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{{Greyhawk Deity
{{Greyhawk Deity|fgcolor=#fff|
|image=[[File:Vecna02.jpg]]
image=[[Image:Vecna00.jpg]]|
|caption=Vecna, as he appears on the cover of [[Die Vecna Die!]]
caption=Vecna, the Whispered One, as depicted on the cover of ''Open Grave'' (2009).|
|bgcolor=#000
bgcolor=#000|
|fgcolor=#fff
fgcolor=#fff|
|name=Vecna
name=Vecna|
|title=The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King
title=The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King|
|home=Prime Material ([[Oerth]])
home=[[Prime Material Plane]] (originally [[Oerth]])|
|power=lesser
power=Lesser|
|alignment=[[Alignment (Dungeons & Dragons)#Neutral Evil|Neutral Evil]]
gender=Male|
|portfolio=Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue
class=Wizard|
|domains=Evil, Knowledge, Magic
alignment=Neutral Evil|
|alias=
portfolio=Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue|
|super=none
domains=Evil, Knowledge, Madness, Magic, Planning, Tyranny|
alias=|
super=none|
}}
}}
'''Vecna''' <ref>[[Frank Mentzer|Mentzer, Frank]]. "Ay pronunseeAY shun gyd" ''[[Dragon (magazine)|Dragon]]'' #93 (TSR, 1985)</ref>) has been named as one of the greatest villains in the ''Dungeons & Dragons'' roleplaying game.<ref>{{cite journal| last = Bulmahn|first=Jason|authorlink=Jason Bulmahn|first2=James|last2=Jacobs|authorlink2=James Jacobs (game designer)|author3=Mike McArtor |first4=Erik|last4=Mona|authorlink4=Erik Mona |first5=F. Wesley|last5=Schneider|authorlink5=F. Wesley Schneider |author6=Todd Stewart |author7=Jeremy Walker | title = 1d20 Villains: D&D's Most Wanted; Preferably Dead| journal = [[Dragon (magazine)|Dragon]]| volume = 32(4)| issue = 359| pages = 54–69| publisher = Pazio | date = September 2007 }}</ref><ref name="TOR">{{cite web|last=Callahan|first=Tim|title=Advanced Readings in D&D: Jack Vance|work=TOR.com|publisher=Tor Books|accessdate=3 October 2013|url=http://www.tor.com/blogs/2013/07/advanced-readings-in-dad-jack-vance}}</ref>
'''Vecna''', once a powerful human wizard who became a lich, is the god of Destructive and Evil Secrets, Magic, Hidden Knowledge, and Intrigue. Notably, Vecna is missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand.


Originally from the ''[[World of Greyhawk]]'', Vecna was described as a powerful wizard who became a lich.<ref name = "TOR"/> He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after he achieved godhood<ref name="TOR" />—being a member of the third edition's [[Category:Greyhawk deities|default pantheon]] of ''D&D'' gods (the pantheon of [[Oerth]])<ref name = "PHB">[[Jonathan Tweet|Tweet, Jonathan]], [[Monte Cook|Cook, Monte]], [[Skip Williams|Williams, Skip]]. ''[[Player's Handbook]]'' ([[Wizards of the Coast]], 2000)</ref>—he is still described as missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand.
==Description==
Vecna is usually depicted as a powerful lich missing his left [[Hand of Vecna|hand]] and [[Eye of Vecna|eye]]. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining.


Vecna's "right hand man" and then ultimately his betrayer is [[Kas the Bloody-Handed]], a vampire whose sword, the [[Sword of Kas]], is also an artifact.
==Relationships==
Vecna has few allies, and countless enemies. His greatest, and perhaps only true ally is the mysterious entity known as the [[Mok'slyk|Serpent]]. The famed cambion lich [[Acererak]] once served Vecna, but the current status of their relationship is unknown. Among Vecna's staunchest foes are [[Kas the Bloody-Handed|Kas]], [[Iuz]], and the [[Circle of Eight]]. The [[Lady of Pain]] once opposed him indirectly, through a party of adventurers.


==Publishing history==
Vecna is opposed by the [[Old Faith]] and the [[Silent Ones]].
In the third supplement to the [[Dungeons & Dragons (1974)|original ''Dungeons & Dragons'']] rules (1974-1976) , ''[[Eldritch Wizardry]]'',<ref>{{Cite journal | last = Gygax | first = Gary  | author-link = Gary Gygax  | last2 = Blume  | first2 = Brian  | author2-link = Brian Blume  | title = D&D Supplement IV: Eldritch Wizardry  | place = Lake Geneva WI | publisher = TSR  | year = 1976  | pages = 43–44 | postscript = <!--None--> }}</ref> [[Brian Blume]] invented two artifacts he called the [[Hand of Vecna|Hand]] and [[Eye of Vecna]].<ref>''Gygax: "Brian blume ''(sic)'' was the creator of the Eye and Hand of Vecna, and nary a detail of those items did he ever reveal to me—beyond what appeared in print."''{{cite web  | title = Gary Gygax: Q & A (Part I, Page 13)  | publisher = EN World  | date = September 16, 2002  | url = http://www.enworld.org/forum/archive-threads/22566-q-gary-gygax-part-i-13.html#post371202 | accessdate =August 28, 2009}}</ref> These were supposedly the only remnants of an evil [[lich (Dungeons & Dragons)|lich]], Vecna, who had been destroyed long ago. The name Vecna was an anagram of Vance, the surname of [[Jack Vance]],<ref name = "TOR"/><ref>[http://www.wizards.com/default.asp?x=dnd/4alum/20090121 D&D Alumni: Open Grave]</ref><ref>{{cite web | url=http://www.greyhawkonline.com/grodog/gh_anagrams.html |title=Gygax's Greyhawk Anagrams, Puns, and Homages |publisher=Greyhawkonline.com |accessdate=June 12, 2009}}</ref> the fantasy author whose "fire-and-forget" magic system is used in ''Dungeons & Dragons''.<ref>{{cite web | last = Rogers | first = Simon | authorlink = Simon Rogers (game designer) | title = Remembering Jack Vance | publisher = Pelgrane Press | date = 2013-05-13 | url = http://www.pelgranepress.com/?p=11669 | accessdate = 2013-10-05}}</ref>


The Hand and Eye of Vecna were also mentioned in the 1979 ''[[Dungeon Master's Guide]]'' of [[Editions of Dungeons & Dragons#Advanced Dungeons & Dragons|Advanced Dungeons & Dragons]]'s first edition (1977–1988), on page 124.<ref>{{Cite journal | last = Gygax | first = Gary  | author-link = Gary Gygax  | title = Dungeon Masters Guide  | place = Lake Geneva WI | publisher = TSR  | year = 1979 | postscript = <!--None--> }}</ref> During the "Advanced Dungeons & Dragons" years, Vecna was regarded only as a legend or myth, a long-destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye.
Among Vecna's most notable servants are [[Gusten the Blood-Fiend]], Sir [[Loran]], and the death knight calling himself Kas the Bloody-Handed.


Ten years later, in [[Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition|Advanced Dungeons & Dragons 2nd edition]]'s ''Dungeon Master's Guide'' (1989), Vecna's history was expanded under the description of his Hand and Eye. This information was further developed in 1993's ''[[Book of Artifacts]]''. With the release of the adventure ''[[Vecna Lives!]]'' in 1990, written in support of ''[[The City of Greyhawk]]'' boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. At the end of the adventure—presuming the players defeat Vecna—he is transported to the ''[[Ravenloft]]'' campaign setting.<ref>[[David "Zeb" Cook|Cook, David]]. ''[[Vecna Lives!]]'' ([[TSR, Inc.|TSR]], 1990)</ref> However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, ''[[Vecna Reborn]]''.<ref>[[Cook, Monte]].''[[Vecna Reborn]]'' (TSR, 1998)</ref> In 2000, [[Wizards of the Coast]] released the last adventure to be written for D&D's 2nd edition rules, ''[[Die Vecna Die!]]'', a three-part adventure tying Greyhawk to the [[Ravenloft]] and [[Planescape]] campaign settings. In this adventure, Vecna was given the rank of a lesser god.<ref>[[Bruce Cordell|Cordell, Bruce]], and [[Steve Miller (game designer)|Steve Miller]]. ''[[Die Vecna Die!]]'' (TSR, 2000)</ref> ''Die Vecna Die!'' set up the transition between the [[AD&D 2nd Edition|second]] and [[D&D 3rd Edition|third]] editions of D&D.<ref>{{citation |url=http://diehardgamefan.com/2013/05/27/the-top-ten-advanced-dungeons-dragons-second-edition-releases-id-like-to-see-on-dndclassics-com/  |chapter=5. Die Vecna Die! |title=The Top Ten Advanced Dungeons & Dragons Second Edition Releases I’d Like To See on DNDClassics.com |author=Alex Lucard |date=May 27, 2013 |publisher=Die Hard Game Fan}}</ref> According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the ''D&D'' game" by playing the Eye and Hand of Vecna against the cambion demigod [[Iuz]].<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=284}}</ref>
==Realm==
Vecna has many secret strongholds in far-off regions of the [[Prime Material Plane]]. There, the souls of those who worshipped the Whispered One in life continue to serve him in death.


[[Wizards of the Coast]] continued the character's theme of ascending godhood in [[Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition|Dungeons & Dragons Third Edition]] (2000–2002) with the ''Player's Handbook'' (2000) listing him as a Lesser deity.<ref name = "PHB"/> Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. Vecna's role in the 3rd edition Greyhawk setting was defined in the ''[[Living Greyhawk Gazetteer]]'' (2000).<ref>[[Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]'' ([[Wizards of the Coast]], 2000)</ref> Vecna is detailed in ''[[Deities and Demigods]]'' (2002).<ref>[[Rich Redman|Redman, Rich]], [[Skip Williams]], and [[James Wyatt (game designer)|James Wyatt]]. ''[[Deities and Demigods]]'' (Wizards of the Coast, 2002)</ref>
For a millennium or more, Vecna kept a prison in the [[Quasielemental Plane of Ash]] known as [[Citadel Cavitius]]. It was there that Kas and others who displeased the Maimed God were incarcerated.


Vecna appears in the revised ''Player's Handbook'' (2003) for [[Editions of Dungeons & Dragons#Dungeons & Dragons v3.5|Dungeons & Dragons 3.5 edition]] (2003–2007).<ref>[[Jonathan Tweet|Tweet, Jonathan]], [[Monte Cook|Cook, Monte]], [[Skip Williams|Williams, Skip]]. ''[[Player's Handbook]]'' ([[Wizards of the Coast]], 2003)</ref> His priesthood is detailed for this edition in ''[[Complete Divine]]'' (2004).<ref>Noonan, David. ''[[Complete Divine]]'' (Wizards of the Coast, 2004)</ref> Vecna was one of the deities featured in ''[[Libris Mortis]]'' (2004).<ref>[[Andy Collins (game designer)|Collins, Andy]] and [[Bruce Cordell|Bruce R Cordell]]. ([[Wizards of the Coast]], 2004)</ref> Vecna and his priesthood were expanded upon in ''[[Dragon (magazine)|Dragon]]'' #348, in the "Core Beliefs" column.
==Dogma==
Vecna and his faithful believe in the power of secrets and their ultimate ability to destroy anyone, no matter how powerful. Vecna hopes one day to destroy every other deity in existence, leaving himself the sole ruler of creation.


Vecna appears as one of the deities described in the 2008 ''Dungeon Master's Guide'' for [[Editions of Dungeons & Dragons#Dungeons & Dragons 4th edition|Dungeons & Dragons 4th edition]]. He is primarily the god of secrets.<ref>James Wyatt. ''[[Dungeon Masters Guide]]'' ([[Wizards of the Coast]], 2008).</ref> The Hand of Vecna has also made its return for this edition of the game.<ref name="GDR">{{cite web|last=Baichtal|first=John|title=GeekDad Review: D&D 4th Edition (part 3 of 3)|url=https://www.wired.com/geekdad/2008/09/geekdad-review-13/|publisher=Wired|accessdate=3 October 2013}}</ref> Vecna is given a set of statistics in ''Open Grave'' (2008). Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.<ref>{{cite web|last=Norman|first=Ian|title=DDI Online Character Builder API|url=http://buccaneersguild.com/ddi-online-character-builder-api/|publisher=The Buccaneers Guild|accessdate=3 October 2013}}</ref>
Another tenet of Vecna's faith is the doctrine of a secret evil within every being, no matter how virtuous. This seed of evil, Vecna teaches, can and should be exploited by those able to identify it.


In the [[Editions of Dungeons & Dragons#Dungeons & Dragons 5th edition|5th Edition]] ''Dungeon Master's Guide'', released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon.  He is also included in the ''Player's Handbook'' as one of the deities of Greyhawk.  In both, he is listed as the god of evil secrets.  Additionally, both his hand and eye are listed as artifacts.
Vecna's followers never reveal all that they know.


==Description==
===Scriptures===
Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left [[Hand of Vecna|hand]] and [[Eye of Vecna|eye]]. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence.
Being a secretive cult, there are no real collections of Vecnan teachings. However, copies of the ''[[Book of Vile Darkness]]'' are highly prized by the cult for Vecna's role in that work's development, as are copies of the ''Tome of the Stilled Tongue''.


==Relationships==
Although not actually penned by him, ''The Book of Keeping'' (a book of yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners.
Vecna has few allies, and countless enemies. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the [[Mok'slyk|Serpent]]. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. The famed [[Cambion|cambion]] lich, [[Acererak]], once served Vecna, but the current status of their relationship is unknown. Among Vecna's staunchest foes are [[Kas the Bloody-Handed|Kas]], [[Iuz]], [[Saint Cuthbert (Dungeons & Dragons)|Saint Cuthbert]], the [[Lady of Pain]], [[Pholtus]], and the [[Circle of Eight]]. He is also opposed by the [[Old Faith]] and the [[Silent Ones]].


In 4th edition, Vecna's main foes in the realm of death and undeath are [[Kas the Bloody-Handed|Kas]], [[Orcus]] and the [[Raven Queen]] (though he would rather she rule the dead than Orcus). Among the gods, [[Ioun]] is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret.
==Worshipers==
[[Image:Vecna cleric01.jpg|203px|thumb|right|A priestess of Vecna, as depicted in ''[[Dragon mag|Dragon]] #348 (2006). Art by Andrew Hou.]]
Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in [[Diamond Lake]], [[Greyhawk City|Greyhawk]], [[Saltmarsh]], and [[Verbobonc]]. Temples to Vecna have also been reported in the [[Pomarj]] town of [[Highport]] and [[Erelhei-Cinlu]], the debased city at the heart of the [[Vault of the Drow]].


==Dogma==
===Clergy===
 
Clerics of Vecna often don't realize which god they're serving when they're first initiated. Many are deluded into believing they belong to an obscure sect of [[Boccob]] or [[Wee Jas]]. The truth is not revealed to them until they show their willingness to do anything in the pursuit of knowledge and power.
===Scriptures===
Being a secretive cult, there are no real collections of Vecnan teachings. However, copies of the ''[[Book of Vile Darkness]]'' are highly prized by the cult for Vecna's role in that work's development. The ''Open Grave'' book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous.
 
==Worshippers==
Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in [[Diamond Lake]], [[Greyhawk City|Greyhawk]], and [[Verbobonc]]. Temples to Vecna have also been reported in the [[Pomarj]] town of [[Highport]] and [[Erelhei-Cinlu]], the debased city at the heart of the [[Vault of the Drow]].


===Hierarchy===
===Hierarchy===
Line 56: Line 57:
Next is the Heart of Vecna, the high priest of the cult. The last known Heart of Vecna was [[Diraq Malcinex]] of [[Ket]], who was slain by adventurers in 581 CY.
Next is the Heart of Vecna, the high priest of the cult. The last known Heart of Vecna was [[Diraq Malcinex]] of [[Ket]], who was slain by adventurers in 581 CY.


Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. The [[Eye of Vecna]] creature appears as a slender humanoid with an eyeball for a head, whereas the [[Hand of Vecna]] appears as a stocky humanoid with a huge left hand where its head should be.
Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. The [[Eye of Vecna (monster)|Eye of Vecna]] creature appears as a slender humanoid with an eyeball for a head, whereas the [[Hand of Vecna (monster)|Hand of Vecna]] appears as a stocky humanoid with a huge left hand where its head should be.


Individual congregations are known as organs. Each organ is led by a Thought of Vecna. Lesser priests are known as Memories of Vecna.
Individual congregations are known as Organs. Each Organ is led by a Thought of Vecna. Lesser priests are known as Memories of Vecna.


Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. The Teeth of Vecna are made up of [[Category:Wizards|wizards]], and specialize in arcane spellcasting and crafting magical items for the cult. The Fingers of Vecna consist mainly of [[Category:Rogues|thieves]], who engage in various forms of subterfuge. The Blood of Vecna are mainly [[Category:Fighters|warriors]] charged with protection and enforcement of the cult and its goals. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord.
Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. The Teeth of Vecna are made up of wizards, and specialize in arcane spellcasting and crafting magical items for the cult. The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord.
 
In 4th edition, the ''Open Grave'' book shows the leader of the cult of Vecna is a lich named Mauthereign. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files.


===Other Vecnan organizations===
===Other Vecnan organizations===
Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Relations between these groups and the mainstream cult may vary. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the [[Ebon Triad]] (a heretical cult seeking to merge Vecna, [[Hextor]], and [[Erythnul]] into a single entity).
Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Relations between these groups and the mainstream cult may vary. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the [[Ebon Triad]] (a heretical cult seeking to merge Vecna, [[Hextor]], and [[Erythnul]] into a single entity).


In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved.
==Artifacts and relics==
 
[[Image:Hand of Vecna01.jpg|251px|thumb|right|The ''[[Hand of Vecna|Hand]]'' and ''[[Eye of Vecna]]'', as depicted on the cover of ''[[Vecna Lives!]]'' (1990).]]
==Artifacts==
A number of artifacts, relics, and other magical items are associated with Vecna.
[[File:Vecna Lives!01.jpg|thumb|The Hand and Eye of Vecna, as shown on the cover of ''[[Vecna Lives!]]'' ([[TSR, Inc.|TSR]], 1990)]]


===''Hand'' and ''Eye of Vecna''===
===''Hand'' and ''Eye of Vecna''===
Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts.<ref name="GDR"/> To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. The Hand of Vecna is considered a classic artifact in Dungeons & Dragons.<ref name="GDR"/>  These artifacts were introduced in the third supplement to the original D&D rules, ''[[Eldritch Wizardry]]''.  They went on to appear in all subsequent D&D editions.  They are considered classic items in D&D, with Mordicai Knode of [[Tor.com]] commenting "We all agree that the ''Hand and Eye of Vecna'' are the best artifacts, right?"<ref>http://www.tor.com/2013/05/23/adad-the-old-firm/</ref>
:''See main articles: [[Hand of Vecna]] and [[Eye of Vecna]].''
Vecna's left hand and eye of his original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. To use the powers of the ''[[Hand of Vecna]]'' or the ''[[Eye of Vecna]]'' one is required to remove one's own corresponding body part and affix Vecna's in its place.


===''Sword of Kas''===
===''Sword of Kas''===
Vecna created the ''[[Sword of Kas]]'' for his greatest servant, which contains a "portion of his consciousness."
Vecna created the ''[[Sword of Kas]]'' for his greatest servant, which contains a "portion of his consciousness."  


This interpretation is relatively recent. As per the 1st edition ''Dungeon Master's Guide'', Vecna only procured this most powerful sword for his chief lieutenant. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. However, it is undoubtable that the ''Sword'' is inextricably tied to Vecna's relics.
This interpretation is relatively recent. As per the 1st edition ''Dungeon Master's Guide'', Vecna only procured this most powerful sword for his chief lieutenant. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. However, it is undoubtable that the ''Sword'' is inextricably tied to Vecna's relics.


===Other artifacts===
===Other artifacts and relics===
A number of Vecna's other body parts are presented as minor artifacts in ''Die Vecna Die!'', including the ''First Digit'' (right thumb), ''Second Digit'' (right index finger), ''Third Digit'' (right middle finger), ''Last Digit'' (right pinky finger), ''Incisors'' (a pair of inappropriately named fang-like canines), ''Molar'', ''Scalp'', ''Skin'', ''Heart'', ''Foot'' (left), and ''Right Eye''. These artifacts are collectively known in D&D 3rd Edition as the ''Fragments of Vecna''. The ''Compendium Maleficarum'' is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the ''Fragments of Vecna''. The ''Tome of Shared Secrets'' is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force. The ''Rod of the Whispered One'', while not nearly so powerful as the ''Sword of Kas'', is another item Vecna crafted to connect himself with his highest lieutenants. The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. A lich known as Osterneth possesses the "Heart of Vecna" according to the ''Open Grave'' sourcebook.
A number of Vecna's other body parts are presented as minor artifacts in ''Die Vecna Die!'', including the ''First Digit'' (right thumb), ''Second Digit'' (right index finger), ''Third Digit'' (right middle finger), ''Last Digit'' (right pinky finger), ''Incisors'' (a pair of inapproprietly named fang-like canines), ''Molar'', ''Scalp'', ''Skin'', ''Heart'', ''Foot'' (left), and ''Right Eye''. These artifacts are collectively known as the ''[[Fragments of Vecna]]''.  
 
The ''[[Compendium Maleficarum]]'' is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the ''Fragments of Vecna''.  
 
The ''[[Tome of Shared Secrets]]'' is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force.  
 
The ''[[Rod of the Whispered One]]'', while not nearly so powerful as the ''Sword of Kas'', is another item Vecna crafted to connect himself with his highest lieutenants.


===''Head of Vecna''===
===''Head of Vecna''===
The ''Head of Vecna'' was a hoax that one adventuring party played on another in a campaign run by Mark Steuer.  One of the groups tricked the other into going on a quest for the ''Head of Vecna'', a hoax artifact that was supposedly similar to his ''Hand'' and ''Eye'', but was simply an ordinary severed head. The hoax takes advantage of the fact that the ''Eye'' and ''Hand'' require a person to remove their own eye or hand and replace it with the artifact to function. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced.  After the third character died, the joke was revealed.<ref>[http://www.sjgames.com/ill/1996/ill-dec96.html ''Daily Illuminator'', December 6, 1996]</ref>
The ''Head of Vecna'' was a hoax that one adventuring party played on another in a campaign run by dungeon master Mark Steuer.  One of the groups tricked the other into going on a quest for the ''Head of Vecna'', a hoax artifact that was supposedly similar to his ''Hand'' and ''Eye'', but was simply an ordinary severed head. The hoax takes advantage of the fact that the ''Eye'' and ''Hand'' require a person to remove their own eye or hand and replace it with the artifact to function. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several of the group actually fought to determine whose head should be cut off.  After the third character died, the joke was revealed.
 
A full account of the story can be read at [http://web.archive.org/web/20060722094412/users.tkk.fi/~vesanto/link.fun/stupid.pcs.html The Story of The Head of Vecna].
 
Bizarrely enough, the ''Head of Vecna'' makes a canonical appearance in ''[[Die Vecna Die!]]''.


The ''Head of Vecna'' was later mentioned by Morte, a floating skull in ''[[Planescape: Torment]]'', when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign ''[[Die Vecna Die!]]'', and was the subject of a short adventure on the Wizards of the Coast website in 2007.<ref>[http://archive.wizards.com/default.asp?x=dnd/oa/20070401a The Head of Vecna: A D&D Adventure for Characters Levels 1–12]</ref>
===Other magic items===
A number of other magic items of non-artifact status are associated with Vecna, including:


Familiarity with the ''Head of Vecna'' was cited as an example characteristic of an avid role-playing gamer by writer [[David M. Ewalt]].<ref name=ODaM>{{cite book | first=David M. | last=Ewalt | authorlink= David M. Ewalt | year=2013 | title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher=Scribner | page=1 | isbn=978-1-4516-4052-6 }}</ref>
*The ''Pearl of Secrets'': An intelligent, black ''pearl of power'' that claims to have been created by Vecna himself. (A&EG3E.142)


==Character history==
==History==
Vecna was born as a human, centuries ago as a member of the untouchable caste in the [[Flan]] city of [[Fleeth]] on [[Oerth]]. He was initially trained by his mother, [[Mazzel]], in the art of [[magic (paranormal)|magic]], before she was executed by the government of Fleeth for practicing witchcraft. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by [[Mok'slyk]] the Serpent, believed to be the personification of arcane magic itself.
[[Image:Vecna13.jpg|280px|thumb|right|Vecna, as depicted by Wayne Reynolds on the cover of ''[[Dragon mag|Dragon]]'' #348 (2006).]]
Vecna was born as a human, centuries ago as a member of the untouchable caste in the [[Flan]] city of [[Fleeth]] on [[Oerth]]. He was initially trained by his mother, [[Mazell]], in the arts of magic, before she was executed by the government of Fleeth for practicing witchcraft. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by Mok'slyk [[the Serpent]], believed to be the personification of arcane magic itself.


Nearly one thousand years after his birth, Vecna, now a lich and ruler of a great and terrible empire (in the [[Sheldomar Valley]], centered near the modern-day [[Rushmoors]]), laid siege to the city of Fleeth with an army of arcane spellcasters and undead. Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of [[Pholtus]], the god of light. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named [[Acererak]] (who would one day himself become a mighty demilich).
At some point during his long life and unlife, Vecna undertook arduous researches into the nature of life itself in a hidden temple buried in the mines near what is now [[Diamond Lake]]; the site of this laboratory is now known as the [[Dark Cathedral]].  


Vecna eventually recovered. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. When Vecna was not satisfied, the officials offered their own lives. Vecna gave one of their number, Artau, and his family, over to his lieutenant, [[Kas the Bloody-Handed|Kas]], who spent the entire day torturing and murdering them before the other officials. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives.
Some nine hundred years after his birth, Vecna, now a lich and ruler of the [[Occluded Empire of Vecna]], a great and terrible empire (in the [[Sheldomar Valley]], centered near the modern-day [[Rushmoors]]) of the [[Flanaess]], laid siege to the city of Fleeth with an army of arcane spellcasters and undead ([[VHotR]]). Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of [[Pholtus]], the god of light. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich).


At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called [[Kas the Bloody-Handed]], using a magical sword that Vecna himself had crafted for him, now known as the [[Sword of Kas]]. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth.
Vecna eventually recovered. On the verge of conquering Fleeth, certain citizens of the city came before him to beg for mercy. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. When Vecna was not satisfied, the officials offered their own lives. Vecna gave one of their number, Artau, and his family, over to his lieutenant, [[Kas the Bloody-Handed|Kas]], who spent the entire day torturing and murdering them before the other officials. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives.


Vecna did not stay gone forever, and rose as a demigod of magic and secrets in the world of [[Greyhawk]]. In [[581 CY]], his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. After these events, Vecna ended up imprisoned in the demiplane of [[Ravenloft]], but broke free again later, emerging with the power of a greater god, after absorbing the power of [[Iuz]]. He then broke free into the city of [[Planescape|Sigil]], where he came perilously close to rearranging all existence to his whims.  (Vecna's multiverse-shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of ''Dungeons & Dragons.'') When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god.
At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a human vampire called [[Kas the Bloody-Handed]], using a magical sword that Vecna himself had crafted for him, now known as the [[Sword of Kas]]. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth.


In the events of the [[Living Greyhawk]] campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon.
Vecna did not stay gone forever, and returned to Oerth as a demigod of magic and secrets. In 581 [[Common Year|CY]], his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. In 586 CY, Vecna ended up imprisoned in the demiplane of [[Ravenloft]], but broke free in 591, emerging with the power of a greater god after absorbing the power of [[Iuz]]. Vecna then entered the city of [[Sigil]], where he came perilously close to rearranging all existence to his whims. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god.


==Writings==
==Writings==
At some point in his history, Vecna penned a tome known as ''Ordinary Necromancy''. He is also rumored to have made significant additions to the ''[[Book of Vile Darkness]]''.
At some point in his history, Vecna penned a tome known as ''Ordinary Necromancy'', as well as another work named ''[[Vecna's Ineffable Variorum]]''. He is also rumored to have made significant additions to the ''[[Book of Vile Darkness]]''. The ''[[Nethertome of Trask]]'' is ascribed to him, though this provenance is considered highly dubious.
 
Another literary relic of Vecna is the ''Tome of the Stilled Tongue'', a spellbook that contains instructions for mental exercises that increase the potency of the practitioner's spellcasting. Five copies are known to exist, each with the severed tongue of a treacherous Vecna cultist nailed to the cover.
 
==Creative origins==
Vecna was created by [[Brian Blume]] for the original ''D&D'' supplement ''[[Eldritch Wizardry]]'' in 1976. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in ''Dungeons & Dragons''.
 
==Publishing history==
Vecna is first mentioned in the ''Eldritch Wizardry'' (1976) supplement for the original ''Dungeons & Dragons'' game. His first mention in an ''Advanced Dungeons & Dragons'' product was in 1979's ''Dungeon Master's Guide''. During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the ''Hand'' and ''Eye of Vecna''. However, with the release of the adventure ''[[Vecna Lives!]]'' in 1990, it was revealed that Vecna was now a demigod, and the chief antagonist of the module. At the end of the adventure, presuming the players defeat Vecna, he is transported to the ''Ravenloft'' campaign setting. Two more Vecna-centered modules followed, 1998's ''[[Vecna Reborn]]'', set in ''Ravenloft'', and 2000's ''[[Die Vecna Die!]]'', which spanned the ''Greyhawk'', ''Ravenloft'', and ''Planescape'' settings. A constant theme in all three of these adventures is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only greater deity in existence. After ''Die Vecna Die!'' it seems he is partially successful, as his first Third Edition appearance, the ''Player's Handbook'' (2000), lists Vecna as a lesser deity. Some fans of the game have also speculated that the events of ''Die Vecna Die!'' serve as an in-game explanation of the changes from Second to Third Edition[http://www.enworld.org/printthread.php?t=41559&page=2&pp=40][http://boards1.wizards.com/showpost.php?p=4751111&postcount=10][http://www.gamebanshee.com/forums/printthread.php?t=20574], just as ''[[Fate of Istus]]'' did the same for the transition from First to Second Edition.


Although not actually penned by him, ''the Book of Keeping'' (a book of [[Yugoloth]] summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners.
Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon." It is interesting to note that Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced.
 
==Vecna in other media==
*The ''Robe of Vecna'' appears as a powerful Mage-only suit of armour in the computer role-playing game ''Baldur's Gate II'', as well as in ''Neverwinter Nights''.
 
*In the 1999 CRPG ''Planescape: Torment'', Fall-From-Grace (a puritan succubus) asks Morte (a disembodied floating skull) "What are you?", to which Morte replies "Me? I'm the head of Vecna."  A similar conversation between the two involves Morte saying "It's a long story involving the head of Vecna. I don't want to talk about it." Grace responds with an amused "That was you?" Also in the same game, the ''Eye of Vecna'' is a rare item dropped by greater glabrezu.
 
*In ''Slash'EM'', the ''Hand of Vecna'' is a very useful artifact, gained after killing Vecna himself in the Chaotic Quest.
 
*In the roguelike game ''Angband'', Vecna makes an appearance as one of the most powerful unique monsters in the game.
 
*Vecna, as well as his lieutenant Kas, appear in a ''Nodwick'' strip published in ''[[Dragon (magazine)|Dragon]]'' magazine that parodied the Vecna series of modules.


==Gallery==
==Gallery==
<gallery>
[[Image:Vecna09.jpg]]
Vecna00.jpg|
[[File:Vecna14.jpg]]
Vecna01.jpg|
[[Image:Vecna12.jpg]]
Vecna03.jpg|
[[Image:Vecna03.jpg]]
Vecna04.jpg|Holy Symbol of Vecna, PHB 3e
[[Image:Vecna01.jpg]]
Vecna05.jpg|Vecna, Deities and Demigods, 3e
[[Image:Vecna02.jpg]]
Vecna06.jpg|
[[Image:Vecna12.JPG]]
Vecna07.jpg|
[[Image:Vecna05.jpg]]
Vecna08.jpg|Holy Symbol, Denis Cramer
[[Image:Vecna07.jpg]]
Vecna09.jpg|
[[Image:Vecna06.jpg]]
Vecna10.jpg|
[[Image:Vecna10.jpg]]
Vecna11.jpg|Holy Symbol of Vecna
[[Image:Vecna08.jpg]]
Vecna12.jpg|
[[Image:Vecna04.jpg]]
Vecna13.jpg|Vecna, Art by Wayne Reynolds, [[Dragon Magazine|Dragon]]#348
[[Image:Vecna11.jpg]]
Vecna14.jpg|Vecna, [[Spellfire]]#30
</gallery>


==In other media==
==Bibliography==
{{cleanup list|section|date=October 2013}}
*[[Grant S. Boucher|Boucher, Grant S.]] "Out of the Ashes." ''[[Dungeon]]'' #17. Lake Geneva, WI: TSR, May/June 1989.
* In the 1999 CRPG ''[[Planescape: Torment]]'', Fall-From-Grace (a puritan succubus) asks Morte (a disembodied floating skull) "What are you?", to which Morte replies "Me? I'm the head of Vecna."  A similar conversation between the two involves Morte saying "It's a long story involving the head of Vecna. I don't want to talk about it." Grace responds with an amused "That was you?" Also in the same game, the ''Eye of Vecna'' is a rare item dropped by greater [[glabrezu]].<ref>{{cite video game | title = [[Planescape: Torment]] | developer = [[Black Isle Studios]] | publisher = [[Interplay Entertainment]] | date = December 12, 1999 | platform = | version = }}</ref>{{primary source inline|date=October 2013}}
* In ''[[Slash'EM]]'', the ''Hand of Vecna'' is a very useful artifact, gained after killing Vecna himself in the Chaotic Quest.<ref>{{cite video game | title = [Slash'EM Vampire] | developer = Slash'EM development team | publisher = | date = December 30, 2006 | platform = | version = 0.0.7E7F3}}</ref> Vecna himself is one of the more difficult foes in the game.
* In [[Critical Role]], Vecna is the main villain in the last arc of the first campaign. He is also included in the associated Tal'Dorei Campaign Setting,<ref>{{Cite web|url=https://greenroninstore.com/products/critical-role-tal-dorei-campaign-setting|title=Critical Role: Tal'Dorei Campaign Setting (5E)|website=greenroninstore.com|language=en|access-date=2018-02-26}}</ref> though he is called "The Whispered One" due to copyright constraints.{{cn|date=February 2018}}


==References==
*[[Anne Brown|Brown, Anne]]. ''[[Player's Guide]]''. Renton, WA: Wizards of the Coast, 1998.
====Citations====
<references />


====Bibliography====
*Cagle, Eric, [[Jesse Decker]], Jeff Quick, and [[James Wyatt]]. ''Arms and Equipment Guide''. Renton, WA: Wizards of the Coast, 2003.
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* Conforti, Steven, ed. [http://www.wizards.com/rpga/downloads/LG_Deities.zip ''Living Greyhawk Official Listing of Deities for Use in the Campaign''], version 2.0 (Wizards of the Coast, 2005).
*Carroll, Bart, and Steve Winter. "[http://www.wizards.com/default.asp?x=dnd/4alum/20090121 Open Grave: D&D Alumni]." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2009.
* [[Monte Cook|Cook, Monte]]. ''[[Book of Vile Darkness]]'' ([[Wizards of the Coast]], 2002).
 
* [[Monte Cook|Cook, Monte]]. ''[[Vecna Reborn]]'' (TSR, 1998).
*Collins, Andy, and [[Bruce R. Cordell]]. ''Libris Mortis''. Renton, WA: Wizards of the Coast, 2004.
* Heard, Bruce. "Spells Between the Covers." ''[[Dragon (magazine)|Dragon]]'' #82 (TSR, 1984).
 
* Mona, Erik. [https://web.archive.org/web/20070927212251/http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=220 "Ancient History: Vecna's Realm."]
*Conforti, Steven, ed. ''Living Greyhawk Official Listing of Deities for Use in the Campaign,'' version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[http://www.wizards.com/rpga/downloads/LG_Deities.zip]
* [[Roger E. Moore|Moore, Roger E]]. ''[[Greyhawk: The Adventure Begins]]'' (TSR, 1998).
 
* Mullin, Robert S. "Arcane Lore: Greyhawk Grimoires II." ''Dragon'' #241 (TSR, 1997).
*Conners, William H., and [[Steve Miller]]. ''Domains of Dread''. Lake Geneva, WI: TSR, 1997.
* Mullin, Robert S. "Campaign Classics: Three Greyhawk Grimoires." ''Dragon'' #225 (TSR, 1996).
 
* [[Niles, Douglas]], and [[Carl Sargent]]. ''[[The City of Greyhawk]]'' (TSR, 1989).
*[[David "Zeb" Cook|Cook, David]]. ''Book of Artifacts''. Lake Geneva, WI: TSR, 1993.
* Reynolds, Sean K, and [[Chris Pramas]]. ''[[Slavers]]'' (TSR, 2000).
*-----. ''Dungeon Master's Guide''. Lake Geneva, WI: TSR, 1989.
* Sargent, Carl. ''Ivid the Undying'' (TSR, unpublished).
*-----. ''[[Vecna Lives!]]''. Lake Geneva, WI: TSR, 1990.
* Thorsson, Modi, and Kevin McCann. ''[[Vecna: Hand of the Revenant]]'', ([[Iron Hammer Graphics]], 2002).
 
*[[Cook, Monte]]. ''[[Book of Vile Darkness]]''. Renton, WA: Wizards of the Coast, 2002.
*-----. ''[[Vecna Reborn]]''. Renton, WA: Wizards of the Coast, 1998.
 
*[[Cook, Monte]], [[Skip Williams]], and [[Jonathan Tweet]]. ''Dungeon Master's Guide''. Renton, WA: Wizards of the Coast, 2000.
*-----. ''Dungeon Master's Guide Core Rulebook II v.3.5''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Bruce R. Cordell|Cordell, Bruce]], ''et al''. ''Open Grave''. Renton, WA: Wizards of the Coast, 2009. [http://wizards.com/default.asp?x=products/dndacc/9780786950690 excerpts]
 
*[[Bruce R. Cordell|Cordell, Bruce]], and [[Steve Miller]]. ''[[Die Vecna Die!]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Decker, Jesse]], [[David Noonan]], Chris Thomasson, [[James Jacobs]], and Robin D. Laws. ''Dungeon Master's Guide II''. Renton, WA: Wizards of the Coast, 2005.
 
*[[Gygax, Gary]]. ''Dungeon Master's Guide''. Lake Geneva, WI: TSR, 1979.
 
*[[Gygax, Gary]], and [[Brian Blume]]. ''[[Eldritch Wizardry]]. Lake Geneva, WI: TSR, 1976.
 
*Haley, Jason H. "The Allure of Evil." ''[[Dragon (magazine)|Dragon]]'' #361. Renton, WA: Wizards of the Coast, 2007. Available online: [http://www.wizards.com/default.asp?x=dnd/drfe/20071112]
 
*Hart, Ken. "History Check: Kas and Vecna." ''[[Dragon (magazine)|Dragon]]'' #402. Renton, WA: Wizards of the Coast, 2011.
 
*Heard, Bruce. "Spells Between the Covers." ''[[Dragon (magazine)|Dragon]]'' #82. Lake Geneva, WI: TSR, 1984.
 
*[[Holian, Gary]]. "The Kingdom of Keoland." ''[[Living Greyhawk Journal]]'' #1. Renton, WA: Wizards of the Coast, 2000. Available online:[http://www.wizards.com/default.asp?x=lg/lgmp/20030515]
*-----. "Silent Sorcery: The [[Silent Ones]] of Keoland." ''[[Living Greyhawk Journal]]'' #4. Renton, WA: Wizards of the Coast, 2001
 
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Mike Mearls|Mearls, Mike]]. "[[The Three Faces of Evil]]." Dungeon #125. Bellevue, WA: Paizo Publishing, 2005.
 
*[[Miller, Steve]].  "The Secret Library of Vecna."  ''[[Dragon (magazine)|Dragon]]'' #272.  Renton, WA: Wizards of the Coast, 2000.
 
*[[Erik Mona|Mona, Erik]]. "[[Ancient History: Vecna's Realm]]." Renton, WA: Wizards of the Coast, unpublished. Available online:[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=220]
 
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
 
*[[Robert S. Mullin|Mullin, Robert S]]. "Arcane Lore: Greyhawk Grimoires II." ''[[Dragon (magazine)|Dragon]]'' #241. Lake Geneva, WI: TSR, 1997.
*-----. "Campaign Classics: Three Greyhawk Grimoires." ''[[Dragon (magazine)|Dragon]]'' #225. Lake Geneva, WI: TSR, 1996.
 
*[[Niles, Douglas]], and [[Carl Sargent]]. ''[[The City of Greyhawk]]''. Lake Geneva, WI: TSR, 1989.
 
*[[Noonan, David]]. ''Complete Divine''. Renton, WA: Wizards of the Coast, 2004.
*-----. ''Monster Manual V''. Renton, WA: Wizards of the Coast, 2007.
 
*Redman, Rich, [[Skip Williams]], and [[James Wyatt]]. ''Deities and Demigods''. Renton, WA: Wizards of the Coast, 2002.
 
*[[Reynolds, Sean K.]] and [[Chris Pramas]]. ''[[Slavers]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Reynolds, Sean K.]], and [[Samuel D. Weiss]]. "[[Core Beliefs]]: Vecna." ''[[Dragon (magazine)|Dragon]]'' #348. Bellevue, WA: Paizo Publishing, 2006.
 
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
*-----. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, unpublished. Available online: [http://www.wizards.com/default.asp?x=dnd/dnd/downloads]
 
*Thorsson, Modi, and Kevin McCann. ''[[Vecna: Hand of the Revenant]]''. Lakewood, CO: Iron Hammer Graphics, 2002.
 
*[[Tweet, Johnathan]], [[Monte Cook]], and [[Skip Williams]]. ''Player's Handbook''. Renton, WA: Wizards of the Coast, 2000.
*-----. ''Player's Handbook Core Rulebook I v.3.5''. Renton, WA: Wizards of the Coast, 2003.
 
*Wiese, Robert. "The Head of Vecna." Renton, WA: Wizards of the Coast, 2007. Available online: [http://www.wizards.com/default.asp?x=dnd/oa/20070401a]


==External links==
==External links==
* Weiss, Samuel. [http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=506 "Grand Sheldomar Timeline, Part I."]
*[http://pages.sbcglobal.net/zimriel/RPG/Hellbound/cavitian.html Cavitian: The tongue of Vecna].
* Weiss, Samuel. [http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=733 "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar."]
 
* Weiss, Samuel, and Gary Holian. [http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=398 "The Hand and Eye of Vecna."]
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=824 "The Forgotten History of the Southern Lorridges: Vecna, the Mara, and Ashardalon" at ''Canonfire!''].
* Living Greyhawk Journal no. 3 – "Gods of Oerth"
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=506 "Grand Sheldomar Timeline, Part I" at ''Canonfire!''].
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=398 "The Hand and Eye of Vecna" at ''Canonfire!''].
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=761 "The Pre-Cataclysm Era in the Sheldomar" at ''Canonfire!''].
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=733 "The Yaheetes and Tyrus: The Wars Against the Hand and the Eye in the Sheldomar" at ''Canonfire!''].


*[http://en.wikipedia.org/wiki/Vecna Vecna at Wikipedia].




[[Category:Necromancers]]
[[Category:Characters of the Demiplane of Dread]]
[[Category:Characters of the Quasi-Elemental Planes]]
[[Category:Characters of the Sheldomar Valley]]
[[Category:Flan deities]]
[[Category:Gods of knowledge]]
[[Category:Gods of magic]]
[[Category:Human characters]]
[[Category:Undead characters]]
[[Category:Undead characters]]
[[Category:Greyhawk characters]]
[[Category:Undead deities]]
[[Category:Greyhawk deities]]
[[Category:Wizards]]
[[Category:Ravenloft]]
[[Category:Characters of Ravenloft]]{{index}}

Revision as of 08:03, 6 December 2020

The Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King
Vecna
Vecna, the Whispered One, as depicted on the cover of Open Grave (2009).
General information
Portfolio:Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue
Home:Prime Material Plane (originally Oerth)
Alignment:Neutral Evil
Gender:Male
Class:Wizard
Superior:none
Rules items
Domains:Evil, Knowledge, Madness, Magic, Planning, Tyranny

Vecna, once a powerful human wizard who became a lich, is the god of Destructive and Evil Secrets, Magic, Hidden Knowledge, and Intrigue. Notably, Vecna is missing both his left eye and left hand. Vecna's holy symbol is an eye in the palm of a left hand.

Description

Vecna is usually depicted as a powerful lich missing his left hand and eye. Sometimes he is depicted with withered, mummified flesh; other times he is depicted as a being of bare bone, with not a trace of skin remaining.

Relationships

Vecna has few allies, and countless enemies. His greatest, and perhaps only true ally is the mysterious entity known as the Serpent. The famed cambion lich Acererak once served Vecna, but the current status of their relationship is unknown. Among Vecna's staunchest foes are Kas, Iuz, and the Circle of Eight. The Lady of Pain once opposed him indirectly, through a party of adventurers.

Vecna is opposed by the Old Faith and the Silent Ones.

Among Vecna's most notable servants are Gusten the Blood-Fiend, Sir Loran, and the death knight calling himself Kas the Bloody-Handed.

Realm

Vecna has many secret strongholds in far-off regions of the Prime Material Plane. There, the souls of those who worshipped the Whispered One in life continue to serve him in death.

For a millennium or more, Vecna kept a prison in the Quasielemental Plane of Ash known as Citadel Cavitius. It was there that Kas and others who displeased the Maimed God were incarcerated.

Dogma

Vecna and his faithful believe in the power of secrets and their ultimate ability to destroy anyone, no matter how powerful. Vecna hopes one day to destroy every other deity in existence, leaving himself the sole ruler of creation.

Another tenet of Vecna's faith is the doctrine of a secret evil within every being, no matter how virtuous. This seed of evil, Vecna teaches, can and should be exploited by those able to identify it.

Vecna's followers never reveal all that they know.

Scriptures

Being a secretive cult, there are no real collections of Vecnan teachings. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development, as are copies of the Tome of the Stilled Tongue.

Although not actually penned by him, The Book of Keeping (a book of yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners.

Worshipers

A priestess of Vecna, as depicted in Dragon #348 (2006). Art by Andrew Hou.

Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, Saltmarsh, and Verbobonc. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow.

Clergy

Clerics of Vecna often don't realize which god they're serving when they're first initiated. Many are deluded into believing they belong to an obscure sect of Boccob or Wee Jas. The truth is not revealed to them until they show their willingness to do anything in the pursuit of knowledge and power.

Hierarchy

Each position in Vecna's cult is named for a certain body part. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation.

Next is the Heart of Vecna, the high priest of the cult. The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY.

Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be.

Individual congregations are known as Organs. Each Organ is led by a Thought of Vecna. Lesser priests are known as Memories of Vecna.

Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. The Teeth of Vecna are made up of wizards, and specialize in arcane spellcasting and crafting magical items for the cult. The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord.

Other Vecnan organizations

Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. Relations between these groups and the mainstream cult may vary. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity).

Artifacts and relics

The Hand and Eye of Vecna, as depicted on the cover of Vecna Lives! (1990).

A number of artifacts, relics, and other magical items are associated with Vecna.

Hand and Eye of Vecna

See main articles: Hand of Vecna and Eye of Vecna.

Vecna's left hand and eye of his original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. To use the powers of the Hand of Vecna or the Eye of Vecna one is required to remove one's own corresponding body part and affix Vecna's in its place.

Sword of Kas

Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness."

This interpretation is relatively recent. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. However, it is undoubtable that the Sword is inextricably tied to Vecna's relics.

Other artifacts and relics

A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inapproprietly named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. These artifacts are collectively known as the Fragments of Vecna.

The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna.

The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force.

The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants.

Head of Vecna

The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by dungeon master Mark Steuer. One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several of the group actually fought to determine whose head should be cut off. After the third character died, the joke was revealed.

A full account of the story can be read at The Story of The Head of Vecna.

Bizarrely enough, the Head of Vecna makes a canonical appearance in Die Vecna Die!.

Other magic items

A number of other magic items of non-artifact status are associated with Vecna, including:

  • The Pearl of Secrets: An intelligent, black pearl of power that claims to have been created by Vecna himself. (A&EG3E.142)

History

Vecna, as depicted by Wayne Reynolds on the cover of Dragon #348 (2006).

Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. He was initially trained by his mother, Mazell, in the arts of magic, before she was executed by the government of Fleeth for practicing witchcraft. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Some say this achievement was due to direct tutelage by Mok'slyk the Serpent, believed to be the personification of arcane magic itself.

At some point during his long life and unlife, Vecna undertook arduous researches into the nature of life itself in a hidden temple buried in the mines near what is now Diamond Lake; the site of this laboratory is now known as the Dark Cathedral.

Some nine hundred years after his birth, Vecna, now a lich and ruler of the Occluded Empire of Vecna, a great and terrible empire (in the Sheldomar Valley, centered near the modern-day Rushmoors) of the Flanaess, laid siege to the city of Fleeth with an army of arcane spellcasters and undead (VHotR). Legend has it that Vecna was nearly slain in this battle by clerics channeling the power of Pholtus, the god of light. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich).

Vecna eventually recovered. On the verge of conquering Fleeth, certain citizens of the city came before him to beg for mercy. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. When Vecna was not satisfied, the officials offered their own lives. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives.

At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a human vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Only his left hand and his eye survived the battle, perhaps because of the previous events in Fleeth.

Vecna did not stay gone forever, and returned to Oerth as a demigod of magic and secrets. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. In 586 CY, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free in 591, emerging with the power of a greater god after absorbing the power of Iuz. Vecna then entered the city of Sigil, where he came perilously close to rearranging all existence to his whims. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god.

Writings

At some point in his history, Vecna penned a tome known as Ordinary Necromancy, as well as another work named Vecna's Ineffable Variorum. He is also rumored to have made significant additions to the Book of Vile Darkness. The Nethertome of Trask is ascribed to him, though this provenance is considered highly dubious.

Another literary relic of Vecna is the Tome of the Stilled Tongue, a spellbook that contains instructions for mental exercises that increase the potency of the practitioner's spellcasting. Five copies are known to exist, each with the severed tongue of a treacherous Vecna cultist nailed to the cover.

Creative origins

Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons.

Publishing history

Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. However, with the release of the adventure Vecna Lives! in 1990, it was revealed that Vecna was now a demigod, and the chief antagonist of the module. At the end of the adventure, presuming the players defeat Vecna, he is transported to the Ravenloft campaign setting. Two more Vecna-centered modules followed, 1998's Vecna Reborn, set in Ravenloft, and 2000's Die Vecna Die!, which spanned the Greyhawk, Ravenloft, and Planescape settings. A constant theme in all three of these adventures is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only greater deity in existence. After Die Vecna Die! it seems he is partially successful, as his first Third Edition appearance, the Player's Handbook (2000), lists Vecna as a lesser deity. Some fans of the game have also speculated that the events of Die Vecna Die! serve as an in-game explanation of the changes from Second to Third Edition[1][2][3], just as Fate of Istus did the same for the transition from First to Second Edition.

Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon." It is interesting to note that Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced.

Vecna in other media

  • The Robe of Vecna appears as a powerful Mage-only suit of armour in the computer role-playing game Baldur's Gate II, as well as in Neverwinter Nights.
  • In the 1999 CRPG Planescape: Torment, Fall-From-Grace (a puritan succubus) asks Morte (a disembodied floating skull) "What are you?", to which Morte replies "Me? I'm the head of Vecna." A similar conversation between the two involves Morte saying "It's a long story involving the head of Vecna. I don't want to talk about it." Grace responds with an amused "That was you?" Also in the same game, the Eye of Vecna is a rare item dropped by greater glabrezu.
  • In Slash'EM, the Hand of Vecna is a very useful artifact, gained after killing Vecna himself in the Chaotic Quest.
  • In the roguelike game Angband, Vecna makes an appearance as one of the most powerful unique monsters in the game.
  • Vecna, as well as his lieutenant Kas, appear in a Nodwick strip published in Dragon magazine that parodied the Vecna series of modules.

File:Vecna12.JPG

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