Talk:Random encounter tables

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Trying new formatting

Hey, Nyssara Vexhallow, here's an example of what I have tried out for formatting the table you're presenting here. This is just a rough draft, trying out different options. And it's obvs only part of the table, not the whole thing.

One of the strenths of a format like this is that it give a Table of Contents for separate sections. The downfall of it is that this still needs some kind of context for it, like relating it to Animals or something, with a {{main|}} article link or something. —

Publications Featuring Encounter Tables for Greyhawk

Dungeon Master's Guide (1979)

(first edition) pp. 174-194[1]
Dungeon encounters
  • Dungeon Random Monster Level Determination Matrix
  • Monster Level II
  • ..
  • Monster Level X
    • Human Subtable
    • Character Subtable
    • Dragon Subtables (by monster level)
Underwaterencounters
  • Underwater encounters In Fresh Water (Shallow, Deep)
  • Underwater encounters In Salt Water (Shallow, Deep)
Astral and Ethereal encounters
  • Psychic Wind
  • Ether Cyclone
  • Astral Encounter Table
  • Ethereal Encounter Table
Psionic encounters
  • Psionic Encounter Table
  • Human Subtable Modifiers
Outdoor random monster encounters
  • Patrols (Inhabited Areas)
  • Outdoor Random Monster Encounter Tables
  • Arctic Conditions
  • Sub-Arctic Conditions
  • Temperate And Sub-Tropical Conditions, Uninhabited/Wilderness Areas
  • Subtables: Demi-Human, Dragon, Frog, Giant, Humanoid, Lycanthrope, Men, Snake, Sphinx, Spider, Undead
Dungeon Random Monster Tables
  • Monster Level I
  • ..
  • Monster Level X
Arctic Conditions
Sub-Arctic Conditions
Temperate And Sub-Tropical Conditions
  • Uninhabited/Wilderness Areas
    • Demi-Human Subtable
    • Dragon Subtable
    • Giant Subtable
    • Humanoid Subtable
    • Lycanthrope Subtable
    • Men Subtable
    • Snake Subtable
    • Sphinx Subtable
    • Spider Subtable
    • Undead Subtable
Temperate And Sub-Tropical Conditions
  • Inhabited And/or Patrolled Areas
Temperate Conditions
  • Farie and Sylvan Settings
Tropical And Near-Tropical Conditions
  • Uninhabited/Wilderness Areas
    • Sphinx Subtable
  • Astral & Ethereal Encounter Tables
  • Astral Encounter Table
  • Ethereal Encounter Table

World of Greyhawk Fantasy Game Setting (1983)

Glossography pp. 4-16[2] 576 CY

Tables according to political divisions:

  • Patrols Encounter Table Description of patrols or bodies of armed men
    • Elves, Knights
    • Elven Patrol
    • Hobgoblin Soldiery
    • Men, Characters
    • Men, Patrol, False
    • Men, Patrol, Heavy
    • Men, Patrol, Knights
    • Men, Patrol, Levies
    • Men, Patrol, Light
    • Men, Patrol, Medium
    • Men, Patrol, Slaver
    • Men, Patrol, Warband
    • Men, Raiders
    • Men, Rhennee
    • Men, Tribesmen
    • Men, Woodsmen
    • Orc Soldiery
    • Soldiery
  • Almor, Nyrond, The County And Duchy Of Urnst
  • Bandit Kingdoms, Hornet Society, Iuz, Rovers Of The Barrens
  • Bissel, Gran March, Keoland
  • Blackmoor
  • Bone March, The Pomarj
  • Celene, Highfolk
  • Dyvers, Greyhawk, Verbobonc
  • Ekbirm Tusmit, Zeif
  • Frost-, Ice- and Snow Barbarians
  • Furyondy, The Shield Lands, Veluna
  • Geoff, Sterich, The Yeomanry
  • Great Kingdom, See Of Medegia, North Province, South Province
  • Idee, Irongate/Onnwal
  • Ket, Perrenland
  • The Pale, Ratik, The Duchy Of Tenh
  • Plains Of The Paynims, Ull
  • Lordship Of The Isles, The Sea Barons
  • The Scarlet Brotherhood, Sunndi
  • Sea Princes
  • Spindrift Isles
  • Stonefist - Hold Of Stonehold, Tiger/Wolf Nomads
  • Ulek (County, Duchy, Principality)
  • Valley Of The Mage
  • Wild Coast

Tables according to geografical areas:

  • Forest, Jungles and Timberlands
    • Adri Forest, Grandwood Forest
    • Amedio Jungle, Hepmonaland
    • Axewood, Dreadwood, Menowood, Rieuwood, Silverwood
    • Bramblewood, Nutherwood, Phostwood, Udgru Forest
    • Burneal Forest
    • Celadon Forest, Fellreev Forest, Gamboge Forest
    • Dim Forest, Hornwood, Oytwood
    • Forlorn Forest, Hraak Forest, Sablewood, Spikey Forest
    • Gnarley Forest, Welkwood
    • Loftwood and Timberway Forest
    • Suss Forest, Tangles
    • Vesve Forest
  • Mountain Ranges
    • Barrier Peaks, Crystalmist Mountains, Jotens
    • Clatspur Range, Yatil Mountains
    • Corusk Mountains, Griff Mountains, Rakers
    • Hellfurnaces
    • Lortmil Mountains
    • Sulhaut Mountains, Ullsprue
  • Hills and Highlands
    • Arbor-Alz
    • Blemu Hills, Bluff Hills, Drachensgrab Hills, Howling Hills, Spine Ridge, Tors
    • Cairn Hills
    • Flinty Hills, Good Hills, Gull Cliffs, Headlands, Hollow Highlands, Iron Hills, Little Hills, Lorridges, Stark Mountains
    • Hestmark Highlands, Glorioles
    • Kron Hills
    • Sepia Uplands, Tusman Hills, Yecha Hills
  • Bodies of Water
    • Artonsamay, Nesser, Selintan, Velverdyva, Veng Rivers
    • Nyr Dyv, Quag Lake, Whyestil Lake
    • Salt-Water Seas, Bays
  • Wastelands
    • Bright Desert
    • Dry Steppes
    • Land Of Black Ice
    • Rift Canyon
    • Sea Of Dust
  • Marshes
    • Cold Marshes
    • Lone Heath
    • Vast Swamp

References

Notes

Citations

  1. Dungeon Masters Guide (1979), p.174-194.
  2. World of Greyhawk Fantasy Game Setting (1983), pp. 4-16, Glossography