Scourge of the Slave Lords

From Greyhawk Wiki
(Redirected from A1-4)
Jump to navigation Jump to search
Greyhawk Source
Scourge of the Slave Lords
Type: Superadventure
Code/Abbreviation: A1-4
Edition: First edition
Author(s): David Cook, Allen Hammack, Harold Johnson, Tom Moldvay, Lawrence Schick, Edward Carmien
Series: T1-4 A1-4 GDQ1-7
Slavers
First Published: 1986
Class: Canon

Scourge of the Slave Lords (A1-4) is an adventure for the Dungeons & Dragons fantasy roleplaying game, published by TSR, Inc. in 1986. The adventure features the Slave Lords of the Pomarj as its chief antagonists. It combines the contents of four earlier adventures, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules:

The A series of adventures was created for tournament use at Gen Con XIII in 1980 and published for play by mid-level characters. The A1-4 compilation (or "superadventure") was slightly revised for play by higher level characters in order for it to be used as a follow-on in an overall campaign beginning with adventure T1-4 The Temple of Elemental Evil. The overall campaign could then be continued into the GDQ1-7 superadventure Queen of the Spiders.

In 2000, Wizards of the Coast released Slavers, a sequel adventure for second edition AD&D rules. The sequel is also set in Greyhawk and takes place ten years after the conclusion of the events in A1-4.

Scourge of the Slave Lords was ranked the 20th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.

Cover blurb

"Scourge of the Slave Lords

Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pormarj, slavers have struck again!

The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land.

This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountain.

With the beginning found in the Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers!"

Framing sequence

The component adventures of Scourge of the Slave Lords are linked together by a framing sequence not present in the original adventures, involving a Wild Coast noble known as Dame Gold. This sequence also provides a link between The Temple of Elemental Evil and this adventure.

In the original adventures, the characters are agents recruited to overthrow the Slave Lords by a coalition of lords along the coast of the Sea of Gearnat ("from Onnwal to the Wild Coast"). This premise was discarded for the superadventure.

Component adventures

Greyhawk Source
Slave Pits of the Undercity
{{{caption}}}
Type: Adventure
Code/Abbreviation: TSR9039 (A1)
Edition: First edition
Author(s): David "Zeb" Cook
Editor(s): Kevin Hendryx, Harold Johnson, Frank Mentzer, Paul Reiche III, Evan Robinson
Cover Artist(s): Jeff Dee
Interior Artist(s): Jeff Dee, David S. LaForce, Jim Roslof, Bill Willingham
Series: A (Aerie of the Slave Lords)
Publisher: TSR
First Published: 1980
Pages: 24
ISBN: 0-935696-25-3

A1 - Slave Pits of the Undercity

Slave Pits of the Undercity is the first adventure in the "A" series of adventures, and bears the code "A1". It was published by TSR in 1980 and written by David Cook. The cover artwork by Jeff Dee, features a drawing of two aspis fighting a party of adventurers (including a bearded female dwarf) by Jeff Dee. The interior art was done by Dee, David S. LaForce, Jim Roslof, and Bill Willingham.

As the first adventure in the series, Slave Pits of the Undercity was the first TSR publication to introduce fans of the Greyhawk setting to the Slave Lords and their operations in the central and southwestern Flanaess.

Synopsis

The events of the adventure are set in 580 CY, following four years of raids by slavers on the costal population along the Sea of Gearnat from Onnwal to the Wild Coast. Local lords, finally tired of the situation, hire a band of adventurers to attack the slavers in their home. The adventure begins at a ruined temple in the Pomarj city of Highport that serves as headquarters to the ruthless slavers. The adventure takes the group through the temple and into the sewers below where terrible insect creatures make their lair along with the slave lords.

Eventually the group reaches the prisoners and their captors and finds a map showing the route of the caravans. Following this map leads the group to the second adventure, A2 - Secret of the Slavers Stockade.

Notable characters
Aftermath

According to Slavers, both Dirk and Pieta were "vanquished" by the PCs (p. 2).

A2 - Secret of the Slavers Stockade

Greyhawk Source
Secret of the Slavers Stockade
Type: Adventure
Code/Abbreviation: A2
Edition: First edition
Author(s): Harold Johnson with Tom Moldvay
Editor(s): Edward G. Sollers
Cover Artist(s): Jim Roslof
Interior Artist(s): Jeff Dee, Erol Otus, Jim Roslof, Bill Willingham
Series: A (Aerie of the Slave Lords) A1, A2, A3, A4, A1-4
Publisher: TSR
First Published: July 1981
Pages: 40
ISBN: 0-935696-26-1
Class: Canon

Secret of the Slavers Stockade is the second adventure in the "A" series of adventures, and bears the code "A2". It was published by TSR in 1981 and written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing two hobgoblins, one of which is a sergeant with a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus.

Synopsis

The previous adventure (A1) ends with the capture of a map to a fortress citadel used by the slavers. The A2 adventure gives the Dungeon Master the option to run an overland adventure of 110 miles (177 kilometers) through the Drachensgrab Hills to reach the fort shown on the map, or simply start the adventure with the party overlooking fort itself. The object of the adventure is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised.

Eventually the group of adventurers makes their way through the fort, avoiding hobgoblin patrols, and reaches a dungeon area. After exploring the dungeons, the players eventually learn that this fort is not the headquarters of the Slave Lords. In fact, the real stronghold of the Slave Lords is located somewhere in the Drachensgrab Hills. This revelation leads the adventurers to the third installment in the series.

Notable characters
Aftermath

According to Slavers, Markessa and Icar were "vanquished" (p.2), but by 591 CY Markessa has become a member of the Inner Circle of the newly-reformed Slave Lords.

A3 - Assault on the Aerie of the Slave Lords

Greyhawk Source
Assault on the Aerie of the Slave Lords
Type: Adventure
Code/Abbreviation: A3
Edition: First edition
Author(s): Allen Hammack
Editor(s): Allen Hammack, Jon Pickens
Cover Artist(s): Jeff Dee
Interior Artist(s): Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, Bill Willingham
Series: A (Aerie of the Slave Lords)
Publisher: TSR
First Published: 1981
Pages: 28
ISBN: 0-935696-27-X
Class: Canon

Assault on the Aerie of the Slave Lords is the third adventure in the "A" series of adventures, and bears the code "A3". It was published by TSR in 1981 and written by Alan Hammack. The cover artwork by Bill Willingham features a drawing of five of the "The Nine" Slave Lords. These five are Nerelas the assassin, Ajakstu the magic-user, Feetla the master buccaneer, Mordrammo the priest, and Brother Milerjoi the monk. The interior art was done by Dee, LaForce, Otus, Roslof, and Willingham.

Synopsis

The first part of the adventure is relatively short and meant to finish quickly, within 3 hours, in tournament mode. It is a trap filled, monster heavy section used to lure the group into a secret tunnel leading to the hidden city of Suderham.

In the second part of the adventure, the group enters the city of Suderham. This new setting offers the players an opportunity to test their role-playing skills rather than primarily focusing on combat or stealth.

The adventure provides a number of non-player characters in the city with whom the players can interact and exchange information. To complete the adventure, the group must find one of several secret entrances to the catacombs beneath the city where the final part of the adventure plays out.

The third section of the adventure also moves at a rapid pace in tournament mode and each room encountered on this level is filled with dangerous creatures. In the final room of this section, the players are captured as a set-up for In the Dungeons of the Slave Lords. If this section is played outside of a tournament, however, it is possible for the players to defeat the slavers and exit the area victorious.

Notable characters
  • Ajakstu, a human wizard, and member of the Slave Lord's Inner Circle.
  • Ayares the Cutpurse, a human thief. (A3.12)
  • Brother Milerjoi, a human monk of the Scarlet Brotherhood, and member of the Slave Lord's Inner Circle.
  • Davis, a human thug and tavern bully. (A3.10)
  • Deeb, a human thief. (A1-4.102-103)
  • Eanwulf (also known as Feelta), a human pirate lord, and member of the Slave Lord's Inner Circle.
  • Nerelas, a human assassin, master of Suderham's assassin's guild, and member of the Slave Lord's Inner Circle.
  • Samovar, a human slave merchant. (A1-4.102)
  • Stalman Klim (also known as Mordrammo), the human high priest of the Earth Dragon and member of the Slave Lord's Inner Circle.
  • Tudwill, a human magistrate of Suderham. (A1-4.105)
  • Wimpell Frump, a human illusionist and Minor Slave Lord. (A3; A1-4.95)
Aftermath

According to In the Dungeons of the Slave Lords, Brother Milerjoi dies either in the events of A3 or the events of A4, depending on how the DM chooses to end A3. Eanwulf and Nerelas may similarly die; A4 does not list them among the six Slave Lords who "survived the earthquake and resulting chaos," while A-4 makes their deaths more ambiguous by adding "apparently" before "survived." By 591 CY, Stalman Klim has reformed the Slave Lords and sits at its head, while Davis serves the organization commanding a fleet of raiding vessels out of the Port of Elredd. Ajakstu later appears c. 594 CY, working with drow refugees of House Eilservs in the Underdark beneath Sterich (DNG#119.43-44).

A4 - In the Dungeons of the Slave Lords

Greyhawk Source
In the Dungeons of
the Slave Lords
Original cover, art by Erol Lipa.
Type: Adventure
Code/Abbreviation: A4
Edition: First edition
Author(s): Lawrence Schick
Cover Artist(s): Erol Otus
Interior Artist(s): Erol Otus, Jim Roslof, Steve Sullivan, David C. Sutherland Ill, Jean Wells, Bill Willingham
Series: A (Aerie of the Slave Lords), A1, A2, A3, A4, A1-4
Publisher: TSR
First Published: 1981
Pages: 28
ISBN: 0-935696-28-8

In the Dungeons of the Slave Lords is the fourth and final adventure in the "A" series of adventures, and bears the code "A4". It was published by TSR in 1981 and written by Lawrence Schick. The cover artwork by Erol Otus features a drawing of a group of myconids (fungus men) fighting a party of adventurers. The interior art was done Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III, and Jean Wells.

Synopsis

The A3 adventure finishes with the players as captives of the Slave Lords, and they begin adventure A4 in the same condition. Through a series of incidents they quickly find themselves free but completely bereft of equipment and spells.

The final scenario plays out as a massive earthquake threatens to bring down the tunnels around the group and they must exit the caverns within four hours or perish in the ensuing collapse. The labyrinth is a difficult test for characters without equipment and spells and challenges the players' wits and role-playing ability rather than focusing on traditional combat.

Once the players emerge from the caverns they face a final test in escaping the island itself. This can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly by swimming.

Notable characters
  • Brother Kerin, a human monk of the Scarlet Brotherhood, Milerjoi's assistant and replacement in the Slave Lords' Inner Circle.
  • Edralve, an exiled drow priestess of Lolth from Erelhei-Cinlu and member of the Slave Lords' Inner Circle.
  • Lamonsten the Lazy, an illusionist from Dyvers and member of the Slave Lords' Inner Circle.
  • Selzen Murtano, a human thief and agent of the Lords of Gearnat. (A3.19-20)
  • Slippery Ketta, a human rogue and member of the Slave Lords' Inner Circle.
  • Stalman Klim.
  • Theg Narlot, a half-orc assassin and member of the Slave Lords' Inner Circle.

Aftermath

According to Slavers, after the destruction of Suderham and fall of the Slave Lords, Edralve returned to her drow brethren, Lamonsten retired, and Slippery Ketta "disappeared into the Wild Coast" (p. 122). By 591 CY, Klim has reformed the Slave Lords, with Brother Kerin and Theg Narlot as members of its Inner Circle.

Notable characters

Pre-generated characters

Because the original adventures were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. They are Elwita (dwarf fighter), "Ogre" (human fighter), Freda (human ranger), Karraway (human cleric), Blodgett (halfling thief), Dread Delgath (human magic-user), Phanstern (human illusionist), Eljayess (half-elf cleric/fighter), and Kayan Telva (elf fighter/magic-user). Each of these characters has a standard list of equipment and prepared spells so that tournament players can begin the game with very little preparation.

Character differences

Listed below are characters that were added or expanded by A1-4. See individual adventures for characters from the original adventures.

  • Revv Aair- A Halfling merchant that wishes to join the party along the road from Hommlet to Safeton(p.5-)
    • His Nephew, Bellod(p.6)
  • Dame Gold, Most Worthy. Noble(p.5)
    • Dame Gold's Staff: Aefird (Chamberlain), Alexander Wolffson (Herald), Duroc & David (Pageboys), Jayl of the Gnarley (Bard), Kale (Cook), Shane & Meara Bannan, Ludwig, Amelia, and Wolfgang (Servants), Ernst Carpenter (Master of the Stables), Christopher of the Wood (Forester), Wilheim and Wilheimsson (Gardeners), Maida, Natale, Yvonne (Scullery Maids),Vinzio, Laramas, and Terrence (Grooms), Cup (Spitboy)(p.9)
    • Dame Gold's Guests: Bernaldo Bravos (Famous aged Paladin), Hammish of Drone (Sage on ancient lore), "Burly" Katrina (Locally famous Fighter), Randallson the Neat (Magic User), Thaddeus (A reputable scoundrel'), Derish of Safeton (High Cleric of Safeton), Bruthas Baddenson (A well known Merchant), Jack Knob (Dwarven locksmith), Arianrhod de Turiss (Daughter of an influential Baron), Ko (High ranking monk), Joseph of the Light (Self proclaimed prophet), Mitgan (Famous artist; Sculpting and Painting)(p.9)
    • Black Kerr- An eccentric, famous alchemist, supposedly capable of curing a lycanthropic like disease from Hepmonaland(p.9,11)
      • The slavers document on page 17 seems to refer to only some of the above, in order: Dame Gold, Any three of the younger boys (Possibly Duroc, David, Wilheimsson), (Shane & Meara Bannan), Any four of the unskilled men, Jayl of the Gnarley or Mitgan, Hammish of Drone, Black Kerr.
  • Dergrenche, half-orc leader of raiding party
  • The Mad One, an eccentrically mad, CN elf who spies for the Slavers. Nameless, he is referred to by 'Safe' or 'Safeton' in slaver documents (p.8,12,17)
  • Jurgen Wolfe, eccentric captain of The Ewe.(p.8,14)
  • Agnar Ruvik/Agnar Ork, Dwarf slaver agent, brother to Ragnar (Note: Also called 'Agnar Ork' but this appears to be a mistake as 'Ruvik' )(p.13-14)
  • Targil the Red, slaver agent(p.13-14)
  • Bornthein Hoetoe, Halfling, unwilling slaver agent(p.13-14)
  • Carn, retired adventurer and innkeep/ex-owner of the Broken Rudder(p.15)
  • Ragnar Ruvik of clan Hargrit, Dwarf and brother to Agnar, Minor Slave Lord, ringleader of the Elredd slavers and paymaster of the Elredd spy network. Loyal to Edralve (p.15,16,17)
  • Hazzard, spellcaster and Ragnar Ruvik'ss right hand man, loyal to Stalman Klim(p.16,17)
  • Knocker, exmember of the thieves guild and potential ally(p.16)
  • Feordor(p.22,28)
  • Girana, Captain of The Ghoul, Elf.(p.22)
  • Cut Throats of Highport: Alexander, Hergist, Kermail, Villehardouin.(p.28)
  • Stalman Klim
  • Edralve(p.45)
  • Sturm Blucholtz- a previously unnamed thief in A1, now a minor Slave Lord in Highport(p.36,44)
  • Joinville, Captain of the Bloodwort the slave ship that raided Windy Crag(p.45)
  • Morag, Chieftan of the wildmen in Drachensgrab Hills(p.50)
  • Kotto, Witchdoctor of the wildmen in Drachensgrab Hills.(p.50)
  • Flubbort and Chop Ear. The latter is the 'boss' of a tribe of humanoids- their exact race is left to player choice and could be Goblin, Gnoll or Flind.(p.50)
  • Growl, a werebear.(p.50)
  • Rover, a Moon Dog(p.50)
  • Pluug, Orc and sub-chief of the Crooked Claw Clan.(p.52)
  • Noserbender and Earpoker, chief and subchief respectively of the goblin Hill Beater clan(p.53)
  • Clay Mane, cowardly chief of the Kerrla Gnolls(p.53)
  • Blackfur, chief of the Veela Flinds(p.54)
  • Grazzcyk, a Stone Giant(p.91)
  • Oric, a helpful peasant of Suderham(p.97)
  • Tudwil, a Suderham Magistrate(p.105)
  • Taliesin, a bard touched by destiny (Note: The adventure stresses how important Taliesin is and that his story will continue in the GDQ1-7: Queen of the Spiders adventure, however he never appears in another publication. It's possible this is a connection to Caer Sidi in Q1, that has mythological origins in a poem by the Welsh bard Taliesin).(p.105)

Scoring

Due to their design for use at Gen Con XIII, each A series adventure includes a scoring scheme. This scheme essentially takes the number of surviving characters and gives them points for visiting the largest number of areas described in the adventure. Each area contains additional points available for gain or loss based on specific actions by the players.

Reception

  • Scourge of the Slave Lords was ranked the 20th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
  • According to Lev Lafayette of RPGNet, Slave Pits of the Undercity is a fairly good dungeon crawl. It had problems, such as a too small font, and an underdeveloped storyline. On the other hand, Lafayette felt that its difficulty was appropriate for characters level 4-7, and that the tournament scoring system worked well.
  • Also according to Lafayette, "Secret of the Slavers Stockade is the low point of the four A series adventures". Although he liked that it had 40 pages, he also felt the artwork was sparse, and that the adventure was overly difficult for its intended character levels.

Publication history

Greyhawk Source
Against the Slave Lords
Type: Adventure compilation/anthology
Code/Abbreviation: A0-4
Edition: First edition
Author(s): David Cook, Allen Hammack, Harold Johnson, Tom Moldvay, Lawrence Schick, Skip Williams
First Published: June 18, 2013
  • In 2000, Wizards of the Coast released Slavers, a sequel adventure for second edition AD&D rules. The sequel is also set in Greyhawk and takes place ten years after the conclusion of the events in A1-4.
  • In 2002, Kenzer and Company published a HackMaster adventure based on Scourge of the Slave Lords, named Smackdown the Slavers.
  • In 2013, in Dungeon magazine #215, Wizards of the coast published a follow-up adventure titled The Last Slave Lord, by Robert J. Schwalb.

Against the Slave Lords

  • All four adventures of the A-series were included as part of the Against the Slave Lords hardcover collection, released on June 18, 2013. Also included is an all-new fifth adventure -- A0: Danger at Darkshelf Quarry, by Skip Williams. The hardcover includes a foreword written by each of the four surviving designers of the original adventures. David Cook writes: "In the early days of TSR, we were still feeling things out, learning what we could and could not do. It was in a previous GEN CON Game Fair that we had heard murmurs that the AD&D tournament needed some work. We hadn't realized until then how much the tournament could be, should be, a showcase event. The players who came to Wisconsin deserved a deliberately crafted experience, something that could show TSR and AD&D in the best possible way." Harold Johnson writes: "Our goal was to provide a model for a new type of adventure that encouraged DMs to use strategy to challenge the players to think. Up to this point, adventures presented monsters that attacked and fought to the death. We wanted to show that even weak monsters could be dangerous when played intelligently." Allen Hammack writes: "Some people have asked about names in the adventures. Yes, I have fun with words. Combining Latin and Greek, pulling player and character names from my campaign, and twisting the results so they sounded right when I heard them—all were in the bag of tricks. "Suderham," for example, combined elements that to me meant "south home" (a nod to my Alabama roots), and was also a tip of the hat to my artist friend, the late, great Dave Sutherland. 'Ayares the Cutpurse' reflected my long-standing annoyance with the Internal Revenue Service." Lawrence Schick writes that he was inspired by an idea from Harold Johnson: "In his campaign one night, Harold had our characters get captured, whereupon he took away all our stuff and threw us in a dungeon. The challenge: escape without relying on all our carefully hoarded adventuring gear. Were our characters people with skills and brains, or were they really just lists of equipment?"

Differences between original adventures and Scourge of the Slave Lords

The iconic sails of the slaver's ships went from yellow sails in 1980 (A1, A2, A3, A4), to purple sails(p.8) in 1986 (A1-4), and back to yellow in Slavers (2000) and Against the Slave Lords (A0-A4) (2013).

There is an implication that card games are not known in the Wild Coast or neighboring nations, as a guest brings a "foreign game" using "something he calls a deck of cards."(p.10)

Hex J2-122, the supposed location of the village in Hepmonaland where Dame Gold's brother is, would be five hexes off the edge of the Darlene map at the time, and soundly in ocean on newer maps.

General differences

  • A1-4 lacks the rules for Tournament play that all the original A series had.
  • Difference in information layout, such as no longer placing stats directly after a creature's name, but after the scene description.
  • Eldrave and Stalman Klim are given greater roles trying to play against each other.
  • Additional maps have been added, including a Darlene style map focusing on the Wildcoast and Pomarj, that notes various humanoid clan locations.
A1 and Chapter 3: The Temple of Highport
  • Different introductory description of the temple. A1(p.2), A1-4(p.29)
  • Refers to slavers (A1(p.4)) as humans (A1-4(p.30)) with slightly different descriptions.
  • Gnomes and hHalflings are no longer automatically exempted from a trap (A1(p.5)),(A1-4,(p.30))
  • A different description of the 'False Slaver's Lair' (A1(p.8)), (A1-4(p.33)
  • Extra information in 'Temple Chamber' section, relating to new A1-4 content (A1(p.10)), (A1-4(p.36))
  • A1-4 Lacks the humorous graffiti examples from A1 (A1(p.14)),(A1-4(p.40))
  • The unnamed thief in Slave Lord's Den is named Sturm Blucholtz (A1(p.18)), (A1-4(p.44))
A2 and Chapter 4: Into the Wilderness & Chapter 5
The Slavers' Stockade
  • The introductory section of A2 is greatly expanded, detailing the encounters briefly mentioned(A2(p.4)), (A1-4(p.55))
  • The unnamed slave at the very beginning of A2 is now a guest from Dame Gold's manor. The adventure assumes male but which guest is optional. (A2(p.5)), (A1-4(p.55))
  • Different descriptions of the 'leaders' of the hill fort, and includes Adhu Nazaryet as a 'leader' (A2(p.3)), (A1-4(p.58))
  • Changes in spelling of names; Gulyet (A2(p.3)) to Guliyet (A1-4(p.58)), Winower(A2(p.10)) to Winnower (A1-4(p.64))
  • Slightly different descriptions of slaves- mostly abbreviated. (A2(p.33)), (A1-4(p.86))
  • Correction in Markessa's bodyguard's description, clarifying that both he and Icar can tell Markessa and her double apart (A2(p.34)), (A1-4(p.87))
A3 and Chapter 6: The Caves of the Drachensgrab and Chapter 7
The Hidden City of Suderham
  • Expanded introduction to the Drachensgrab area (A3(p.2)), (A1-4(p.90))
  • King Olarek the Mad is expanded and went from being the grandfather of the current ruler of Suderham, to the deposed Baron and self-styled King of the previous region, replaced by the Slave Lords. (A3(p.97)),(A1-4(p.97))
  • Difference in description and delivery of the Beggar's clue (A3(p.9)), (A1-4(p.99))
  • The Madam of the Sign of the Rose is an agent for the Slave Lords (A3(p.10)), (A1-4(p.100))
  • Difference in description and delivery of the White Knight's clue (A3(p.11)), (A1-4(p.100))
  • The Treasury now has a set treasure list (A3(p.11)), (A1-4(p.102))
  • The slave pens now contain Dame Gold and entourage(A3(p.13)), and the unnamed beggar in (A3(p.9)), later named Selzen Murtano(A4(p.19)), an agent of good, in A4 has been changed to Deeb, an agent of Edralve.(A1-4(p.102-103))
  • Has additional possible encounters in Suderham (A1-4(p.105))
  • In the possible encounter with the Slave Lords, all nine are present, changing the battle plan of the encounter. Feetla has been renamed Eanwulf, and Stalman Klim was the chosen name between A3's Mordrammo and A4's Stalman Klim. Furthermore, it now seems that Stalman Klim is leader of the slave lords instead of Feetla/Eanwulf(A1-4(p.109))
A4 and Chapter 8: Dungeons of the Slavelords and Chapter 9
Suderham in Flames!
  • Slightly different introduction to being imprisoned.(A1-4,(p.110-111)),(A4(p.2-4))
  • Edralve, rather than Selzen Murtano, helps smuggle things to the PCs(A1-4,(p.112))(A4(p.4))
  • Slightly different description after escaping (A1-4(p.119)),(A4(p.16))
  • The 'Friend Indeed' is not Selzen Murtano but one of Dame Gold's guests(A1-4(p.121)),(A4(p.19))
  • Slightly different descriptions (mostly for Stalman Klim and Edralve), under 'The Water Dragon' (A1-4(p.121-122)),(A4(p.20-23))
  • No mention of Selzen Murtano as a source of information (A1-4(p.124)),(A4(p.23))
  • Describes the events after leaving Suderham and returning to civilization (A1-4(p.124-125))
  • Lamonsten gets the epithet 'Lamonsten the Lazy' (A1-4(p.127)),(A4(p.20))

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

References

Notes

Citations

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

A1-4 Scourge of the Slavelords Adventure Located in: Wild coast, Dragon magazine #167 13
A1-4 Scourge of the Slavelords Adventure Located in: Wild coast, From the Ashes: Atlas of the Flanaess 72
A1-4 Scourge of the Slavelords Adventure Located in: Wild coast, GDQ1-7 Queen of the Spiders 3, 5, 8, 10, 14
A1-4 Scourge of the Slavelords Adventure Located in: Wild coast, Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 6