Dakon
| Dakon | |
|---|---|
![]() A dakon, as depicted in Living Greyhawk Journal #5 (2001). Art by Sam Wood. | |
| General information | |
| Size: | Usually lawful neutral |
| Type: | Humanoid |
| First appearance: | Fiend Folio (1981) |
Dakons are a race of intelligent apes.
Ecology
Dakons are traders and hunter/gatherers. Males hunt on foot or atop elephants using spears, javelins, blowguns, and clubs. Females and children forage for food and medicinal plants with armed male escorts. Dakons practice agriculture on a limited scale, preparing small plots for their individual needs. Dakons do not associate with less intelligent apes, but tolerate other intelligent ape species such as the grommans, and can be befriended by beings who follow their lawful customs. Humans, demihumans, and needlefolk are regarded neutrally. Qullans, tasloi, and yuan-ti are attacked on sight.
Environment
Dakons dwell in the Amedio Jungle. They build their homes in large trees but are equally able to build houses on stilts.
Typical physical characteristics
Dakons resemble apes with light-brown fur, green eyes, and black hands.
Alignment
Dakons are usually lawful neutral.
Society
Dakons have a tribal society led by an alpha male (called the ghana, or war chief) and female and their close family members. Dakons sometimes study arcane magic, and their leaders are often wizards.
Religion
Dakons believe in a spirit world in which fiends and their ancestors dwell. It is thought that the dakons worship deities such as Boccob and Obad-Hai, albeit under different names. Dakon shamans are known as sakirs. To become a sakir, a dakon must wander in the jungle for a year with no shelter but the trees, communing with the gods. A few during this period discover that power can be learned from demons; these become witch doctors, or zaras. Zaras remain hermits; most retain their alignments, but with difficulty. Some learn too quickly and become corrupted into chaos and evil.
Language
The Dakon language is largely based on hoots, grunts, finger and hand gestures, and body postures.
History
Dakons are almost certainly descended from the d'kana, a race of intelligent apes that controlled much of the Amedio Jungle over 2,000 years ago. Their civilization seems to have been destroyed by the invading Olman, causing them to retreat and become nomadic, near-civilized creatures.
Gallery
References
Notes
Citations
Bibliography
- Parenti, Nick. "The Ecology of the Dakon." Dragon #187. Lake Geneva, WI: TSR, 1992.
- Reynolds, Sean K. "Enchiridion of the Fiend-Sage (Fifth Report)." Living Greyhawk Journal #5. Renton, WA: Wizards of the Coast, 2001.
- ———. The Scarlet Brotherhood. Renton, WA: TSR, 1999.
- Turnbull, Don, ed. Fiend Folio. Lake Geneva, WI: TSR, 1981.
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Dakon {d'kana descendant} | Monster | Native of: Material Plane, | Fiend Folio, AD&D 1e | 22 |
| Dakon {d'kana descendant} | Monster | Native of: Material Plane, | Living Greyhawk Journal #5 | 25-26 |
| Dakon {d'kana descendant} | Monster | Native of: Material Plane, | The Scarlet Brotherhood | 64, 65, Map |
| Dakon {d'kana descendant} | Monster | Native of: Material Plane, | World of Greyhawk boxed set (1983) | 58 |
| Dakon {d'kana descendant} | Monster | Native of: Material Plane, | World of Greyhawk boxed set (1983) | 12 |
