IBC, 2, 7, 12, 14, 17, 19, 23, 24, 25
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), World of Greyhawk boxed set (1983) IC, 13, 28, 31, 38, 43, 51, 52, 54, 55, 60
Tusmit Kingdom (576 pop: 150000), (591 pop: 273000), World of Greyhawk boxed set (1983) 9, 11, 17, 31
Tusmit's Battle Crescent Item Greyhawk Adventures 86
Tusmit, Secession of Calendar Living Greyhawk Journal #5 21
Tusmite People Group People, Living Greyhawk Gazetteer 5
Tusmite People Group People, Oerth Journal #14 41
Tusmite People Group People, Sea of Death 33, 35