Savage Tide Player's Guide
| Savage Tide Player's Guide | |
| Cover of the "Savage Tide Player's Guide". (2006) Illustrated by Todd Lockwood. | |
| Type: | Sourcebook PDF |
|---|---|
| Code/Abbreviation: | STPG |
| Edition: | Third edition (v3.5) |
| Author(s): | James Jacobs |
| Editor(s): | James Jacobs, Erik Mona, James Sutter |
| Cover Artist(s): | Todd Lockwood |
| Interior Artist(s): | Ben Wooten |
| Publisher: | Paizo |
| First Published: | August 2006 |
| Pages: | 16 |
| Class: | Officially published content |
| Setting date: | 596 CY |
The Savage Tide Player's Guide is a short PDF supplement for the Savage Tide adventure path (2006).
Description
"This campaign assumes your starting character is a Sasserine native, and as such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll need to know about your new home town, from an exhaustive list of every major shop and tavern to the names of famous locals and the rumors currently circulating in the streets and taprooms."[1]
The STPG gives details for various parts of Sasserine players may be from, and special rules for each district. There are also names of notable NPCs, Inns and taverns, various shops, history, and information about the citizens and city watch, on a ditrict-by-district basis.
For each district os Sasserine, there are "district feats", treated as bonus feats characters get for free for adding their district to their backstory.[1]
A map of Sasserube is included with the PDF, as well as cropped maps of each district.
Cover text
From the back of the book:
"The Savage Tide Rises!
The first Savage Tide has already touched the mortal world, yet none who live today recall this terrible time of red ruin. It swept over an ancient city, transforming beggar and noble, merchant and thief, resident and visitor, one and all into feral, ravenous fiends. What took the ancients hundreds of years to build came crumbling down in a matter of days. When the tide’s final ripples faded, only ruins remained. Now, after a thousand years, the hidden architect of the Savage Tide gazes upon new targets. This time, the doom will not be limited to one hapless city. This time, all of civilization is perched on the shore, blissfully ignorant of what the tide is about to bring in.
The Savage Tide Adventure Path is a complete campaign featured over the course of a year in DUNGEON magazine. Running from issue #139 to issue #150, the campaign takes your PCs from their lowly beginnings at 1st level to the lofty heights of 20th, and possibly beyond. It all begins in the exotic port city of Sasserine, detailed in this booklet. The Savage Tide begins here! Will your characters stand upon its shore and protect the civilized world? Or will they succumb to its rising waters of ruinous rage?"
Credits
- Design
- James Jacobs
- Additional Design
- Jason Bulmahn
- Developer
- James Jacobs
- Editors
- James Jacobs, Erik Mona, James Sutter
- Art Director
- Sean Glenn
- Graphic Designer
- Drew Pocza
- Cover Artist
- Todd Lockwood
- Illustrations
- Ben Wootten
- Cartographer
- Robert Lazzaretti
- Prepress Manager
- Kelly O’Brien
- Production Manager
- Jeff Alvarez
- Publisher
- Erik Mona
Publication History
Reception
2007 ENnie for Best Free Product - Gold Winner
See also
- Savage Tide adventure path
External Links
References
Notes
Citations
Bibliography
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
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