Plane of Shadow: Difference between revisions
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{{ | {{Plane | ||
|image= | |name = Plane of Shadow | ||
|caption= | |image = | ||
| | |caption = | ||
|type=Transitive | |alt_spelling = Shadowfell | ||
|layers= | |area = | ||
|alignment=Mildly neutral | |type = Transitive | ||
| | |ruler = | ||
|greyhawk powers=[[Shad-Duan]] ( | |layers = | ||
|alignment = Mildly neutral | |||
|inhabitants = Shadar-kai, shadowswyfts, shadows, [[dark one]]s, darkness pseudo-elementals, khayal genies, shadelings, gloamings, shades, shadows, [[slow shadow]]s, greeloxes, [[cloaker]]s, illumians, nightshades, shadow [[dragon]]s, and shadow [[demon]]s. | |||
|settlements = | |||
|greyhawk powers = [[Shad-Duan]] (possibly) | |||
}} | }} | ||
The '''Plane of Shadow''' is a plane of existence in the multiverse of [[Oerth]] and the [[Greyhawk]] campaign. | The '''Plane of Shadow''' (also known as the '''Shadowrealm''' or '''Shadowfell''') is a plane of existence in the multiverse of [[Oerth]] and the [[Greyhawk]] campaign. | ||
==Structure== | ==Structure== | ||
The Plane of Shadow is a dimly lit dimension that is both conterminous to and coexistent with the [[ | The Plane of Shadow is a dimly lit dimension that is both conterminous to and coexistent with the [[Material Plane]]. It overlaps the Material Plane much as the [[Ethereal Plane]] does, so a planar traveler can use the Plane of Shadow to cover great distances quickly. | ||
The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities. | The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities. | ||
In | In first and second edition, the Plane of Shadow (called the Demiplane of Shadow there) touches the [[Ethereal Plane]] at all points, its ethereal curtain shaded so that few details beyond can be distinguished. In third edition the plane had portals to the [[Astral Plane]], but mainly serves as a transitive plane between the various alternate Material Planes. | ||
==Description== | ==Description== | ||
| Line 36: | Line 40: | ||
==Inhabitants== | ==Inhabitants== | ||
Inhabitants of the Plane of Shadow include the khayal genies, dark ones, darkweavers, shadar-kai, shadelings, gloamings, shades, shadows, [[slow shadow]]s, shadowswyfts, greeloxes, [[cloaker]]s, illumians, nightshades, | Inhabitants of the Plane of Shadow include the khayal genies, dark ones, darkweavers, shadar-kai, shadelings, gloamings, shades, shadows, [[slow shadow]]s, shadowswyfts, greeloxes, [[cloaker]]s, illumians, nightshades, [[shadow dragon]]s, and shadow [[demon]]s. | ||
==Features and settlements== | ==Features and settlements== | ||
| Line 54: | Line 58: | ||
*The '''Shining Citadel''' (MotP, pg. 64), a legendary structure that might have been responsible for the Plane of Shadow's creation. This is possibly the same as the Blinding Tower, above. | *The '''Shining Citadel''' (MotP, pg. 64), a legendary structure that might have been responsible for the Plane of Shadow's creation. This is possibly the same as the Blinding Tower, above. | ||
*The '''Veil''' (Planar Handbook, pg. 158), a strange gray ripple in the air that addles the mind and contains secrets of the nature of concealment. | *The '''Veil''' (Planar Handbook, pg. 158), a strange gray ripple in the air that addles the mind and contains secrets of the nature of concealment. | ||
*'''[[Zol Darklock]]'s fortress''' (''[[Castle Greyhawk ( | *'''[[Zol Darklock]]'s fortress''' (''[[Castle Greyhawk (adventure)|Castle Greyhawk]]'', page 97). This is the stronghold of a prince of the Plane of Shadow, assuming his sister has not destroyed it with her extravagant parties. | ||
==Traits== | ==Traits== | ||
| Line 76: | Line 80: | ||
In ''[[City of Hawks]]'' (1987), [[Gord the Rogue]] ventures into the Plane of Shadow, usually called ''Shadowrealm'' in that work. | In ''[[City of Hawks]]'' (1987), [[Gord the Rogue]] ventures into the Plane of Shadow, usually called ''Shadowrealm'' in that work. | ||
In | In third edition, the Plane of Shadow was listed with the Ethereal and Astral Planes as one of the three known transitive planes of existence, and given a fairly extensive description there. | ||
''Tome of Magic'' (2006) defines the Plane of Shadow as "the literal shadow of the Material Plane, cast not by any light but by the mystical energies that hold creation together." It also says, however, that a few understand a deeper truth: that the shadow plane, sculpted from the "endless darkness" that is the only force that is truly eternal, is actually "greater meaning, and greater existence" than the Material Plane, and that the Material Plane is only an ephemeral reflection of the true, shadowy reality. | ''Tome of Magic'' (2006) defines the Plane of Shadow as "the literal shadow of the Material Plane, cast not by any light but by the mystical energies that hold creation together." It also says, however, that a few understand a deeper truth: that the shadow plane, sculpted from the "endless darkness" that is the only force that is truly eternal, is actually "greater meaning, and greater existence" than the Material Plane, and that the Material Plane is only an ephemeral reflection of the true, shadowy reality. | ||
In | In fourth edition, the Plane of Shadow was replaced by a similar plane known as the '''Shadowfell''', which combined characteristics of the Plane of Shadow, the Negative Energy Plane, and [[Ravenloft]]. | ||
===Shadowrealm in the Gord the Rogue series=== | ===Shadowrealm in the Gord the Rogue series=== | ||
| Line 90: | Line 94: | ||
===Shadow in d20 Modern=== | ===Shadow in d20 Modern=== | ||
In the ''Urban Arcana'' and ''Shadow Chasers'' campaign settings, the plane of shadow is simply known as ''Shadow''. Due to an unknown reason, creatures from other material planes can be randomly ripped from their current plane of existence, and deposited on [[Earth]] with no memory of their previous home, and fluency in the local language (which is always the same as [[ | In the ''Urban Arcana'' and ''Shadow Chasers'' campaign settings, the plane of shadow is simply known as ''Shadow''. Due to an unknown reason, creatures from other material planes can be randomly ripped from their current plane of existence, and deposited on [[Earth]] with no memory of their previous home, and fluency in the local language (which is always the same as [[Languages|Common]]). This is called ''The Gift of Lethe''. | ||
===The Shadowfell=== | ===The Shadowfell=== | ||
The Shadowfell in | The Shadowfell in fourth edition ''Dungeons & Dragons'' is a gloomy, melancholy reflection of the [[Material Plane|World]]. It has both a sun and a moon, although they shine dimly. The souls of the dead travel through this plane on their way to their unknown destinations. Settlements include domains similar (or identical) to those in the Ravenloft setting, cities of shadar-kai, and '''Gloomwrought''', the City of Midnight, a port city in the midst of a foul bog whose walls and buildings continually shift and change, watched over by enigmatic humanoids known as the Keepers. | ||
==See also== | ==See also== | ||
*[[:Category:Characters of the Plane of Shadow]] | *[[:Category:Characters of the Plane of Shadow]] | ||
==Bibliography== | == External links == | ||
{{External link disclaimer}} | |||
*[http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_PlaneofShadow&alpha=P Plane of Shadow], D&D Glossary | |||
== References == | |||
=== Notes === | |||
<references group="note" /> | |||
=== Citations === | |||
<references /> | |||
=== Bibliography === | |||
*Austin, Alec. "Gates of Oblivion." ''[[Dungeon]]'' #136. Bellevue, WA: Paizo Publishing, 2006. | *Austin, Alec. "Gates of Oblivion." ''[[Dungeon]]'' #136. Bellevue, WA: Paizo Publishing, 2006. | ||
*Richard Baker, Rob Heinsoo, and [[James Wyatt]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2008. | *Richard Baker, Rob Heinsoo, and [[James Wyatt]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2008. | ||
*Bonny, Edward. "The Demiplane of Shadow." ''[[Dragon (magazine)|Dragon]]'' #213. Lake Geneva, WI: TSR, 1995. | *Bonny, Edward. "The Demiplane of Shadow." ''[[Dragon (magazine)|Dragon]]'' #213. Lake Geneva, WI: TSR, 1995. | ||
*[[Bruce R. Cordell|Cordell, Bruce R.]] ''A Guide to the Ethereal Plane''. Renton, WA: TSR, 1998. | *[[Bruce R. Cordell|Cordell, Bruce R.]] ''A Guide to the Ethereal Plane''. Renton, WA: TSR, 1998. | ||
*[[Bruce R. Cordell|Cordell, Bruce R.]] and Gwendolyn F.M. Kestrel. ''Planar Handbook''. Renton, WA: TSR, 2004. | *[[Bruce R. Cordell|Cordell, Bruce R.]] and Gwendolyn F.M. Kestrel. ''Planar Handbook''. Renton, WA: TSR, 2004. | ||
*[[Bruce R. Cordell|Cordell, Bruce R.]], Gwendolyn F.M. Kestrel, Jeff Quick. ''Underdark''. Renton, WA: Wizards of the Coast, 2003. | *[[Bruce R. Cordell|Cordell, Bruce R.]], Gwendolyn F.M. Kestrel, Jeff Quick. ''Underdark''. Renton, WA: Wizards of the Coast, 2003. | ||
*Grubb, Jeff. ''[[Manual of the Planes]]''. Lake Geneva, WI: TSR, 1987. | *Grubb, Jeff. ''[[Manual of the Planes]]''. Lake Geneva, WI: TSR, 1987. | ||
*Grubb, Jeff, [[David Noonan]], and [[Bruce Cordell]]. ''[[Manual of the Planes]]''. Renton, WA: Wizards of the Coast, 2001. | *Grubb, Jeff, [[David Noonan]], and [[Bruce Cordell]]. ''[[Manual of the Planes]]''. Renton, WA: Wizards of the Coast, 2001. | ||
*[[Gary Gygax|Gygax, Gary]]. ''[[City of Hawks]]''. Delavan, WI: New Infinities, 1987. | *[[Gary Gygax|Gygax, Gary]]. ''[[City of Hawks]]''. Delavan, WI: New Infinities, 1987. | ||
*[[James Jacobs|Jacobs, James]]. "Twilight's Last Gleaming." ''[[Dungeon]]'' #35. Lake Geneva, WI: TSR, 1992. | *[[James Jacobs|Jacobs, James]]. "Twilight's Last Gleaming." ''[[Dungeon]]'' #35. Lake Geneva, WI: TSR, 1992. | ||
*Larwood, Phillip. "Shadow's City: Balefire, City of Lanterns." ''[[Dragon (magazine)|Dragon]]'' #322. Bellevue, WA: Paizo Publishing, 2004. | *Larwood, Phillip. "Shadow's City: Balefire, City of Lanterns." ''[[Dragon (magazine)|Dragon]]'' #322. Bellevue, WA: Paizo Publishing, 2004. | ||
*[[David Noonan|Noonan, David]], Eric Cagle, and Aaron Rosenberg. ''Races of Destiny''. Renton, WA: Wizards of the Coast, 2004. | *[[David Noonan|Noonan, David]], Eric Cagle, and Aaron Rosenberg. ''Races of Destiny''. Renton, WA: Wizards of the Coast, 2004. | ||
*Sernett, Matthew, [[David Noonan]], [[Ari Marmell]], and [[Robert J. Schwalb]]. ''Tome of Magic: Pact, Shadow, and Truename Magic''. Lake Geneva, WI: Wizards of the Coast, 2006. | *Sernett, Matthew, [[David Noonan]], [[Ari Marmell]], and [[Robert J. Schwalb]]. ''Tome of Magic: Pact, Shadow, and Truename Magic''. Lake Geneva, WI: Wizards of the Coast, 2006. | ||
*Slavicsek, Bill, [[Jeff Grubb]], Eric Cagle, [[David Noonan|Dave Noonan]]. ''Urban Arcana''. Renton, WA: Wizards of the Coast, 2003. | *Slavicsek, Bill, [[Jeff Grubb]], Eric Cagle, [[David Noonan|Dave Noonan]]. ''Urban Arcana''. Renton, WA: Wizards of the Coast, 2003. | ||
*Thalasinos, Nicholas J. "Lord of Darkness: Erebus, the Void between the Stars." ''[[Dragon (magazine)|Dragon]]'' #322. Bellevue, WA: Paizo Publishing, 2004. | *Thalasinos, Nicholas J. "Lord of Darkness: Erebus, the Void between the Stars." ''[[Dragon (magazine)|Dragon]]'' #322. Bellevue, WA: Paizo Publishing, 2004. | ||
*[[James Ward|Ward, James M.]] and [[Robert J. Kuntz]]. ''Deities & Demigods''. Lake Geneva, WI: TSR, 1980. | *[[James Ward|Ward, James M.]] and [[Robert J. Kuntz]]. ''Deities & Demigods''. Lake Geneva, WI: TSR, 1980. | ||
{{index|title=Plane of Shadow%' OR Topic LIKE '%Shadowfell%' OR Topic LIKE '%Shadow, Demi}} | |||
[[Category: | [[Category:Planes|Shadow]] | ||
[[Category:Inner Planes|Shadow]] | |||
[[Category:Transitive Planes|Shadow]] | |||
Latest revision as of 11:58, 5 May 2025
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The Plane of Shadow (also known as the Shadowrealm or Shadowfell) is a plane of existence in the multiverse of Oerth and the Greyhawk campaign.
Structure
The Plane of Shadow is a dimly lit dimension that is both conterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly.
The Plane of Shadow is also conterminous to other planes. With the right spell, a character can use the Plane of Shadow to visit other realities.
In first and second edition, the Plane of Shadow (called the Demiplane of Shadow there) touches the Ethereal Plane at all points, its ethereal curtain shaded so that few details beyond can be distinguished. In third edition the plane had portals to the Astral Plane, but mainly serves as a transitive plane between the various alternate Material Planes.
Description
The Plane of Shadow is a world of black and white; color itself has been bleached from the environment. The sky is black and the ground is powdery white; it otherwise appears similar to the Material Plane. The shadows of an infinite number of other planar features can be found on the Plane of Shadow; the shadows of deserts, mountains, forests, and far, far more. The Plane of Shadow is magically morphic, and parts continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks.
Despite the lack of light sources, various plants, animals, and humanoids call the Plane of Shadow home.
Ecology
All natives and native features of the plane are composed of "shadowstuff," which behaves like normal matter (although shadowy) while on the plane but on other planes dissipates in bright light. Shades are mortals who have infused their bodies with shadowstuff in order to become immortal.
Fauna
The Plane of Shadow is inhabited by the literal shadows of the creatures of other planes. Some of these shadows become "unstuck," taking on an independent life of their own.
Other animals of the Shadow Plane include shadow symbionts, beacon moths, dusk beasts, shadow mastiffs, shadow jellies, ecalypses, shadow spiders, and shadow asps.
Flora
Plants native to the Plane of Shadow include umbral bayans, which have the ability to shift into the Material Plane.
Inhabitants
Inhabitants of the Plane of Shadow include the khayal genies, dark ones, darkweavers, shadar-kai, shadelings, gloamings, shades, shadows, slow shadows, shadowswyfts, greeloxes, cloakers, illumians, nightshades, shadow dragons, and shadow demons.
Features and settlements
- Bleak Sea (ToM, pg. 185 - 189)
- Black Spire, home of the Votaries of Vecna.
- Nightcrawler Chasm (ToM, pg. 179 - 184)
- Balefire, City of Lanterns (Drg322, pg. 14-20)
- The Blinding Tower (Planar Handbook, pg. 162), a mysterious shining edifice that burns natives of the plane.
- Dark mirages, warped and twisted reflections of the Material Plane and its inhabitants.
- Darklands, regions infused with the power of the Negative Energy Plane.
- The realm of Erebus, an ancient being thought to be one of the first of all gods.
- Elirhondas, a metropolis that is the home of the illumian race. Surrounded by a circle of volcanoes that spew shadowstuff, one by one, as regularly as a clock. Also the abode of the illumian god Tarmuid.
- Lacc, the city of monoliths. From Dungeon #136.
- Loliadac's Tower, the home of an exiled rakshasa lord. From Dungeon #35.
- The City of Onyx, capital of the khayal genies. A city of twisted spires and tall minarets growing in all directions in defiance of gravity and the laws of physics.
- Sphur Upra, a city of the gloaming race. From Underdark.
- The Shining Citadel (MotP, pg. 64), a legendary structure that might have been responsible for the Plane of Shadow's creation. This is possibly the same as the Blinding Tower, above.
- The Veil (Planar Handbook, pg. 158), a strange gray ripple in the air that addles the mind and contains secrets of the nature of concealment.
- Zol Darklock's fortress (Castle Greyhawk, page 97). This is the stronghold of a prince of the Plane of Shadow, assuming his sister has not destroyed it with her extravagant parties.
Traits
The temperature on the Plane of Shadow is tolerable, though a bit cold by human standards. Light sources burn dimmer here; torches are only as bright as candles, and candles are barely visible at all. Even magical is only three-quarters as strong as normal. Despite the dark nature of the Plane of Shadow, spells that produce, use, or manipulate darkness are unaffected by the plane.
Those who have lost their shadows can come to the Shadow Plane to confront and retrieve them. Visitors to the plane face a small (1%) risk of their own shadows coming "unstuck" when they try to leave.
- Magically morphic. Certain spells modify the base material of the Plane of Shadow. The utility and power of these spells within the Plane of Shadow make them particularly useful for explorers and natives alike.
- Mildly neutral-aligned.
- Enhanced magic. Spells with the shadow descriptor are enhanced on the Plane of Shadow. Such spells are cast as though they were prepared with the Maximize Spell feat, though they don’t require the higher spell slots.
Furthermore, specific spells become more powerful on the Plane of Shadow. Shadow conjuration and shadow evocation spells are 30% as powerful as the conjurations and evocations they mimic (as opposed to 20%). Greater shadow conjuration and greater shadow evocation are 70% as powerful (not 60%), and a shades spell conjures at 90% of the power of the original (not 80%).
- Impeded magic. Spells that use or generate light or fire may fizzle when cast on the Plane of Shadow. A spellcaster attempting a spell with the light or fire descriptor must succeed on a Spellcraft check (DC 20 + the level of the spell). Spells that produce light are less effective in general, because all light sources have their ranges halved on the Plane of Shadow.
Publishing history
The Plane of Shadow was identified as an Inner Plane in Deities & Demigods (1980), defined as the plane where the Positive and Negative Material Planes meet in the shadow of the Prime Material. It was listed as an Ethereal demiplane in Manual of the Planes (1987) and A Guide to the Ethereal Plane (1998). The latter work defined it as the destination (as opposed to source) of all shadows cast on other planes, saying that while vortices might exist leading to the Positive and Negative Energy Planes, the Demiplane of Shadow (as it was known then) existed independently of those twin forces.
In City of Hawks (1987), Gord the Rogue ventures into the Plane of Shadow, usually called Shadowrealm in that work.
In third edition, the Plane of Shadow was listed with the Ethereal and Astral Planes as one of the three known transitive planes of existence, and given a fairly extensive description there.
Tome of Magic (2006) defines the Plane of Shadow as "the literal shadow of the Material Plane, cast not by any light but by the mystical energies that hold creation together." It also says, however, that a few understand a deeper truth: that the shadow plane, sculpted from the "endless darkness" that is the only force that is truly eternal, is actually "greater meaning, and greater existence" than the Material Plane, and that the Material Plane is only an ephemeral reflection of the true, shadowy reality.
In fourth edition, the Plane of Shadow was replaced by a similar plane known as the Shadowfell, which combined characteristics of the Plane of Shadow, the Negative Energy Plane, and Ravenloft.
Shadowrealm in the Gord the Rogue series
In City of Hawks, the Shadowrealm is ruled from a Chiaroscuro Palace by an entity known as His Umbrageous Majesty, His Gloominess, the Lord of Murk, the Shadowking. Races native to the plane include the dwarflike murks or murklings (descended from dwarves and gnomes), the shadowilk, the tall, gangly fuligi (descended from elves), and the human-descended phantomfolk, whom the parasitical gloams prey on and can easily defeat. The gloams are the most potent humanoids on the plane, as the duskdrakes are the most terrifying of the plane's beasts. The adumbrates, who resemble masses of shadows that envelop their victims, are little more than beasts, but they are as powerful as gloams in certain aspects, and they are enemies of the gloams. Other beasts include yeth hounds and dog-faced ghouls known as ghulaz. Powerful lords of the plane include the gloam Smirtch and the gloam-lich Imprimus.
The sky is deep gray, filled with "stars" that are points of blackness. A deep metallic sphere, known as Mool, hangs in the sky, providing the plane with what little light it has. The light of Mool is variable, dimming to produce the periods of Twilight and Snuffdark. The land is made of flowing, dancing shadows, and the foliage is all shades of gray; some of it is actually translucent. Within the grays and blacks of the plane are the hints of deep purples, blues, metallic and crystal tinctures, and more besides. Distance is strange and subjective on the plane.
Besides the Chiaroscuro Palace and the ruined cities of the gloams, there are a dozen or so settlements on the plane inhabited by phantomfolk, including the village of Dunswych.
Shadow in d20 Modern
In the Urban Arcana and Shadow Chasers campaign settings, the plane of shadow is simply known as Shadow. Due to an unknown reason, creatures from other material planes can be randomly ripped from their current plane of existence, and deposited on Earth with no memory of their previous home, and fluency in the local language (which is always the same as Common). This is called The Gift of Lethe.
The Shadowfell
The Shadowfell in fourth edition Dungeons & Dragons is a gloomy, melancholy reflection of the World. It has both a sun and a moon, although they shine dimly. The souls of the dead travel through this plane on their way to their unknown destinations. Settlements include domains similar (or identical) to those in the Ravenloft setting, cities of shadar-kai, and Gloomwrought, the City of Midnight, a port city in the midst of a foul bog whose walls and buildings continually shift and change, watched over by enigmatic humanoids known as the Keepers.
See also
External links
Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.
- Plane of Shadow, D&D Glossary
References
Notes
Citations
Bibliography
- Austin, Alec. "Gates of Oblivion." Dungeon #136. Bellevue, WA: Paizo Publishing, 2006.
- Richard Baker, Rob Heinsoo, and James Wyatt. Manual of the Planes. Renton, WA: Wizards of the Coast, 2008.
- Bonny, Edward. "The Demiplane of Shadow." Dragon #213. Lake Geneva, WI: TSR, 1995.
- Cordell, Bruce R. A Guide to the Ethereal Plane. Renton, WA: TSR, 1998.
- Cordell, Bruce R. and Gwendolyn F.M. Kestrel. Planar Handbook. Renton, WA: TSR, 2004.
- Cordell, Bruce R., Gwendolyn F.M. Kestrel, Jeff Quick. Underdark. Renton, WA: Wizards of the Coast, 2003.
- Grubb, Jeff. Manual of the Planes. Lake Geneva, WI: TSR, 1987.
- Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes. Renton, WA: Wizards of the Coast, 2001.
- Gygax, Gary. City of Hawks. Delavan, WI: New Infinities, 1987.
- Jacobs, James. "Twilight's Last Gleaming." Dungeon #35. Lake Geneva, WI: TSR, 1992.
- Larwood, Phillip. "Shadow's City: Balefire, City of Lanterns." Dragon #322. Bellevue, WA: Paizo Publishing, 2004.
- Noonan, David, Eric Cagle, and Aaron Rosenberg. Races of Destiny. Renton, WA: Wizards of the Coast, 2004.
- Sernett, Matthew, David Noonan, Ari Marmell, and Robert J. Schwalb. Tome of Magic: Pact, Shadow, and Truename Magic. Lake Geneva, WI: Wizards of the Coast, 2006.
- Slavicsek, Bill, Jeff Grubb, Eric Cagle, Dave Noonan. Urban Arcana. Renton, WA: Wizards of the Coast, 2003.
- Thalasinos, Nicholas J. "Lord of Darkness: Erebus, the Void between the Stars." Dragon #322. Bellevue, WA: Paizo Publishing, 2004.
- Ward, James M. and Robert J. Kuntz. Deities & Demigods. Lake Geneva, WI: TSR, 1980.
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Chiaroscuro Palace (Demiplane of Shadow) | Place | Palace, | Come Endless Darkness | 371 |
| Chiaroscuro Palace (Demiplane of Shadow) | Place | Palace, | City of Hawks | 259, 274, 282, 283, 284, 285, 289, 290, 291, 292, 304, 309, 345, 348, 348 |
| Demiplane of Shadow | Planar | Reference | SEE Shadow, Demi-Plane of | |
| Dunswych (Demiplane of Shadows) | Settlement | Settlement, | City of Hawks | 280, 281, 282, 284, 297 |
| Elemental Plane of Shadow | Planar | Reference | SEE Shadow, Demiplane of | |
| Mool (Demiplane of Shadow) | Geographical feature | Planet, | City of Hawks | 285, 292, 318, 326 |
| Mool (Demiplane of Shadow) | Geographical feature | Planet, | Dance of Demons | 383 |
| Plane of Shadows | Planar | Reference | SEE Shadow, Demiplane of | |
| Shadow, Demi-Plane of | Planar | Oerth Journal #07 | 12,33 | |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Against The Giants: The Liberation of Geoff | 46-49 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Come Endless Darkness | 73, 74, 163, 371, 374 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | City of Hawks | 258, 259, 260, 261, 266, 267, 269, 274, 276, 282, 284, 285, 288, 289, 292, 298, 299, 300, 301, 302, 304, 305, 306, 307, 314, 325, 326, 327, 337, 344, 346, 349, 350, 351 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Deities & Demigods (1st & 2nd printing), AD&D 1e | 129 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Deities & Demigods (3rd+ printing), AD&D 1e | 114 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dance of Demons | 19, 53, 329, 331, 381, 383, 384, 386, 387, 397, 424 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dragon magazine #037 | 10 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dragon magazine #230 | 10 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dragon magazine #249 | 43 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dragon magazine #294 | 97 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dragon magazine #295 | 92 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dungeon magazine #070 | 61, 64, 69 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Dungeon magazine #072 | 84 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Greyhawk Adventures | 43 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Living Greyhawk Gazetteer | 128 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Legends & Lore, AD&D 1e | 114 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Manual of the Planes, AD&D 1e | 21 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Pathfinder Chronicles: Campaign Setting, Pathfinder 1e | 181-182 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | Spelljammer Boxed Set: Concordance of Arcane Space | 82, 84 |
| Shadow, Demi-Plane of {Shadowrealm, Shadowland, Land of Shadow} | Planar | Plane/Dimension, | WGR5 Iuz the Evil | 22 |
| Shadowfell | Planar | Plane/Dimension, | Ghosts of Saltmarsh, D&D 5e | 22, 34, 196, 204, 207 |