594 CY: Difference between revisions
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: ''"There is an easy formula you can use to determine when any "Greyhawk" adventure takes place within the framework of the campaign timeline. Take a look at the last digit of the real-world year in which the adventure was published. Put a 5 and a 9 in front of it to determine the corresponding Greyhawk Common Year."'' | : ''"There is an easy formula you can use to determine when any "Greyhawk" adventure takes place within the framework of the campaign timeline. Take a look at the last digit of the real-world year in which the adventure was published. Put a 5 and a 9 in front of it to determine the corresponding Greyhawk Common Year."'' | ||
Revision as of 09:01, 25 July 2021
| World of Greyhawk Timeline • Common Era • Age of Great Sorrow | ||||||||||
| 589 | 590 | 591 | 592 | 593 | 594 CY | 595 | 596 | 597 | 598 | 599 |
| In other reckonings: 1014 SE • 1238 OR • 1398 OL • 2002 TC • 2744 FT • 3253 BH • 5056 OC • 6109 SD | ||||||||||
Events
In this year[edit timeline]
{{#section-h:World of Greyhawk Timeline|594 CY}}
Around this year[edit timeline]
{{#section-h:World of Greyhawk Timeline|c. 594 CY}}
Publication
The following publications are set in the year 594 CY:
- Dungeon #106 to #117, including the following adventure modules:
- Tammeraut's Fate (Dungeon #106)
- Test of the Smoking Eye (Dungeon #107; Shackled City)
- Secrets of the Soul Pillars (Dungeon #109; Shackled City)
- Lords of Oblivion (Dungeon #111; Shackled City)
- Maure Castle (Dungeon #112)
- Foundation of Flame (Dungeon #113; Shackled City)
- Mad God's Key (Dungeon #114)
- Torrents of Dread (Dungeon #114)
- Thirteen Cages (Dungeon #114; Shackled City)
- Raiders of the Black Ice (Dungeon #115)
- Strike on Shatterhorn (Dungeon #115; Shackled City)
- Asylum (Dungeon #116; Shackled City)
- Touch of the Abyss (Dungeon #117)
Living Greyhawk
The 594 campaign year began on August 1, 2004 and ended on December 31, 2004.
Notes
Living Greyhawk products published in 2004 are considered to take place in the year 594 CY. This rule was respected by Dragon and Dungeon magazine. In a Paizo forum thread titled Appropriate Year for Greyhawk SCAP?, editor Erik Mona asserted that the rule applies in general to all Greyhawk adventure modules.
- "There is an easy formula you can use to determine when any "Greyhawk" adventure takes place within the framework of the campaign timeline. Take a look at the last digit of the real-world year in which the adventure was published. Put a 5 and a 9 in front of it to determine the corresponding Greyhawk Common Year."