 |
01 |
1986 Sep/Oct |
DARK TOWER OF CABILAR, THE |
AD&D 1E |
04-07 |
Michael Ashton and Lee Sperry |
Heroes must retrieve a crown from the underground tower of the dead wizard Cabilar. |
 |
01 |
1986 Sep/Oct |
ASSAULT ON EDDISTONE POINT |
AD&D 1E |
01-03 |
Patricia Nead Elrod |
The signal tower at Eddistone Point has been seized by bandits, and it's up to the heroes to recapture it. |
 |
01 |
1986 Sep/Oct |
GRAKHIRT'S LAIR |
AD&D 1E |
01-03 |
John Nephew |
Norkers threaten the town of Nolivari. The heroes must track down their leader, the illusionist/assassin Grakhirt, and thwart his plans of conquest. |
 |
01 |
1986 Sep/Oct |
ELVEN HOME, THE |
D&D |
01-03 |
Anne Gray McCready |
While traveling off-road through the wilderness, the characters happen upon a group of reclusive elves, a troublesome treant, and irksome stirges. |
 |
01 |
1986 Sep/Oct |
INTO THE FIRE |
AD&D 1E |
06-10 |
Grant & David Boucher |
While searching for a missing prince in the Western Mountains, the characters locate the mountaintop lair of a treasure-hungry red dragon. |
 |
01 |
1986 Sep/Oct |
GUARDIANS OF THE TOMB |
AD&D 1E |
03-05 |
Carl Smith |
The characters investigate a dilapidated shrine tucked away in the wilderness. |
 |
02 |
1986 Nov/Dec |
TITAN'S DREAM, THE |
AD&D 1E |
05-09 |
William 'Todo' Todorsky |
Worried about his daughter's pre-arranged marriage to vain Prince Talonbrook, King Aquinus sends to consult with the titan Andromidus, who is said to have oracular powers. |
 |
02 |
1986 Nov/Dec |
IN THE DWARVEN KING'S COURT |
AD&D 1E |
03-05 |
Willie Walsh |
A ceremonial sword is among several items stolen from the dwarven halls of Mount Diadem. |
 |
02 |
1986 Nov/Dec |
CAERMOR |
AD&D 1E |
02-04 |
Nigel D. Findley |
The village of Caermor is beset by evil. A secret coven of fiend-worshipers has summoned an extra-planar fiend to terrorize the community. |
 |
02 |
1986 Nov/Dec |
KEEP AT KORALGESH, THE |
D&D |
01-03 |
Robert B. Giacomozzi and Jonathan F. Simmons |
Characters set sail for the fabled coastal city of Koralgesh, laid to ruin more than six decades ago by the gods. |
 |
03 |
1987 Jan/Feb |
FALCON'S PEAK |
AD&D 1E |
01-03 |
David Howery |
The castle atop Falcon's Peak is rumored to be haunted. Instead of old ghosts, the heroes encounter a band of evil brigands and hobgoblins led by an evil magic-user. |
 |
03 |
1987 Jan/Feb |
BLOOD ON THE SNOW |
AD&D 1E |
03-07 |
Thomas M. Kane |
Shortly after arriving at the arctic town of Winterwolf, the characters join the local hunters on a seal-hunting expedition to protect them from a traitor in their midst. |
 |
03 |
1987 Jan/Feb |
DEADLY SEA, THE |
AD&D 1E |
04-07 |
Carol and Robert Pasnak |
Characters journey to a cliffside citadel to rescue a cleric and his family from the clutches of three dire criminals. The action then moves undersea, where the heroes confront a group of militant tritons. |
 |
03 |
1987 Jan/Feb |
BOOK WITH NO END, THE |
AD&D 1E |
08-12 |
Richard Emerich |
The characters are hired to retrieve a powerful artifact, the Book With No End, from the shattered tower of the dead wizard Magus. |
 |
04 |
1987 Mar/Apr |
KINGDOM IN THE SWAMP |
AD&D 1E |
06-09 |
John Nephew |
A halfling thief needs to help rescue his comrades from the clutches of a vampire. |
 |
04 |
1987 Mar/Apr |
ESCAPE FROM THE TOWER OF MIDNIGHT |
AD&D 1E |
02-04 |
Paul Kane |
The characters are captured by the Midnight Stalkers and locked away in their guild headquarters -- the dread Tower of Midnight. |
 |
04 |
1987 Mar/Apr |
FLUFFY GOES TO HECK |
AD&D 1E |
03-05 |
Rick Reid |
The farming town of Ealow has fallen prey to a strange curse and, more importantly, little dog Fluffy has gone missing! |
 |
05 |
1987 May/Jun |
ROTTING WILLOW, THE |
AD&D 1E |
07-09 |
Edward P. Bromley III |
Three boggarts terrorize the village of Rotting Willow. |
 |
05 |
1987 May/Jun |
LADY OF THE LAKE |
AD&D 1E |
01 |
Laura Ferguson |
A dying woman pleads for the characters to take her to mysterious Orb Lake. |
 |
05 |
1987 May/Jun |
STOLEN POWER, THE |
AD&D 1E |
01-03 |
Robert Kelk |
The evil cleric Hadonis has stolen a book of infinite spells from the clerics of Highland. Heroes must retrieve the tome from Hadonis' retreat. |
 |
05 |
1987 May/Jun |
KAPPA OF PACHEE BRIDGE, THE |
AD&D Greyhawk |
02-05 |
Jay Batista |
An evil monster lurks under the Pachee bridge, and the farmers need brave heroe to slay the fiend or drive it away. |
 |
05 |
1987 May/Jun |
TROUBLE WITH MYLVIN WIMBLY, THE |
D&D |
01-03 |
Andrew McCray |
A halfling fugitive needs the heroes' help to elude an evil magic-user and his orcish thugs. |
 |
05 |
1987 May/Jun |
EYES OF EVIL, THE |
AD&D 1E |
10+ |
Tom Hickerson |
Manticores and black-garbed brigands are terrorizing the town of Vynald. The townsfolk believe that even greater dangers lurk in a remote cave complex. |
 |
05 |
1987 May/Jun |
HIRWARD'S TASK |
AD&D 1E |
04-08 |
Rich Stump |
A loses control of his summoned air elemental and depends on heroes to deal with the problem. |
 |
06 |
1987 Jul/Aug |
AFTER THE STORM |
AD&D 1E |
08-10 |
Nick Kopsinis & Patrick Goshtigian |
A wereshark lurks in the waters of Bluewater Cove, guarding the treasures of a sunken pirate ship. |
 |
06 |
1987 Jul/Aug |
WHITE DEATH |
AD&D 1E |
04-07 |
Randy Maxwell |
The hunt for a predatory white dragon leads the characters into a deadly trap. |
 |
06 |
1987 Jul/Aug |
BRISTANAM'S CAIRN |
AD&D 1E |
08-12 |
John Nephew |
Characters explore the tomb of a death knight. |
 |
06 |
1987 Jul/Aug |
HOUSE OF THE BROTHERS, THE |
AD&D Greyhawk |
06-10 |
Mark R. Shipley |
Traveling through the wilderness, the characters stumble upon the caves of Erdol and Karzahk, a pair of fog giant brothers. |
 |
06 |
1987 Jul/Aug |
FORBIDDEN MOUNTAIN |
AD&D 1E |
06-08 |
Larry Church |
The characters travel to the Forbidden Mountain in search of treasure. |
 |
06 |
1987 Jul/Aug |
TORTLES OF THE PURPLE SAGE - PART 1 |
D&D |
04-10 |
Merle and Jackie Rasmussen |
The character's expedition to the Great Northway is interrupted by an encounter with Kallot, the tortle sage, who needs help escorting his brood safely to their ancestral hatching grounds. |
 |
07 |
1987 Sep/Oct |
NIGHTSHADE |
AD&D 1E |
01-03 |
Nigel D. Findley |
The characters are sent to pick up a 'medicine' concocted by the wizard Nightshade. |
 |
07 |
1987 Sep/Oct |
TORTLES OF THE PURPLE SAGE - PART 2 |
D&D |
04-10 |
Merle and Jackie Rasmussen |
This details the Richland Trading Post, a community and fortress on the edge of the wilderness, and three lost ruins in the Great Northway. |
 |
07 |
1987 Sep/Oct |
MATCHMAKERS, THE |
AD&D 1E |
01-03 |
Patricia Nead Elrod |
A sly nobleman asks the party to help him unite his friend, Richard Savelle, with his true love, the beautiful Elissa Holbin. |
 |
07 |
1987 Sep/Oct |
SAMURAI STEEL |
AD&D Greyhawk |
03-05 |
Daniel Salas |
A loyal samurai fears that his lord, Daimyo Shimada Oda, may have fallen under the spell of his concubine, Korihana. |
 |
07 |
1987 Sep/Oct |
JINGLING MORDO CIRCUS, THE |
AD&D 1E |
10+ |
Vic Broquard |
The circus has come to town, and people are vanishing. |
 |
08 |
1987 Nov/Dec |
MOUNTAIN SANCTUARY |
AD&D 1E |
01-03 |
John Nephew |
In this short sequel to Grakhirt's Lair (Issue 1), the heroes explore the sanctuary of an illusionist hoping to find answers to his disappearance. |
 |
08 |
1987 Nov/Dec |
FOR A LADY'S HONOR |
AD&D 1E |
04-07 |
Estes R. Hammons |
The PC thieves are hired by the Guildmaster of Ansbach to retrieve an 'item'. |
 |
08 |
1987 Nov/Dec |
IN DEFENSE OF THE LAW |
AD&D 1E |
07-10 |
Carl Sargent |
To save the town of Ranaan, characters must delve into a deep catacombs and protect the magical orb of law. |
 |
08 |
1987 Nov/Dec |
WOUNDED WORM, THE |
AD&D 1E |
04-08 |
Thomas M. Kane |
Sparock Peninsula is threatened by a maimed red dragon. |
 |
08 |
1987 Nov/Dec |
FLOWERS OF FLAME, THE |
AD&D Greyhawk |
05-08 |
Jay Batista |
Compelled by duty and loyalty, the characters partake in a quest to find the fabled flowers of flame, rumored to be located in a beautiful valley paradise. |
 |
09 |
1988 Jan/Feb |
LURKERS IN THE LIBRARY, THE |
AD&D 1E |
01-03 |
Patricia Nead Elrod |
Orcs have broken into the library at Ferrantio, and it's up to the heroes to solve the problem. |
 |
09 |
1988 Jan/Feb |
CRYPT OF ISTARIS, THE |
AD&D 1E |
03-05 |
Richard Fichera |
The characters must remove the magically-infused remains of a dead wizard and his medallion from a crypt. |
 |
09 |
1988 Jan/Feb |
DJINNI'S RING, THE |
D&D Solo |
03 |
Vince Garcia |
In DUNGEON's first solo, Moonstone the elf must free a djinni trapped inside a magical ring. |
 |
09 |
1988 Jan/Feb |
GOLDEN BOWL OF ASHU H'SAN, THE |
AD&D Greyhawk |
02-04 |
Rick Swan |
A mysterious blight plagues the village of Ashu H'San. Characters must solve a dispute among nature spirits to cure the draught. |
 |
09 |
1988 Jan/Feb |
GHOSTSHIP GAMBIT, THE |
D&D |
03-06 |
Randy Maxwell |
The characters hear rumors of a ghostship plaguing the port city of Koll. |
 |
09 |
1988 Jan/Feb |
PLIGHT OF CIRRIA, THE |
AD&D 1E |
08-12 |
Grant and David Bouncher |
Ezoran the arch-mage has kidnapped a cloud dragon's mate. Heroes are hired to free the dragon from the wizard's cloud fortress. |
 |
10 |
1988 Mar/Apr |
SHRINE OF ILSIDAHUR, THE |
AD&D Greyhawk |
03-06 |
John Nephew |
Heroes search for treasure in a remote jungle shrine dedicated to a forgotten tanar'ri lord. |
 |
10 |
1988 Mar/Apr |
ARTISAN'S TOMB, THE |
AD&D Greyhawk |
03-05 |
Matthew Maaske |
To free the spirit of a dead artisan, the characters must seek out and destroy the vase which contains his earthly remains. |
 |
10 |
1988 Mar/Apr |
THEY ALSO SERVE... |
AD&D 1E |
05-07 |
Robert Kelk |
The PCs are hired to retrieve a royal patent stolen by the thieves of Kingstown. |
 |
10 |
1988 Mar/Apr |
MONSTERQUEST |
AD&D 1E |
01-03 |
Vince Garcia |
DUNGEON's first for humanoid PCs has the characters searching for a magical drinking horn sought after by a local orc chieftain. |
 |
10 |
1988 Mar/Apr |
SECRETS OF THE TOWERS |
AD&D 1E |
01+ |
Larry Church |
The characters explore a tower and discover that it holds a magical portal leading to other similar towers scattered throughout the world. |
 |
10 |
1988 Mar/Apr |
THRESHOLD OF EVIL |
AD&D 1E |
14-18 |
Scott Bennie |
The village of Tharakil is beset by a strange menace. The villagers suspect that an immortal mage named Azurax Silverhawk may be responsible. |
 |
11 |
1988 May/Jun |
DARK CONVENTICLE, THE |
AD&D 1E |
08-12 |
Richard Emerich |
Zenobia, a merchant's daughter, has been kidnapped by an evil cult lurking in the Secauk Forest. |
 |
11 |
1988 May/Jun |
WOODEN MOUSE, THE |
AD&D 1E |
05-08 |
Roger Smith |
A single thief PC must undergo a dangerous test to gain admittance into the local thieves guild. |
 |
11 |
1988 May/Jun |
BLACK HEART OF ULOM, THE |
AD&D 1E |
05-08 |
Mark Keavney |
The forest of Ulom is cursed, and a black oak at the heart of Ulom seems to be the source. |
 |
11 |
1988 May/Jun |
WARDS OF WITCHING WAYS |
AD&D 1E |
03-05 |
Christopher Perkins |
The characters are shipwrecked on an island with a castle. Inside the castle, two evil mages gamble on the party's survival. |
 |
12 |
1988 Jul/Aug |
LIGHT OF LOST SOULS |
AD&D 1E |
02-04 |
Nigel D. Findley |
The heroes are lured to an old lighthouse by the spirit of the deceased lighthouse keeper. |
 |
12 |
1988 Jul/Aug |
SCEPTRE OF THE UNDERWORLD |
AD&D Solo |
12 |
James A. Jacobs |
A human fighter is hired to recover the sceptre of the underworld from an evil temple. |
 |
12 |
1988 Jul/Aug |
AT THE SPOTTLE PARLOR |
D&D |
02-04 |
Rick Swan |
The PCs are lured into a friendly game of spottle. |
 |
12 |
1988 Jul/Aug |
INTRIGUE IN THE DEPTHS |
AD&D 1E |
04-07 |
Michael Lach and Rocco Pisto |
The mages of Mishral need to find out why the aquatic elves have broken their trade treaty. |
 |
12 |
1988 Jul/Aug |
HUDDLE FARM |
AD&D 1E |
01-04 |
Willie Walsh |
The halflings of Huddle Hill have a little problem. |
 |
13 |
1988 Sep/Oct |
RUINS OF NOL-DAER, THE |
AD&D Greyhawk |
05-08 |
H.L. McCleskey |
The characters are lured to the ancient castle of Nol-Daer. |
 |
13 |
1988 Sep/Oct |
GOING ONCE...GOING TWICE |
AD&D 1E |
any |
Patricia Nead Elrod |
The mage Demetrius is selling all his old possessions, and the characters are welcome at the auction. |
 |
13 |
1988 Sep/Oct |
MOOR-TOMB MAP, THE |
AD&D 1E |
02-04 |
Jon Bailey |
The characters stop in the hamlet of Moorwall before setting out to find the tomb of the dead mage Dalvan Meir. |
 |
13 |
1988 Sep/Oct |
TREASURE VAULT OF KASIL, THE |
AD&D 1E |
05-07 |
Patrick Goshtigian & Nick Kopsinis |
Characters try to plunder a booby-trapped treasure vault sealed centuries ago by the wealthy Kasil family. |
 |
13 |
1988 Sep/Oct |
OF NESTS AND NATIONS |
D&D |
08-12 |
Randy Maxwell |
The city of Specularum is in an uproar, and the heroes must track down the sinister source of the evil and mayhem. |
 |
14 |
1988 Nov/Dec |
MASQUERAIDER |
AD&D Forgotten Realms |
02-05 |
Randy Maxwell |
The town of Tyrluk is beset by an unusual monster. |
 |
14 |
1988 Nov/Dec |
QUESTION OF BALANCE, A |
AD&D Forgotten Realms |
08-12 |
Nigel D. Findley |
The villagers of Havenmere have captured one demon, but another is on the loose! |
 |
14 |
1988 Nov/Dec |
STRANDED ON THE BARON'S ISLAND |
AD&D 1E |
04-06 |
Willie Walsh |
Stranded on Baron Ruga's island, heroes find sanctuary and trouble within the Baron's immense mansion. |
 |
14 |
1988 Nov/Dec |
MASTER OF PUPPETS |
AD&D 1E |
06-08 |
Carl Sargent |
The evil monk/illusionist Qhyjanoth has stolen a magical tome belonging to his rival, Aarhius. |
 |
14 |
1988 Nov/Dec |
PHANTASM CHASM |
AD&D 1E |
04-07 |
Erik Kjerland |
A pair of rogue illusionists use their magic and bugbear henchmen to trap the characters in a treacherous box canyon. |
 |
14 |
1988 Nov/Dec |
WERERATS OF RELFREN, THE |
D&D |
03-06 |
Grant Boucher and William K. Wenz |
Relfren hasn't been the same ever since that mysterious sideshow came to town. |
 |
15 |
1989 Jan/Feb |
WRECK OF THE SHINING STAR, THE |
AD&D 1E |
04-08 |
Richard W. Emerich |
Characters search a wrecked ship for survivors, but what they find is far more dangerous. |
 |
15 |
1989 Jan/Feb |
IN PURSUIT OF THE SLAYER |
D&D |
06-09 |
Carl Sargent |
A family is slaughtered by a man called the Slayer. |
 |
15 |
1989 Jan/Feb |
DRAGON'S GIFT, THE |
AD&D Greyhawk |
02-07 |
Thomas M. Kane |
A note delivered by a peculiar messenger entices the heroes to visit Waterfall Throne, the lair of a shen lung dragon named Sha Po-Ame. |
 |
15 |
1989 Jan/Feb |
GLASS HOUSE, THE |
AD&D Forgotten Realms |
04-06 |
Wolfgang Baur |
The heroes help a revenant free his lost love from the cold clutches of a frost giant. |
 |
15 |
1989 Jan/Feb |
ROARWATER CAVES |
AD&D 1E |
01-04 |
Willie Walsh |
The xvarts of Roarwater Caves are tired of their boorish, bugbear overlords. |
 |
15 |
1989 Jan/Feb |
ELEPHANTS' GRAVEYARD, THE |
AD&D Greyhawk |
05-07 |
David Howery |
Characters chase an ancient legend and a fortune in precious ivory. |
 |
16 |
1989 Mar/Apr |
PALACE IN THE SKY |
AD&D 1E |
07-10 |
Martin and John Szinger |
Mysterious raids and giant footprints lure the heroes to a monstrous castle in the clouds. |
 |
16 |
1989 Mar/Apr |
DWARVES OF WARKA, THE |
AD&D 1E |
03-06 |
Fran Hart |
Something evil lurks in the unexplored caves of Warka. |
 |
16 |
1989 Mar/Apr |
NECROPOLIS |
AD&D 1E |
02-04 |
Nigel D. Findley |
The dead are rising from the barrows south of Wargrave. |
 |
16 |
1989 Mar/Apr |
VESICANT |
AD&D 1E |
04-06 |
Randal S. Doering |
The pirates of Scrape have a deadly ally -- the dragon Vesicant -- and heroes must find the green wyrm's lair. |
 |
17 |
1989 May/Jun |
PIT, THE |
AD&D 1E |
03-05 |
Randal S. Doering |
Guided by an old map, the heroes enter the sealed lair of an evil cult which perished centuries ago. |
 |
17 |
1989 May/Jun |
HUNT IN GREAT ALLINDEL, THE |
AD&D 1E |
04-07 |
Richard W. Emerich |
Characters exploring the forest of Great Allindel help defend its native elven population from goblin marauders and their illithid master. |
 |
17 |
1989 May/Jun |
WAITING ROOM OF YEN-WANG-YEH, THE |
AD&D Greyhawk |
05-06 |
Greg Kramer |
Otomo Minbu, a respected samurai, has not returned from an expedition to recover the remains of daimyo Gosen Tadahiro. |
 |
17 |
1989 May/Jun |
OUT OF THE ASHES |
AD&D 1E |
08-12 |
Grant S. Boucher |
The red dragon Flame has returned and found himself a new lair -- a crystal citadel hovering above a sea of burning lava. |
 |
18 |
1989 Jul/Aug |
IRONGUARD |
AD&D Forgotten Realms |
01-03 |
Ed Greenwood |
Heroes must undo a curse by finding an ancient spell located in the tomb of Iyarim the wizard. |
 |
18 |
1989 Jul/Aug |
WHITELAKE MINE |
AD&D 2E |
02-04 |
Willie Walsh |
A gnome's underwater mining operation is thwarted by a giant pike and a clan of evil aquatic ogres. |
 |
18 |
1989 Jul/Aug |
TALLOW'S DEEP |
AD&D 2E |
04-07 |
Steve Gilbert and Bill Slavicsek |
Goblins have taken over the mines of Tallow's Deep. |
 |
18 |
1989 Jul/Aug |
CROCODILE TEARS |
AD&D Greyhawk |
04-06 |
Marcus Rowland |
No one knows what evil lurks within the abandoned village of Tijiki, but the heroes are about to find out. |
 |
18 |
1989 Jul/Aug |
CHADRANTHER'S BANE |
AD&D 2E |
04-06 |
Paul Hancock |
A visit to an abandoned wayhouse traps the heroes within the aura of Chadranther's bane, a magical orb which reduces the PCs to one-fiftieth their normal size. |
 |
19 |
1989 Sep/Oct |
BY THE WAYSIDE |
AD&D Greyhawk |
06-10 |
Tim Villademoros |
An evil alliance has formed in the Hool Marshes as a greenhag and a crimson death threaten the village of Bracken. |
 |
19 |
1989 Sep/Oct |
VANISHING VILLAGE, THE |
AD&D 2E |
05-08 |
Marcus L. Rowland |
While searching for a place to spend the night, the heroes stumble across a quaint little village not found on any map. |
 |
19 |
1989 Sep/Oct |
SERPENT'S TOOTH, THE |
AD&D Forgotten Realms |
03-06 |
Nigel D. Findley |
The party is hired to investigate the Serpent's Tooth, a dockside tavern with a seedy reputation, and spy on its owner. |
 |
19 |
1989 Sep/Oct |
ENCOUNTER IN THE WILDWOOD |
AD&D 2E |
02-04 |
Willie Walsh |
A trip through the woods pits the characters against a boggle and his strange group of cohorts. |
 |
19 |
1989 Sep/Oct |
HOUSE OF CARDS |
AD&D Forgotten Realms |
09-12 |
Randy Maxwell |
The heroes penetrate a dungeon complex beneath the city of Westgate, only to find its chambers protected by a sinister set of magical cards. |
 |
20 |
1989 Nov/Dec |
SHIP OF NIGHT, THE |
AD&D Forgotten Realms |
07-09 |
Wolfgang Baur |
Characters are hired to retrieve the plans for an engineering marvel constructed long ago in the dwarven caves of Hammerkeep. |
 |
20 |
1989 Nov/Dec |
WHITE FANG |
AD&D Solo |
10 |
Nigel D. Findley |
To get his hands on a vast treasure, Lykan the thief braves the dangers of White Fang, fighting off wolves and other fierce guardians. |
 |
20 |
1989 Nov/Dec |
PRIDE OF THE SKY |
D&D |
08-12 |
Randy Maxwell |
A magical airship transporting a wizard's treasure trove crashes in the Broken Lands after a dragon attack. |
 |
20 |
1989 Nov/Dec |
ANCIENT BLOOD |
AD&D 2E |
03-05 |
Grant and David Boucher |
Heroes must journey to Mok-Turoknin's ancestral keep and find some way to undo an evil curse which has brought the frost giant king back from the grave. |
 |
21 |
1990 Jan/Feb |
CAULDRON OF PLENTY, THE |
AD&D 2E |
02-04 |
Willie Walsh |
Dertol the druid hires the heroes to retrieve a magical cauldron from the lair of a verbeeg giant. |
 |
21 |
1990 Jan/Feb |
BANE OF ELFSWOOD, THE |
D&D |
15-18 |
Stephen J. Smith |
The elves are terrorized by the essence of an vengeful druid that possesses only plants and plant-like monsters. |
 |
21 |
1990 Jan/Feb |
JAMMIN' |
AD&D Spelljammer |
any |
James M. Ward |
The heroes find a galleon in the middle of a desolated valley, but how did it get there? |
 |
21 |
1990 Jan/Feb |
INCIDENT AT STRATHERN POINT |
AD&D 2E |
08-10 |
Matthew Maaske |
A warrior returns from the Abyss transformed into a bodak. |
 |
21 |
1990 Jan/Feb |
CHEST OF THE ALOEIDS, THE |
AD&D 2E |
06-08 |
Craig Barrett |
Characters intervene in the affairs of the Olympian gods by freeing Hermes, the son of Zeus, from his captors, the Aloeids. |
 |
22 |
1990 Mar/Apr |
DARK FOREST, THE |
AD&D 2E |
02-03 |
Dan Salas |
The heroes' task is twofold: help a caravan fend off a band of flind marauders, and help a sage retrieve some myconid spores. |
 |
22 |
1990 Mar/Apr |
LEOPARD MEN, THE |
AD&D 2E |
08-10 |
David Howery |
The natives want the heroes to retrieve their treasure from the Leopard Men's temple. |
 |
22 |
1990 Mar/Apr |
TOMB IT MAY CONCERN |
AD&D 2E |
04-06 |
Randy Maxwell |
A paladin awakens inside an underground tomb with no memory of where, or who, he is. |
 |
22 |
1990 Mar/Apr |
UNCHAINED! |
AD&D Dragonlance |
06-10 |
Bruce Norman |
A huge, metallic dragon escapes from Mount Nevermind and wreaks havoc. |
 |
22 |
1990 Mar/Apr |
RANK AMATEURS |
D&D |
01-03 |
John Terra |
Chief Mmm-Buh! has a glorious mission for the humanoid PCs: deliver a diplomatic pouch to the village of Trintan. |
 |
23 |
1990 May/Jun |
VINEYARD VALES, THE |
D&D |
02-04 |
Randy Maxwell |
The Vineyard Vales is plagued by giant locusts, and the farmers need help finding out what has caused these pests to swarm. |
 |
23 |
1990 May/Jun |
PYRAMID OF JENKEL, THE |
AD&D 2E |
08-10 |
Willie Walsh |
A terrible evil lurks in a secret dungeon complex beneath the village of Jenkel. |
 |
23 |
1990 May/Jun |
OLD SEA-DOG |
AD&D 2E |
02-05 |
Thomas M. Kane |
Sir Veneti's favorite mastiff has been kidnapped, and Veneti suspects that his chief rival at the Mastiff Duel, Sir Machi, is responsible. |
 |
23 |
1990 May/Jun |
DECEPTION PASS |
AD&D 2E |
07-09 |
Rich Stump |
Six ogre magi have taken up residence in Deception Pass, conspiring to overtake the civilized lands and rule their own domain. |
 |
24 |
1990 Jul/Aug |
IN THE DREAD OF NIGHT |
D&D |
01-03 |
Ann Dupuis |
The village of Sisak is beset by an evil mage and his orcish entourage. |
 |
24 |
1990 Jul/Aug |
HITCH IN TIME, A |
AD&D 2E |
07-10 |
Willie Walsh |
A booby-trapped tomb hides the secrets and treasures of a long-dead sage. |
 |
24 |
1990 Jul/Aug |
THUNDER UNDER NEEDLESPIRE |
AD&D 2E |
08-12 |
James Jacobs |
Earthquakes are threatening the subterranean lair of the svirfneblin, and heroes are needed to find the source of these tremors. |
 |
25 |
1990 Sep/Oct |
STANDING STONES OF SUNDOWN, THE |
AD&D 2E |
04-06 |
Paul May |
A wizard inadvertantly frees a trapped tanar'ri, unleashing it upon the village of Sundown. |
 |
25 |
1990 Sep/Oct |
HELLFIRE HOSTAGES |
Marvel Super Heroes |
any |
Allen Varney |
A strange gang of terrorists has seized the Hellfire Club Mansion in New York. |
 |
25 |
1990 Sep/Oct |
OF KINGS UNKNOWN |
AD&D 2E |
02-04 |
Randy Maxwell |
The characters set out in search of moonmelons, rare and unusual fruit with dubious magical properties. |
 |
25 |
1990 Sep/Oct |
HROTHGAR'S RESTING PLACE |
D&D |
04-07 |
Stephen J. Smith |
Guided by a wizard's treasure map, the heroes search for an intelligent sword in a remote cave. |
 |
25 |
1990 Sep/Oct |
ROSE FOR TALAKARA, A |
AD&D 2E |
08-12 |
Wolfgang Baur & Steven Kurtz |
The skeleton warrior Agrovale desires to free himself from the tyranny of his mistress, the sorceress Talakara. |
 |
26 |
1990 Nov/Dec |
INHERITANCE, THE |
AD&D Forgotten Realms |
01-03 |
Paul F. Culotta |
The heroes have just inherited a small keep. |
 |
26 |
1990 Nov/Dec |
OPERATION: FIRE SALE |
Top Secret/S.I. |
|
John Terra |
Agents working for the Intercontinental Commission on Investigation, Counterterrorism and Law Enforcement (ICICLE) are sent to a military base in West Germany to plug a security leak. |
 |
26 |
1990 Nov/Dec |
CARAVAN GUARDS |
D&D |
06-08 |
Stephen J. Smith |
The characters hitch up with a merchant caravan. |
 |
26 |
1990 Nov/Dec |
CURSE AND THE QUEST, THE |
AD&D 2E |
04-08 |
Craig Barrett & Christopher Kederich |
The heroes take an evil tome to the Vale of Yvvivor to destroy it in a place called the Focus. |
 |
26 |
1990 Nov/Dec |
NINE-TENTHS OF THE LAW |
AD&D 2E |
07-10 |
Willie Walsh |
A temple official in Wysos hires brave heroes to track down a werewolf named Nerick. |
 |
27 |
1991 Jan/Feb |
TARFIL'S TOMB |
D&D |
10-14 |
Charles J. Neverdowski |
Heroes must thwart an evil cleric's attempt to raise the ghost of a powerful spirit warrior. |
 |
27 |
1991 Jan/Feb |
JUGGERNAUT |
AD&D 2E |
04-07 |
Roger E. Moore |
Konkar the goblin sub-chief has a new toy. |
 |
27 |
1991 Jan/Feb |
COURIER SERVICE |
AD&D 2E |
03-06 |
Ted James Thomas Zuvich |
A noblewoman in the city of L'Trel needsrs to deliver her tax papers to Volkrad's capital city. |
 |
27 |
1991 Jan/Feb |
BRIDE FOR A FOX |
AD&D Greyhawk |
04-08 |
Craig Barrett |
The merchant Mah Tehwa repays a helpful yet self-serving hu hsien by offering his daughter's hand in marriage, but instead delivers a slave girl. |
 |
27 |
1991 Jan/Feb |
SCHOOL OF NEKROS, THE |
AD&D 2E |
06-12 |
Lisa Smedman |
Dead bodies are floating down the Sticks River, and the halflings of Willow Whisp know where they're coming from. |
 |
28 |
1991 Mar/Apr |
PIPES OF DOOM, THE |
AD&D Forgotten Realms |
06-10 |
Kristofer Wade |
The forces of Loudwater are preparing for war! An evil army marches toward the city, led by a lich with a fearsome weapon. |
 |
28 |
1991 Mar/Apr |
MANDEN'S MEATHOOKS |
D&D SideTrek |
04-06 |
Allen Varney |
The heroes are ambushed by Jask Manden and his gang of brigands. |
 |
28 |
1991 Mar/Apr |
SLEEPLESS |
AD&D 2E |
09-12 |
Michael Shel |
Draskilion the wizard is dead, but some old adversaries show up to collect on past debts. |
 |
28 |
1991 Mar/Apr |
NIGHT OF FEAR |
D&D |
01 |
Mark Lucas |
A mysterious killer threatens the inhabitants of Crellar's Trading Post. |
 |
28 |
1991 Mar/Apr |
VISITORS FROM ABOVE |
AD&D Spelljammer |
04-08 |
Shonn Everett |
Adventurers chase a falling star into the Neverwinter Wood, only to discover that the 'star' is really an illithid nautiloid crewed by pirates and an evil wizard. |
 |
29 |
1991 May/Jun |
NYMPH'S REWARD |
AD&D 2E |
04-06 |
Jeff L. Fairbourn |
An evil annis named Vexia tricks thers into undoing a curse cast upon her by the sea hag Magglerak and the greenhag Thessinthorn. |
 |
29 |
1991 May/Jun |
EX LIBRIS |
AD&D Forgotten Realms |
05-08 |
Randy Maxwell |
The PCs are hired by the Vault of Sages to find the ruins of an old library and recover any magical or sage-lore tomes found therein. |
 |
29 |
1991 May/Jun |
'TIL DEATH DO US PART |
AD&D Forgotten Realms |
08-10 |
J. Mark Bicking |
The heroes are searching for the fabled ruins of Myth Drannor when they stumble upon a ruined abbey haunted by Elorianne the banshee and Arandir the ghost. |
 |
29 |
1991 May/Jun |
MIGHTIER THAN THE SWORD |
AD&D 2E |
01-04 |
Willie Walsh |
Callery Frickard, a noted penmaker, has been murdered. |
 |
30 |
1991 Jul/Aug |
...AND A DOZEN EGGS |
AD&D Forgotten Realms |
01-03 |
Randy Maxwell |
Dinosaurs are growing in the sewers of Waterdeep. |
 |
30 |
1991 Jul/Aug |
ELMINSTER'S BACK DOOR |
AD&D Forgotten Realms |
any |
Ed Greenwood |
The heroes decide to visit Elminster the archmage and are promptly directed to enter via the 'back door'. |
 |
30 |
1991 Jul/Aug |
GHAZAL |
AD&D Greyhawk |
06-08 |
David Howery |
Heroes are needed to rescue prisoners from the mountaintop fortress of Ghazal. |
 |
30 |
1991 Jul/Aug |
WRASTLE WITH BERTRUM, A |
AD&D 2E |
02+ |
Willie Walsh |
Making a brief stop at the Rattlesnake Inn, the heroes become embroiled in a little 'friendly' competition with Uriah Alekeep's champion wrestler, Bertrum the troll. |
 |
30 |
1991 Jul/Aug |
THIONDAR'S LEGACY |
AD&D 2E |
08-12 |
Steven Kurtz |
The heroes explore the valley of the Ch'thar to retrieve an elven artifact called the Stone of Gul. |
 |
31 |
1991 Sep/Oct |
BEYOND THE GLITTERING VEIL |
AD&D 2E |
03-06 |
Steven Kurtz |
Heroes travel to a parallel dimension via a shimmering portal and find a desolated alien city created by the Mystics, a race of psionicists. |
 |
31 |
1991 Sep/Oct |
TELAR IN NORBIA |
AD&D 2E |
06-08 |
Willie Walsh |
The ruins of Telar have risen above the sands, and a terrible evil threatens to enslave the desert tribes of Norbia. |
 |
31 |
1991 Sep/Oct |
LOCAL LEGEND, A |
AD&D 2E |
01-02 |
Greg Rick and Brad Schell |
A winged spectre threatens the peaceful village of Trellmont. |
 |
31 |
1991 Sep/Oct |
BANE OF THE SHADOWBORN |
AD&D Ravenloft |
06-09 |
William W. Connors |
Characters find themselves trapped in a Ravenloft domain ruled by an evil, intelligent sword. |
 |
32 |
1991 Nov/Dec |
WAYWARD WOOD, THE |
AD&D 2E |
06-09 |
Leonard Wilson |
The heroes are asked to keep Dunsinane safe from the 'stampede' of Burnham Wood. |
 |
32 |
1991 Nov/Dec |
HERMES' BRIDGE |
AD&D 2E |
07-10 |
Timothy Leech |
A stone causeway proves a challenge as the heroes face a greedy troll and a stone golem. |
 |
32 |
1991 Nov/Dec |
CHANGELING |
AD&D SideTrek |
08-10 |
R. Nathaniel Waldbauer |
The villagers of Fiddler's Pass believe that a white dragon is residing within miles of the village. However, there's more to this dragon than meets the eye. |
 |
32 |
1991 Nov/Dec |
PEARLMAN'S CURIOSITY |
AD&D 2E |
01-04 |
Willie Walsh |
Peculiar things are happening in the town of Grinley Crossing. |
 |
32 |
1991 Nov/Dec |
IS THERE AN ELF IN THE HOUSE? |
AD&D 2E |
03-05 |
Rafael Fay & Dan DeFazio |
A cursed sorceress and her margoyle henchmen infiltrate Faustmann Manor. |
 |
32 |
1991 Nov/Dec |
GHOST DANCE |
AD&D Greyhawk |
04-07 |
David Howery |
The nomadic Rovers are seeking to reclaim land stolen from them by the Horned Society. |
 |
33 |
1992 Jan/Feb |
THAT ISLAND CHARM |
AD&D 2E |
07-12 |
M.S. Rooney, Patrick Carpenter and Greg Gliedman |
A sea voyage brings the party to an island occupied by a tribe of ogres, but the greater danger lurks in the waters. |
 |
33 |
1992 Jan/Feb |
SIEGE OF KRATYS FREEHOLD, THE |
AD&D 2E |
01-04 |
Ted James Thomas Zuvich |
The characters help Tarran Kratys and his family defend their home from an army of orcs. |
 |
33 |
1992 Jan/Feb |
DARK DAYS IN WELLDALE |
AD&D 2E |
03-05 |
J. Mark Bicking |
The halfling village of Welldale is troubled by a crystal drake and a cursed well infested with evil meenlocks. |
 |
33 |
1992 Jan/Feb |
ALICORN |
AD&D 2E |
01-02 |
David Howery |
The horn of a wounded unicorn may be the only thing that saves a cursed goblin warchief, and the heroes are the only ones who can save the unicorn from the goblins. |
 |
33 |
1992 Jan/Feb |
MAD GYOJI |
AD&D Greyhawk |
07-10 |
Colin Sullivan |
When a strange illness threatens the life of Ise-Ko's governing myoshu, heroes must track down the evil hengeyokai wizard responsible for the cursed affliction. |
 |
34 |
1992 Mar/Apr |
EUPHORIA HORRORS |
AD&D Forgotten Realms |
01-02 |
Alan Grimes |
A young boy's friend has been captured by a tribe of vicious tasloi. |
 |
34 |
1992 Mar/Apr |
ISLE OF THE ABBEY |
D&D |
01-03 |
Randy Maxwell |
The local mariner's guild wants to build a lighthouse on an island once populated by pirates and evil cultists. |
 |
34 |
1992 Mar/Apr |
LADY ROSE, THE |
AD&D 2E |
08-11 |
Steven Kurtz |
A foreign warship has been threatening towns along the coastline. |
 |
34 |
1992 Mar/Apr |
ON WINGS OF DARKNESS |
AD&D Forgotten Realms |
05-08 |
Craig H. Barrett |
Strange flying predators are feeding on Raisa Enshada's sheep. |
 |
35 |
1992 May/Jun |
TWILIGHT'S LAST GLEAMING |
AD&D 2E |
08-10 |
James Jacobs |
Strange monsters are lurking in the shadows of Twilight Gap, threatening the merchant caravans which travel between Magnmoor and Derapis. |
 |
35 |
1992 May/Jun |
YEAR OF PRIEST'S DEFIANCE, THE |
AD&D Dark Sun |
03-05 |
Allen Varney with Rick Swan |
In the barren wastes of Athas, an ancient ruin is uncovered by a sandstorm. |
 |
35 |
1992 May/Jun |
WHALE, THE |
AD&D SideTrek |
01-03 |
Wolfgang Baur |
A whale has beached on the shore near two rival steadings. Both clans want the whale for its fat and oil, but neither side is willing to share. |
 |
35 |
1992 May/Jun |
GREEN LADY'S SORROW |
AD&D 2E |
05-08 |
Joseph P. O'Neil |
The green dragon Pzyruxal needs someone to retrieve her eggs from a deep crevice, or she'll lay waste to the countryside. |
 |
35 |
1992 May/Jun |
GHOST OF MISTMOOR, THE |
AD&D 2E |
03-06 |
Leonard Wilson |
Lord Blaine has inherited Mistmoor Manor, but he needs help recovering his family's wealth. |
 |
36 |
1992 Jul/Aug |
ASFLAG'S UNINTENTIONAL EMPORIUM |
AD&D 2E |
03-07 |
Willie Walsh |
The dead wizard Asflag's possessions are sought after by rival mages living in Serin. |
 |
36 |
1992 Jul/Aug |
GRANITE MOUNTAIN PRISON |
AD&D 2E |
04-06 |
Roger Baker |
No one has ever escaped from the wheel-shaped prison under Granite Mountain, until now. |
 |
36 |
1992 Jul/Aug |
SEA OF SORROW, THE |
AD&D Spelljammer |
07-09 |
Steven Kurtz |
Countless spelljamming vessels have been lost in Pirtelspace's deadly sargasso, lured to their destruction by a phantom ship. |
 |
37 |
1992 Sep/Oct |
SERPENTS OF THE SANDS |
AD&D 2E |
06-10 |
John Di Cicco |
The characters track three yaun-ti criminals across the Averi Desert to the underground lair of Yith'sehta, a medusa/yuan-ti crossbreed. |
 |
37 |
1992 Sep/Oct |
WIZARD'S FATE, A |
AD&D Forgotten Realms |
01-03 |
Christopher Perkins |
A wizard finds true love and gives up his evil ways, but his imp familiar has other plans. |
 |
37 |
1992 Sep/Oct |
WHITE BOAR OF KILFAY, THE |
AD&D 2E |
03-07 |
Willie Walsh |
The characters hunt a mythical beast in the forest of Kilfay. |
 |
37 |
1992 Sep/Oct |
MUD SORCERER'S TOMB, THE |
AD&D 2E |
10-14 |
Mike Shel |
Characters enter the mammoth subterranean tomb of the mud sorcerer Tzolo. |
 |
38 |
1992 Nov/Dec |
BLIGHT ON THE LAND, A |
AD&D Forgotten Realms |
08-12 |
Richard Green |
Lord Hhune is running the city of Ithmong into the ground, using a wizard to populate the lands around the city with fearsome monsters. |
 |
38 |
1992 Nov/Dec |
THINGS THAT GO BUMP IN THE NIGHT |
AD&D 2E |
03-06 |
Rich Stump |
The sylvan forest of Brettonwood is haunted, or so its inhabitants think! PANDORA'S APPRENTICE |
 |
38 |
1992 Nov/Dec |
HORROR'S HARVEST |
AD&D Ravenloft |
02-04 |
Christopher Perkins |
A mysterious comet falls from the sky, forever changing the people of Delmunster. |
 |
39 |
1993 Jan/Feb |
BELOW VULTURE POINT |
AD&D Forgotten Realms |
00-01 |
Jeff Fairbourn |
A tribe of kobolds led by a vicious urd named Dorug are troubling caravans passing beneath Vulture Point. |
 |
39 |
1993 Jan/Feb |
FLOWFIRE |
AD&D Spelljammer |
05-09 |
Steven Kurtz |
This series of mini-adventures lets spelljamming heroes inspect a derelict ship, rescue a frozen thief, avert a cloud of flow barnacles, confront space pirates, and dodge a herd of kindori space-whales. |
 |
39 |
1993 Jan/Feb |
LAST OF THE IRON HOUSE |
AD&D 2E |
02-04 |
Jasper Jones |
A dwarven imposter is defaming the beloved patriarch of Mirago. |
 |
39 |
1993 Jan/Feb |
FOUNTAIN OF HEALTH, THE |
D&D |
01 |
Ann Dupuis |
The characters explore a ruined temple containing a fountain with legendary healing powers. |
 |
39 |
1993 Jan/Feb |
FIRE GIANT'S DAUGHTER, THE |
AD&D 2E |
08-10 |
Wolfgang Baur |
Ingrid the fire giant wants to be free of her father, Starkad, but powerful rune magic keeps his daughter from leaving the hearth. |
 |
39 |
1993 Jan/Feb |
ULRICH MONASTERY, THE |
AD&D 2E |
05-06 |
Peter Aberg |
A cleric visiting the remote Ulrich Monastery finds the structure strangely abandoned. |
 |
39 |
1993 Jan/Feb |
LEGERDEMAIN |
AD&D 2E |
04-07 |
Matthew Schutt |
An urban theatre becomes the site of danger and intrigue as characters join the cast and crew to thwart an assassination scheme. |
 |
40 |
1993 Mar/Apr |
SONG OF THE FENS |
AD&D 2E |
01-03 |
J. Bradley Schell |
An innkeeper's daughter refuses to marry a vain nobleman. Instead, she falls for a mysterious love who sings to her from the marsh. |
 |
40 |
1993 Mar/Apr |
KHAMSA'S FOLLY |
AD&D 2E |
04-06 |
J. Mark Bicking |
The voice of a dead pharaoh speaks to the heroes in their dreams, imploring them to undo a terrible curse afflicting his nation. |
 |
40 |
1993 Mar/Apr |
AERIE BORNE |
AD&D 2E |
04-06 |
Cal Rea & Greg Rick |
An evil mage tricks a party ofrs into stealing some giant eagle eggs. |
 |
40 |
1993 Mar/Apr |
DRAVEN DEEPS' MENACE, THE |
AD&D Dragonlance |
03-06 |
Jeff Fairbourn |
Koalinth are threatening the seaways north of the city of Palanthas, and Lord Jostin has been authorized to hirers to remove the threat. |
 |
41 |
1993 May/Jun |
DEADLY TREASURE |
AD&D 2E |
10+ |
Coby Hedberg |
A dead wizard daresrs to plunder his tomb. |
 |
41 |
1993 May/Jun |
WAY WITH WORDS, A |
D&D |
01-03 |
Teeuwynn Woodruff & Tim Beach |
Harfur Glumtoes' book of love poetry has been stolen by a female bard named Rhiannon. |
 |
41 |
1993 May/Jun |
MAMMOTH PROBLEMS |
AD&D Spelljammer |
08-10 |
Lawrence M. Kapture |
Heroes are lured aboard a derelict ogre mammoth drifting through Wildspace. |
 |
41 |
1993 May/Jun |
HOPEFUL DAWN |
AD&D Greyhawk |
03-06 |
Gary Lai |
A local thieves' guild capitalizes on old superstitions to terrorize the city of Veluna. |
 |
41 |
1993 May/Jun |
OLD MAN KATAN AND THE INCREDIBLE, EDIBLE, DANCING MUSHROOM BAND |
AD&D 2E |
01-06 |
Ted James Thomas Zuvich |
Old Man Katan is plagued by campestris and a giant crocodile nemesis. |
 |
42 |
1993 Jul/Aug |
WHISTLEDOWN'S MANTRAP |
AD&D SideTrek |
03-04 |
J. Bradley Schell |
A dryad employs an unusual trap to snare her elusive, would-be companions. |
 |
42 |
1993 Jul/Aug |
LADY OF THE MISTS, THE |
AD&D 2E |
06-08 |
Peter Aberg |
The heroes pursue a criminal to the remote village of Avenia, and from there to the haunted island of the Lady of the Mists. |
 |
42 |
1993 Jul/Aug |
RANSOM |
D&D |
03-05 |
David Howery |
Bandits kidnap the son of Sir Reynald, but Reynald is unwilling to pay a king's ransom for his son's return. |
 |
42 |
1993 Jul/Aug |
LEGACY OF THE LIOSALFAR |
AD&D 2E |
01 |
Chris Hind |
Werthan the miller has gone missing, and a band of novicers take it upon themselves to find him in the Faerie Realm. |
 |
42 |
1993 Jul/Aug |
PRICE OF REVENGE, THE |
AD&D Ravenloft |
04-06 |
Steve Kurtz |
A Vistani witch curses the vampires who turned her daughter Eliza into a creature of the night. |
 |
43 |
1993 Sep/Oct |
JACOB'S WELL |
AD&D 2E |
02-04 |
Randy Maxwell |
The trading post of Jacob's Well has become the hunting ground for a baby red slaad. |
 |
43 |
1993 Sep/Oct |
MOVING DAY |
AD&D 2E |
03-05 |
Roger Baker |
Adventurers are needed to escort an elemental-driven flatboat safely through the Zvern Passageway to its destination beyond the mountains. |
 |
43 |
1993 Sep/Oct |
MAYHEM AT MIDNIGHT |
AD&D Dragonlance |
04-07 |
Trae Stratton |
As night begins to fall, the heroes search for a campsite in the woods, not to far from a patch of shimmerweed and a gargantuan wyndlass. |
 |
43 |
1993 Sep/Oct |
KING OLEG'S DILEMMA |
AD&D 2E |
01-04 |
Lee Shepherd |
King Oleg is concerned about the gnolls who are raiding the outlying farms of his kingdom. |
 |
43 |
1993 Sep/Oct |
INTO THE SILVER REALM |
AD&D Forgotten Realms |
08-12 |
Steve Kurtz |
A dragon-slaying mission to Mount Cinderspire embroils the PCs in a githyanki scheme to seize control of the Northlands. |
 |
44 |
1993 Nov/Dec |
HOT DAY IN L'TREL, A |
AD&D 2E |
01-03 |
Ted James Thomas Zuvich |
Fires ravage the city of L'Trel, and characters are drafted by the local militia to help put out the flames. |
 |
44 |
1993 Nov/Dec |
HAND OF AL-DJAMAL, THE |
D&D |
09-12 |
Stephen J. Smith |
The spirit of a dead thief takes the form of a disembodied hand and haunts the Valkner's Museum of Worldly Wonders. |
 |
44 |
1993 Nov/Dec |
RAIDERS OF THE CHANTH |
AD&D Dark Sun |
03-05 |
Randy Maxwell |
A magically-constructed living brain called the Chanth uses its psionic powers to subvert the creatures of Big Fork Island. |
 |
44 |
1993 Nov/Dec |
TRAIN OF EVENTS |
AD&D 2E |
06-10 |
Timothy Ide |
An underground dwarven railroad and mining operation is threatened by an allied band of derro and duergar. |
 |
45 |
1994 Jan/Feb |
ARTIST'S ERRAND, AN |
AD&D Spelljammer |
06-08 |
Steve Kurtz |
A reigar hires the heroes to retrieve a necklace from a drow pirate named Tanthalyn Rrostar. |
 |
45 |
1994 Jan/Feb |
ALL THINGS NICE |
AD&D SideTrek |
02-04 |
John Baichtal |
Four merchants try to pawn their wares when the heroes arrive in their little camp. |
 |
45 |
1994 Jan/Feb |
RUDWILLA'S STEW |
AD&D 2E |
01-02 |
Christopher Perkins |
The bugbears are threatening to attack the Duchy of Mulcrow unless the PCs can deliver a pot of Rudwilla's stew to the bugbear chieftain. |
 |
45 |
1994 Jan/Feb |
GRITZEL'S GUIDANCE |
AD&D SideTrek |
09+ |
J. Bradley Schell |
Gritzel the illusionist offers his services as a seer, providing the adventuring hero with insights into his future for a modest fee. |
 |
45 |
1994 Jan/Feb |
PRISM KEEP |
AD&D 2E |
06-08 |
Rich Baker |
Heroes are lured to a flying crystal castle seized by an evil sorceress and her tanar'ri henchman. |
 |
46 |
1994 Mar/Apr |
DOVEDALE |
D&D |
01-03 |
Ted James Thomas Zuvich |
The farmers of Ashbourne are offering 100 gp to anyone who forces the goblins to stop blocking the river. |
 |
46 |
1994 Mar/Apr |
FLOATING ROCK |
AD&D SideTrek |
05-09 |
Steve Kurtz |
Bugbear pirates calling themselves the Floating Rock tribe are threatening vessels which pass too close to their uncharted 'island'. |
 |
46 |
1994 Mar/Apr |
GOBLIN FEVER |
AD&D 2E |
03-05 |
Randy Maxwell |
The city of Waen Fawr is plagued with goblin fever, a mind-affecting illness that has thrown the once-peaceful city into chaos. |
 |
46 |
1994 Mar/Apr |
IRON ORB OF THE DUERGAR, THE |
AD&D 2E |
11-15 |
Peter Aberg |
Ulvmard, the Northman priest, has found a terrible artifact. |
 |
47 |
1994 May/Jun |
SHADES OF DARKNESS |
AD&D 2E |
04-06 |
David C. Wright |
Dwarves are accused of attacking Lord Baylon's manor when, in fact, Lord Baylon's house is threatened by something far more menacing. |
 |
47 |
1994 May/Jun |
QUELKIN'S QUANDARY |
AD&D 2E |
03-05 |
Christopher Perkins |
A wizard with a shady reputation needs the party's help to rid his manor of some uninvited guests. |
 |
47 |
1994 May/Jun |
WHEN THE LIGHT GOES OUT |
AD&D 2E |
01 |
Steve Loken |
The remote island of Gunhorm becomes the site of and intrigue as a lone priest tries to determine whether or not the island lighthouse is haunted. |
 |
47 |
1994 May/Jun |
FRAGGART'S CONTRAPTION |
AD&D 2E |
01-02 |
Willie Walsh |
A group of bandits led by a half-ogre named Mogun have kidnapped a brilliant and industrious gnome named Fraggart and are holding him for ransom. |
 |
47 |
1994 May/Jun |
ASSASSIN WITHIN, THE |
AD&D Al-Qadim |
03-05 |
Paul Culotta |
Professor Hakim's teachings have offended the Al-Badia. |
 |
48 |
1994 Jul/Aug |
TO BITE THE MOON |
AD&D 2E |
04-07 |
Lisa Smedman |
A magical mishap polymorphs the heroes into gnolls. |
 |
48 |
1994 Jul/Aug |
ORACLE AT SUMBAR, THE |
AD&D 2E |
04-06 |
Paul Culotta |
To help a widow pay off her son's gambling debts, heroes search the Pirate Isles for a magical well that will guide them to treasure. |
 |
48 |
1994 Jul/Aug |
THEM APPLES |
D&D |
01-03 |
Christopher Perkins |
The halflings' apple trees are suffering from a strange ailment, and only the druids' potions can save them. |
 |
48 |
1994 Jul/Aug |
MELODY |
AD&D 2E |
06-08 |
Leonard and Ann Wilson |
Trapped inside a ruined tower, guarded by ettins and orogs, is a mystical and majestic eoshee-harpy named Melody. |
 |
48 |
1994 Jul/Aug |
SLEEPING DRAGON |
AD&D Council of Wyrms |
|
Bill Slavicsek |
The silver dragon Agoron Cloudwalker and his humanoid companion Larala protect Silver Island from the evil dracolich Infernis. |
 |
48 |
1994 Jul/Aug |
HONOR LOST, HONOR REGAINED |
AD&D 2E |
04-06 |
Paul Hamilton Beattie, Jr. |
Adventurers help a fallen paladin named Edgar regain his lost honor by accompanying him to the lair of a drider. |
 |
49 |
1994 Sep/Oct |
DARK PLACE, THE |
AD&D 2E |
05-07 |
Lee Shepherd |
A yugoloth has driven away the residents of a small coastal town. |
 |
49 |
1994 Sep/Oct |
LENNY O'BRIEN'S POT O' GOLD |
AD&D 2E |
03-06 |
J. Lee Cunningham |
A leprechaun leads the party on a merry chase through Willow Wood, hoping they can help him retrieve his precious pot of gold. |
 |
49 |
1994 Sep/Oct |
NORTH OF NARBOREL |
AD&D 2E |
04-07 |
Chris Perkins & Bob Waldbauer |
Pirates are plying the coastal waters, but they're not alone. |
 |
49 |
1994 Sep/Oct |
HAIR TODAY, GONE TOMORROW |
AD&D SideTrek |
01 |
J. Bradley Schell |
The conjurer Cervate, cornered by thieves, uses a monster summoning spell to summon a hero to his defense. |
 |
49 |
1994 Sep/Oct |
CASTLE OF THE BLIND SUN |
AD&D 2E |
10-15 |
Paul and Shari Culotta and Todd Baughman |
An evil charlatan named Octavia seduces the blind bard Gangwolf, murders him, and takes credit for writing his beautiful songs. |
 |
50 |
1994 Nov/Dec |
VAKA'S CURSE, THE |
AD&D 2E |
02-04 |
Ted James Thomas Zuvich |
A vengeful undead monster is lurking aboard the merchant cog Vaka, preying on the members of its crew. |
 |
50 |
1994 Nov/Dec |
BACK TO THE BEACH |
AD&D 2E |
01-02 |
Willie Walsh |
A minor misunderstanding pits a peaceful clan of crabmen against the Out-of-Shell people. |
 |
50 |
1994 Nov/Dec |
OBJECT OF DESIRE, THE |
D&D |
05-08 |
Gary O'Connell & Lucya Szachnowski |
A desert princess is kidnapped by a love-struck beholder. |
 |
50 |
1994 Nov/Dec |
FELKOVIC'S CAT |
AD&D Ravenloft |
06-09 |
Paul Culotta |
To escape the domain of Valachan characters must destroy its evil overlord, the vampiric werepanther Baron Urik von Kharkov. |
 |
51 |
1995 Jan/Feb |
NBOD'S ROOM |
AD&D 2E |
04-05 |
Jeff Crook |
A room at the local inn is haunted by the spirit of Nbod, a sea captain who guards three secret teleportals hidden in the chamber itself. |
 |
51 |
1995 Jan/Feb |
AILAMERE'S LAIR |
AD&D 2E |
06-09 |
Steve Fetsch |
The heroes are hired to collect information on a strange and reclusive prismatic dragon. |
 |
51 |
1995 Jan/Feb |
BANDITS OF BUNGLEWOOD, THE |
AD&D 2E |
01-03 |
Christopher Perkins |
Mysterious bandits are attacking travellers on the road between Stelwerd and Whitebirch. |
 |
51 |
1995 Jan/Feb |
LAST OASIS, THE |
AD&D Al-Qadim |
01-04 |
Peter Aberg |
Characters enter the desert and are caught in a vicious sandstorm. |
 |
52 |
1995 Mar/Apr |
SPIRITS OF THE TEMPEST |
AD&D 2E |
09-10 |
Michael Selinker |
A magical storm shipwrecks the crew of the Donna Milano. |
 |
52 |
1995 Mar/Apr |
WELCOME TO THE KRYPTHOME |
AD&D Forgotten Realms |
01-03 |
Samuel Heath |
Three anxious dwarves need the party's help to free their comrade from a mine. |
 |
52 |
1995 Mar/Apr |
HURLY-BURLY BROTHERS, THE |
AD&D 2E |
03-05 |
Kevin Wilson |
A giant roc snatches one of the heroes and drops him into a specially-prepared trap prepared by two ogre brothers named Hurly and Burly. |
 |
52 |
1995 Mar/Apr |
MY LADY'S MIRROR |
AD&D 2E |
06-08 |
Christopher Perkins |
Lady Avacia Freitstein has left her castle in the care of her servants. |
 |
52 |
1995 Mar/Apr |
LAUGHING MAN |
AD&D Ravenloft |
05-09 |
Paul Culotta |
A stranger tries to pawn off a cursed magical dagger, thrusting the heroes into a strange cat-and-mouse game between two rival ghosts. |
 |
53 |
1995 May/Jun |
SPELLBOOK MASQUERADE |
AD&D 2E |
03-05 |
J. Lee Cunningham |
A book merchant hires a wizard to retrieve a magical tome from the home of a scheming sorceress named Kelsey Kincaid. |
 |
53 |
1995 May/Jun |
CLARSHH'S SEPULCHRE |
AD&D 2E |
01 |
Willie Walsh |
The characters are hired by Sereen the arcane to explore a ruined town and locate a priest's secret sepulchre. |
 |
53 |
1995 May/Jun |
SERENADE BEFORE SUPPER, A |
AD&D Greyhawk |
03-05 |
Andrew Veen |
A stop at the Wayfarer's Rest Inn turns deadly when the resident bard reveals himself to be a wolfwere. |
 |
53 |
1995 May/Jun |
ELEXA'S ENDEAVOR |
D&D |
04-07 |
Christopher Perkins |
Bandits seize Justheart Castle and erect an impenetrable shield around the structure. To liberate the castle, heroes must first get past the magical shield. |
 |
53 |
1995 May/Jun |
STEELHEART |
AD&D Forgotten Realms |
07-09 |
Paul F. Culotta |
To avenge the death of her parents, a juvenile steel dragon takes on the Zhentarim and the Cult of the Dragon. |
 |
54 |
1995 Jul/Aug |
UNHALLOWED GROUND |
AD&D 2E |
02-04 |
Dan DeFazio |
The monks of Montelegro are being murdered one by one, but the identity of the killer remains a mystery. |
 |
54 |
1995 Jul/Aug |
FIENDS OF TETHYR, THE |
AD&D Forgotten Realms |
06-08 |
David Howery |
The town of Velen is threatened by monsters. |
 |
54 |
1995 Jul/Aug |
WITCH'S FIDDLE, THE |
AD&D 2E |
02-05 |
Paul F. Culotta |
Marna the witch clubs Smiggy the satyr and steals his wooden fiddle. |
 |
54 |
1995 Jul/Aug |
REDCAP'S RAMPAGE |
D&D |
01-03 |
Christopher Perkins |
An invisible menace threatens the village of Luskwald. |
 |
54 |
1995 Jul/Aug |
EYES OF THE ICEBORN |
AD&D SideTrek |
04-07 |
Jeff Crook |
The dead are coming to life in the town's Icehouse. The night watchman has been found dead, his body scarred by terrible burns. |
 |
54 |
1995 Jul/Aug |
DARK THANE MACBETH |
AD&D 2E |
09-10 |
Michael Selinker |
The evil drow Macbeth conspires to seize control of the Court of Thanes by murdering Duncan. |
 |
55 |
1995 Sep/Oct |
SAVAGE BEAST |
AD&D 2E |
01-03 |
Ron Poirier |
While searching for a missing elven bard, the party becomes the latest meal added to a sly baergala's menu. |
 |
55 |
1995 Sep/Oct |
UMBRA |
AD&D Planescape |
06-09 |
Christopher Perkins |
A child of prophecy finds herself torn between two bickering parents: her brutal, militant father Durkayle and her selfish succubus mother Karylin. |
 |
55 |
1995 Sep/Oct |
TULIPS OF THE SILVER MOON |
AD&D 2E |
05-07 |
Steve D. Loken |
Three precious tulip bulbs have been stolen from Johann van Lydsund's farm. |
 |
55 |
1995 Sep/Oct |
SEA WOLF, THE |
AD&D Ravenloft - Masque of Red Death |
04-06 |
Lisa Smedman |
The PCs track down a werewolf while the beast commits murders aboard a riverboat. |
 |
56 |
1995 Nov/Dec |
BRIOCHT |
AD&D 2E |
10-12 |
Willie Walsh |
A petty rivalry between two Celtic clans leads the heroes on a bold trek to find the wizard Ocras. |
 |
56 |
1995 Nov/Dec |
JANX'S JINX |
AD&D 2E |
01-02 |
Kent Ertman |
An elf's pet blink dog Janx has succumbed to foaming mouth disease, and the heroes must help the elf track down Janx and administer a cure. |
 |
56 |
1995 Nov/Dec |
WATERY DEATH, A |
AD&D 2E |
07-10 |
J. Lee Cunningham |
Crossing a bridge can be dangerous, especially when a nereid and water weird dwell in the river beneath. |
 |
56 |
1995 Nov/Dec |
BIGGER THEY ARE..., THE |
AD&D 2E |
02-04 |
Steve Johnson |
The heroes stumble into the territory of Angwarnggaxx, a cruel and deceitful quickling. |
 |
56 |
1995 Nov/Dec |
GRAVE CIRCUMSTANCES |
AD&D Dark Sun |
05-07 |
Bill Slavicsek |
Heroes are asked to track down an elf defiler who's stolen a precious relic from their camp. |
 |
56 |
1995 Nov/Dec |
LAND OF MEN WITH TAILS, THE |
AD&D 2E |
05-07 |
David Howery |
The heroes are hired to track down a missing band of inexperiencedrs in the jungle south of Fort Thunder. |
 |
57 |
1996 Jan/Feb |
TO CURE A KINGDOM |
AD&D 2E |
05-08 |
John A. Hartshorne |
The kingdom is succumbing to a terrible disease, and only some magical mushrooms can undo the dread curse. |
 |
57 |
1996 Jan/Feb |
ROSE OF JUMLAT, THE |
AD&D Al-Qadim |
03-07 |
Jeroen Grasdyk |
Characters escort a beautiful princess and a fabled jewel across the desert, only to lose both to the sea mage Achbar ibn Achbar and his ruthless band of corsairs. |
 |
57 |
1996 Jan/Feb |
MURDER OF MAURY MILLER, THE |
AD&D 2E |
01 |
Cameron Widen |
The village of Lowick is terrorized by a greedy tax collector and a fire-setting scarecrow. |
 |
57 |
1996 Jan/Feb |
CLOAKED IN FEAR |
AD&D SideTrek |
03-05 |
Peter Spahn |
A town plagued by grisly murders suspects that the source of the terror lurks in the nearby cemetery. |
 |
58 |
1996 Mar/Apr |
CAVEAT EMPTOR |
AD&D 2E |
03-06 |
Ted Zuvich |
When Longjaw Pete went to the dentist, he got more than he bargained for. |
 |
58 |
1996 Mar/Apr |
BAD BATCH OF BROWNIES, A |
AD&D 2E |
01-03 |
Lisa Smedman |
A lone druid has the formidable task of setting things right in Apple Wood. |
 |
58 |
1996 Mar/Apr |
CHALLENGE OF CHAMPIONS I |
AD&D 2E |
any |
Johnathan M. Richards |
Heroes compete in anrs' tournament. |
 |
58 |
1996 Mar/Apr |
GHOST OF SILVERHILL, THE |
AD&D SideTrek |
01-04 |
Samuel Heath |
Heroes search for the legendary ghost of Silverhill. |
 |
58 |
1996 Mar/Apr |
BARON'S EYRIE, THE |
AD&D Ravenloft |
05-07 |
Jason Kuhl |
A community is terrorized by werebats who dwell in a flying citadel. |
 |
58 |
1996 Mar/Apr |
MENACING MALADY, THE |
AD&D 2E |
02-04 |
Christopher Perkins |
The Crescent Street Hospital is overrun with strange plant-men. |
 |
59 |
1996 May/Jun |
SEEKING BLOODSILVER |
AD&D Birthright |
02-04 |
Christopher Perkins |
The heroes must retrieve a tighmaevril weapon before it falls into the hands of the dread Gorgon, but can they survive the perils of the Shadow World? MOTHER'S CURSE, THE |
 |
59 |
1996 May/Jun |
WEDDING DAY |
AD&D 2E |
01-02 |
Paul F. Culotta |
The jealous rogue Elmo Bunster tries to spoil the wedding of his lost love, Esther Borelia. |
 |
59 |
1996 May/Jun |
VOYAGE OF THE CRIMPSHRINE |
AD&D Mystara |
03-05 |
Tony Ross |
The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad. |
 |
60 |
1996 Jul/Aug |
SHARDS OF THE DAY |
AD&D 2E |
07-09 |
Randy Maxwell |
An elven artifact lies hidden in the ruins of a dwarven city. |
 |
60 |
1996 Jul/Aug |
NEMESIS |
AD&D Planescape |
09-12 |
Christopher Perkins |
A vengeful marilith has stolen four magical blades from Sigil. |
 |
60 |
1996 Jul/Aug |
IASC |
AD&D 2E |
03-04 |
Willie Walsh |
Something is slaughtering the cattle of the Clan O'Cush. |
 |
61 |
1996 Sep/Oct |
JIGSAW |
AD&D Ravenloft - Masque of Red Death |
04-06 |
Dan DeFazio & Christina A. Stiles |
A female scientist's sinister creation thwarts her attempt to start a new life. |
 |
61 |
1996 Sep/Oct |
STORM SEASON |
AD&D Forgotten Realms |
07-12 |
Paul F. Culotta |
Mysterious thunderstorms fill the night, heralding the arrival of the sinister Night Parade. |
 |
61 |
1996 Sep/Oct |
TO SAVE A FOREST |
AD&D 2E |
04-06 |
Dovjosef Anderson |
A terrible curse preys upon the Emory Forest. |
 |
61 |
1996 Sep/Oct |
NIGHT SWARM |
AD&D 2E |
05-07 |
Lorri E. Hulbert |
A vampire preys upon the citizens of Rhorton's Grove, draining their blood in a most unusual fashion. |
 |
62 |
1996 Nov/Dec |
DRAGON'S DELVE |
AD&D 2E |
03-06 |
Christopher Perkins |
Something has seized control of Thunderdelve. |
 |
62 |
1996 Nov/Dec |
BLOOD ON THE PLOW |
AD&D SideTrek |
04-06 |
Lance Hawvermale |
The heroes help an elderly woman with the harvest, protecting her from the ravages of an evil scarecrow. |
 |
62 |
1996 Nov/Dec |
GRIMJAWS |
AD&D 2E |
05-07 |
Jennifer Tittle Stack |
Characters travelling through the vast swamp stumble upon Sutholo, a sickly lizard man shaman stalked by his own dread creation: an undead crocodile. |
 |
62 |
1996 Nov/Dec |
RAT TRAP, THE |
AD&D 2E |
06-10 |
Timothy Ide |
The city of Carn Perrin has a large rodent problem. |
 |
62 |
1996 Nov/Dec |
WILD IN THE STREETS |
AD&D 2E |
01-03 |
Jason Peck |
Monsters have been unleashed in the streets of Thenwick. |
 |
62 |
1996 Nov/Dec |
ESMERELDA'S BODYGUARD |
AD&D 2E |
06-09 |
Paul F. Culotta |
A monster lurks in the basement of Lady Esmerelda's villa. |
 |
62 |
1996 Nov/Dec |
GHOST AT WIDDER SMITHER'S, THE |
AD&D SideTrek |
01-03 |
John Baichtal |
A spectral apparition appears in Widder Smither's house, but the real danger is trapped in the old woman's cellar. |
 |
63 |
1997 Jul/Aug |
HUNT FOR A HIEROPHANT |
AD&D 2E |
06-08 |
Chris Doyle |
An army of bullywugs threatens to ravage the forest town of Charlotte unless the heroes can awaken the druid Leander from his magical hibernation. |
 |
63 |
1997 Jul/Aug |
GNOME DROPPINGS |
AD&D Spelljammer |
03-05 |
Christopher Perkins |
A strange metal cube plunges from the night sky, within which the heroes find the remnants of several autognomes. |
 |
63 |
1997 Jul/Aug |
HUZZA'S GOBLIN-O-WAR |
AD&D Forgotten Realms |
04-07 |
Paul F. Culotta |
The heroes' ship is attacked by Huzza, a notorious hill giant pirate, and his crew of gargoyles and goblins. |
 |
63 |
1997 Jul/Aug |
INVISIBLE STALKER |
AD&D SideTrek |
01-02 |
Johnathan M. Richards |
Sometimes, what you can't see can hurt you, as thers soon discover when they try to protect a hysterical woman from an unseen assailant. |
 |
63 |
1997 Jul/Aug |
BLOOD & FIRE |
AD&D Al-Qadim |
07-09 |
John Baichtal |
The heroes must travel to the Valley of Mist and confront the evil Brotherhood of the True Flame in their flaming palace. |
 |
63 |
1997 Jul/Aug |
BEAUTY CORRUPT |
AD&D 2E |
04-05 |
Kent Ertman |
Trade Negotiator Gelling has gone missing, and Spraye the sirine has lost her voice. |
 |
64 |
1997 Sep/Oct |
GROTTO OF THE QUEEN |
AD&D Forgotten Realms |
06-09 |
Paul and Shari Culotta |
Clerics of Umberlee have stolen a magical boat capable of travelling underwater. |
 |
64 |
1997 Sep/Oct |
BZALLIN'S BLACKSPHERE |
AD&D 2E |
12-15 |
Christopher Perkins |
An expanding sphere of annihilation is obliterating the city of Horizon. |
 |
64 |
1997 Sep/Oct |
LAST DANCE |
AD&D Ravenloft |
02-04 |
Jeff Crook |
Madame Tuvache's house has a life all its own. |
 |
64 |
1997 Sep/Oct |
MAD CHEFS OF LAC ANCHOIS, THE |
AD&D 2E |
06-09 |
Jennifer Tittle Stack |
Two cloud giant chefs are preparing a feast. |
 |
65 |
1997 Nov/Dec |
KNIGHT OF THE SCARLET SWORD |
AD&D 2E |
04-06 |
Jeff Crook |
A sleeping lich prepares to awaken while the Lord of Bechlaughter, a lawful good fighter, persecutes innocents for practicing black magic. |
 |
65 |
1997 Nov/Dec |
ICE TYRANT, THE |
Dragonlance: Fifth Age |
|
Christopher Perkins |
Gellidus holds Ergoth in his icy clutches, yet Silvanesti renegades continue to evade his tyranny. |
 |
65 |
1997 Nov/Dec |
REFLECTIONS |
AD&D 2E |
03-05 |
Lisa Doyle |
An encounter with the gibbering mouther has some unexpected consequences. |
 |
65 |
1997 Nov/Dec |
UNKINDNESS OF RAVENS, THE |
AD&D 2E |
03-05 |
Jason Kuhl |
An evil scarecrow brings murder and mayhem to Crawford Manor when he mistakingly believes a flock of wereravens stole his amulet of protection. |
 |
65 |
1997 Nov/Dec |
BEAST WITHIN, THE |
AD&D Forgotten Realms |
01-03 |
Paul Hamilton Beattie, Jr. |
A priest of Ilmater is afflicted with the curse of lycanthropy. |
 |
66 |
1998 Jan/Feb |
ENORMOUSLY INCONVENIENT |
AD&D 2E |
02-03 |
Kent Ertman |
A shattered beaker of plentiful potions wreaks havoc in the forest, tainting the river and randomly enlarging the indigenous life. |
 |
66 |
1998 Jan/Feb |
SUNKEN SHADOW, THE |
AD&D 2E |
01-03 |
James Wyatt |
A terrible curse besets the captain and crew of the Ocean's Call. |
 |
66 |
1998 Jan/Feb |
OPERATION MANTA RAY |
AD&D Forgotten Realms |
06-09 |
Paul Culotta |
Heroes slip onto the Dragonisle, determined to rescue a Sembian spy from Immurk's Hold. |
 |
66 |
1998 Jan/Feb |
PETRIFYING PRIESTESS, THE |
AD&D 2E |
05-07 |
Brian Corvello |
A magical mace vanishes from an elven temple, stolen by a medusa and her maedar consort. |
 |
66 |
1998 Jan/Feb |
ORANGE AND BLACK |
AD&D 2E |
01-03 |
Peter C. Spahn |
A tiger threatens the village of Launise. |
 |
67 |
1998 Mar/Apr |
WITCHES' BREW |
AD&D Forgotten Realms |
03-05 |
Steve Johnson |
An herbalist needs brave heroes to retrieve some magical potion ingredients, all of which are found in the woods around Woody Glen. |
 |
67 |
1998 Mar/Apr |
TRAINING GROUND |
AD&D Forgotten Realms |
05-08 |
Rick Maffei |
Heroes explore the lost dungeon of a Netherese mage. |
 |
67 |
1998 Mar/Apr |
LITTLE PEOPLE, THE |
AD&D SideTrek |
01-02 |
Matthew G. Adkins |
Doliver the leprechaun has been captured within a dead magic zone by two greedy brigands, and it's up to the heroes to rescue him. |
 |
67 |
1998 Mar/Apr |
FALLS RUN |
AD&D Ravenloft - Masque of Red Death |
01 |
James Wyatt |
A train ride ends in disaster when a restless spirit causes the train to derail, leaving its passengers stranded outside a small West Virginian coal town in the dead of winter. |
 |
67 |
1998 Mar/Apr |
UZAGLU OF THE UNDERDARK |
AD&D 2E |
05-10 |
Christopher Perkins |
Deep in the Underdark lies the Kraal Nexus, and guarding this cavern from intruders is the undead myconid king Uzaglu and his undead minions. |
 |
68 |
1998 May/Jun |
THE ARTIST'S LOVING TOUCH |
AD&D 2E |
02-04 |
Charles C. Reed |
Romero Selejian, the renowned but aging sculptor, uses gloves of petrification to create new sculptures from living people. |
 |
68 |
1998 May/Jun |
CONVERGENCE |
Alternity - Star*Drive |
|
Christopher Perkins |
Two rival stellar nations attempt to retrieve a stolen alien archive. |
 |
68 |
1998 May/Jun |
THE TROUBLE WITH IN-LAWS |
AD&D 2E |
01-03 |
William Kenower |
The daughter of a prominent merchant has been kidnapped and hidden in the dungeons of ruined Fillmore Keep. |
 |
68 |
1998 May/Jun |
AL-KANDIL |
AD&D Al-Qadim SideTrek |
05-10 |
John Baichtal |
The heroes find a magical lamp and summon forth its occupant, unaware that the 'genie' isn't all he claims to be. |
 |
68 |
1998 May/Jun |
STEPPING STONES |
AD&D 2E |
06-08 |
Lisa Smedman |
Buried among the standing stones of Murkstone Hill is an ancient dwarven crown, but to find tit heroes must contend with an ancient riddle and much worse. |
 |
68 |
1998 May/Jun |
BY MERKLAN'S MAGIC |
AD&D 2E |
05-09 |
Brian Corvello |
An evil wizard Merklan has died, but an evil treant has the dead wizard's wand of the forest bane and uses it to animate plants. |
 |
69 |
1998 Jul/Aug |
SLAVE VATS OF THE YUAN-TI |
AD&D Forgotten Realms |
03-05 |
Jason Kuhl |
Strange things are a-slither in Wolfhill house. The first adventure of The Mere of Dead Men series. |
 |
69 |
1998 Jul/Aug |
Challenge of Champions II |
AD&D 2E |
any |
Johnathan M. Richards |
Competition always brings out the best - and worst - in everyone. |
 |
69 |
1998 Jul/Aug |
STUMPING THE PARTY |
AD&D SideTrek |
03-05 |
Christopher Pomeroy |
Drop in for a quick bite. |
 |
69 |
1998 Jul/Aug |
SLEEP OF AGES |
AD&D Forgotten Realms |
05-08 |
Eric L. Boyd |
The forces of good, evil and neutrality clash beneath the Omlarandin Mountains. |
 |
70 |
1998 Sep/Oct |
HOMOCULOUS STEW |
AD&D 2E |
02-04 |
Andrew DiFiore Jr |
Hostage negotiations can be tricky business, especially when they involve a wizard and his pet. |
 |
70 |
1998 Sep/Oct |
MAZE OF MORKOTH, THE |
AD&D 2E |
04-06 |
James Wyatt |
In the deep, no one can hear you scream. |
 |
70 |
1998 Sep/Oct |
BOULDER DASH |
AD&D SideTrek |
06-08 |
Andy Miller |
Danger is just a stone's throw away. |
 |
70 |
1998 Sep/Oct |
SSSCALLY THINGS |
AD&D Forgotten Realms |
03-06 |
Kent Ertman |
Can you stop the raids of the Three Towers Tribe? The second adventure of The Mere of Dead Men series. |
 |
70 |
1998 Sep/Oct |
KINGDOM OF THE GHOULS |
AD&D Greyhawk |
09-15 |
Wolfgang Baur |
Grave danger awaits heroes in the gloomy depths of Deep Oerth. |
 |
71 |
1998 Nov/Dec |
PRIESTLY SECRETS |
AD&D Greyhawk |
02-04 |
W. Jason Peck |
A plague of giant rats is the least of Restenford's worries. |
 |
71 |
1998 Nov/Dec |
WILDSPAWN |
AD&D 2E |
06-08 |
Paul Culotta |
No one returns from Revular's Island, and for good reason. |
 |
71 |
1998 Nov/Dec |
HOW DO YOU STOP A RHINO FROM CHARGING? |
Marvel Super Heros SideTrek |
|
Steven "Stan!" Brown |
Nevermind the title, beware the punchline. |
 |
71 |
1998 Nov/Dec |
DREADFUL VESTIGES |
AD&D Forgotten Realms |
04-07 |
Steve Johnson |
Some haunted houses are best left unexplored. The third adventure of The Mere of Dead Men series. |
 |
71 |
1998 Nov/Dec |
DARK MAGIC IN NEW ORLEANS |
AD&D Ravenloft - Masque of Red Death |
05-07 |
Randy Richards |
A forgotten terror has resurfaced in 1890's Louisiana. |
 |
72 |
1999 Jan/Feb |
DEEP TROUBLE IN TELTHIN |
AD&D 2E |
10-12 |
John A. Hartshone |
Dive into the Elemental Plane of Water. |
 |
72 |
1999 Jan/Feb |
MISTRESS ON THE MERE |
AD&D Forgotten Realms |
05-07 |
Paul Culotta |
The fate of brave heroes is written in the stars. Part 4, Mere of Dead Men |
 |
72 |
1999 Jan/Feb |
NO STONE UNTURNED |
AD&D 2E |
03-05 |
Peter C. Spahn |
Why are zombies appearing in the streets of Jevid? You'll have to dig to find the answer. |
 |
72 |
1999 Jan/Feb |
PLUNDERING POPPOF |
AD&D 2E |
01-03 |
Andy Miller |
This wizard has a few skeletons in his closet. |
 |
72 |
1999 Jan/Feb |
UNDER A PALE MOON |
AD&D Dragonlance |
02-04 |
Jason Carl |
Two opposing forces unite against a common enemy. |
 |
73 |
1999 Mar/Apr |
EYE OF MYRKUL |
AD&D Forgotten Realms |
06-08 |
Eric L. Boyd |
Retrieve the bones of a dracolich to save the life of a paladin. The epic conclusion of the Mere of Dead Men series! Part 5, Mere of Dead Men |
 |
73 |
1999 Mar/Apr |
FAERIE WOOD |
AD&D 2E |
01-02 |
Jeff Crook |
The sprites are not just afraid of Bark Wilder--they're petrified. |
 |
73 |
1999 Mar/Apr |
QUOITINE QUEST |
AD&D 2E |
01-03 |
Greg Rick, Cal Rea, Kate Chadbourne |
The search for a magical stone requires sharp swords and even sharper diplomacy. |
 |
73 |
1999 Mar/Apr |
NECROMANCER'S PET, THE |
AD&D 2E SideTrek |
04-06 |
Jason Duke |
Man's best friend is sometimes his worst enemy. |
 |
73 |
1999 Mar/Apr |
SETTING SUN, THE |
AD&D 2E |
05-07 |
Andy Miller |
A community trapped in a war-torn land faces even greater threats from within. |
 |
74 |
1999 May/Jun |
FIRST PEOPLE |
AD&D 2E |
04-06 |
Kent Ertman |
A mysterious new world awaits you just beyond the mountains. |
 |
74 |
1999 May/Jun |
NIGHT OF THE BLOODBIRDS |
AD&D 2E |
03-07 |
Brian Corvello |
Winged marauders are preying on the local cattle, but who is controlling these bloodsucking bandits? |
 |
74 |
1999 May/Jun |
PREEMPTIVE STRIKE |
AD&D 2E |
10-15 |
Paul Culotta |
Brave heroes face unfriendly fire as the war in Lungardy takes to the skies. |
 |
74 |
1999 May/Jun |
SCOURGE OF SCALABAR, THE |
AD&D 2E |
01-03 |
Christopher Perkins |
An undersea menace has the merchants of Scalabar up in arms. |
 |
74 |
1999 May/Jun |
VALE OF WEEPING WIDOWS, THE |
AD&D 2E SideTrek |
04-06 |
Marc Johnson |
For whom do these statuesque widows weep? |
 |
75 |
1999 Jul/Aug |
INTO THE NEST OF VIPERS |
AD&D Forgotten Realms |
01-03 |
Matthew G. Adkins |
A Priest of Talona has concocted the deadliest poison, and this Assassins' Guild is willing to kill for it. |
 |
75 |
1999 Jul/Aug |
NON-PROPHET ORGANIZATION |
AD&D 2E |
04-07 |
Charles C. Reed |
Dreams become reality as a sinister prophesy unfolds. |
 |
75 |
1999 Jul/Aug |
AMULET AND THE UNDERDARK, THE |
AD&D 2E |
05-07 |
William Kenower |
A symbol of peace between two feuding fandoms falls into the wrong hands, and brave heroes are needed to win it back. |
 |
75 |
1999 Jul/Aug |
FORGOTTEN MAN, THE |
AD&D 2E |
06-08 |
Steve Devaney |
One man's destiny--and the fate of the realm--is in your hands. |
 |
76 |
1999 Sep/Oct |
A DAY AT THE MARKET |
AD&D 2E SideTrek |
02-04 |
Kevin Carter |
From horned behemoths to belching blobs, this market's full of wonders. |
 |
76 |
1999 Sep/Oct |
CRUSADER |
AD&D 2E |
03-06 |
Peter Lloyd-Lee |
The search for a paladin's sword leads to a wizard's trap-laden lair. |
 |
76 |
1999 Sep/Oct |
EARTH TONES |
AD&D 2E |
07-09 |
Craig Shackleton |
Not all music soothes the savage beast. |
 |
76 |
1999 Sep/Oct |
FRUIT OF THE VINE |
AD&D 2E |
02-04 |
Charles C. Reed |
An old freind needs help with some housecleaning and gardening. |
 |
76 |
1999 Sep/Oct |
MERTYLMANE'S ROAD |
AD&D 2E |
05-07 |
Jason Poole & Grag Zipse |
A cold death awaits you in Kaloria's arctic wasteland. |
 |
76 |
1999 Sep/Oct |
THE HOUSE ON THE EDGE OF MIDNIGHT |
AD&D Ravenloft |
04-06 |
Raymond E. Dyer |
Tragedy haunts the Ramsay family and all who stumble into their domain. |
 |
77 |
1999 Nov/Dec |
WIND CHILL |
AD&D 2E |
04-06 |
Kevin Carter |
A howling wind beckons travelers to a quick and painful death. |
 |
77 |
1999 Nov/Dec |
VISITING TYLWYTH |
AD&D 2E |
01 |
Scott Walley |
A spurned witch and her kobold henchmen make life difficult for poor Uncle Tylwth. |
 |
77 |
1999 Nov/Dec |
TO WALK BENEATH THE WAVES |
AD&D 2E |
03-05 |
W. Jason Peck |
Danger rises from the deep. Have the viscious sea devils returned? |
 |
77 |
1999 Nov/Dec |
STAGE FRIGHT |
AD&D 2E SideTrek |
01-03 |
Oliver Garbsch |
It's all in the delivery. |
 |
77 |
1999 Nov/Dec |
EX KERAPTIS CUM AMORE |
AD&D Greyhawk |
08-12 |
Jeffrey P. Carpenter |
If you think the legacy of Keraptis ended with White Plume Mountain, think again! |
 |
77 |
1999 Nov/Dec |
A FEAST OF FLESH |
AD&D 2E |
03-05 |
Peter R. Hopkins |
Visit an idyllic village with some dreadfully boring problems. |
 |
78 |
2000 Jan/Feb |
VEILED THREATS |
AD&D 2E SideTrek |
04-06 |
Peter R. Hopkins |
The baron has an important quest for you--but first, a message from our sponsors… |
 |
78 |
2000 Jan/Feb |
UNEXPECTED GUESTS |
AD&D 2E SideTrek |
04-06 |
Jeffrey P. Carpenter |
Need a safe place to spend the night? Try this bag on for size! |
 |
78 |
2000 Jan/Feb |
WINTER TAPESTRY, THE |
AD&D 2E |
05-08 |
Stephen C. Klauk |
A tapestry holds clues to a dead dragon's hoard, but only the boldest heroes can penetrate the dragon's icy lair. |
 |
78 |
2000 Jan/Feb |
PEER AMID THE WATERS |
AD&D 2E |
01-02 |
Johnathan M. Richards |
The nixies have found something strange in their lake. |
 |
78 |
2000 Jan/Feb |
LEAR THE GIANT KING |
AD&D 2E |
09-11 |
Mike Selinker |
The storm to end all storms heralds this epic tale of love, woe, madness, and betrayal. |
 |
78 |
2000 Jan/Feb |
DEEPSTRIKE |
Alternity - Star*Drive |
06-08 |
James Wyatt |
Grab your flippers and your speargun--you're goin' fishing! |
 |
79 |
2000 Mar/Apr |
BEST-LAID PLANS, THE |
AD&D 2E SideTrek |
01 |
Kent Ertman |
The criminal exploits of Bruiser Holloway are cut short by a string of bad luck and a band of fledgling heroes. |
 |
79 |
2000 Mar/Apr |
AKRILOTH, THE |
AD&D Forgotten Realms |
10-12 |
Matthew G. Adkins |
One year after Iakhovas's rampage across the Sea of Fallen Stars, the mer-city of Voalidru remains in the clutches of evil. Can you free the city from Qol'in'taroq? |
 |
79 |
2000 Mar/Apr |
KEEP FOR SALE |
AD&D 2E |
01-03 |
Peter Zollers |
"I am offering to sell the deed to my keep for a modest sum," claimed the dwarf. "However, there is some risk involved." |
 |
79 |
2000 Mar/Apr |
CLOUDKILL |
AD&D 2E |
04-08 |
Jeff Fairbourn |
Nature clashes with industry when a noxious cloud threatens the Sky Realm. |
 |
79 |
2000 Mar/Apr |
BAD SEEDS |
AD&D 2E |
01-03 |
Kevin Carter |
A brief stopover at the Hawk's Shadow Inn turns into an unforgettable encounter with the Enclave of the Twisted Root. |
 |
80 |
2000 May/Jun |
TROUBLE WITH TRILLOCHS, THE |
AD&D 2E SideTrek |
06-09 |
Peter R. Hopkins |
The necromancer is dead, but his handiwork lives on. |
 |
80 |
2000 May/Jun |
SCAR, THE |
AD&D 2E |
01 |
Ray Winninger |
To defeat the orcs, you must first escape the orcs. |
 |
80 |
2000 May/Jun |
FROTHING MISCREANT, THE |
AD&D Forgotten Realms |
02-04 |
Robert A. Van Buskirk |
An ill-tempered gnome takes revenge to new heights and proves to the world that he's no small threat. |
 |
80 |
2000 May/Jun |
SARFION'S COLLECTION |
AD&D 2E |
07-10 |
Felix Douglas |
The Academy of Arcane Arts is looking for new members. |
 |
80 |
2000 May/Jun |
FORTUNE FAVORS THE DEAD |
AD&D 2E |
05-07 |
Lance Hawvermale |
Finding the lost treasure of Salamanca is easy. Retrieving the map--now that's hard. |
 |
80 |
2000 May/Jun |
CHALLENGE OF CHAMPIONS III |
AD&D 2E |
00 |
Johnathan M. Richards |
Your honor and reputation are at stake. Are you bold enough to test your adventuring acumen against the best of the best? |
 |
80 |
2000 May/Jun |
A HEAD FOR BUSINESS |
Alternity - Dark-Matter |
03 |
JD Wiker |
The hunt begins for an elusive arms dealer and his mysterious 'associate'. |
 |
81 |
2000 Jul/Aug |
DOOR TO DARKNESS, THE |
AD&D 2E |
01-09 |
James Wyatt |
Uncover the terrifying secret of the Sleeping Dragon Inn. |
 |
81 |
2000 Jul/Aug |
SKULKING BELOW |
AD&D 2E |
01-02 |
Darren Dare |
Finding the local thieves' guild can be more difficult than you think! |
 |
81 |
2000 Jul/Aug |
KHAZEFRYN |
AD&D 2E |
09-14 |
Felix Douglas |
The Underdark is no place for the timid... or the weak. |
 |
81 |
2000 Jul/Aug |
DIVISIONS OF THE MIND |
AD&D 2E |
08-12 |
Charles C. Reed |
Confronting the beholder is just the beginning. Find out what the eye tyrant has unearthed deep in its underground lair! |
 |
81 |
2000 Jul/Aug |
ASHTAR'S TEMPLE |
AD&D 2E |
01 |
DeAnna Ferguson |
Bandits have seized the temple, but even greater dangers lurk in the dungeons. |
 |
81 |
2000 Jul/Aug |
A RACE AGAINST TIME |
AD&D 2E |
01-03 |
Kent Ertman |
A mad bomber terrorizes the city of Red Fern. Can you unravel the string of clues and bring this criminal to justice? |