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m Text replacement - "* Sargent, Carl. ''Ivid the Undying''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1666270071 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx" to "* Sargent, Carl. ''Ivid the Undying''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawk...
 
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Until 565 CY, the lands surrounding the keep that would become known as Ice Spire were as fertile as any other in South Province. A keep was constructed on the very tip of the Tusk Peninsula among the gaunt, tumbled remains of an abandoned hill fort. Serving as a lighthouse to warn shipping away from the dangerous promontory stretching far out into Dunhead Bay, this tower was a vital location in the defence of South Province. The coastal cliffs here are riddled with sea caves, coves and hidden rocks that lurk beneath the waves ready to shatter any vessels that approach too close to shore. Smugglers used this lonely, haunted coastline for their own ends and the imperial fleet based in Prymp often skirmished with warships hailing from Nyrond, Irongate, and Onnwal.
'''Icespire''' (also seen as '''Ice Spire''') is the name of an abandoned lighthouse and fortification in [[South Province]]


Llarendenn Shillashta a mage of note charged with tending the magical beacon atop the keep, became interested in the ancient histories of the area and, some say, delved too deeply into the forbidden lore of a civilization old even before the coming of the Aerdi. What he discovered in the caves below the keep nearly thirty years ago is unknown, but its effects were devastating. In an instant, the keep and the lands for half a score miles south were transformed into a frozen wasteland.
== Description ==
{{quoted text|The lands surrounding Ice Spire, as the tower is now named, are cloaked in a perpetual cold so fell that it is impossible to survive without arcane protections. Deep snow, patches of treacherous ice, and unnatural predators all conspire to make travel here perilous in the extreme. In the spring and autumn months, travel along the peninsula is impossible. Storms rushing in from the [[Sea of Gearnat|Gearnat]] further lower the temperature and whip up great blizzards that can kill an exposed man in minutes."<ref name=mysteriousplaces>{{cite web |last=Broadhurst |first=Creighton |authorlink=Creighton Broadhurst |coauthors=[[Paul Looby]], and [[Stuart Kerrigan]] |title=Places of Mystery I |url=http://www.wizards.com/default.asp?x=lg/lgmp/20040114a |format= |archiveurl=http://web.archive.org/web/20161031210016/http://www.wizards.com/default.asp?x=lg/lgmp/20040114a |archivedate=31 October 2016 |work=Wizards.com |publisher=[[WotC]] |date=14 January 2004 |accessdate=5 January 2023 |}}</ref>}}


Herzog Chelor sent a strong force of men to investigate the following year but only two members of the expedition survived – both incurably insane.
The beacon in the tower's lighthouse is enchanted with ''continual light''.{{csb|Ivid|131}}


The lands surrounding Ice Spire, as the tower is now named, are cloaked in a perpetual cold so fell that it is impossible to survive without arcane protections. Deep snow, patches of treacherous ice, and unnatural predators all conspire to make travel here perilous in the extreme. In the Spring and Autumn months, travel along the peninsula is impossible. Storms rushing in from the Gearnat further lower the temperature and whip up great blizzards that can kill an exposed man in minutes.{{index}}
The temperature surrounding Icespire is an uncharacteristically frigid <sup>-</sup>58°F (<sup>-</sup>50°C).{{csb|Ivid|131}}
 
== People ==
{{quoted text|'''Llarendenn Shillashta''', a mage of note charged with tending the magical beacon atop the keep, became interested in the ancient histories of the area and, some say, delved too deeply into the forbidden lore of a civilization old even before the coming of the Aerdi. What he discovered in the caves below the keep in [[565 CY]] is unknown, but its effects were devastating. In an instant, the keep and the lands for half a score miles south were transformed into a frozen wasteland."<ref name=mysteriousplaces />}}
 
== History ==
{{quoted text|Until [[565 CY]], the lands surrounding the keep that would become known as Icespire were as fertile as any other in [[South Province]]. A keep was constructed on the very tip of the Tusk Peninsula among the gaunt, tumbled remains of an abandoned hill fort. Serving as a lighthouse to warn shipping away from the dangerous promontory stretching far out into Dunhead Bay, this tower was a vital location in the defense of South Province. The coastal cliffs here are riddled with sea caves, coves and hidden rocks that lurk beneath the waves ready to shatter any vessels that approach too close to shore. Smugglers used this lonely, haunted coastline for their own ends and the imperial fleet based in [[Prymp]] often skirmished with warships hailing from [[Nyrond]], [[Irongate]], and [[Onnwal]].<ref name=mysteriousplaces /> <br />[[Herzog]] [[Chelor]] sent a strong force of men to investigate the following year but only two members of the expedition survived—both incurably insane."<ref name=mysteriousplaces />{{csb|Ivid|131}}}}
 
When Icespire froze, 120 people who lived there and in the vicinity all died instantly.{{csb|Ivid|131}}
 
 
 
== Rumors and legends ==
 
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
* {{cite web |last=Broadhurst |first=Creighton |authorlink=Creighton Broadhurst |coauthors=[[Paul Looby]], and [[Stuart Kerrigan]] |title=Places of Mystery I |url=http://www.wizards.com/default.asp?x=lg/lgmp/20040114a |format= |archiveurl=http://web.archive.org/web/20161031210016/http://www.wizards.com/default.asp?x=lg/lgmp/20040114a |archivedate=31 October 2016 |work=Wizards.com |publisher=[[WotC]] |date=14 January 2004 |accessdate=5 January 2023 |}}
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
{{index}}
 
 
[[Category:Fortifications]]

Latest revision as of 17:26, 25 September 2024

Icespire (also seen as Ice Spire) is the name of an abandoned lighthouse and fortification in South Province

Description

"The lands surrounding Ice Spire, as the tower is now named, are cloaked in a perpetual cold so fell that it is impossible to survive without arcane protections. Deep snow, patches of treacherous ice, and unnatural predators all conspire to make travel here perilous in the extreme. In the spring and autumn months, travel along the peninsula is impossible. Storms rushing in from the Gearnat further lower the temperature and whip up great blizzards that can kill an exposed man in minutes."[1]"

The beacon in the tower's lighthouse is enchanted with continual light.[2]

The temperature surrounding Icespire is an uncharacteristically frigid -58°F (-50°C).[2]

People

"Llarendenn Shillashta, a mage of note charged with tending the magical beacon atop the keep, became interested in the ancient histories of the area and, some say, delved too deeply into the forbidden lore of a civilization old even before the coming of the Aerdi. What he discovered in the caves below the keep in 565 CY is unknown, but its effects were devastating. In an instant, the keep and the lands for half a score miles south were transformed into a frozen wasteland."[1]"

History

"Until 565 CY, the lands surrounding the keep that would become known as Icespire were as fertile as any other in South Province. A keep was constructed on the very tip of the Tusk Peninsula among the gaunt, tumbled remains of an abandoned hill fort. Serving as a lighthouse to warn shipping away from the dangerous promontory stretching far out into Dunhead Bay, this tower was a vital location in the defense of South Province. The coastal cliffs here are riddled with sea caves, coves and hidden rocks that lurk beneath the waves ready to shatter any vessels that approach too close to shore. Smugglers used this lonely, haunted coastline for their own ends and the imperial fleet based in Prymp often skirmished with warships hailing from Nyrond, Irongate, and Onnwal.[1]
Herzog Chelor sent a strong force of men to investigate the following year but only two members of the expedition survived—both incurably insane."[1][2]"

When Icespire froze, 120 people who lived there and in the vicinity all died instantly.[2]


Rumors and legends

References

Notes

Citations

  1. a b c d Broadhurst, Creighton; Paul Looby, and Stuart Kerrigan. Places of Mystery I. Wizards.com. WotC, 14 January 2004. Archived from the original on 31 October 2016. Retrieved on 5 January 2023.
  2. a b c d Ivid the Undying (1995), p.131.

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Icespire Settlement Defensive Structure, Ivid the Undying 131
Icespire Settlement Defensive Structure, Oerth Journal #07 39
Icespire Settlement Defensive Structure, Oerth Journal #16 25