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{{ | {{Realm | ||
|image = | |image = [[Image:SeaBarons02.png]] | ||
|caption = | |caption = The arms of the Sea Baronies, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000). | ||
| | |alt_name = Dominion of the Sea Barons | ||
|motto = | |alt_spelling = | ||
|region = [[Old Aerdy East]] (former [[Great Kingdom]]) | |demonym = | ||
|ruler = His Noble Prominence [[Basmajian Arras]], Lord High Admiral of Asperdi, Commander of the Sea Barons | |motto = | ||
|government = Independent feudal monarchy with hereditary leadership; a different noble family governs each island, but all owe fealty to [[Asperdi]] | |region = [[Old Aerdy East]] (former [[Great Kingdom]]) | ||
|established = 102 | |ruler = His Noble Prominence [[Basmajian Arras]], Lord High Admiral of Asperdi, Commander of the Sea Barons | ||
|capital = Asperdi | |government = Independent feudal monarchy with hereditary leadership; a different noble family governs each island, but all owe fealty to [[Asperdi]] | ||
| | |established = 102 | ||
|provinces = Three islands under government control; two not controlled | |capital = [[Asperdi]] | ||
|resources = Seafaring technology and knowledge, shipbuilding supplies | |major_towns = Asperdi (pop. 8,100), [[Oakenheart]] (pop. 5,000), [[Ironport]] (pop. 2,000), Port Elder, Vernport | ||
|coinage = (Modified Aerdy) orb (pp), gold baron (gp), noble (ep), penny (sp), common (cp) | |provinces = Three islands under government control; two not controlled | ||
|population = 154,000 | |resources = Seafaring technology and knowledge, shipbuilding supplies | ||
|races = [[Human]] 79% ( | |coinage = (Modified Aerdy) orb (pp), gold baron (gp), noble (ep), penny (sp), common (cp) | ||
|languages = [[ | |population = 154,000 | ||
|alignments = CN*, CE, NE, N | |races = [[Human]] 79% (OF), [[Halfling]] 9%, [[Elf]] 5%, [[Dwarf]] 3%, [[Gnome]] 2%, Half-[[elf]] 1%, Half-[[orc]] 1% | ||
|religions = [[Procan]], [[Xerbo]], [[Osprem]], [[Norebo]], [[Syrul]], [[Kurell]], [[Nerull]], [[Ralishaz]], [[Celestian]] | |languages = [[Languages#Common|Common]] | ||
|allies = [[Rel Astra]], [[Ountsy]], [[Roland]] | |alignments = CN*, CE, NE, N | ||
|enemies = [[Scarlet Brotherhood]], [[Lordship of the Isles]], [[Frost Barbarians]], [[Ice Barbarians]], [[Snow Barbarians]], [[Lendore Isles]] (distrusted) | |religions = [[Procan]], [[Xerbo]], [[Osprem]], [[Norebo]], [[Syrul]], [[Kurell]], [[Nerull]], [[Ralishaz]], [[Celestian]] | ||
|allies = [[Rel Astra]], [[Ountsy]], [[Roland]] | |||
|enemies = [[Scarlet Brotherhood]], [[Lordship of the Isles]], [[Frost Barbarians]], [[Ice Barbarians]], [[Snow Barbarians]], [[Lendore Isles]] (distrusted) | |||
}} | }} | ||
The '''Sea | The '''Sea Baronies''', properly known as the '''Dominion of the Sea Barons''' and somtimes simply called the '''Sea Barons''', are an independent feudal monarchy ruling, at least in name, over five islands in the [[Asperdi-Duxchan chain]] in the [[Solnor Ocean]]. | ||
==History== | ==History== | ||
The region known today as the Dominion of the Sea Barons was settled by the [[Flan]] long ago. During the [[Great Migrations]], the [[Suloise]] colonized its southern islands. | The region known today as the Dominion of the Sea Barons was settled by the [[Flan]] long ago, though still older races inhabited the isles when the very shape of the land was different. During the [[Great Migrations]], the [[Suloise]] colonized its southern islands. | ||
After the founding of the [[Great Kingdom]], the overkings sought to expand their dominion overseas in order to counter the raids of the barbarians of the [[Thillonrian Peninsula]] and the [[Suel]] pirates to the south. During the [[first century CY]], [[Overking]] [[Manshen]] sent colonists to the isles and decreed a competition between the Celestial House of [[Garasteth]] and House [[Atirr]], with the builder of the greatest fleet given rulership of the new realm. Baron [[Asperdi]] of House [[Atirr]] won handily, and the largest island was named for him and his descendants. The [[Oeridian]] colonists always avoided the [[Isle of Serpents]], fearing its alleged curse. | |||
Under the leadership of Lord Admiral [[Aedorich]], the Great Kingdom captured the Suel-dominated [[Lordship of the Isles]] in [[168 CY]]. After the founding of the [[Iron League]], the [[Lordship of the Isles]] seceded from the Great Kingdom, and the Sea Baronies and the Lordship of the Isles became deadly enemies. The Sea Barons defeated them at the Battle of Medegia in [[572 CY]], but the Lordship of the Isles has regained its power in recent years with the resources of the [[Scarlet Brotherhood]] at their disposal. | |||
In [[584 CY]], at the end of the [[Greyhawk Wars]], which the Sea Baronies stayed out of, Leastisle was sacked by marauders. Its city of [[Vernport]] is now a dangerous and anarchistic free city, though it has avoided any attacks on other Sea Baron territory, apart from one abortive attack on Port Eldar on Fairisle. | |||
==Geography and climate== | |||
[[Image:Sea Barons02.jpg|right]] | |||
The Dominion of the Sea Barons is made up of five islands, sometimes known as the Asperd Isles. From north to south, these are Asperd Isle, Oakenisle, Fairisle, Leastisle, and [[Isle of Serpents|Serpent Isle]]. A sixth island, known as the [[Sinking Isle]], occasionally rises from the sea near Asperd Isle in the [[Bay of Gates]]. | |||
The Sea Baronies are sandwiched between the Bay of Gates and the Solnor Ocean. The strait between Fairisle and Leastisle is called Cape Rarn, while the strait between Leastisle and Serpent Isle is called Spindrift Sound. | |||
The local climate is temperate, but warm and mild throughout much of the year and hot during the [[summer]] months. Most of the islands are fertile and lush. | |||
===Asperd Isle=== | |||
Called Asperdi Isle in the ''Living Greyhawk Gazetteer'' and Asperd Isle elsewhere, this island is the largest and most populous in the Sea Baronies, with over half of the nation's total population. The major cities of Asperd Isle are [[Asperdi]], which is set back from the coast, and the port town of Ironport. | |||
Unknown to any on the island other than its ruler, beneath [[Tar Hill]] is the mysterious and blasphemous [[Cauldron of Night]]. | |||
===Oakenisle=== | |||
[[Oakenisle]] is largely wild and untamed, covered with profuse vegetation including its famed oaks. There are many rodents, snakes, lizards, and a species of deadly dragonfly on the eastern side of the island. Sahuagin and other monsters are more common on Oakenisle than elsewhere in the Sea Baronies, and there is a standing bounty on sahuagin heads. | |||
[[Category: | There are some mysterious ruins in the wilderness, but there are no settlements on the island even of village size other than the seashbuckling port of Oakenheart, which was once known as Crede. The [[Ladies of Crede]] are a wizardly society based there. | ||
[[Category: | |||
===Fairisle=== | |||
[[Fairisle]] is characterized by fertile rolling hills and pristine white sand beaches. In the northeast is a colony of large wild apes prized for their fur. In the south are Suloise ruins, avoided for fear of the same curse that plagues the Isle of Serpents. | |||
Fairisle's major city is called Port Elder. | |||
===Leastisle=== | |||
[[Leastisle]] is an anarchy overrun by pirates and marauders. Vernport and other, smaller settlements on the island are havens for cutthroats and scum. The Scarlet Brotherhood would very much like to establish a base here. | |||
===Serpent Isle=== | |||
The southernmost of the Asperd Isles, the [[Isle of Serpents]] is avoided by outsiders and thought to be cursed, and is very hard to access in any case due to its intimidating cliffs. It's overrun by snakes, of course, and contains ruins of Suloise origin. [[Naga]]s are known to inhabit the island as well. | |||
===The Sinking Isle=== | |||
In the waters between Asperd Isle and [[Winetha]] is a mysterious sixth island that is sometimes there, sometimes not. The majority of the time it sleeps on the bottom of the Bay of Gates, but periodically it emerges from the depths, its twisted towers and strange, high-arched architecture thrusting just far enough to ensnare unwary ships. Other times it surfaces entirely, revealing its ruins to those foolish enough to enter them. The ruined buildings seem to have been created by a lost race predating the elves or Flan. Some believe that when the island sank, its inhabitants became the first of the sahuagin. | |||
==People== | |||
The Sea Baronies were settled mainly by people of a mixed Oeridian and Flannae blend, though there were some Suel settlements on the southern isles, now mainly in ruins. ''Ivid the Undying'' says the people are of an Oeridian/Flan mix for the most part, though the ''Living Greyhawk Gazetteer'' notes the population as predominantly Suel with a lesser Oeridian strain. | |||
The people of the Sea Baronies are widely seen as pirates and freebooters. Slavery is legal in the isles, and they would gladly take over the slave trade now controlled by the Scarlet Brotherhood if they had the chance. Most slaves, or their ancestors, hail from [[Hepmonaland]]. Most of the population that are not slaves are serfs owned by their local baron, though they are comforted by the fact that the slaves have it much worse than they do. | |||
The folk of the islands wear loose pantaloons and baggy, wide-sleeved cotton blouses. Those of heavy Flan descent still decorate their bodies with paint. | |||
A scattering of demihumans have come to the isles, though most of the [[elf|elves]] have recently abandoned it for the [[Lendore Isles]]. | |||
In the nearby waters, [[sahuagin]] are a continual problem. [[Kraken]]s arrive with the chilly dark northern currents, chasing away the sahuagin until the currents shift again and the waters become once again warm and clear. | |||
===Religion=== | |||
Temples to the Oeridian sea-god [[Procan]] are common on the isles, though the Suel sea-gods [[Xerbo]] and his lover [[Osprem]] are also propitiated to a lesser extent. Other popular deities include the thieving trickster-gods [[Norebo]] and [[Kurell]], the Suel goddess of deception [[Syrul]], and [[Ralishaz]], the god of misfortune. Navigators often pray to [[Celestian]] to help guide them on their journeys. | |||
===Languages=== | |||
The dominant language in the Sea Baronies is [[Common]], a blend of many older languages spread by the Great Kingdom throughout its empire. | |||
==Government== | |||
The islands of the Sea Baronies are independent baronies, each ruled by its own baron, though they all owe fealty to the Lord High Admiral of Asperdi. | |||
==Economy== | |||
===Resources=== | |||
Foods grown here include bananas, [[galda]] fruit, plantains, and figs. Seafood (including squid and a large, tuna-like striped fish) is caught off shore, and the local shellfish (especially the giant clams of Fairisle) are prized delicacies. Iguanas are plentiful and edible, as are wild goats. Fairisle grows many spices and herbs. | |||
The oak of Oakenisle is considered superior for shipbuilding, and the shipbuilding facilities of Oakenheart are highly renowned. Most of the population of the Sea Baronies make their living from the sea, whether through fishing, piracy, or exploring. | |||
Tar Hill on Asperd Isle is the source for a kind of tar much in demand by seafarers, both to caulk ships and to set aflame to fling at their enemies. If treated with a solution of ammonia it becomes as hard as steel. | |||
===Currency=== | |||
The currency used in the Sea Baronies is a modified form of the [[Great Kingdom]]'s. It includes the platinum orb, the gold baron, the electrum noble, the silver penny, and the copper common. | |||
== In other sources == | |||
=== In New Empyrea (Aquaria) === | |||
''(Note that New Empyrea is from apocryphal sources and was only ever included in RPGA material and not officially published Greyhawk material.)'' | |||
In [[-195 CY]] (or 450 [[Oeridian Record|OR]], the calendar used at the time), some groups of mixed [[Oeridian]] and [[Flan]]nae descent dwelling near the [[Gull Cliffs]] developed more advanced nautical skills than was typical for the natives of the Kingdom of [[Aerdy]] of that time and so became known as the ''Aquaerdians''. They launched two expeditions across the Solnor Ocean; both returned with news of a habitable land far to the east, ripe for colonization though, they judged, unsuitable for trade. | |||
In [[-122 CY]] (522 OR), disenchanted as they were with the current expansionistic politics in Aerdy, the majority of the Aquaerdians departed the Flanaess for [[New Empyrea|Aquaria]]; those that remained behind were among the ancestors of the Sea Barons. | |||
== References == | |||
=== Notes === | |||
<references group="note" /> | |||
=== Citations === | |||
<references /> | |||
=== Bibliography === | |||
* [[Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980. | |||
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983. | |||
* [[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000. | |||
* [[Paul Looby|Looby, Paul]]. "The Cauldron of Night." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2008. Available online:[http://www.wizards.com/default.asp?x=lg/lgmp/20080527a] | |||
* [[Frank Mentzer|Mentzer, Frank]]. ''[[Doc's Island]]''. Lake Geneva, WI: TSR Hobbies, 1983. | |||
* [[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992. | |||
:———. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1729804383 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx | |||
*[[James M. Ward|Ward, James M.]] ''[[Greyhawk Adventures]]''. Lake Geneva, WI: TSR, 1988. | |||
{{index|title=Sea Baron}} | |||
[[Category:Islands]] | |||
[[Category:Realms]] | |||
Latest revision as of 13:12, 31 July 2025
| Sea Baronies | |
|---|---|
![]() The arms of the Sea Baronies, as depicted in the Living Greyhawk Gazetteer (2000). | |
| General information | |
| Other names: | Dominion of the Sea Barons |
| Region: | Old Aerdy East (former Great Kingdom) |
| Government | |
| Ruler: | His Noble Prominence Basmajian Arras, Lord High Admiral of Asperdi, Commander of the Sea Barons |
| Government: | Independent feudal monarchy with hereditary leadership; a different noble family governs each island, but all owe fealty to Asperdi |
| Alignments: | CN*, CE, NE, N |
| Established: | 102 CY |
| Demographics | |
| Capital: | Asperdi |
| Major towns: | Asperdi (pop. 8,100), Oakenheart (pop. 5,000), Ironport (pop. 2,000), Port Elder, Vernport |
| Provinces: | Three islands under government control; two not controlled |
| Population: | 154,000 |
| Races: | Human 79% (OF), Halfling 9%, Elf 5%, Dwarf 3%, Gnome 2%, Half-elf 1%, Half-orc 1% |
| Languages: | Common |
| Groups | |
| Religions: | Procan, Xerbo, Osprem, Norebo, Syrul, Kurell, Nerull, Ralishaz, Celestian |
| Allies: | Rel Astra, Ountsy, Roland |
| Enemies: | Scarlet Brotherhood, Lordship of the Isles, Frost Barbarians, Ice Barbarians, Snow Barbarians, Lendore Isles (distrusted) |
| Miscellaneous | |
| Resources: | Seafaring technology and knowledge, shipbuilding supplies |
| Coinage: | (Modified Aerdy) orb (pp), gold baron (gp), noble (ep), penny (sp), common (cp) |
The Sea Baronies, properly known as the Dominion of the Sea Barons and somtimes simply called the Sea Barons, are an independent feudal monarchy ruling, at least in name, over five islands in the Asperdi-Duxchan chain in the Solnor Ocean.
History
The region known today as the Dominion of the Sea Barons was settled by the Flan long ago, though still older races inhabited the isles when the very shape of the land was different. During the Great Migrations, the Suloise colonized its southern islands.
After the founding of the Great Kingdom, the overkings sought to expand their dominion overseas in order to counter the raids of the barbarians of the Thillonrian Peninsula and the Suel pirates to the south. During the first century CY, Overking Manshen sent colonists to the isles and decreed a competition between the Celestial House of Garasteth and House Atirr, with the builder of the greatest fleet given rulership of the new realm. Baron Asperdi of House Atirr won handily, and the largest island was named for him and his descendants. The Oeridian colonists always avoided the Isle of Serpents, fearing its alleged curse.
Under the leadership of Lord Admiral Aedorich, the Great Kingdom captured the Suel-dominated Lordship of the Isles in 168 CY. After the founding of the Iron League, the Lordship of the Isles seceded from the Great Kingdom, and the Sea Baronies and the Lordship of the Isles became deadly enemies. The Sea Barons defeated them at the Battle of Medegia in 572 CY, but the Lordship of the Isles has regained its power in recent years with the resources of the Scarlet Brotherhood at their disposal.
In 584 CY, at the end of the Greyhawk Wars, which the Sea Baronies stayed out of, Leastisle was sacked by marauders. Its city of Vernport is now a dangerous and anarchistic free city, though it has avoided any attacks on other Sea Baron territory, apart from one abortive attack on Port Eldar on Fairisle.
Geography and climate

The Dominion of the Sea Barons is made up of five islands, sometimes known as the Asperd Isles. From north to south, these are Asperd Isle, Oakenisle, Fairisle, Leastisle, and Serpent Isle. A sixth island, known as the Sinking Isle, occasionally rises from the sea near Asperd Isle in the Bay of Gates.
The Sea Baronies are sandwiched between the Bay of Gates and the Solnor Ocean. The strait between Fairisle and Leastisle is called Cape Rarn, while the strait between Leastisle and Serpent Isle is called Spindrift Sound.
The local climate is temperate, but warm and mild throughout much of the year and hot during the summer months. Most of the islands are fertile and lush.
Asperd Isle
Called Asperdi Isle in the Living Greyhawk Gazetteer and Asperd Isle elsewhere, this island is the largest and most populous in the Sea Baronies, with over half of the nation's total population. The major cities of Asperd Isle are Asperdi, which is set back from the coast, and the port town of Ironport.
Unknown to any on the island other than its ruler, beneath Tar Hill is the mysterious and blasphemous Cauldron of Night.
Oakenisle
Oakenisle is largely wild and untamed, covered with profuse vegetation including its famed oaks. There are many rodents, snakes, lizards, and a species of deadly dragonfly on the eastern side of the island. Sahuagin and other monsters are more common on Oakenisle than elsewhere in the Sea Baronies, and there is a standing bounty on sahuagin heads.
There are some mysterious ruins in the wilderness, but there are no settlements on the island even of village size other than the seashbuckling port of Oakenheart, which was once known as Crede. The Ladies of Crede are a wizardly society based there.
Fairisle
Fairisle is characterized by fertile rolling hills and pristine white sand beaches. In the northeast is a colony of large wild apes prized for their fur. In the south are Suloise ruins, avoided for fear of the same curse that plagues the Isle of Serpents.
Fairisle's major city is called Port Elder.
Leastisle
Leastisle is an anarchy overrun by pirates and marauders. Vernport and other, smaller settlements on the island are havens for cutthroats and scum. The Scarlet Brotherhood would very much like to establish a base here.
Serpent Isle
The southernmost of the Asperd Isles, the Isle of Serpents is avoided by outsiders and thought to be cursed, and is very hard to access in any case due to its intimidating cliffs. It's overrun by snakes, of course, and contains ruins of Suloise origin. Nagas are known to inhabit the island as well.
The Sinking Isle
In the waters between Asperd Isle and Winetha is a mysterious sixth island that is sometimes there, sometimes not. The majority of the time it sleeps on the bottom of the Bay of Gates, but periodically it emerges from the depths, its twisted towers and strange, high-arched architecture thrusting just far enough to ensnare unwary ships. Other times it surfaces entirely, revealing its ruins to those foolish enough to enter them. The ruined buildings seem to have been created by a lost race predating the elves or Flan. Some believe that when the island sank, its inhabitants became the first of the sahuagin.
People
The Sea Baronies were settled mainly by people of a mixed Oeridian and Flannae blend, though there were some Suel settlements on the southern isles, now mainly in ruins. Ivid the Undying says the people are of an Oeridian/Flan mix for the most part, though the Living Greyhawk Gazetteer notes the population as predominantly Suel with a lesser Oeridian strain.
The people of the Sea Baronies are widely seen as pirates and freebooters. Slavery is legal in the isles, and they would gladly take over the slave trade now controlled by the Scarlet Brotherhood if they had the chance. Most slaves, or their ancestors, hail from Hepmonaland. Most of the population that are not slaves are serfs owned by their local baron, though they are comforted by the fact that the slaves have it much worse than they do.
The folk of the islands wear loose pantaloons and baggy, wide-sleeved cotton blouses. Those of heavy Flan descent still decorate their bodies with paint.
A scattering of demihumans have come to the isles, though most of the elves have recently abandoned it for the Lendore Isles.
In the nearby waters, sahuagin are a continual problem. Krakens arrive with the chilly dark northern currents, chasing away the sahuagin until the currents shift again and the waters become once again warm and clear.
Religion
Temples to the Oeridian sea-god Procan are common on the isles, though the Suel sea-gods Xerbo and his lover Osprem are also propitiated to a lesser extent. Other popular deities include the thieving trickster-gods Norebo and Kurell, the Suel goddess of deception Syrul, and Ralishaz, the god of misfortune. Navigators often pray to Celestian to help guide them on their journeys.
Languages
The dominant language in the Sea Baronies is Common, a blend of many older languages spread by the Great Kingdom throughout its empire.
Government
The islands of the Sea Baronies are independent baronies, each ruled by its own baron, though they all owe fealty to the Lord High Admiral of Asperdi.
Economy
Resources
Foods grown here include bananas, galda fruit, plantains, and figs. Seafood (including squid and a large, tuna-like striped fish) is caught off shore, and the local shellfish (especially the giant clams of Fairisle) are prized delicacies. Iguanas are plentiful and edible, as are wild goats. Fairisle grows many spices and herbs.
The oak of Oakenisle is considered superior for shipbuilding, and the shipbuilding facilities of Oakenheart are highly renowned. Most of the population of the Sea Baronies make their living from the sea, whether through fishing, piracy, or exploring.
Tar Hill on Asperd Isle is the source for a kind of tar much in demand by seafarers, both to caulk ships and to set aflame to fling at their enemies. If treated with a solution of ammonia it becomes as hard as steel.
Currency
The currency used in the Sea Baronies is a modified form of the Great Kingdom's. It includes the platinum orb, the gold baron, the electrum noble, the silver penny, and the copper common.
In other sources
In New Empyrea (Aquaria)
(Note that New Empyrea is from apocryphal sources and was only ever included in RPGA material and not officially published Greyhawk material.)
In -195 CY (or 450 OR, the calendar used at the time), some groups of mixed Oeridian and Flannae descent dwelling near the Gull Cliffs developed more advanced nautical skills than was typical for the natives of the Kingdom of Aerdy of that time and so became known as the Aquaerdians. They launched two expeditions across the Solnor Ocean; both returned with news of a habitable land far to the east, ripe for colonization though, they judged, unsuitable for trade.
In -122 CY (522 OR), disenchanted as they were with the current expansionistic politics in Aerdy, the majority of the Aquaerdians departed the Flanaess for Aquaria; those that remained behind were among the ancestors of the Sea Barons.
References
Notes
Citations
Bibliography
- Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
- ———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Looby, Paul. "The Cauldron of Night." Wizards of the Coast. Renton, WA: Wizards of the Coast, 2008. Available online:[1]
- Mentzer, Frank. Doc's Island. Lake Geneva, WI: TSR Hobbies, 1983.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.
- ———. Ivid the Undying. Lake Geneva, WI: TSR, 1995. Published online. PDF by William Allman with maps. Original RTF archived:Wizards.com. WGR7 or WGRx
- Ward, James M. Greyhawk Adventures. Lake Geneva, WI: TSR, 1988.
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Common coin - Copper piece (Sea Barons) | Item | Coin, | Living Greyhawk Gazetteer | 99 |
| Gold Baron - Gold pieces (Sea Barons) | Item | Coin, | Living Greyhawk Gazetteer | 99 |
| Noble coin - Electrum pieces (UKoAhlissa, Bone March, Greyhawk, North Kingdom, Sea Barons, Sunndi) | Item | Coin, | Living Greyhawk Gazetteer | 21, 35, 51, 72, 99, 110 |
| Orb coin - Platinum pieces (Bone march, Ratik, Sea Barons) | Item | Coin, | Living Greyhawk Gazetteer | 35, 89, 99 |
| Penny coin - Silver pieces (UKoAhlissa, Bone march, North kingdom, Ratik, Rel Astra, Sea Barons) | Item | Coin, | Living Greyhawk Gazetteer | 21, 35, 72, 89, 91, 99 |
| Sea Barons | People Group | People, | Dragon magazine #052 | 18, 19, 20 |
| Sea Barons | People Group | People, | Dragon magazine #059 | 24 |
| Sea Barons | People Group | People, | Dragon magazine #294 | 93 |
| Sea Barons | People Group | People, | From the Ashes: Atlas of the Flanaess | 3, 21, 26, 28, 30, 31, 34, 36, 37, 47, 48, 59 |
| Sea Barons | People Group | People, | From the Ashes: Campaign Book | 74, 86 |
| Sea Barons | People Group | People, | From the Ashes: References Card | #2 |
| Sea Barons | People Group | People, | From the Ashes: References Card | #9 |
| Sea Barons | People Group | People, | Greyhawk Adventures | 93 |
| Sea Barons | People Group | People, | Greyhawk Wars: Adventurer's Book | 4, 14, 15, 17, 19, 32 |
| Sea Barons | People Group | People, | Ivid the Undying | 1, 2, 3, 9, 17, 19, 25, 26, 37, 44, 46, 51, 56, 62, 63, 65, 66, 67, 88-95, 96, 97, 99, 102, 105, 163 |
| Sea Barons | People Group | People, | Living Greyhawk Gazetteer | 18, 44, 54, 55, 68, 69, 70, 71, 72, 91, 92, 93, 94, 96, 98, 99, 100, 105, 106, 146, 147, 148, 150, IBC |
| Sea Barons | People Group | People, | Living Greyhawk Journal #0 | 3, 13 |
| Sea Barons | People Group | People, | Living Greyhawk Journal #1 | 4, 32 |
| Sea Barons | People Group | People, | Living Greyhawk Journal #5 | 30 |
| Sea Barons | People Group | People, | Player's Guide to Greyhawk | 7, 12, 24, 31, 59 |
| Sea Barons | People Group | People, | S1 Tomb of Horrors | 2 |
| Sea Barons | People Group | People, | The Adventure Begins | 11, 12, 18, 29, 30, 34, 38 |
| Sea Barons | People Group | People, | The Scarlet Brotherhood | 24 |
| Sea Barons | People Group | People, | WG8 Fate of Istus | 69 |
| Sea Barons | People Group | People, | The World of Greyhawk Fantasy World Setting (Folio) | IC, 2, 7, 10, 11, 12, 14, 15, 16, 20, 22 |
| Sea Barons | People Group | People, | WGS1 Five Shall Be One | 4 |
| Sea Barons | People Group | People, | WGS2 Howl From the North | 6 |
| Sea Barons | People Group | People, | World of Greyhawk boxed set (1983) | 14, 23, 26, 28, 32, 33, 35-37, 47, 48, 50, IBC |
| Sea Barons | People Group | People, | World of Greyhawk boxed set (1983) | 10, 11, 17, 28, 31 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #055 | 18 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #057 | 13, 14 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #063 | 15, 16 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #065 | 12 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #191 | 68 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #204 | 53, 54, 55, 56, 57 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #206 | 34, 35, 36, 37, 38, 40, 44 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #230 | 12 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #306 | 95 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Dragon magazine #315 | 51, 54 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | El Raja Key Archive (Standard Edition) | 136 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | From the Ashes: Atlas of the Flanaess | 3, 21, 26, 28, 30, 31, 34, 36, 37, 47, 48, 59 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | From the Ashes: Campaign Book | 74, 86 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | From the Ashes: References Card | #02 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | From the Ashes: References Card | #09 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Greyhawk Adventures | 93 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Greyhawk Wars: Adventurer's Book | 4, 14, 15, 17, 19, 32 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Ivid the Undying | 1, 2, 3, 9, 17, 19, 25, 26, 37, 44, 46, 51, 56, 62, 63, 65, 66, 67, 88-95, 96, 97, 99, 102, 105, 163 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Living Greyhawk Gazetteer | 18, 44, 54, 55, 68, 69, 70, 71, 72, 91, 92, 93, 94, 96, 98, 99, 100, 105, 106, 146, 147, 148, 150, IBC |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Living Greyhawk Journal #0 | 3, 13 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Living Greyhawk Journal #1 | 4, 32 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Living Greyhawk Journal #5 | 30 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | Player's Guide to Greyhawk | 7, 12, 24, 31, 59 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | S1 Tomb of Horrors | 2 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | S1-4 Realms of Horror, Adventure Booklet | 6 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | The Adventure Begins | 11, 12, 18, 29, 30, 34, 38 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | The Scarlet Brotherhood | 24 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | WG8 Fate of Istus | 69 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | WGS1 Five Shall Be One | 4 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | WGS2 Howl From the North | 6 |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | World of Greyhawk boxed set (1983) | 14, 23, 26, 28, 32, 33, 35-37, 47, 48, 50, IBC |
| Sea Barons, kingdom of | Kingdom | (576 pop: 40000), (591 pop: 154000), | World of Greyhawk boxed set (1983) | 10, 11, 17, 28, 31 |
