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{{Greyhawk Realm
{{Realm
|image = [[image:BanditKingdoms01.jpg]]
|image         = [[image:BanditKingdoms01.jpg]]
|caption = The arms of the Bandit Kingdoms, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
|caption       = The arms of the Bandit Kingdoms, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
|name = Bandit Kingdoms
|name         =
|motto =  
|alt_name      =
|region = [[Empire of Iuz]]
|alt_spelling  =  
|ruler = [[Iuz]] (in theory)
|motto         = <!-- motto, nickname, or other name of settlement -->
|government = Various petty dictatorships theoretically owing fealty to Iuz
|region       = [[Empire of Iuz]]
|capital = None; [[Hallorn]], [[Riftcrag]], [[Rookroost]], and [[Stoink]] function as "regional capitals"
|ruler         = [[Iuz]] (in theory)<!-- name of ruler, council, mayor, etc. -->
|major towns = Hallorn, Riftcrag, Rookroost, Stoink
|government   = Various petty dictatorships theoretically owing fealty to Iuz<!-- describe the type of system of government -->
|provinces =  
|established  = <!--  only enter the year number -->
|resources = silver ([[Riftcanyon]])
|capital       = None; [[Hallorn]], [[Riftcrag]], [[Rookroost]], and [[Stoink]] function as "regional capitals"
|coinage = No national coinage; some fiefs produce their own coinage
|major_towns  = Hallorn, Riftcrag, Rookroost, Stoink
|population =
|provinces     =  
|races =  
|resources     = Silver ([[Rift Canyon]])
|languages = Common, Orcish, Halfling
|coinage       = No national coinage; some fiefs produce their own coinage
|alignments =  
|population   = 475,200
|religions = Iuz, [[Olidammara]], [[Erythnul]], [[Norebo]], [[Hextor]], [[:Category:Orc deities|orcish pantheon]], [[Nerull]], ­[[Ralishaz]], [[Kurell]], [[Fharlanghn]], [[Pholtus]], [[Trithereon]], [[Rudd]], various [[:Category:Goblinoid deities|goblinoid gods]].
|races         = Human 79% (OFSb), Halforc 9%, Halfling 5%, Elf 3%, Gnome 2%, Dwarf 1%, Half-elf 1%
|allies =  
|languages     = Common, Orcish, Halfling
|enemies =  
|alignments   =  
|religions     = Iuz, [[Olidammara]], [[Erythnul]], [[Norebo]], [[Hextor]], [[:Category:Orc deities|orcish pantheon]], [[Nerull]], ­[[Ralishaz]], [[Kurell]], [[Fharlanghn]], [[Pholtus]], [[Trithereon]], [[Rudd]], various [[:Category:Goblinoid deities|goblinoid gods]].
|allies       = None
|enemies       = [[Shield Lands]], [[Furyondy]], [[Stonehold]], [[Rovers of the Barrens]], [[Tenh]], [[County of Urnst]], the [[Pale]], [[Nyrond]], [[Knights of Holy Shielding]], [[Knights of the Hart]], hostile factions within Iuz’s command structure (sometimes)
}}
}}
In the ''[[World of Greyhawk]]'' campaign setting for the ''Dungeons & Dragons'' role-playing game, the '''Bandit Kingdoms''' is a political state of the [[Flanaess]].  It was formerly known as the '''Combination of Free Lords''', and sometimes called the '''Bandit Lands'''.
The '''Bandit Kingdoms''' is a political state in the [[Central Flanaess]] properly known as the '''Combination of Free Lords''', and sometimes called the '''Bandit Lands''' (post-[[Greyhawk Wars]]).


==History==
== History ==
This area was settled, if not very well, by Oerdians as they pushed eastward and fell under the rule of the Great Kingdom of the Aerdy, though it was never very tightly held.  When [[Furyondy]] revolted in 254 CY, this area fell under control of local petty nobles.  Eventually, they united as the 'Confederation of Free Lords', an alliance to stop outside invasions; it didn't stop them squabbling.  By the early 300s, the [[Shield Lands]] were created to stop raids from this group.
This area was settled, if not very well, by [[Oeridian]]s as they pushed eastward and fell under the rule of the [[Great Kingdom]] of the [[Aerdy]].  It was never very tightly held, and when [[Furyondy]] revolted in [[254 CY]], this area fell under control of local petty nobles.  Eventually, they united as the "Confederation of Free Lords",{{cn}} an alliance to stop outside invasions; it did not stop them squabbling.  By the early [[fourth century CY]], the [[Shield Lands]] were created to stop raids from this group.


In 513 CY, the western Confederation was overrun by the Iuz-sponsored [[Horned Society]].  In 579, the Shield Lands launched a successful invasion, only to themselves be defeated by the [[Empire of Iuz|Empire of Iuz in 583]], who occupied all of the old Bandit Kingdoms.   It remains under Iuz's control, though his power is weaker here than at homeNow, thousands of bandits are looking for a leader to lead them in revolt, as they want their freedom for petty thuggery back!
The Bandit Kingdoms once spread as far west as the [[Veng River]].  But, in the late [[fourth century CY]], at some point between [[480 CY]] and [[499 CY]],{{csb|LGG|62}} when [[Iuz]] was rising to power, he "conquered the westernmost Bandit Kingdoms, declaring the walled city of [[Molag]] his "Summer Capital.'"{{csb|LGG|62}}  Then, in [[513 CY]], shortly after Iuz's disappearance, the [[Horned Society]] broke away from the Empire, and took Molag and the surrounding lands as their own.{{csb|LGG|62}} Even after Iuz's return and his destruction of the [[Horned Society|Hierarchs]], the region did not return fully to the hands of the Free Lords.


==Geography==
In [[579 CY]], the [[Shield Lands]] launch a successful invasion, only to themselves be defeated by the [[Empire of Iuz]] in [[583 CY]], who occupies all of the old Bandit Kingdoms.{{csb|TAB|3}}
The Bandit Kingdoms are generally located in the central portion of the Flanaess.  They are bordered by the [[Fellreev Forest]] to the north, and by a somewhat undefined border with the [[Shield Lands]] to the south. To the west, the Ritensa River divides the Kingdoms from the [[Empire of Iuz]] proper, while the Artonsamay River forms the eastern border, starting in the Fellreev, and arching through the [[Phostwood]] before passing between the Shield Lands and the [[County of Urnst]].  


In the heart of the Bandit Kingdoms lies the vast [[Rift Canyon]], more than 180 miles long and up to 30 miles wide.  Formed by forces unknown, it is surrounded by a rocky wasteland.  Near the southwest end of the canyon rises [[White Plume Mountain (mountain)|White Plume Mountain]], a volcano whose tunnels until recently housed the evil wizard [[Keraptis]]And to the north of the canyon lie the Tangles, a small, yet dense forest where bandits opposed to Iuz's force reside.
By the late [[sixth century CY]] ([[591 CY]]+), the Bandit Kingdoms remain under Iuz's control, though his power is weaker there than at homeMany people in the region work against the Empire and do their best to "regain their independence."{{csb|LGG|32}}


As of 591 CY, the most populous towns are Rookroost (pop. 17,500), Stoink (pop. 13,300), Kinemeet (pop. 7,300, though orcs outnumber humans over 2-to-1), Riftcrag (pop. 5,000), and Alhaster (pop. 4,700).
== Geography ==
The Bandit Kingdoms are in the central portion of the Flanaess.  They are bordered by the [[Fellreev Forest]] to the north, and by an undefined border with the [[Shield Lands]] to the south. To the west, the [[Ritensa River]] divides the Kingdoms from the [[Empire of Iuz]] proper, while the [[Artonsamay River]] forms the eastern border, starting in the [[Fellreev]], and arching through the [[Phostwood]] before passing between the Shield Lands and the [[County of Urnst]].  


==People==
In the heart of the Bandit Kingdoms lies the vast [[Rift Canyon]], more than 180 miles long and up to thirty miles wide.  Formed by forces unknown, it is surrounded by a rocky wasteland.  Near the southwest end of the canyon rises [[White Plume Mountain (mountain)|White Plume Mountain]], a volcano whose tunnels until recently housed the evil wizard [[Keraptis]].  And to the north of the canyon lie the [[Tangles]], a small, yet dense forest where bandits opposed to Iuz's force reside.
===Population===
As of 591 CY, the population of the Bandit Kingdoms totaled 475,:Category:Orc deities|orc pantheon]], [[Nerull]], ­[[Ralishaz]], [[Kurell]], [[Fharlanghn]], [[Pholtus]], [[Trithereon]], [[Rudd]], various [[:Category:#Goblin deities|goblinoid gods]].


===Languages===
In [[591 CY]], the most populous towns are [[Rookroost]] (pop. 17,500), [[Stoink]] (pop. 13,300), [[Kinemeet]] (pop. 7,300, though orcs outnumber humans over 2-to-1), [[Riftcrag]] (pop. 5,000), and [[Alhaster]] (pop. 4,700).
The most widely-spoken languages in the Bandit Kingdoms include Common, Orcish, and Halfling.


==Government==
== People ==
There is no one central government within the Bandit Kingdoms; most of the territories are petty dictatorships whose alliances can shift as quickly as the wind.  In theory, the various warlords all pay homage to Iuz and his forces, since these lands were claimed by Iuz as his own during the [[Greyhawk Wars]].  However, for most of the Bandit Kings, this fealty is a charade.
=== Population ===
In [[576 CY]], the population of the Bandit Kingdoms totals 95,000+.{{csb|WoG|19|Catalogue}}{{csb|Iuz the Evil|47}}


As the Bandit Kingdoms are an occupied land, there is no official national capital. Hallorn, Riftcrag, Rookroost, and Stoink function as "regional capitals".
In [[591 CY]], the population of the Bandit Kingdoms totals 475,200.{{csb|LGG|23}}


===Administrative divisions===
=== Languages ===
[[Image:Bandit Kingdoms 576 CY00.jpg|right]]
The most widely-spoken languages in the Bandit Kingdoms include [[Common]], [[Orc#Language|Orcish]], and [[Halfling#Language|Halfling]].{{csb|LGG|23}}
1. [[Unified bands of the Warfields]]


2. [[Barony of Wormhall]]
== Government ==
There is no one central government within the Bandit Kingdoms; most of the territories are petty dictatorships whose alliances can shift as quickly as the wind. The leadership of the region is mostly by "four to six powerful lords, with the rest attempting either to become leading rulers or simply to survive."{{csb|WoG|19|Catalogue}}{{csb|DMG2024|167}}  There aren't any of the lords who are powerful enough to rule the entire region, or to draw them all together into a single nation.  But even though they are independent petty lords separately, they band together in self-defense against any outside forces.{{csb|WoG|19|Catalogue}}


3. [[Mighty Freehold]]
From [[584 CY]] forward, the various warlords, in theory,  all pay homage to Iuz and his forces, since these lands were claimed by Iuz as his own during the [[Greyhawk Wars]].  However, for most of the Bandit Kings, this fealty is a charade. In the late [[sixth century CY]] ([[591 CY]]+), the Bandit Kingdoms are an occupied land, there is no official national capital. [[Hallorn]], [[Riftcrag]], [[Rookroost]], and [[Stoink]] function as "regional capitals".


4. [[Abbarra]]
=== Administrative divisions ===
The list which follows are the Bandit Kingdoms as they are [[576 CY|576]]-[[581 CY]].
[[Image:Bandit Kingdoms 576 CY00.jpg|thumb|410px|Thumb|The Bandit Kingdoms,  in [[spring]] [[579 CY]], in ''[[Dragon]]'' #63 (1982).{{cite dragon|63|14|Where the Bandits are}} ]]
# [[Warfields|Unified Bands of the Warfields]]
# [[Wormhall|Barony of Wormhall]]
# [[Freehold|Mighty Freehold]]
# [[Abbarra]]
# [[Earldom of the Tangles]]
# [[Men of the Rift]]
# [[Reyhu|Great Lands of Reyhu]]
# [[Redhand|Principality of Redhand]]
# [[Duchy of the Artonsamay]]
# [[Stoink|Free City-State of Stoink]]
# [[Dimre|Grand Theocracy of Dimre]]
# [[Johrase|Kingdom of Johrase]]
# [[Midlands|Stronghold of the Midlands]]
# [[Greenkeep]]
# [[Rookroost|Free City of Rookroost]]
# [[Fellands]]
# [[Groskpf|Grand Clans of Groskopf]]


5. [[Earldom of the Tangles]]
=== Heraldry ===
 
6. [[Men of the Rift]]
 
7. [[Great Lands of Reyhu]]
 
8. [[Principality of Redhand]]
 
9. [[Duchy of the Artonsamay]]
 
10. [[Free City-State of Stoink]]
 
11. [[Grand Theocracy of Dimre]]
 
12. [[Kingdom of Johrase]]
 
13. [[Stronghold of the Midlands]]
 
14. [[Defenders of the Greenkeep]]
 
15. [[Free City of Rookroost]]
 
16. [[Fellands]]
 
17. [[Grand Clans of Groskopf]]
 
===Heraldry===
Due to the independent nature of the various groups within the Bandit Kingdoms, no one standard has been adopted as representative of the entire region.  However, several of the fiefs have traditionally carried their own  devices:
Due to the independent nature of the various groups within the Bandit Kingdoms, no one standard has been adopted as representative of the entire region.  However, several of the fiefs have traditionally carried their own  devices:


Line 90: Line 84:
*[[Rookroost]]: ''Argent, a rook passant sable within a bordure gules''
*[[Rookroost]]: ''Argent, a rook passant sable within a bordure gules''


==Economy==
== Economy ==
===Resources===
=== Resources ===
The Bandit Kingdoms have little in the way of natural resources, though a fair amount of silver is produced from mining operations in the Rift Canyon.
The Bandit Kingdoms have little in the way of natural resources, though a fair amount of silver is produced from mining operations in the [[Rift Canyon]].{{csb|Iuz the Evil|48}}{{csb|LGG|25}}


===Currency===
=== Currency ===
The Bandit Kingdoms as a whole do not maintain any standard coinage of their own, though individual fiefs within the Kingdoms will produce their own currencies (or will use coins looted from nearby nations).
The Bandit Kingdoms do not maintain any standard coinage of their own, though individual fiefs within the Kingdoms will produce their own currencies (or will use coins looted from nearby nations).


==Transportation==
== Transportation ==


==Military==
== Military ==


==See also==
== In ''Legends of Greyhawk ==
{{LoGsection}}
The [[Bandit Kingdoms]]<ref name=leads /> will premiere as part of the ''[[Legends of Greyhawk]]'' organized play campaign in March 2026.  It will be run by Premier Organizer West Coast Adventurers Guild, owned and operated by Darryl Miller (Hallowed Woods, LLC). The Lead Story Designer is Mike Olson.<ref name=bkwc>Darryl Miller. (@Trainging_Dragons).  ''Dungeons & Dragons Discord'' (official WotC) "West Coast Adventurer’s Guild (me and my team) are taking up BK and Wild Coast." 3 June 2025.[https://discord.com/channels/516367331358801950/1365029315170926664/1379577577974530089]</ref>.  [[Casey Brown]], author of ''The Unofficial Living Greyhawk Bandit Kingdoms Summary'' (2016), is a consultant for the region<ref name=leads>Darryl Miller. (@Trainging_Dragons).  ''Baldman Games Discord.'' "It’s ENNIE gold awarded Mike Olson as story lead currently for both. His name should be one you know, if not he’s done everything from Rick n Morty vs DnD to consulting on young Sheldon the tv show through to *inventing entire rpg systems*. He’s also a huge Greyhawk fan.... I will confirm that Casey Brown is involved with BK (so far consulting level only) but is aware that we are intending to edit problematic themes and bring the vastly dense setting to modern standards." 5 July 2025</ref>
 
== In ''Living Greyhawk'' ==
{{LGsection}}
In the [[Living Greyhawk]] organized play scenarios, the Bandit Kingdoms region was assigned to players in the real-world US states of Texas and Oklahoma. The Bandit Kingdoms triad produced a large amount of content, producing almost 19 "rounds" (four-hour sessions) of content per year, well in excess of Wizards of the Coast's initial goal of 8 rounds per year, which was not reached by all regions.
 
[[Casey Brown]] authored a 92-page book, BDKR1 ''Unofficial LG Bandit Kingdoms Summary'' (April 2012), to sum up the eight years of adventures in the ''Living Greyhawk'' Bandit Kingdoms region.
 
== See also ==
*[[:Category:Characters of the Bandit Kingdoms]]
*[[:Category:Characters of the Bandit Kingdoms]]


==Bibliography==
== References ==
*[[Gygax, Gary]]. "From the Sorceror's Scroll." ''[[Dragon (magazine)|Dragon]]'' #56. Lake Geneva, WI: TSR, 1981.
=== Notes ===
*-----. "Where the Bandits Are." ''[[Dragon (magazine)|Dragon]]'' #63. Lake Geneva, WI: TSR, 1982.
<references group="note" />
*-----. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
=== Citations ===
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
<references />
 
=== Bibliography ===
*[[Gygax, Gary]]. "From the Sorceror's Scroll." ''[[dragmag|Dragon]]'' #56. Lake Geneva, WI: TSR, 1981.
:———. "Where the Bandits Are." ''[[dragmag|Dragon]]'' #63. Lake Geneva, WI: TSR, 1982.
:———. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Carl Sargent|Sargent, Carl]]. ''[[Iuz the Evil]]''. Lake Geneva, WI: TSR, 1993.
*[[Carl Sargent|Sargent, Carl]]. ''[[Iuz the Evil]]''. Lake Geneva, WI: TSR, 1993.
 
{{index|title=Bandit Kingdoms%' OR Topic LIKE '%Bandit Lands}}
[[Category:Greyhawk realms]]{{index|title={{PAGENAME}}}}

Latest revision as of 18:31, 14 July 2025

Greyhawk Realm
Bandit Kingdoms
The arms of the Bandit Kingdoms, as depicted in the Living Greyhawk Gazetteer (2000).
General information
Region:Empire of Iuz
Government
Ruler:Iuz (in theory)
Government:Various petty dictatorships theoretically owing fealty to Iuz
Demographics
Capital:None; Hallorn, Riftcrag, Rookroost, and Stoink function as "regional capitals"
Major towns:Hallorn, Riftcrag, Rookroost, Stoink
Population:475,200
Races:Human 79% (OFSb), Halforc 9%, Halfling 5%, Elf 3%, Gnome 2%, Dwarf 1%, Half-elf 1%
Languages:Common, Orcish, Halfling
Groups
Religions:Iuz, Olidammara, Erythnul, Norebo, Hextor, orcish pantheon, Nerull, ­Ralishaz, Kurell, Fharlanghn, Pholtus, Trithereon, Rudd, various goblinoid gods.
Allies:None
Enemies:Shield Lands, Furyondy, Stonehold, Rovers of the Barrens, Tenh, County of Urnst, the Pale, Nyrond, Knights of Holy Shielding, Knights of the Hart, hostile factions within Iuz’s command structure (sometimes)
Miscellaneous
Resources:Silver (Rift Canyon)
Coinage:No national coinage; some fiefs produce their own coinage

The Bandit Kingdoms is a political state in the Central Flanaess properly known as the Combination of Free Lords, and sometimes called the Bandit Lands (post-Greyhawk Wars).

History

This area was settled, if not very well, by Oeridians as they pushed eastward and fell under the rule of the Great Kingdom of the Aerdy. It was never very tightly held, and when Furyondy revolted in 254 CY, this area fell under control of local petty nobles. Eventually, they united as the "Confederation of Free Lords",[citation needed] an alliance to stop outside invasions; it did not stop them squabbling. By the early fourth century CY, the Shield Lands were created to stop raids from this group.

The Bandit Kingdoms once spread as far west as the Veng River. But, in the late fourth century CY, at some point between 480 CY and 499 CY,[1] when Iuz was rising to power, he "conquered the westernmost Bandit Kingdoms, declaring the walled city of Molag his "Summer Capital.'"[1] Then, in 513 CY, shortly after Iuz's disappearance, the Horned Society broke away from the Empire, and took Molag and the surrounding lands as their own.[1] Even after Iuz's return and his destruction of the Hierarchs, the region did not return fully to the hands of the Free Lords.

In 579 CY, the Shield Lands launch a successful invasion, only to themselves be defeated by the Empire of Iuz in 583 CY, who occupies all of the old Bandit Kingdoms.[2]

By the late sixth century CY (591 CY+), the Bandit Kingdoms remain under Iuz's control, though his power is weaker there than at home. Many people in the region work against the Empire and do their best to "regain their independence."[3]

Geography

The Bandit Kingdoms are in the central portion of the Flanaess. They are bordered by the Fellreev Forest to the north, and by an undefined border with the Shield Lands to the south. To the west, the Ritensa River divides the Kingdoms from the Empire of Iuz proper, while the Artonsamay River forms the eastern border, starting in the Fellreev, and arching through the Phostwood before passing between the Shield Lands and the County of Urnst.

In the heart of the Bandit Kingdoms lies the vast Rift Canyon, more than 180 miles long and up to thirty miles wide. Formed by forces unknown, it is surrounded by a rocky wasteland. Near the southwest end of the canyon rises White Plume Mountain, a volcano whose tunnels until recently housed the evil wizard Keraptis. And to the north of the canyon lie the Tangles, a small, yet dense forest where bandits opposed to Iuz's force reside.

In 591 CY, the most populous towns are Rookroost (pop. 17,500), Stoink (pop. 13,300), Kinemeet (pop. 7,300, though orcs outnumber humans over 2-to-1), Riftcrag (pop. 5,000), and Alhaster (pop. 4,700).

People

Population

In 576 CY, the population of the Bandit Kingdoms totals 95,000+.[4][5]

In 591 CY, the population of the Bandit Kingdoms totals 475,200.[6]

Languages

The most widely-spoken languages in the Bandit Kingdoms include Common, Orcish, and Halfling.[6]

Government

There is no one central government within the Bandit Kingdoms; most of the territories are petty dictatorships whose alliances can shift as quickly as the wind. The leadership of the region is mostly by "four to six powerful lords, with the rest attempting either to become leading rulers or simply to survive."[4][7] There aren't any of the lords who are powerful enough to rule the entire region, or to draw them all together into a single nation. But even though they are independent petty lords separately, they band together in self-defense against any outside forces.[4]

From 584 CY forward, the various warlords, in theory, all pay homage to Iuz and his forces, since these lands were claimed by Iuz as his own during the Greyhawk Wars. However, for most of the Bandit Kings, this fealty is a charade. In the late sixth century CY (591 CY+), the Bandit Kingdoms are an occupied land, there is no official national capital. Hallorn, Riftcrag, Rookroost, and Stoink function as "regional capitals".

Administrative divisions

The list which follows are the Bandit Kingdoms as they are 576-581 CY.

The Bandit Kingdoms, in spring 579 CY, in Dragon #63 (1982).[8]
  1. Unified Bands of the Warfields
  2. Barony of Wormhall
  3. Mighty Freehold
  4. Abbarra
  5. Earldom of the Tangles
  6. Men of the Rift
  7. Great Lands of Reyhu
  8. Principality of Redhand
  9. Duchy of the Artonsamay
  10. Free City-State of Stoink
  11. Grand Theocracy of Dimre
  12. Kingdom of Johrase
  13. Stronghold of the Midlands
  14. Greenkeep
  15. Free City of Rookroost
  16. Fellands
  17. Grand Clans of Groskopf

Heraldry

Due to the independent nature of the various groups within the Bandit Kingdoms, no one standard has been adopted as representative of the entire region. However, several of the fiefs have traditionally carried their own devices:

  • Dimre: Azure, a roundel or voided gules between two chevronels of the second
  • Johrase: Per bend argent and or, a morningstar erect sable
  • Reyhu: Argent, a quatrefoil vert voided or, a chief ermines
  • Rookroost: Argent, a rook passant sable within a bordure gules

Economy

Resources

The Bandit Kingdoms have little in the way of natural resources, though a fair amount of silver is produced from mining operations in the Rift Canyon.[9][10]

Currency

The Bandit Kingdoms do not maintain any standard coinage of their own, though individual fiefs within the Kingdoms will produce their own currencies (or will use coins looted from nearby nations).

Transportation

Military

In Legends of Greyhawk

The Bandit Kingdoms[11] will premiere as part of the Legends of Greyhawk organized play campaign in March 2026. It will be run by Premier Organizer West Coast Adventurers Guild, owned and operated by Darryl Miller (Hallowed Woods, LLC). The Lead Story Designer is Mike Olson.[12]. Casey Brown, author of The Unofficial Living Greyhawk Bandit Kingdoms Summary (2016), is a consultant for the region[11]

In Living Greyhawk

In the Living Greyhawk organized play scenarios, the Bandit Kingdoms region was assigned to players in the real-world US states of Texas and Oklahoma. The Bandit Kingdoms triad produced a large amount of content, producing almost 19 "rounds" (four-hour sessions) of content per year, well in excess of Wizards of the Coast's initial goal of 8 rounds per year, which was not reached by all regions.

Casey Brown authored a 92-page book, BDKR1 Unofficial LG Bandit Kingdoms Summary (April 2012), to sum up the eight years of adventures in the Living Greyhawk Bandit Kingdoms region.

See also

References

Notes

Citations

  1. a b c Living Greyhawk Gazetteer (2000), p.62.
  2. The Adventure Begins (1998), p.3.
  3. Living Greyhawk Gazetteer (2000), p.32.
  4. a b c World of Greyhawk Fantasy Game Setting (1983), p.19, Catalogue.
  5. WGR5 Iuz the Evil (1993), p.47.
  6. a b Living Greyhawk Gazetteer (2000), p.23.
  7. Dungeon Master's Guide (2024), p.167.
  8. "Where the Bandits are".  Dragon #63 (Jul 1982), p.14.
  9. WGR5 Iuz the Evil (1993), p.48.
  10. Living Greyhawk Gazetteer (2000), p.25.
  11. a b Darryl Miller. (@Trainging_Dragons). Baldman Games Discord. "It’s ENNIE gold awarded Mike Olson as story lead currently for both. His name should be one you know, if not he’s done everything from Rick n Morty vs DnD to consulting on young Sheldon the tv show through to *inventing entire rpg systems*. He’s also a huge Greyhawk fan.... I will confirm that Casey Brown is involved with BK (so far consulting level only) but is aware that we are intending to edit problematic themes and bring the vastly dense setting to modern standards." 5 July 2025
  12. Darryl Miller. (@Trainging_Dragons). Dungeons & Dragons Discord (official WotC) "West Coast Adventurer’s Guild (me and my team) are taking up BK and Wild Coast." 3 June 2025.[1]

Bibliography

———. "Where the Bandits Are." Dragon #63. Lake Geneva, WI: TSR, 1982.
———. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Artifact of Evil 31, 37, 95, 189, 193
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The City of Greyhawk: Adventure Cards 11
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The City of Greyhawk: Folks, Feuds and Factions 3, 6, 43, 48, 71, 73, 78, 84
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The City of Greyhawk: Gem of the Flanaess 14, 19
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), City of Hawks 142, 223
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dungeon Masters Guide 1st Edition 157
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dance of Demons 8
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #037 11
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #052 20
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #055 18, 19
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #056 18, 21
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #063 14
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #191 67
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #208 54
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #253 44, 46
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #262 38
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #265 60
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #293 90
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #297 92
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #306 95, 101
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dragon magazine #315 51, 53, 54
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dungeon magazine #032 61, 62, 64, 65, 71
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Dungeon magazine #114 102
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The Fright At Tristor 16
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), From the Ashes: Atlas of the Flanaess 4, 6, 10, 22, 27, 28, 33, 35, 37-39, 55, 59, 75
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), From the Ashes: Campaign Book 4, 19, 31
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), From the Ashes: References Card #1
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), From the Ashes: References Card #2
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), From the Ashes: References Card #9
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Greyhawk Adventures 37, 38, 45, 46, 81
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Greyhawk Wars: Adventurer's Book 7, 9, 15, 17
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Living Greyhawk Gazetteer IC, 15, 25, 27, 29, 30, 31, 35, 47, 58, 59, 62, 63, 82, 94, 102, 103, 104, 109, 112, 113, 123, 124, 144, 152, 159, 182
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Living Greyhawk Journal #0 3, 5, 13
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Living Greyhawk Journal #1 4, 24, 28, 32
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Living Greyhawk Journal #2 28
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Living Greyhawk Journal #3 26
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #01 17
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #03 11
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #04 5,8
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #05 6,9,10
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #06 18,22,35,38
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #07 2
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #08 15
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #09 18,20
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #10 19,49,53
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #11 25,27,30,31,36,76
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #13 9,10,17
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #14 23,44
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #15 17
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #18 19,23,25,26
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #19 19,20
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #21 11
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #23 5,20
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #27 12,13
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #28 3,6,7,32
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #29 7,32,41
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #30 26
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #31 9,13,24
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #32 18,22
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Oerth Journal #33 22,23,24,25,28,29,30,36
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Player's Guide to Greyhawk 6, 10
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Polyhedron magazine #163 111
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Return of the Eight 59
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Return to White Plume Mountain 3
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), S1-4 Realms of Horror, Adventure Booklet 23
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), S2 White Plume Mountain (1st-3rd printing), AD&D 1e 2
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), S2 White Plume Mountain {Expanded} (4th+ printing), AD&D 1e 2
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Sea of Death 14
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), Saga of Old City 6, 138, 151, 236, 242
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The Adventure Begins 3, 5, 19, 69, 116
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WG12 Vale of the Mage 5, 48
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WG8 Fate of Istus 3, 6
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), The World of Greyhawk Fantasy World Setting (Folio) IC, 2, 6, 7, 8, 10, 13, 14, 15, 16, 22
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WGM1 Borderwatch 13
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WGR4 The Marklands 3, 15, 20, 28, 45, 59, 62, 71, 76, 79, 81, 89, 95
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WGR5 Iuz the Evil 1, 4, 7, 15, 16, 28, 35-38, 40-42, 45-56, 61, 67, 68, 69, 71, 72, 74, 76, 81, 90, 96
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WGS1 Five Shall Be One IC, IBC, 4, 11, 24
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), WGS2 Howl From the North 6, 10, 13, 31
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), World of Greyhawk boxed set (1983) 11, 14, 19, 29, 33, 34, 36, 49, 55, 59, IBC
Bandit Kingdoms Kingdom (576 pop: 95000), (591 pop: 475200), World of Greyhawk boxed set (1983) 8, 10, 17, 32
Bandit Lands Province Living Greyhawk Gazetteer 25, 30
Bandit Lands Province Player's Guide to Greyhawk 6, 12, 59
Bandit Lands Province Reference SEE Bandit Kingdoms
Bandit Lands Province Return of the Eight 59
Bandit Lands Province The Adventure Begins 17, 23
Iron Crown of the Bandit Kingdoms Item Encyclopedia Magica - Volume I 334
Iron Crown of the Bandit Kingdoms Item Greyhawk Adventures 81