Free City of Greyhawk

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This article is about the city. For the boxed set, see The City of Greyhawk. For the realm of Greyhawk, see Domain of Greyhawk.
Greyhawk Settlement
Free City of Greyhawk
Greyhawk's coat-of-arms.
General information
Motto:Gem of the Flanaess, City of Hawks, City of Thieves
Realm:Domain of Greyhawk
Size:Metropolis
Government
Authority:Lord Mayor Nerof Gasgal (571-598 CY)
Government:Oligarchy
Alignment:N*, all others
Established:-315 CY
Demographics
Population:69,500 (591 CY)
Races:
Humans (OSfbr): 79%
Halflings (lightfoot): 9%
Gnomes: 5%
Elves (sylvan): 3%
Dwarves: 2%
Half-elves: 1%
Half-orcs: 1%
Languages:Common, Rhopan, Gnomish, Halfling
Groups
Religions:Beory, Boccob, Celestian, Corellon Larethian, Ehlonna, Fharlanghn, Garl Glittergold, Heironeous, Istus, Kord, Kurell, Lirr, Moradin, Norebo, Obad-Hai, Olidammara, Osprem, Pelor, Pholtus, Procan, Ralishaz, Rao, Saint Cuthbert, Trithereon, Ulaa, Wee Jas, Xerbo, Yondalla, Zilchus

The Free City of Greyhawk is a powerful city-state located in the central Flanaess. It is known as the Gem of the Flanaess. It is also varyingly referred to as Greyhawk City, Greyhawk, or simply the Free City. The word "Greyhawk" is additionally used in reference to those lands controlled by the Free City, though the proper term for the entire realm is the Domain of Greyhawk.
In Greyhawk 2000 (set in 2000 CY), the Free City became known as the Old City portion of the "New City of Greyhawk". The term "Old City" originally collectively referred to only the earliest parts of the city ever constructed—Thieves' Quarter and Slum Quarter . The term was repurposed to refer to the entire city (c.sixth century CY), which became merely a city district, before 1,400 years of expansion.

The Greyhawk campaign setting, created by Gary Gygax in the 1973, takes its name from the city and was the most widely-developed, published campaign setting for the Dungeons & Dragons game at the time.

History

Early history

Greyhawk, named for the small grey hawks which populate the region, was originally a trading outpost on the Selintan specializing in local wood and woven garments, which was known by that name as early as 330 OR (-315 CY). In time, the town developed strong textile and meat-packing industries. From the earliest days, Greyhawk was ruled by a warlord who took the title "Landgraf of the Selintan." This first Landgraf's son was then married to the Gynarch of Hardby's daughter. The nuptials formalized a political alliance that served as the basis for rule over the Lanstadt of Selintan, the area that eventually became known as the Domain of Greyhawk.

In 4 CY, Greyhawk came under the domination of the Great Kingdom of Aerdy and remained so while strong Overkings ruled from the Malachite Throne in Rauxes. The Great Kingdom's influence over the city began to wane during the third and especially the fourth centuries as the House of Rax declined and the Overkings hold on distant provinces became increasingly tenuous.

Rise to prominence, decline and recovery

In approximately 310 CY, the mage Zagig Yragerne emerged from the Wild Coast and bribed his way into a seat on the Directing Oligarchy. Approximately 320 CY, the Oligarchs elected Zagig Lord Mayor of the city.

Greyhawk subsequently rose in fame and prominence under the leadership of Lord Mayor Zagig. He instituted legal reform, developed a new currency, fortified the walls, founded the city's first university, and embarked on a major building program. Most notably, he directed the construction of nearby Castle Greyhawk.

Although Zagig—later known as Zagyg—became increasingly erratic over time, his rule is generally considered to be the most effective in the Free City's history and brought widespread prosperity to the region. Much to the annoyance of Dyvers and other rival cities, Zagig proclaimed Greyhawk to be the "Gem of the Flanaess," and did much to ensure this moniker was justified. Unfortunately, the "Mad Archmage" disappeared in 421 CY, leaving no clues regarding his whereabouts, and no heir to inherit the title of Landgraf.

In 498 CY, after decades of Zagig's absence, the Landstadt was therefore abolished, the title of Landgraf permanently retired, and the Free City's Directing Oligarchy assumed political authority. The new Lord Mayor Paerinn officially proclaimed Greyhawk a free city,[1] though it had been effectively independent of the Great Kingdom's rule for over a century.

Soon thereafter, the city lost its claim over Hardby and the Wild Coast, as the leading women of Hardby broke from Greyhawk and established the ruling office of Despotrix. This loss of lands sent the Free City into economic decline, a situation that persisted for several decades. Fortunately, the discovery of treasure in the dungeons beneath Castle Greyhawk and other nearby locales set off a gold rush of sorts, and Greyhawk's economic fortunes recovered substantially in the second half of the sixth century CY.

Greyhawk Wars and the post-war situation

The Free City of Greyhawk had less direct involvement in the Greyhawk Wars than many other political entities across the Flanaess. The war came to be named for the city because the "Great Council" of emissaries and ambassadors met in the City of Greyhawk at the Old City Great Hall to negotiate a truce to end the fighting in 584 CY, and is where the final treaty which followed in 585 CY[2] was brokered and signed.[3]

The Wars had several important effects on the city, however, particularly because the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re-submit to the rule of the Directing Oligarchs. However, it is an unstable situation, as it was largely fear of Turrosh Mak's humanoid raiders from the Pomarj that prompted this move, and the Despotrix and the Wild Coast cities once again agitate for increased independence.

Also as a result of the Wars, the city has seen an influx of new citizens. Some of these are wealthy diplomats, and some are "nobles" who have contributed significantly to Greyhawk's coffers with the purchase of various counterfeit titles and documents. Many newcomers to Greyhawk are destitute refugees or are merely using the city as a base for hatching political plots and intrigues across the Flanaess. In particular, there are persistent rumors of covert Scarlet Brotherhood operations in the city.

The post-war situation for the Free City is therefore mixed. Greyhawk's finances are in the best shape they have been in since Zagig's departure, but the city faces significant challenges arising from political instability and increasing criminal activity.

Geography

The Free City of Greyhawk is located centrally in the Flanaess, which is the easternmost part of the continent of Oerik on the world of Oerth. The city controls a large swath of land along the Selintan River from the Nyr Dyv south to Woolly Bay, most of the Cairn Hills, parts of the Gnarley Forest, the northern Wild Coast, and parts of the Abbor-Alz. The entire region is officially known as the Domain of Greyhawk. The Domain is bordered on the east by the Abbor-Alz and its western border lies within the Gnarley Forest. The area south of Greyhawk City along the Selintan is known as the Plain of Greyhawk.

Cityscape

See also: Locations in the City of Greyhawk

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A view of the city, seen from Barge End and Shacktown outside the Wharfgate. Art by Bruce Brenneise, in the Dungeon Master's Guide (2024).

The Free City of Greyhawk is divided into eight Quarters. The Thieves' Quarter, the Slum Quarter, the Artisans' Quarter, Clerkburg, the Foreign Quarter, the River Quarter, the Garden Quarter, and the High Quarter. Generally speaking, the poorest sections of town are to the south, on lower ground, while the wealthier quarters are to the north, at higher elevation. The Thieves' and Slum Quarters are known collectively as Old City, while the other six quarters are referred to as New City.

Areas of note immediately outside the city walls include Shacktown, Barge End, Far Bank, and the Stone Ring.

New City


High Quarter

Grand Citadel, Flames of the Falcon, p26, by Ken Frank.

"Palaces, temples, mansions, and gardens fill the posh High Quarter. Extravagant architecture and wide-open spaces define this quarter."[4]

The High Quarter is comprised of embassies, "grand estates and manor houses" and "mansions". There are no stores and shops in the High Quarter—the only notable businesses here are the Patrician's Club, Royal Opera, and the Wheel of Gold, other :gambling houses, taverns, and clubs that cater to a wealthy clientele."[5] The Wizards' Guildhall is also located here.

Unlike much of the rest of the city, after dusk the streets are well-lit by streetlamps, some of which are magical stained-glass globes maintained by the Lamplighters' Guild.

Garden Quarter

Garden Quarter, CoG, p.62, by Valerie Valusek
Flames of the Falcon, p8, by Ken Frank.

"The Garden Quarter is an extravagant neighborhood similar to the High Quarter, but the mansions aren’t quite as ornate, the estates aren’t as large, and it’s not as gaudy."[4]

The Garden Quarter is a district of beautiful statuary, blooming flowers and trees, well-manicured lawns, and beautiful homes.

This ornate and fragrant district is just downhill from the High Quarter, making a triangle above the Nobles' Wall. The Garden quarter covers the entire width of New City, east to west.[6] On it's western side, from it's northernmost point at Wharfgate to the southernmost extent at the Cargo Gate, the district progresses easward, narrowing until it is a small section against the city's eastern wall—just the short distance from the Duke's Gate to the Nobles' Wall.

A person walking through the district is hard-pressed to tell the difference between the High Quarter and the Garden Quarter. The differences are clear to the rich and elite citizens of the two, but it mostly comes down to things being slightly less lavish, and to the fact that there's more greenery in the Garden Quarter.[7] The renowned gardens of the district with all of their greenery, topiary, shrubbery, foliage, and general verdure, mean the district doesn't have the typical smells of a metropolis. Instead it is "the most fragrant of Greyhawk's neighborhoods."[6]

There is a feeling of the residents of the Garden Quarter being a little more amiable and less stuffy than the "old money" in the High Quarter.[8]

Clerkburg (the Halls)

Great Library of Greyhawk, Falconmaster, p 12. by Ken Frank.

On the northeastern side of the middle part of the city, below the Garden Gate, it is the only district of the city without a city gate directly into it (other than the Grand Citadel itself).

"Clerkburg is the university district of Greyhawk, with dozens of schools and colleges and the businesses that support them. Temples line the appropriately named Street of Temples in the southeast corner of the district."[4]

"...teeming with young paragons of intellect, their incandescent thoughts emerging in a glorious cacophony of the frenetic, passionate pleas of idealistic political agitators mingled in triumphant, philosophical radiance with the barks of street hawkers and the bustle of a legion of youthful students rushing in herds to classes taught by the greatest minds in the Flanaess."—Facets of Grey, by Chancreon[9]

Johanna of Almor at the Great Library of Greyhawk,Vecna Lives! (1990). by Ken Frank.

The presence of the so many scholarly institutions is largely responsible for the City of Greyhawk's reputation as the "center of learning" in the Flanaess.[10][11] The district is perhaps most well-known for the Great Library of Greyhawk, but there are at least twenty other private libraries in the district.[11]. Other well-known places are the coliseum called the University of Magical Arts and Free City Arena, which are the two largest buildings in the quarter.

Clerkburg is known as "the Halls" because of the number of temples, government offices, universities, colleges, and other schools here, and the large, airy building which house them.[12] Though it is not a mercantile district, there are shops and vendors who cater to the students, professors, and staff of the temples, schools, and government buildings. The restaurants notably have outside dining verandas.[11][12]

Free City Arena, Age of Worms Overload (2005), by John Gallagher.

The largest majority of the students who attend the various educational institutions in the district reside in the "Students' Quarter". This is a small section of Clerkburg and isn't really a city district in its own right, but the neighborhood is filled with boarding houses catering to the students.[13] The neighborhood starts up against the city wall, at Eastwall Street and encompasses the majority of the places from there to College Road, just across the street from the School of Clerkship.

The Street of Temples[11][14] (also call the Avenue of Temples)[15] is prominently in the southeast corner of the Halls. Though several of the more well-to-do temples are clustered together in the southeast corner of the Garden Quarter on Temple Row,[16] the Street of Temples is home to the Temple of Boccob[17][18] and Temple of Celestian,[17] as well as temples of Kord and Lendor,[11] in addition to other smaller places of worship.

There are shops one might expect for run-of-the-mill daily goods and services, like: bakers, butchers, launderers, locksmiths, tailors, taverns with or without food, tiny food shops, weaponsmiths, and weavers.[19]

The majority of the businesses in Clerkburg cater to students or academics in some fashion. There are literally hundreds of small boarding houses throughout the district. One can also find art galleries, book binderies, inksellers, leatherworkers, potters, private libraries, or scribeshops.[19]

Artisans' Quarter

The Druids' Gate, CoG boxed set. By Valerie Valusek.

"The Artisans’ Quarter is built around a large marketplace. The finest artisans live and work here, and the city’s trade guilds are headquartered here."[4]

A smith in the Artisans' Quarter,CoG boxed set. By Valerie Valusek.

Just south of Clerkburg and along the eastern city walls, the Artisans' Quarter is a place of crafters. merchants, tradespeople, artists, smiths, and artificers. It used to be the market along the road to the city, but outside its walls. The hard-working people of the district are friendly, but aware of those who aren't part of their neighborhood. Houses and businesses here tend to be close together, but in a comfortable, cozy kind of way instead of tight and pressed. There's low crime and few transients, and the Nightwatch and other private guards are common, especially after dusk.[20]

More than any other district of the city, the Artisans' Quarter is quieter and more comfortable than others. There's still taverns and ins, but they aren't wild or rowdy. The vast majority of merchants here have their living quarters behind or above their shops. displaying their trade with signs and varying facades of their shops.[21] Most businesses are crafters or wrights; examples include shippers and haulers, brewers, leather workers, weavers, tailors, metalsmiths, jewelers, gemcutters, furniture makers, carpenters, stonemasons, and architects.[19]

Some notable shops, merchants, or other notable locations in the Artisans' Quarter include: Maps by Melezakan, the Wild Goose, the Broken Staff Tavern, and an Able Carter coaching inn.

Foreign Quarter

A scene from one of Greyhawk's markets, as depicted in The City of Greyhawk boxed set (1989). Art by Valerie Valusek.

"The Foreign Quarter is among the most multicultural districts of the city, and it boasts fine apartments and restaurants."[4]

The most crowded district inside the New City, partially because it is where a large majority of newcomers to the city go, but also because it's a delightful place to live. City policy is that non-citizens (possible foreign agents) who take up residence in the city are not allowed to live in certain places, especially to live near the city wall. So, this district has extraordinary diversity of strong cultural influence, but the citizens here still meld well into the identity of Greyhawk.[22]

The district is known for guildhalls of several foreign merchants (such as Ahlissa and Nyrond, and for Burrow Heights (where halflings, dwarves and gnomes have underground dwellings), Little Ket, in addition to inns and taverns like the Silver Dragon Inn, Blue Dragon Inn, and the "Pit".

Even though shops of most every kind can be found separately in other districts, there's almost always at least one merchant of most every kind of merchant in the Foreign Quarter. Sometimes, things can be found here that aren't even available elsewhere in the city!

River Quarter

"The River Quarter encompasses taverns and entertainment venues, as well as the wharves along the Selintan River outside the city wall. Because it’s a hub of trade, it’s the most diverse, multicultural part of the city."[4]

Violnce in the River Quarter, CoG boxed set. By Valerie Valusek.
CoG boxed set. By Valerie Valusek.
The Adventure Begins. By Sam Wood.

This is where goods from the wharves outside the city come in through the Cargo Gate. There are all kinds of goods and services here coming in from all over the world. Rivermen, dockworkers, sailors, freight-haulers, mercenaries, poor adventurers, thieves, and thugs are commonly seen. Crime is high in the River Quarter, though it is typically crimes against individuals such as pickpocketing, mugging, or theft. Extortion or protection rackets are not unknown. Violent crimes are rare. Rich citizens do not come here without bodyguards.[23]

The restaurants and taverns are rowdy, and there are bawdy houses and gambling venues.

The "Strip" is an infamously raucous area of the city. The Green Dragon Inn is a famous establishment here, as is the Barge Inn. Others include the Low Seas Tavern, Wizard's Hat Inn, River Rat Inn, and the Whistling Fish.

Old City


Travelers enter one of Greyhawk's gates, depicted in The City of Greyhawk boxed set (1989). Art by Valerie Valusek.

The original Old City was formed c.200 CY when the settlement first had walls erected around it. Entirely made of slums and ghettos, it is labyrinthine "alleys, shacks, boarding houses, and everything else"[24]

It is comprised of the Thieves' Quarter and the Slum Quarter. Before Zagig Yragerne became Lord Mayor, these were known as the East Quarter and West Quarter (separated by the Processional),[25] though the border became much less defined over the years.[24]

Both districts are massively overcrowded and are predominantly inhabited by the lower classes with many beggars, vagrants, immigrants, and former slaves, or those experiencing homelessness found there.[26]

Slum Quarter

"The Slum Quarter is the poorest, most desperate region within Greyhawk’s walls, full of crime-ridden apartments."[4]

The Slum Quarter does not have roads directly through it from major city gates like other districts. Because of the lack of domestic and foreign traffic, there is very little influx of money. Though there are goods and services, there are almost no businesses of note. People suffering from disease and homelessness are everywhere, with a sizable portion of the population sleeping in the streets without shelter "out in the open under trees, in crates, and against the sides of buildings."[27]
The buildings here reflect the name of the district, with many in horrible repair or simply abandoned.

Thieves' Quarter

Guild of Apothecaries. CoG boxed set. By Valerie Valusek.

"The buildings of the Thieves’ Quarter are slightly less run down than their Slum Quarter equivalents, and its people are marginally better off."[4]

Crime in this quarter is considered rampant because thieves are known by all to be in charge here,[28]
Subtle ethnic differences can be found between each street in the Thieves’ Quarter.[28]

The Old City Great Hall (headquarters of the Guild of Thieves) is in the Theives' Quarter. Some of the other most notable sites in the district are the Public Bathhose and the Common crypt. The Black Dragon Inn and the Hanged Man Inn are two of the most popular public houses.

City outskirts


Two areas are nearly on top of each other—Barge End and Shack Town. One is the landward side of the other, for all intents and purposes. Thought Shack Towners sometimes get in fights with the Rhennee bargemen, the two usually leave each other alone or are at the very least civil. [29]

Barge End

There is a muddled curve in Selintan where it passes the city, and sharply turns back west away from the city, flowing ultimately toward the Nyr Dyv. It makes something of a stagnant corner in the river's water, and from late spring to early autumn, this area is filled with as many as forty Rhennee boasts and barges. In customary fashion, they tie up to each other, forming something of a floating village.[29]

Shacktown

WGA1 Falcon's Revenge, p20. Art by Ken Frank.
Shacktown is the slums of the Free City. It has muddy, unpaved streets, and is comprised of shanties, tents, one-room shacks, huts, lean-tos, and ramshackle buildings. Many of its inhabitants are the poor and unfortunate refugees from all across the Flanaess who had no other place to go during and after the Greyhawk Wars. There is little protection by the law here, and the City Watch simply does not care enough to police the area, and thus it is riddled with crime, as well as those who are loners or fugitives.[29] Though it is a crime, and punishable by forced labor in the city's work house, some Shack Towners will hunt in the North Hills Park.

Far Bank

Across the Selintan from the city, Shacktown, and Wharves proper is a small settlement of small and poorly built buildings. These again are refugees and poor immigrants who had no other place to go when the Orcish Empire marauded up the Wild Coast taking or destroying towns and villages along the way. They subsist by "fishing and gathering food" from the woodlands to the west of the city.[29]

Wharves

The wharves (also called the Dock Quarter)[30] are where the docks of the city along the Selintan River are found. They were expanded and "many new docks were built after the Greyhawk Wars to accomodate expanding river trade."[29] Wharfgate is only for foot traffic, and everything else—including all cargo, livestock, and freight—must go to Cargo Gate in the River Quarter. The fancy residences of the High Quarter are directly above the Wharves, atop a sheer bluff. The office of the Cargo Inspectorate (which issues stamps noting tax payment and access through the Cargo Gate) is here, as are warehouses holding all the cargo coming into or out of the city, and cargo being transferred between ships. The Dockway is a narrow dirt road which follows along the Selintan and docks. It is used for the wagons and other conveyances moving cargo up and down the docks or into the city.
There are almost no inns or taverns in the wharf district other than a couple "filthy taverns and some roach-infested eateries".[31] The City Watch pretty much ignores Shack Town, as does the Thieves' Guild.
However, "Friendly inns are spaced at no more than five-mile intervals along the River Road. Each inn offers a sturdy pier to which river travelers can lash their craft."[32]

People

The City of Greyhawk is a metropolis and, in many ways, very urbane. But, it still "has a frontier spirit atypical for a settlement of its size. The locals are a tough and rowdy lot."[1] There are a wide variety of peoples and languages mixed together, bustling about and jostling for space.

The overwhelming majority of the population of the city is human. This is not to say, however, that it is exclusively human. There dwarves, elves, halflings, gnomes, and orcs, as well as some other humanoids living within the city[33][34] in addition to "visiting humanoids."[35] These include "unusual beings such as centaurs or pixies"[36][37] as well as "anthropomorphic creatures like orcs, goblins, hobgoblins, kobolds, and others". These make up more than 5% and "up to perhaps 10% of the human population."[38]

"About 76% of the residents of the city are native-born. Native Greyhawkers are descended primarily from Oeridian and Suloise settlers ... [they] also have a mix of Flan, Baklunish, and Rhennee ancestry from the many groups of merchants, refugees, and tradesmen who have moved here in the past, giving the people a wide variety of physical features and cultural backgrounds. This makes Greyhawk's character very cosmopolitan and its people particularly unconcerned with matters of race, though they are highly aware of social status and perceived wealth."[35]

Notable individuals

See also: Characters of the City of Greyhawk

Guilds

Religion

The Free City of Greyhawk hosts temples and shrines to many deities, including Beory, Boccob, Celestian, Corellon Larethian, Ehlonna, Fharlanghn, Garl Glittergold, Heironeous, Istus, Kord, Kurell, Lirr, Moradin, Norebo, Obad-Hai, Olidammara, Osprem, Pelor, Pholtus, Procan, Ralishaz, Rao, Saint Cuthbert, Trithereon, Ulaa, Wee Jas, Xerbo, Yondalla, and Zilchus. The worship of evil deities and fiends is forbidden, and such cults, though they may have followers, do not have a public presence. Evil religions that have established a base in the city in recent memory include those of Incabulos, Iuz, Nerull, and Vecna.

Languages

The most widely spoken language in Greyhawk City and most of the Domain is the "Overking's Common Tongue".[39] There are, however, an enormous variety of other languages spoken in the Free City. The next most frequentlanguage heard other than Common is Rhopan, the language of the Rhenfolk (though it is exclusively spoken solely by them). In addition to languages brought in by settlers, refugees, and visitors (such as Nyrondese and Keolandish), there are several cants which are considered wholly separate languages.[39] The cant of the Guild of Thieves and Beggars' Union, for example. And the jargons of some guilds like Guild of Embalmers and Gravediggers and Guild of Lawyers, Scribes, and Accountants are similarly difficult to understand unless one has been taught to speak them..[39]

Government

Executive branch

Greyhawk's Directing Oligarchy elects one of its own as Lord Mayor, who serves as the head of state in addition to his Directorial duties. The current Lord Mayor, Nerof Gasgal, has held office since 571 CY. The Lord Mayor heads both the Directing Oligarchy and the Council of Mayors and Manorial Lords. The chief of state also officially heads the military, though actual command is most often left to the Captain General of the Watch.

Legislative branch

The Free City of Greyhawk is ruled by the Directing Oligarchy, an executive council of twelve to eighteen members representing the city's major professional guilds and the military. In some cases, the Oligarchy may include important wizards and/or clerics. Current council members choose new Directors when a vacancy must be filled.

There are four advisory councils which, in theory, serve the interests of various groups as representatives to the Oligarchy. Each meets separately with the Directors quarterly or annually.

The Public Council stands out as a democraticly, popularly-elected advisory body consisting of eight representatives, one from each of the city's quarters.

Judicial branch

Major legal matters in the Free City of Greyhawk are adjudicated by a Judge of Greyhawk, one of eight such officials appointed by the Directing Oligarchy. One of these eight is chosen to serve as Chief Judge of Greyhawk. In cases of great import, three Judges of Greyhawk may preside. Appeals of major cases are always heard by a panel of three Judges of Greyhawk, though the Lord Mayor sometimes sits in place of one of the Judges.

Lesser matters in Greyhawk City are tried by magistrates from the Guild of Lawyers and Scribes.

Magic and justice

According to the City of Greyhawk Legal Code, investigation (and any court process) is barred from using magic in any form. "The use of any magic in criminal proceedings, including detect lie and ESP [detect thoughts],[40] is not part of standard proceedings in the Courts of Justice."[41] "The criminal justice system in Greyhawk depends on human judgment and reason... to the exclusion of magical means determining the outcome of trials."[41] This has been the case since it was instituted by Zagig Yragerne, and has been upheld by all Directors since.[41]

By 591 CY, however, "there are legal arguments burning over the use of divination magic by the City Watch in tracking down suspects" in 591 CY.[42] The issue is the use of "mentally intrusive spells like know alignment and ESP by proper authorities hunting lawbreakers."

The Greyhawk legal code is clear about those spells being entirely resticted "from judgement" and at "trials." But, it also specifies this refers to the entire "criminal justice system" and "in criminal proceeedings"[41] which includes investigation both before and after arrest.[43][44] Additionally, the Criminal Code further strictly forbids "magical interference with the integrity of a person"[41][36] which includes any spell "which causes the affected person to loose volitional control of [their] mind and/or body"[41] making the use of mentally intrusive spells not just a legal question, but a criminal one.

Heraldry

The city's coat of arms is blazoned thus: 'Sable, a castle triple-towered argent, in chief two chains each of four links chevronwise of the second, in base six bezants.

Economy

Resources

The Free City of Greyhawk controls most of the Cairn Hills, which provide the domain with great mineral wealth, such as iron, gems, and silver.

Nearby Castle Greyhawk, with its extensive dungeons, draws adventurers and traders to the Domain of Greyhawk from across the Flanaess. As such, the Castle generates significant economic benefits for the City in trade, taxation and treasure.

Currency

A gold piece (orb) of the Domain of Greyhawk, dated 591 CY, illustrated in the third edition Player's Handbook (2000).

The Domain of Greyhawk's standard coinage consists of the platinum plate (pp), gold orb (gp), electrum lucky (ep), silver noble (sp), and copper common (cp). All of the coins are round, except for the platinum plate, which is a rectangle[45] or lozenge.[46] The gold orb depicts a sun-symbol on its face, as well as inscribed with the word "Greyhawk", and the date in Roman numerals. The obverse bears the heraldry of the Domain/City of Greyhawk[47]

As recently as 591 CY, the economy was such that a platinum piece (plate) was worth 5gp.[48] That changed shortly thereafter, such that a plate was worth 10 gp.[49][50][51][52]

The updated coinage system replaced the previous system, which included coinage worth less than the copper common known as bronze zees, brass bits, and iron drabs. By 581 CY, "as a result of ... inflation caused by treasure-hunters returning to the city bearing their new-found wealth, the mint [in the City of Greyhawk no longer manufactures bronze, [tin],[53] or iron coinage."[53][54] Within a decade (591 CY), "copper commons are falling out of fashion (except in Old City), and the Mintworkers’ Guild petitioned the city for permission to halt their production, though there is some political resistance."[54]

Contemporary currency
Coin Name Metal Value
Plate Platinum 1000
Orb Gold 100
Lucky Electrum 50
Noble Silver 10
Common Copper 1
Coin Name Metal Value
Older coins
Zee Bronze 0.20 cp (1cp = 5 bzp)
Bit Brass 0.02 cp (1cp = 50 bsp)
Drab Iron 0.004 cp (1cp = 250 ip)

Transportation

Several roads link the Free City to the other settlements of the Domain of Greyhawk, including the High Road (from Greyhawk City to Elmshire), the Urnst Trail (from the High Road to the Duchy of Urnst), the Western Road (from Ford Keep on the Selintan to Dyvers), and the River Road (south from Greyhawk City along the Selintan).

Much river traffic takes place along the Selintan River, which can accommodate all but the largest sea-going vessels from the Nyr Dyv and Woolly Bay. Smaller vessels ply the Ery and Neen rivers.

Able Carter

The Able Carter is a coach company. It has coaching inns connecting Greyhawk City to other settlements in the Domain, such as Hardby, Diamond Lake, Blackstone, Elmshire, Steaming Springs, Narwell, Safeton, and Dyvers, among other locations. It was created by author Erik Mona, and first appeared in the 2000 RPGA adventure, River of Blood.[55][56][57]

Military

Greyhawk soldiers train on the Citadel grounds, as depicted in The City of Greyhawk boxed set (1989).

The City of Greyhawk has several law enforcement groups.

  • Greyhawk Militia—the military units defending the Domain.
  • City Watch—patrols of law enforcement officers, nearly always encountered in patrol groups and never solitary. The Watch is 800-some strong and the watchmen are given support by mages from the Guild of Wizardry and priests from local temples.[58]
  • People's Constables—employed by Directing Oligarchy to enforce (and assess fines for) misdemeanors ("trivial crimes not worthy of the time of magistrates")[59] such as slander, verbal threats, noise disturbances, unlawful disposal of garbage, etc.
  • Guild of Nightwatchmen—the "Night Watch" which supplements the City Watch during hours of darkness, privately funded; an impeccable reputation for invariable honestly, can detain but not technically arrest[60] (similar to citizen's arrest), work closely with the City Watch.

The Domain of Greyhawk's military forces, though technically under the Lord Mayor's authority, are usually commanded by the Domain's highest-ranking military officer, the Captain General of the Watch, who also sits on the city's Directing Oligarchy. The Captain General in 591 CY is Tigran Gellner.

The Greyhawk Militia consists of several units, including:

Publishing history

TSR first published a description of the city in 1980's World of Greyhawk Fantasy World Setting folio.

In 1983, TSR, Inc. replaced the folio edition with the World of Greyhawk Fantasy Game Setting boxed set, which contained more detailed information about the city and some of its prominent citizens, as well as background information for several small adventures set in the city.

By 1983, Gygax was planning a City of Greyhawk publication to be followed by a Castle Greyhawk publication, both to come after the World of Greyhawk Fantasy Game Setting (1983), although the intended revival of Greyhawk began slowed down after 1984.[62]:54-55 Gygax never completed his work on the Castle and City of Greyhawk or the Wild Coast.[63]:335 The first Greyhawk novel by Gygax was Saga of Old City (1985), which "became a major source of Greyhawk lore because novelistic details about currencies and the feel of the city of Greyhawk immediately surpassed anything that had ever been printed in RPG supplements," according to author Shannon Appelcline.[63]:355

In 1985, just before Gary Gygax left TSR, he wrote the first two Gord the Rogue novels, which provide many interesting details of the city of Greyhawk and its seamy underworld.

Afterward, the vision of the city became TSR's, and in 1988, the company published Jim Ward's Greyhawk Adventures hardcover source book, which provided additional information regarding the city as well as interesting characters living within it.

The City of Greyhawk boxed set published by TSR in 1989 is the most complete treatment of the Free City. The publication provides information regarding the history and culture of the city, along with maps of the city and its sewers. Descriptions of major political organizations, leaders, villains and a number of adventure setups were also included. The box contains

  • Gem of the Flanaess—A Gazetteer of the Free City of Greyhawk and the surrounding area by Douglas Niles, a 96-page book
  • Folks, Feuds and Factions: The good, the bad, and the in-between—People who make the city what it is a 96-page book by Carl Sargent and Rik Rose,
  • three maps (city streets, city sewers, and the region surrounding Greyhawk)
  • a wall poster of the city
  • 23 "adventure cards", double-sided 8½ x 11 pieces of card stock containing the outline of an adventure in the city

The following year, in conjunction with this boxed set, TSR published a trilogy of adventures by Richard and Anne Brown —WGA1 Falcon's Revenge, WGA2 Falconmaster and WGA3 Flames of the Falcon—set in the city and centred around a mysterious villain called "the Falcon". The two long-awaited Greyhawk supplements appeared after Gygax left TSR: The City of Greyhawk (1989) box presented a detailed look at the city, while WGR1: Greyhawk Ruins (1990) presented a serious look at the dungeons under Greyhawk Castle.[62]:92 Appelcline commented on the Greyhawk setting after Gygax left TSR: "TSR published only scattered RPG supplements until AD&D second edition, which saw the publication of the beautiful The City of Greyhawk (1989) box and the WGR1: Greyhawk Ruins (1990) book. Neither of these locales had much in common with the original locations created by Gygax and Kuntz almost 20 years prior, showing how Greyhawk continued to metamorphize and change — though James M. Ward and some of players of those early games did try to get the feel right. Around the same time, TSR published Robin Wayne Bailey’s Nightwatch (1990) novel, which was set in Greyhawk City but didn't feature the "Greyhawk Adventures" trade dress at all — showing the weakness of the setting at TSR."[62]:40-41

The fourth adventure in the WGA (World of Greyhawk Adventures) series, WGA4Vecna Lives!, was not part of the Falcon series, but was set in Greyhawk City. Treasures of Greyhawk (1992) and Return of the Eight (1998) were two others set entirely within the city.

The "Campaign Book" from the 1992 boxed set From the Ashes, focuses on the areas in and around the Free City of Greyhawk following the Greyhawk Wars, and contained additional adventure cards set in the city. Game designer Rick Swan described it as "a virtuoso performance, with a flawless mix of exposition, atmosphere, and detail [...] painting a bleak picture of a struggling populace. As a consequence of the great war, much of the Old City was incinerated. Destitute property owners who can’t afford to pay for restoration watch helplessly as their neighborhoods are overrun with beggars and street urchins. In the River Quarter, authorities fish out body after body with daggers in their backs. Refugees crowd the poorer districts, trade continues to decline, and Iuz, the fiendish ruler of a vast territory in the north central Flanaess, remains a constant threat. Uncertainty prevails, and player characters will find plenty to keep them on their toes."[64] The set moved the timeline of the overall World of Greyhawk setting ten years forward to just after the Greyhawk Wars, included information regarding the City's situation, as well as additional adventure cards set in the City.

After TSR was sold to Wizards of the Coast, the World of Greyhawk setting was updated again, and publications of this time period such as Greyhawk: The Adventure Begins (1998), the Living Greyhawk Gazetteer (2000), and Expedition to the Ruins of Greyhawk (2007) also provide information regarding the city in the post-wars period.

In the Age of Worms, Shackled City, and Savage Tide adventure paths, the city was simply called the "Free City".

Outside of TSR

New Infinities Productions revealed in 1988 that its "Fantasy Master" line had plans to detail both the Castle and City of Greyhawk (renamed as "Castle Dunfalcon") presented in the original form that Gary Gygax and Rob Kuntz had envisioned them, but the company dissolved before any of this went into publication. Game historian Shannon Applelcline noted that "Gygax's plans to publish the City and Dungeon of Greyhawk in a renamed setting were somewhat fulfilled at Troll Lord Games, who published a few Castle Zagyg books — detailing the uppermost levels of the dungeon — before Gygax's death."[63]:330-331

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

References

Notes

Citations

  1. a b Dungeon Master's Guide (2024), p.149.
  2. Wars (1991), p.24, Adventurer's Book.
  3. The Adventure Begins (1998), p.122.
  4. a b c d e f g h Dungeon Master's Guide (2024), p.152, Ch.5:Creating Campaigns—City Neighborhoods.
  5. The City of Greyhawk (1989), p.58, Gem of the Flanaess.
  6. a b Expedition to the Ruins of Greyhawk (2007), p.31.
  7. The City of Greyhawk (1989), p.62-63, Gem of the Flanaess.
  8. The Adventure Begins (1998), p.88.
  9. "Gem of the Flanaess—Clerkberg".  Living Greyhawk Journal #4 (May 2001), p.4.  
  10. a b c d e The Adventure Begins (1998), p.6.
  11. a b c d e Expedition to the Ruins of Greyhawk (2007), p.32.
  12. a b The City of Greyhawk (1989), p.66, Gem of the Flanaess.
  13. The Adventure Begins (1998), p.100.
  14. Night Watch (1990), p.16, 21, 24.
  15. Night Arrant—Gord the Rogue novel (1986), p.181.
  16. The City of Greyhawk (1989), p.65, 70.
  17. a b "Gem of the Flanaess: CoG Map Key".  Living Greyhawk Journal #2 (Nov 2000), p.5.  
  18. Expedition to the Ruins of Greyhawk (2007), p.28 (map), 32.
  19. a b c The City of Greyhawk (1989), p.46, Gem of the Flanaess.
  20. The Adventure Begins (1998), p.111.
  21. The City of Greyhawk (1989), p.73.
  22. The City of Greyhawk (1989), p.77.
  23. The Adventure Begins (1998), p.105-106.
  24. a b The City of Greyhawk (1989), p.84, Gem of the Flanaess.
  25. The Adventure Begins (1998), p.82.
  26. The Adventure Begins (1998), p.72, 78.
  27. The Adventure Begins (1998), p.125.
  28. a b The Adventure Begins (1998), p.116.
  29. a b c d e The Adventure Begins (1998), p.76.
  30. ? Sech, Tim. Restless Nights. Wizards.com. WotC, 15 May 2005. Archived from the original on 31 October 2016. Retrieved on 13 December 2023.
  31. The City of Greyhawk (1989), p.42, Gem of the Flanaess.
  32. World of Greyhawk Fantasy Game Setting (1983), p.32, Gem of the Flanaess.
  33. The World of Greyhawk Fantasy World Setting (1980), p.11.
  34. World of Greyhawk Fantasy Game Setting (1983), p.23.
  35. a b The Adventure Begins (1998), p.68.
  36. a b The Adventure Begins (1998), p.67.
  37. The Adventure Begins (1998), p.79.
  38. World of Greyhawk Fantasy Game Setting (1983), p.18, Guide.
  39. a b c The Adventure Begins (1998), p.73.
  40. Conversion Manual (WotC, 2000) , p.15.
  41. a b c d e f The City of Greyhawk (1989), p.12, Folks, Feuds, and Factions.
  42. The Adventure Begins (1998), p.64.
  43. Black's Law Dictionary, 9th edition (1990) , p.432, s.v. "ciminal procedure".
  44. Dept. of Justice, US Attorney's Office, "Steps in the Federal Criminal Process—Investigation". (2025).
  45. Saga of Old City (1985), p.68, 82.
  46. Saga of Old City (1985), p.77, 79, 113, 340.
  47. Player's Handbook (2000), p.146.
  48. The Adventure Begins (1998), p.102.
  49. Living Greyhawk Gazetteer (2000), p.19.
  50. Player's Handbook (2000), p.96.
  51. Player's Handbook v3.5 (2003), p.112.
  52. Expedition to the Ruins of Greyhawk (2007), p.30.
  53. a b The City of Greyhawk (1989), p.69, Gem of the Flanaess.
  54. a b Living Greyhawk Journal #5 (Jul 2001, published March 2002), p.7.  
  55. Mona, Erik. "Backdrop: Diamond Lake." Dungeon #124 (Paizo Publishing, 2005).
  56. Mona, Erik. River of Blood (Wizards of the Coast, 2000).
  57. Tetreault, Dennis, and Erik Mona. "The Artisans' Quarter." Living Greyhawk Journal #2 (Wizards of the Coast, 2000).
  58. Dungeon Master's Guide (2024), p.151.
  59. The City of Greyhawk (1989), p.14, Folks, Fueds, and Factions.
  60. The City of Greyhawk (1989), p.15, Folks, Fueds, and Factions.
  61. From the Ashes (1992), p.14, Campaign Book.
  62. a b c Shannon Appelcline (2014) Designers & Dragons: The '70s, Evil Hat Productions ISBN: 978-1-61317-075-5.
  63. a b c Shannon Appelcline (2014) Designers & Dragons: The '80s, Evil Hat Productions ISBN: 978-1-61317-081-6.
  64. Swan, Rick (October 1993). "Role-playing Reviews". Dragon (#198): 49–51. Lake Geneva, Wisconsin: TSR.

Bibliography

———. Falconmaster. Lake Geneva, WI: TSR, 1990.
———. Flames of the Falcon. Lake Geneva, WI: TSR, 1990.
———. Vecna Lives!. Lake Geneva, WI: TSR, 1990.
———. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
———. "Wormfood - Bazaars of the Bizarre: Buying Magic in the Free City." Dragon #337. Bellevue, WA: Paizo Publishing, 2005.
———. Return of the Eight. Renton, WA: Wizards of the Coast, 1998.
———. "Gem of the Flanaess: City of Greyhawk - Clerkburg, part 2." Living Greyhawk Journal #5. Renton, WA: Wizards of the Coast, 2001.
———. "Gem of the Flanaess: The Artisans' Quarter." Living Greyhawk Journal #2. Renton, WA: Wizards of the Coast, 2000.
  • Walker, Jeremy. "Wormfood - A Night on the Town: Entertainment in the Free City." Dragon #336. Bellevue, WA: Paizo Publishing, 2005.
  • Ward, James M. Greyhawk Adventures. Lake Geneva, WI: TSR, 1988.

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Able Carters Coaching House (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 4, 11
Academy of Art and Science (City of Greyhawk) Building College or School, Dragon magazine #359 75
Academy of Art and Science (City of Greyhawk) Building College or School, Living Greyhawk Journal #4 5
Academy of Art and Science (City of Greyhawk) Building College or School, Reference SEE Grey College (City of Greyhawk)
Adventurers, Guild of (City of Greyhawk) People Group Guild, Polyhedron magazine #092 12, 17
Ahlissan Merchants guild (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 32
Ahlissan Merchants guild (City of Greyhawk) People Group Guild, The Adventure Begins 102
Ahlissan Merchants guild (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 4
Ahlissan Merchants Headquarters (City of Greyhawk) Building Hall, Reference SEE Ahlissan Merchants guild (City of Greyhawk)
Ahlissan Merchants Headquarters (City of Greyhawk) Building Hall, The Adventure Begins 102
Ancient King (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 360
Apothecaries & Herbalists, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 30
Apothecaries & Herbalists, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 30, 40
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 74
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 4, 7, 9
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #4 4
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29, 33
Architects & Stonemasons, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 69, 112, 114, 121
Artisan Quarter City Watch Station (City of Greyhawk) Building Barrack/Watch station, Living Greyhawk Journal #2 4
Artisan Quarter City Watch Station (City of Greyhawk) Building Barrack/Watch station, The Adventure Begins 112
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, The City of Greyhawk: Adventure Cards 7, 12, 22
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, The City of Greyhawk: Folks, Feuds and Factions 30, 40, 41
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, The City of Greyhawk: Gem of the Flanaess 1, 2, 73, 74
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Dragon magazine #294 91
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Dragon magazine #301 90
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Living Greyhawk Journal #2 1, 4, 6-11
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Living Greyhawk Journal #4 4
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Night Arrant 170
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, Player's Guide to Greyhawk 29, 33
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, The Adventure Begins 50, 67, 69, 71, 78, 82, 95, 98, 111, 114, 115, 123
Artisan Quarter, Artisans District (City of Greyhawk) Place Quarter, War Captain's Companion Boxed Set: Book 1 37
Artisan's Quarter (City of Greyhawk) Place Quarter, Night Watch (1990) IFC, 15,
Artisans League (City of Greyhawk) People Group Guild, Saga of Old City 75
Artisans League (City of Greyhawk) People Group Guild, The World of Greyhawk Fantasy World Setting (Folio) 11
Artisans League (City of Greyhawk) People Group Guild, World of Greyhawk boxed set (1983) 25
Assassins End (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
Assassins End (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 125, 126
Assassins End (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Assassins, Guild of (City of Greyhawk) People Group Guild, Come Endless Darkness 119
Assassins, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 6, 42, 43, 57, 79
Assassins, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 84, 88, 89, 91, 93
Assassins, Guild of (City of Greyhawk) People Group Guild, City of Hawks 23, 144
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Dragon magazine #301 89
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Dragon magazine #301 89
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, From the Ashes: Campaign Book 8, 11, 81
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Greyhawk Adventures 38-40
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Living Greyhawk Journal #2 5, 6
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Living Greyhawk Journal #5 4
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Night Arrant 284, 289, 346, 368, 394
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Player's Guide to Greyhawk 29, 30, 59
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, Slavers, AD&D 2e 11, 30
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, The Adventure Begins 34, 40, 41, 44, 57, 60, 62, 63, 68, 69, 73, 99, 101, 116, 120, 124, 126, 127
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, War Captain's Companion Boxed Set: Book 1 37
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, WGA1 Falcon's Revenge 49
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, WGA2 Falconmaster 48
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, WGA3 Flames of the Falcon 56
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, The World of Greyhawk Fantasy World Setting (Folio) 11
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, WGR2 Treasures of Greyhawk 11, 12
Assassins, Guild of (City of Greyhawk) People Group Prestige Class, World of Greyhawk boxed set (1983) 25
Astronomy School (City of Greyhawk) Building School, The City of Greyhawk: Gem of the Flanaess 66
Athanor Street (City of Greyhawk) Infrastructure Street or road, Living Greyhawk Journal #2 8
Avenue of Bells (City of Greyhawk) Infrastructure Street or road, Night Arrant 170
Avenue of Fountains (City of Greyhawk) Infrastructure Street or road, Night Arrant 222
Avenue of Temples (City of Greyhawk) Infrastructure Street or road, Night Arrant 181
Aviary (City of Greyhawk) Place Living Greyhawk Journal #2 5
Bakers, Cooks, and Millers, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #5 7
Bakers, Cooks, and Millers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29
Bakers, Cooks, and Millers, Guild of, (City of Greyhawk) People Group The City of Greyhawk: Folks, Feuds and Factions 30, 31
Bakers, Cooks, and Millers, Guild of, (City of Greyhawk) People Group Dragon magazine #262 41
Bakers, Cooks, and Millers, Guild of, (City of Greyhawk) People Group The Adventure Begins 46, 94, 96, 124, 125
Barbers and Dentists, Guild of, (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 31, 64, 65
Barbers and Dentists, Guild of, (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29
Barbers and Dentists, Guild of, (City of Greyhawk) People Group Guild, The Adventure Begins 46
Bard School {Bardschool} (City of Greyhawk) Building College or School, The City of Greyhawk: Gem of the Flanaess 69-72
Bard School {Bardschool} (City of Greyhawk) Building College or School, Living Greyhawk Journal #2 4
Bard School {Bardschool} (City of Greyhawk) Building College or School, Living Greyhawk Journal #4 6
Bard School {Bardschool} (City of Greyhawk) Building College or School, Living Greyhawk Journal #5 7, 8, IBC
Bard School {Bardschool} (City of Greyhawk) Building College or School, The Adventure Begins 96-98
Bard School, High Tutor/Headmaster (City of Greyhawk) People Group Position, The Adventure Begins 96
Bard Street (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32
Bard Street (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IC
Barge End (City of Greyhawk) Infrastructure Street or road, The City of Greyhawk: Gem of the Flanaess 40, 42, 43, 96
Barge End (City of Greyhawk) Infrastructure Street or road, Dungeon magazine #114 20, 24, 25
Barge End (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32
Barge End (City of Greyhawk) Infrastructure Street or road, Polyhedron magazine #092 13
Barge End (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 76, 77, 79
Barge End (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IC
Barge Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Folks, Feuds and Factions 17, 37, 74, 81, 84
Barge Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Gem of the Flanaess 82
Barge Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 5
Barge Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 32
Barge Inn (City of Greyhawk) Building Inn, The Adventure Begins 108, 109, 123
Barge Inn (City of Greyhawk) Building Inn, War Captain's Companion Boxed Set: Book 1 35, 36, 37
Bastion (City of Greyhawk) Building Citadel, City of Hawks 6, 82
Bastion Isle (City of Greyhawk) Geographical feature Island, City of Hawks 6
Bastion Isle (City of Greyhawk) Geographical feature Island, Night Arrant 332, 351, 354, 382, 383, 391
Battle Gate (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 47, 49
Battle Gate (City of Greyhawk) Infrastructure Gate, Living Greyhawk Journal #2 5
Battle Gate (City of Greyhawk) Infrastructure Gate, The Adventure Begins 79, 80, 82
Battle Gate (City of Greyhawk) Infrastructure Gate, WGA1 Falcon's Revenge 9
Battle Gate (City of Greyhawk) Infrastructure Gate, WGA3 Flames of the Falcon 5
Batwing Lane (City of Greyhawk) Infrastructure Street or road, Night Arrant 338
Beggarmaster (City of Greyhawk) People Group Position, The Adventure Begins 125, 126
Beggars Gate (City of Greyhawk) Infrastructure Gate, City of Hawks 7
Beggars Quarter (City of Greyhawk) Place Quarter, City of Hawks 6, 68, 129, 130, 155, 181
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, The City of Greyhawk: Adventure Cards 1
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 14, 38, 41, 44-46, 78, 82, 95
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 13-15, 43, 84, 86, 89
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, City of Hawks 119, 123, 126, 131, 154, 162, 170
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Dance of Demons 8
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Den of Thieves 90
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Dragon magazine #301 7, 88, 89, 90, 92
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, From the Ashes: Campaign Book 4
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 5
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29, 33
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, Saga of Old City 31, 33, 34, 45, 54, 56-58, 60
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, The Adventure Begins 44, 61, 62, 69, 70, 73, 121, 125, 126
Beggars, Guild of {Palace of Trash} (City of Greyhawk) People Group Guild, WGA4 Vecna Lives! 27, 29
Beory, Shrine of (City of Greyhawk) Building Shrine, The City of Greyhawk: Folks, Feuds and Factions 29
Beory, Shrine of (City of Greyhawk) Building Shrine, The City of Greyhawk: Gem of the Flanaess 86
Beory, Shrine of (City of Greyhawk) Building Shrine, Living Greyhawk Journal #2 5
Beory, Shrine of (City of Greyhawk) Building Shrine, The Adventure Begins 120
Beory, Temple of (City of Greyhawk) Building Temple, WGA4 Vecna Lives! 25
Bird in Hand Inn (City of Greyhawk) Building Inn, Night Arrant 8
Black Dragon Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Folks, Feuds and Factions 43
Black Dragon Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Gem of the Flanaess 68, 96
Black Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 4
Black Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #4 6, 9
Black Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #5 4, IBC
Black Dragon Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 33
Black Dragon Inn (City of Greyhawk) Building Inn, The Adventure Begins 95
Black Gate (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 43-46, 84
Black Gate (City of Greyhawk) Infrastructure Gate, Living Greyhawk Journal #2 4, 9
Black Gate (City of Greyhawk) Infrastructure Gate, Player's Guide to Greyhawk 29, 33
Black Gate (City of Greyhawk) Infrastructure Gate, Saga of Old City 15, 56
Black Gate (City of Greyhawk) Infrastructure Gate, The Adventure Begins 40, 80, 105, 121
Black Gate (City of Greyhawk) Infrastructure Gate, WGA1 Falcon's Revenge IBC, 24
Black Gate (City of Greyhawk) Infrastructure Gate, Night Watch (1990) 10,
Black Lane (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
Black Lane (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 122, 123
Black Lane (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Black Orchid Boarding House (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , From the Ashes: Campaign Book 3
Black Orchid Boarding House (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The Adventure Begins 123
Black Orchid Boarding House (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The City of Greyhawk: Gem of the Flanaess 87
Black Wall (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 43, 84
Black Wall (City of Greyhawk) Infrastructure Gate, Player's Guide to Greyhawk 33
Black Wall (City of Greyhawk) Infrastructure Gate, The Adventure Begins 78, 93, 114, 125
Blacksmiths, Armorers, Shieldmakers and Ironworkers, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 7
Blacksmiths, Armorers, Shieldmakers and Ironworkers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 29
Blacksmiths, Armorers, Shieldmakers and Ironworkers, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 112
Blind Basilisk (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 225
Blue Boar Street (City of Greyhawk) Infrastructure Street or road, The City of Greyhawk: Folks, Feuds and Factions 86
Blue Boar Street (City of Greyhawk) Infrastructure Street or road, The City of Greyhawk: Gem of the Flanaess 81
Blue Boar Street (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32
Blue Boar Street (City of Greyhawk) Infrastructure Street or road, Saga of Old City 37
Blue Dragon Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Gem of the Flanaess 78, 79
Blue Dragon Inn (City of Greyhawk) Building Inn, Dungeon magazine #114 20
Blue Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 4
Blue Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #4 29
Blue Dragon Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 32
Blue Dragon Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 32
Blue Dragon Inn (City of Greyhawk) Building Inn, The Adventure Begins 101, 102
Blue Elf (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 220
Blue Lantern Tavern (City of Greyhawk) Building Tavern, Come Endless Darkness 125, 126, 135
Bluto House (City of Greyhawk) Building House, Living Greyhawk Journal #2 5
Boccob, Temple of (City of Greyhawk) Building Temple, The City of Greyhawk: Folks, Feuds and Factions 28
Boccob, Temple of (City of Greyhawk) Building Temple, Dungeon magazine #114 20, 33
Boccob, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #2 4
Boccob, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #4 6
Boccob, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #5 IBC
Boccob, Temple of (City of Greyhawk) Building Temple, WGA4 Vecna Lives! 25
Boccob, Temple of (City of Greyhawk) Building Temple Night Watch (1990) IFC, 2, 22,
Boot, The (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 218
Botanical Gardens (City of Greyhawk) Place Living Greyhawk Journal #2 5
Botanical Gardens (City of Greyhawk) Place Player's Guide to Greyhawk 32
Botanical Gardens (City of Greyhawk) Place The Adventure Begins 89
Botanical Gardens (City of Greyhawk) Place War Captain's Companion Boxed Set: Book 1 37
Brass Dragon Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Gem of the Flanaess 85
Brass Dragon Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 5
Brass Dragon Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 33
Brass Dragon Inn (City of Greyhawk) Building Inn, The Adventure Begins 119
Brazen Hippogriff (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The City of Greyhawk: Folks, Feuds and Factions 36
Brewers Quarter (City of Greyhawk) Place Quarter, City of Hawks 6
Brick Lane (City of Greyhawk) Infrastructure Street or road, Living Greyhawk Journal #2 7, 8, 9, 11
Brick Lane (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 112
Brick Lane (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Broken Staff (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Living Greyhawk Journal #2 4, 11
Burnbook Lane (City of Greyhawk) Infrastructure Street or road, Saga of Old City 67
Burrow Heights (City of Greyhawk) Place The City of Greyhawk: Gem of the Flanaess 79, 93
Burrow Heights (City of Greyhawk) Place Dragon magazine #262 41
Burrow Heights (City of Greyhawk) Place Living Greyhawk Journal #2 5
Burrow Heights (City of Greyhawk) Place Living Greyhawk Journal #5 4
Burrow Heights (City of Greyhawk) Place Player's Guide to Greyhawk 32
Burrow Heights (City of Greyhawk) Place The Adventure Begins 69, 82, 104, 105
Butchers', Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 31, 32, 65
Butchers', Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 30
Butchers', Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 46, 59, 118
Caravan Warehouse (City of Greyhawk) Building Shop, Player's Guide to Greyhawk 33
Caravan Warehouse (City of Greyhawk) Building Shop, The Adventure Begins 117, 125, 127
Cargo Gate (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 42-45, 80, 81
Cargo Gate (City of Greyhawk) Infrastructure Gate, Player's Guide to Greyhawk 32
Cargo Gate (City of Greyhawk) Infrastructure Gate, Saga of Old City 53
Cargo Gate (City of Greyhawk) Infrastructure Gate, The Adventure Begins 56, 78, 79, 106
Cargo Gate (City of Greyhawk) Infrastructure Gate, War Captain's Companion Boxed Set: Book 1 35
Cargo Gate (City of Greyhawk) Infrastructure Gate, WGA1 Falcon's Revenge IC, IBC, 24, 25
Cargo Gate (City of Greyhawk) Infrastructure Gate, WGA2 Falconmaster 45
Cargo Gate (City of Greyhawk) Infrastructure Gate, WGA3 Flames of the Falcon 30, 46
Cargo Gate (City of Greyhawk) Infrastructure Gate, WGR2 Treasures of Greyhawk 13, 14
Cargo Inspectorate, Office of (City of Greyhawk) Place The City of Greyhawk: Gem of the Flanaess 42
Cargo Inspectorate, Office of (City of Greyhawk) Place Living Greyhawk Journal #2 5
Cargo Inspectorate, Office of (City of Greyhawk) Place The Adventure Begins 76
Cargo Street (City of Greyhawk) Infrastructure Street or road, Night Watch (1990) 10,
Cargo Tax (City of Greyhawk) Kingdom Tax, The City of Greyhawk: Folks, Feuds and Factions 4
Cargo Tax (City of Greyhawk) Kingdom Tax, The City of Greyhawk: Gem of the Flanaess 42, 44
Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 74
Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 4, 7
Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 30
Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk) People Group Guild, Polyhedron magazine #092 15
Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 112
Cartographers, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 32, 40
Cartographers, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 79
Cartographers, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 5
Cartographers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 30, 32
Cartographers, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 11, 12, 103
Castle, The (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 22
Celene Feast Hall (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The City of Greyhawk: Folks, Feuds and Factions 62
Celene Feast Hall (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The Adventure Begins 91
Celene Feast Hall, Grand Feast, (City of Greyhawk) Calendar The Adventure Begins 91
Celestian, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #2 4
Celestian, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #4 6
Celestian, Temple of (City of Greyhawk) Building Temple, Living Greyhawk Journal #5 IBC
Celestian, Temple of (City of Greyhawk) Building Temple, Night Watch (1990) 21,
Chancreon's Escape (City of Greyhawk) Place Night Watch (1990) IFC,
Chateau (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The City of Greyhawk: Gem of the Flanaess 69
Chateau (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Living Greyhawk Journal #5 7
Chequers (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 219
Chessmen Tavern (City of Greyhawk) Building Tavern, City of Hawks 237
Cindered Augur (City of Greyhawk) Place Living Greyhawk Journal #2 5
Circle, The (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
City Arsenal (City of Greyhawk) Place Defensive Structure, District, The City of Greyhawk: Gem of the Flanaess 47
City Depot (City of Greyhawk) Building Depot/Warehouse, The City of Greyhawk: Gem of the Flanaess 87, 91
City Depot (City of Greyhawk) Building Depot/Warehouse, From the Ashes: Campaign Book 3
City Depot (City of Greyhawk) Building Depot/Warehouse, Living Greyhawk Journal #2 5
City Depot (City of Greyhawk) Building Depot/Warehouse, Player's Guide to Greyhawk 33
City Depot (City of Greyhawk) Building Depot/Warehouse, The Adventure Begins 123
City Gaol (City of Greyhawk) Building Jail, Living Greyhawk Journal #2 5
City Gaol (City of Greyhawk) Building Jail, Player's Guide to Greyhawk 32
City Gaol (City of Greyhawk) Building Jail, The Adventure Begins 85
City Guard Barracks (City of Greyhawk) Building Defensive Structure, Barrack/Watch station, Living Greyhawk Journal #2 5
City Guard Barracks (City of Greyhawk) Building Defensive Structure, Barrack/Watch station, Player's Guide to Greyhawk 32
City Hall (City of Greyhawk) Building Hall, The City of Greyhawk: Adventure Cards 5, 10, 22
City Hall (City of Greyhawk) Building Hall, The City of Greyhawk: Folks, Feuds and Factions 30
City Hall (City of Greyhawk) Building Hall, From the Ashes: Campaign Book 64
City Mint (City of Greyhawk) Building Mint, The City of Greyhawk: Folks, Feuds and Factions 4, 7, 35
City Mint (City of Greyhawk) Building Mint, The City of Greyhawk: Gem of the Flanaess 69, 96
City Mint (City of Greyhawk) Building Mint, Living Greyhawk Journal #2 4
City Mint (City of Greyhawk) Building Mint, Living Greyhawk Journal #4 4, 6
City Mint (City of Greyhawk) Building Mint, Living Greyhawk Journal #5 6, 7, IBC
City Mint (City of Greyhawk) Building Mint, Player's Guide to Greyhawk 29, 32
City Mint (City of Greyhawk) Building Mint, The Adventure Begins 93, 96, 98, 112
City Mint (City of Greyhawk) Building Mint, War Captain's Companion Boxed Set: Book 1 36, 37
City Orphanage (City of Greyhawk) Building Orphanage, Living Greyhawk Journal #2 5
City Orphanage (City of Greyhawk) Building Orphanage, The Adventure Begins 120, 123
City Slaughterhouse (City of Greyhawk) Building Shop, The City of Greyhawk: Gem of the Flanaess 85
City Slaughterhouse (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 5
City Slaughterhouse (City of Greyhawk) Building Shop, Player's Guide to Greyhawk 33
City Slaughterhouse (City of Greyhawk) Building Shop, The Adventure Begins 118
City Treasury (City of Greyhawk) Building Vault, The City of Greyhawk: Gem of the Flanaess 47
City Treasury (City of Greyhawk) Building Vault, Night Arrant 284
City Vault (City of Greyhawk) Building Vault, The City of Greyhawk: Gem of the Flanaess 54, 55, 61
City Vault (City of Greyhawk) Building Vault, Player's Guide to Greyhawk 29
City Vault (City of Greyhawk) Building Vault, The Adventure Begins 81, 88, 112
City Watch (City of Greyhawk) People Group Army, The City of Greyhawk: Adventure Cards 1, 5, 11, 12
City Watch (City of Greyhawk) People Group Army, The City of Greyhawk: Folks, Feuds and Factions 6, 7, 9-11, 13-15, 36, 41, 45, 59, 62, 68, 75, 81, 82, 90-92
City Watch (City of Greyhawk) People Group Army, The City of Greyhawk: Gem of the Flanaess 4-6, 10, 11, 13, 22, 32, 40, 42-47, 50, 51, 52, 54-58, 60, 61, 62, 64, 65, 66, 69, 70, 71, 73, 74, 76, 79, 80, 84, 91, 96
City Watch (City of Greyhawk) People Group Army, City of Hawks 188
City Watch (City of Greyhawk) People Group Army, From the Ashes: Campaign Book 3, 4, 8, 11, 25, 65, 66, 70, 82
City Watch (City of Greyhawk) People Group Army, Living Greyhawk Journal #0 9
City Watch (City of Greyhawk) People Group Army, Living Greyhawk Journal #2 4, 5, 6, 7, 10
City Watch (City of Greyhawk) People Group Army, Living Greyhawk Journal #4 6
City Watch (City of Greyhawk) People Group Army, Living Greyhawk Journal #5 6
City Watch (City of Greyhawk) People Group Army, Night Arrant 284, 354, 372, 387, 389
City Watch (City of Greyhawk) People Group Army, Player's Guide to Greyhawk 29-31
City Watch (City of Greyhawk) People Group Army, Return of the Eight 4, 7, 8, 18
City Watch (City of Greyhawk) People Group Army, The Adventure Begins 47, 58, 63-67, 70, 74, 76, 78-80, 82-85, 87, 89-93, 95, 96, 98-100, 103-107, 109-112, 114, 116, 117, 125, 127
City Watch (City of Greyhawk) People Group Army, LT3 The Doomgrinder 15, 22, 23, 28, 29
City Watch (City of Greyhawk) People Group Army, WGA1 Falcon's Revenge 10, 17, 18, 19, 22, 24, 49, 53, 56, 64
City Watch (City of Greyhawk) People Group Army, WGA2 Falconmaster 5, 42, 52, 53
City Watch (City of Greyhawk) People Group Army, WGA3 Flames of the Falcon 6, 23, 26, 27, 28, 30
City Watch (City of Greyhawk) People Group Army, WGA4 Vecna Lives! 89
City Watch (City of Greyhawk) People Group Army, WGR4 The Marklands 95
City Watch (City of Greyhawk) People Group Army, World of Greyhawk boxed set (1983) 25
City Watch (City of Greyhawk) People Group Army, Night Watch (1990) 8, 10, 11, 24, 25,
City Workhouse (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 5, 6
City Workhouse (City of Greyhawk) Building Shop, The Adventure Begins 102, 103
Civic Depot (City of Greyhawk) Building Depot/Warehouse, The City of Greyhawk: Folks, Feuds and Factions 37,
Cleaver Street (City of Greyhawk) Infrastructure Street or road, Saga of Old City 57
Clerkburg City Watch Station (City of Greyhawk) Building Barrack/Watch station, Living Greyhawk Journal #2 4
Clerkburg City Watch Station (City of Greyhawk) Building Barrack/Watch station, Living Greyhawk Journal #5 IBC
Clerkburg City Watch Station (City of Greyhawk) Building Barrack/Watch station, The Adventure Begins 98
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Come Endless Darkness 135
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), The City of Greyhawk: Folks, Feuds and Factions 33, 35, 37, 61
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), The City of Greyhawk: Gem of the Flanaess 1, 2, 5, 44, 66, 68, 70-72, 77, 96
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), City of Hawks 6, 155
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Dragon magazine #294 91
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Dragon magazine #297 90
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Dungeon magazine #114 33
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), From the Ashes: Campaign Book 80
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Living Greyhawk Journal #2 4
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Living Greyhawk Journal #3 4
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Living Greyhawk Journal #4 1, 4, 5, 6, 7, 9
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Living Greyhawk Journal #5 1, 4, 5, 6, 7, 8, 9, IBC
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Night Arrant 224, 337, 354
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Player's Guide to Greyhawk 29, 32, 33
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Saga of Old City 48, 69, 70, 75, 85
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), The Adventure Begins 6, 67, 69, 70, 78, 80, 82, 92, 93, 95, 97-100, 103, 111, 123
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), War Captain's Companion Boxed Set: Book 1 37
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), WGA1 Falcon's Revenge 14, 57
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), WGA2 Falconmaster 56
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), WGA3 Flames of the Falcon 27, 50
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), WGA4 Vecna Lives! 15
Clerkburg {Clerksburg} (City of Greyhawk) Place Quarter (Middle City, School Quarter, The Halls), Night Watch (1990) IFC, 16, 29, 32,
Clerkship, School of (City of Greyhawk) Building College or School, The City of Greyhawk: Gem of the Flanaess 71, 72
Clerkship, School of (City of Greyhawk) Building College or School, Living Greyhawk Journal #2 4
Clerkship, School of (City of Greyhawk) Building College or School, Living Greyhawk Journal #5 29, IBC
Clerkship, School of (City of Greyhawk) Building College or School, Player's Guide to Greyhawk 32
Clerkship, School of (City of Greyhawk) Building College or School, The Adventure Begins 6, 98, 99, 101
Clothworkers, Guild of (City of Greyhawk) People Group Guild, Dragon magazine #262 41
Clothworkers, Guild of (City of Greyhawk) People Group Guild, Living Greyhawk Journal #2 9
Clothworkers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 30
Clothworkers, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 103, 115
College Road (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32, 33
College Road (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 100
College Road (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Common Crypt (City of Greyhawk) Place The City of Greyhawk: Gem of the Flanaess 86, 92
Common Crypt (City of Greyhawk) Place Dungeon magazine #042 33
Common Crypt (City of Greyhawk) Place Living Greyhawk Journal #2 5
Common Crypt (City of Greyhawk) Place The Adventure Begins 121
Counts College (City of Greyhawk) Building College or School, Night Arrant 206, 226
Couriers and Messengers, Union of (City of Greyhawk) People Group Union, Player's Guide to Greyhawk 30
Couriers and Messengers, Union of (City of Greyhawk) People Group Union, The Adventure Begins 123
Courts of Justice (City of Greyhawk) Place The City of Greyhawk: Folks, Feuds and Factions 10, 12
Courts of Justice (City of Greyhawk) Place The City of Greyhawk: Gem of the Flanaess 60
Courts of Justice (City of Greyhawk) Place Living Greyhawk Journal #2 5
Courts of Justice (City of Greyhawk) Place Player's Guide to Greyhawk 32
Courts of Justice (City of Greyhawk) Place The Adventure Begins 40, 85
Courts of Justice (City of Greyhawk) Place LT3 The Doomgrinder 29
Craftgate (City of Greyhawk) Infrastructure Gate, City of Hawks 7
Craftsman Way (City of Greyhawk) Infrastructure Street or road, City of Hawks 6, 155
Craftsman Way (City of Greyhawk) Infrastructure Street or road, Night Arrant 281, 286, 290, 301, 354, 359
Craftsman Way (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
Craftsman Way (City of Greyhawk) Infrastructure Street or road, Saga of Old City 69
Craftsman Way (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 69, 111
Craftsman Way (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Craftsmen, Guild of (City of Greyhawk) People Group Guild, City of Hawks 215
Crock, The (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 221
Cross Street (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
Cross Street (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 125
Cross Street (City of Greyhawk) Infrastructure Street or road, WGA1 Falcon's Revenge IBC
Culinary Art, School of (City of Greyhawk) Building College or School, Reference SEE New Mill
Darkman (City of Greyhawk) Non-player character [F2], The City of Greyhawk: Folks, Feuds and Factions 15
Darkman (City of Greyhawk) Non-player character [F2], The Adventure Begins 66
Darred Hebrens Tower (City of Greyhawk) Building Defensive Structure, Tower, Living Greyhawk Journal #2 4, 10
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, The City of Greyhawk: Folks, Feuds and Factions 40
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, The City of Greyhawk: Gem of the Flanaess 87
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, From the Ashes: Campaign Book 3
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 5
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, The Adventure Begins 122
Devin Halfhock's Pawnshop (City of Greyhawk) Building Shop, War Captain's Companion Boxed Set: Book 1 37
Directing Oligarchy (City of Greyhawk) People Group Council, The City of Greyhawk: Adventure Cards 5, 22
Directing Oligarchy (City of Greyhawk) People Group Council, The City of Greyhawk: Folks, Feuds and Factions 4, 6-16, 19, 25, 27-42, 54, 61, 65, 66, 75, 77, 78
Directing Oligarchy (City of Greyhawk) People Group Council, The City of Greyhawk: Gem of the Flanaess 22, 32, 56, 58, 83
Directing Oligarchy (City of Greyhawk) People Group Council, City of Hawks 38, 39, 133, 213, 394
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #009 6
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #262 39
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #268 70
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #301 88, 90
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #344 48, 50, 51, 55
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #359 76
Directing Oligarchy (City of Greyhawk) People Group Council, Dragon magazine #AN3 104
Directing Oligarchy (City of Greyhawk) People Group Council, Dungeon magazine #041 48
Directing Oligarchy (City of Greyhawk) People Group Council, From the Ashes: Campaign Book 4-12, 25, 33, 62-66, 71, 82, 85
Directing Oligarchy (City of Greyhawk) People Group Council, Greyhawk Adventures 36, 37, 40
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Gazetteer 41, 51, 52
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #0 6
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #1 26, 27
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #2 7, 8, 9, 10, 29
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #3 27
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #4 29, 30
Directing Oligarchy (City of Greyhawk) People Group Council, Living Greyhawk Journal #5 4, 5, 9
Directing Oligarchy (City of Greyhawk) People Group Council, Night Arrant 276, 277, 301, 346, 351, 356, 384, 387-392, 396
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #03 7
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #04 4
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #06 20
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #07 17
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #10 22,75,76
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #17 16
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #28 7
Directing Oligarchy (City of Greyhawk) People Group Council, Oerth Journal #31 28
Directing Oligarchy (City of Greyhawk) People Group Council, Player's Guide to Greyhawk 23, 29
Directing Oligarchy (City of Greyhawk) People Group Council, Restless Nights, D&D 3.5e Web Article Web
Directing Oligarchy (City of Greyhawk) People Group Council, Slavers, AD&D 2e 6, 32, 109
Directing Oligarchy (City of Greyhawk) People Group Council, Saga of Old City 45, 65
Directing Oligarchy (City of Greyhawk) People Group Council, The Adventure Begins 7, 33, 40-43, 45, 47, 54, 58-60, 62-67, 70-72, 74, 76, 78, 83-88, 91, 92, 94-97, 101, 102, 110-112, 114-119, 121, 123, 124, 126
Directing Oligarchy (City of Greyhawk) People Group Council, LT3 The Doomgrinder 22, 23, 27
Directing Oligarchy (City of Greyhawk) People Group Council, WGA4 Vecna Lives! 21, 86
Directing Oligarchy (City of Greyhawk) People Group Council, The World of Greyhawk Fantasy World Setting (Folio) 11
Directing Oligarchy (City of Greyhawk) People Group Council, WGR4 The Marklands 9
Directing Oligarchy (City of Greyhawk) People Group Council, World of Greyhawk boxed set (1983) 25
Directing Oligarchy {Directorate} (City of Greyhawk) People Group Council, Night Watch (1990) 11, 24, 31,
Dock Quarter (City of Greyhawk) Place Docks, Restless Nights, D&D 3.5e Web Article Web
Dockers and Wharfmen, Union of (City of Greyhawk) People Group Union, The City of Greyhawk: Adventure Cards 6
Dockers and Wharfmen, Union of (City of Greyhawk) People Group Union, The City of Greyhawk: Folks, Feuds and Factions 32, 39
Dockers and Wharfmen, Union of (City of Greyhawk) People Group Union, Living Greyhawk Journal #2 5
Dockers and Wharfmen, Union of (City of Greyhawk) People Group Union, Player's Guide to Greyhawk 30
Dockers and Wharfmen, Union of (City of Greyhawk) People Group Union, The Adventure Begins 45, 77
Dockside (City of Greyhawk) Place Docks, Saga of Old City 46
Dockway (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32
Dockway (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 76
Dogtail Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 5
Dogtail Inn (City of Greyhawk) Building Inn, Return of the Eight 4
Double Dragon, Inn of the (City of Greyhawk) Building Inn, Night Arrant 222
Dragon Turtle Inn (City of Greyhawk) Building Inn, The City of Greyhawk: Gem of the Flanaess 89, 95
Dragon Turtle Inn (City of Greyhawk) Building Inn, Living Greyhawk Journal #2 5
Dragon Turtle Inn (City of Greyhawk) Building Inn, Player's Guide to Greyhawk 33
Dragon Turtle Inn (City of Greyhawk) Building Inn, Restless Nights, D&D 3.5e Web Article Web
Dragon Turtle Inn (City of Greyhawk) Building Inn, The Adventure Begins 127
Drovers, Teamsters and Overland Freighters, Alliance of (City of Greyhawk) People Group Union, Player's Guide to Greyhawk 30
Druid's Gate (City of Greyhawk) Infrastructure Gate, Night Watch (1990) IFC,
Druids Gate (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 45
Druids Gate (City of Greyhawk) Infrastructure Gate, Living Greyhawk Journal #2 4, 8
Druids Gate (City of Greyhawk) Infrastructure Gate, Player's Guide to Greyhawk 33
Druids Gate (City of Greyhawk) Infrastructure Gate, The Adventure Begins 40, 42, 74, 79, 114
Druids Gate (City of Greyhawk) Infrastructure Gate, WGA1 Falcon's Revenge IBC, 4, 64
Druids Gate (City of Greyhawk) Infrastructure Gate, WGA2 Falconmaster 8
Dryad Tavern, The (City of Greyhawk) Building Tavern, Night Arrant 223
Duke's Gate (City of Greyhawk) Infrastructure Gate, Night Watch (1990) IFC, 3,
Duke's Gate (City of Greyhawk) Infrastructure Bastion of Faith 4
Dukes Gate (City of Greyhawk) Infrastructure Gate, The City of Greyhawk: Gem of the Flanaess 45
Dukes Gate (City of Greyhawk) Infrastructure Gate, Living Greyhawk Journal #2 4
Dukes Gate (City of Greyhawk) Infrastructure Gate, Player's Guide to Greyhawk 32
Dukes Gate (City of Greyhawk) Infrastructure Gate, Return of the Eight 10
Dukes Gate (City of Greyhawk) Infrastructure Gate, The Adventure Begins 74, 79
Dukes Gate (City of Greyhawk) Infrastructure Gate, WGA1 Falcon's Revenge IC, IBC
East Market (City of Greyhawk) Place Quarter, The Adventure Begins 111
Eastwall Street (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 33
Eastwall Street (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 100
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Folks, Feuds and Factions 33, 56, 78
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, The City of Greyhawk: Gem of the Flanaess 82
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, Player's Guide to Greyhawk 30
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, The Adventure Begins 69, 70, 73, 108, 121, 124
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, WGA1 Falcon's Revenge 49
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, WGA2 Falconmaster 48
Embalmers and Gravediggers, Guild of (City of Greyhawk) People Group Guild, WGA3 Flames of the Falcon 56
Embassy Circle (City of Greyhawk) Infrastructure Street or road, Living Greyhawk Journal #2 5
Embassy Circle (City of Greyhawk) Infrastructure Street or road, Player's Guide to Greyhawk 32
Embassy Circle (City of Greyhawk) Infrastructure Street or road, The Adventure Begins 84-86
Enclave (City of Greyhawk) Place Quarter, Night Arrant 346, 376
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, The City of Greyhawk: Gem of the Flanaess 70, 94
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, Living Greyhawk Journal #2 4
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, Living Greyhawk Journal #4 6
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, Living Greyhawk Journal #5 IBC
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, The Adventure Begins 97
Entwined Hearts, Bridge of {College Span} (City of Greyhawk) Infrastructure Bridge, WGA1 Falcon's Revenge 13
Eridoks Expedition Provisions (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 4, 5, 10
Eridoks Warehouse (City of Greyhawk) Place Living Greyhawk Journal #2 5
Exebur the Seer's abode (City of Greyhawk) Building Residence, Night Watch (1990) IFC, 27,
Fairgate (City of Greyhawk) Infrastructure Gate, City of Hawks 7
Fallen Mage Townhouse (City of Greyhawk) Building House, Living Greyhawk Journal #2 5
Fallen Mage Townhouse (City of Greyhawk) Building House, The Adventure Begins 110, 111
False Dukes Stables (City of Greyhawk) Place Living Greyhawk Journal #2 5
False Dukes Stables (City of Greyhawk) Place The Adventure Begins 125
Far Bank (City of Greyhawk) Place Quarter, Player's Guide to Greyhawk 32
Far Bank (City of Greyhawk) Place Quarter, The Adventure Begins 48, 76, 77
Fat of the Hog (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , The City of Greyhawk: Gem of the Flanaess 74
Fat of the Hog (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Living Greyhawk Journal #2 4, 9
Fat of the Hog (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , War Captain's Companion Boxed Set: Book 1 37
Fedroots Daggerarium (City of Greyhawk) Building Shop, The City of Greyhawk: Gem of the Flanaess 90, 94
Fedroots Daggerarium (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 5
Fedroots Daggerarium (City of Greyhawk) Building Shop, The Adventure Begins 127
Felbo Close (City of Greyhawk) Infrastructure Street or road, Night Arrant 221
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, The City of Greyhawk: Folks, Feuds and Factions 29
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, The City of Greyhawk: Gem of the Flanaess 65
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, City of Hawks 173
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, Living Greyhawk Journal #2 5
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, Player's Guide to Greyhawk 32
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, The Adventure Begins 92
Fharlanghn, Chapel of (City of Greyhawk) Building Chapel, WGA4 Vecna Lives! 25
Fire Tax (City of Greyhawk) Kingdom Tax, From the Ashes: Campaign Book 5
Fire Tax (City of Greyhawk) Kingdom Tax, The Adventure Begins 122
Fischers Locksmithy (City of Greyhawk) Building Shop, Living Greyhawk Journal #2 5
Flaming Torch (City of Greyhawk) Building Inn, Tavern, Bar, or Restaurant , Night Arrant 360
Flanaess, University of (City of Greyhawk) Building College or School, The City of Greyhawk: Gem of the Flanaess 71
Flanaess, University of (City of Greyhawk) Building College or School, Living Greyhawk Journal #2 4
Flanaess, University of (City of Greyhawk) Building College or School, Living Greyhawk Journal #4 6
Flanaess, University of (City of Greyhawk) Building College or School, Living Greyhawk Journal #5 IBC
Flanaess, University of (City of Greyhawk) Building College or School, Player's Guide to Greyhawk 32
Flanaess, University of (City of Greyhawk) Building College or School, The Adventure Begins 98, 99, 101
Foreign Quarter (City of Greyhawk) Place Quarter, Night Watch (1990) IFC, 15, 24, 26,
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