Lone Heath
| Lone Heath | |
|---|---|
| Error creating thumbnail: File missing The Lone Heath, depicted on the Lazzaretti map (2005). | |
| General information | |
| Type: | Marsh |
| Size: | More than 11,000 sq.mi. |
| Geopolitical | |
| Region: | Solnor Compact |
| Settlements: | Ountsy, Ernhand |
| Alignment: | Typically non-evil |
| Demographics | |
| Inhabitants: | Marsh dwarves, human tribesfolk, elves, halflings, gnomes |
"The Lone Heath is a mix of marshland and scrub land near the eastern edges of the [Grandwood Forest]."[1]
Ecology
Flora and fauna
Inhabitants
After the Greyhawk Wars, the Lone Heath serves as a home to many demihumans and outlaws who fled from the many tyrants of the Great Kingdom of Aerdy. Rangers and druids join with these folk and guard the region from incursions by the successors of the former Great Kingdom, the United Kingdom of Ahlissa and the Great Kingdom of Northern Aerdy. Evil personages have always avoided this land, which is unusual with such places, mostly due to the concentrated efforts of the local tribes, but there is evidence this situation may change.
There are five main groups who call the Lone Heath home.
- Indiginous tribesfolk—They travel in family bands of roughly twenty members, with no more than a hundred in even the largest groups. They tend to be hunters, and carry spears, bows and nets as their main weapons. They also have hunting dogs who travel with them. The tribesmen wear clothes made of animal skins, and use facial scaring and bird feathers as ornamentation. They are also known to use vegetable dye to mark their skin, partially for camouflage. They are devotees of Obad-hai and have their own shamans among them. The only time they gather in group of more than a hundred is for Brewfest, when several bands, sometimes totaling as many as four or five hundred, will gather together to celebrate. During these festivities, they often hold competitions to show which of their dogs is the most skilled. They are suspicious of outsiders, though they sometimes trade with the rangers.[2]
- Marsh dwarves—A group of six hundred dwarves, who are not culturally connected to any other dwarves.[2]
- Former adventurers and other refugees—People who fled the Great Kingdom (and its successor states). There are roughly 700 ex-adventurers and roughly 5,000 other refugees, in 585 CY, the overwhelming majority of whom are of good alignment. A high percentage of those who past adventurers are rangers, simply because of the nature of the area. They are the ones who organize the refugees, including planning and executing raids of supply trains traveling between the free cities, with mages assisting by using spells such as fly, invisibility and protection from evil 10' radius. They are also the ones teaching survival skills to newcomers.[3]
- Halflings and gnomes—They total fewer than a thousand, and they favor burrows in the heathland rather than homes in the marsh proper. The gnomes grow mushrooms and creamy yellow tuburs to make up the bulk of their diet, while the halflings tend to trade for food, using gold signet rings and old imperial coins that they've presumably dug up from stashed treasure, though nobody has asked exactly where these trinkets come from.[4]
- High elves—These six hundred elves live in the marsh rather than heath. They have been cut off from others for a long time, evidenced by their unusual build being extremely tall and thin, with most individuals well over 6', and unique in having very extended-range infravision. These elves are generally vegitarian, though they do have ritual meals of meat every other Starday. They watch over the area and protect it from various threats. Thye do work with the rangers when needed, though they rarely seek out such company, except for their leader, Carferlen.[4]
Features and settlements
The city of Ountsy, a member of the Solnor Compact claims the wetlands as part of their territory. The area has no discernible paths nor roads, and very few permenant structures, as the vast majority of residents are nomadic. [2]
Rumors and legends
Strange, glowing lights have been seen in the night and somehow give the impression of a malignant nature.[5]
References
Notes
Citations
- ↑ Living Greyhawk Gazetteer (2000), p.155.
- ↑ a b c Ivid the Undying (1995), p.113.
- ↑ Ivid the Undying (1995), p.115.
- ↑ a b Ivid the Undying (1995), p.114.
- ↑ Living Greyhawk Gazetteer (2000), p.153.
Bibliography
- Gygax, Gary. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI. TSR, 1983.
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Sargent, Carl. Ivid the Undying. Lake Geneva, WI: TSR, 1995. Published online. PDF by William Allman with maps. Original RTF archived:Wizards.com. WGR7 or WGRx
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Lone Heath | Geographical feature | Dragon magazine #191 | 67 | |
| Lone Heath | Geographical feature | Dragon magazine #206 | 34 | |
| Lone Heath | Geographical feature | Dragon magazine #271 | 76 | |
| Lone Heath | Geographical feature | From the Ashes: References Card | #12 | |
| Lone Heath | Geographical feature | Ivid the Undying | 1, 2, 9, 19, 22, 26, 57, 97, 98, 101, 102, 108, 110, 113-117, 153, 155, 158, 162 | |
| Lone Heath | Geographical feature | Living Greyhawk Gazetteer | 92, 152, 153 | |
| Lone Heath | Geographical feature | The Adventure Begins | 29 | |
| Lone Heath | Geographical feature | The World of Greyhawk Fantasy World Setting (Folio) | 14, 23, 25 | |
| Lone Heath | Geographical feature | World of Greyhawk boxed set (1983) | 32 | |
| Lone Heath river | Geographical feature | Reference | SEE Lone Heath | |
| Lone Heath, village | Settlement | Ivid the Undying | 1, 2, 9, 19, 22, 26, 57, 97, 98, 101, 102, 108, 110, 113-117, 153, 155, 158, 162 | |
| Lone Heath, village | Settlement | Reference | SEE ALSO Lone Heath |